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Found 861 results

  1. Every character once held a Shard offscreen. Yes, even that one. Characters that have held a Shard onscreen secretly had another one you didn't know about. Match the person to your crazy-chull non-canonical cosmic force- go! Wayne: Shard of Hats Lightsong: Shard of Oversleeping Adolin: Shard of Fashion Shallan: Shard of Dad Jokes Kelsier: Shard of God-Punching Stick: Shard of Memes
  2. Background So, I have just finished a reread of Elantris and something caught my eye. When the city was in its full glory enchanted items based on Aons made by Elantrians were used for a plethora of things that made the city more comfortable, light, plumbing, etc. As I thought on this a theory came to my mind, now I could be completely off base so please bear with me. One aspect of these items that caught my attention were aons put in people's homes such as the one for light (Ashe). Given that many non elantrians also lived in the city I assume they were also capable of using the ashe aon to alter the lighting in their rooms. Otherwise they would have to call an elantrian in to do it for them, which sound very inconvenient. So I began to wonder if they could utilize these enchanted items could this be expanded upon further? I should specify I don't mean that those non elantrians made the aon, but rather were able to utilize what was already present as made by the Elantrians. The Theory Essentially I began to wonder what would happen if Sel advanced far enough to enter the computer age? Could computers that were crafted specifically by Elantrians then be used to form Aons? Potentially even Aons useable by anyone as the initial creation would have been done by an Elantrian. If this proves impossible, as the idea of normal people using the enchanted items is speculation on my part. There is still a possibility of Elantrians being able to rapidly expedite their casting via a form of automation. Weak Points to The Theory I am aware that while Elantrians could use tools such as quills, sticks, etc to make aons and they still functioned. Ultimately they needed to use their intent as part of the process. I also concede that I may be completely off base in assuming that the Aons will function without being directly made by an Elantrian. Either way I thought the idea was interesting and I hope you do as well. Afterword Thank you for bearing with me there. I would love any and all thoughts on the theory, and look forward to the discussion.
  3. From the album Other Cosmere Art

    Happy Lunar New Year 2022! The celebratory art is a continuation of the former DS con AU, featuring Shallan/Hoid/Nazh/Kelsier/Shai/Khriss!
  4. From the album The Stormlight Artchive

  5. In the hopes that this hasn't already been done before, here goes: On the many different Shardworlds of the Cosmere, the ways people are named are vastly different. It made me wonder what my name or anyone else's name might be on one of these Shardworlds. So how about we use what we know about ourselves to figure out what our Cosmere names would be on these different Shardworlds for funzies (or just make up if we can't figure them out)? What we know: In the case of many of the trappers on First of the Sun, they are named after the order of birth in their family (first name) and the time of day in which they were born (Last Name). In the Vorin cultures of Roshar, most names are designed to be symmetrical in some way as a form of holiness, because Vorin people associate symmetry with the Almighty. In the Unkalaki culture of Roshar, names are long and kind of hard to say, seeing as they are short poems in the Horneater language that are also used as names. In the Shin culture of Roshar, a person's last name depends on their gender, making it so that if you're male, your last name is your father's name, connecting to your first name with the word "son", and if you're female, your last name is your mother's name, connecting to your first name with the word "daughter". And if you don't feel comfortable with your parent's name being part of your own, you can repeat the "son/daughter" part again and place your grandparent's name after it. In the Korathi culture of Sel, names are based on Aons; sometimes a particular one that goes with a person's personality or characteristics. In the case of many of the Returned on Nalthis, their names are compound words given to them by their worshipers that seem to go along with the personality and appearance of the Returned. In the Forests of Hell on Threnody (and in the Threnodite System in general), names can range from old-fashioned-to-modern everyday names we have like William, Harold, and Earnest to foreign-sounding names likes Dob, Theopolis, and Sebruki to specific attributes that involve sorrow or grieving like Silence, Lamentation, Elegy, and Purity. It seems you really could go anywhere with Threnodite names. Knowing this, feel free to try to figure out or create your Cosmere-based names and then explain why that's your name! (I'll be using a bit of actual information about myself, but there's no reason for you to do anything like that. If you don't feel comfortable sharing information about yourself, feel free to make things up. I just don't want people to feel like I'm trying to glean personal information from them.) Using myself as an example: First of the Sun trapper: Second of the Afternoon (Because it relates my family placement and time of birth) Vorin: Ianai (Because it's a symmetrical palindrome similar to my actual name) Unkalaki: Mukurakalutiatu'inamoroku'atakumu (Because I just made that up on the spot and it sounded legit Unkalaki to me) Shin: Ian-son-son-Blaine (Because of my grandpa's name, though I could use my dad's if I wanted) Korathi: Saode (Because of the Aon "Sao", which means intelligence and learning, which are qualities I relate to) Returned: Smileseeker (Because I look for happiness and goodness in the world around me) Threnodite: Requiem Carlton ("Requiem" because I love music and a requiem is a sad, grieving song, and "Carlton" because it's old-fashioned)
  6. Main theory The Cosmere as a whole is a large story full of smaller stories. The story is supposed to have an ending, and in my opinion there is only one ending that works thematically to the story that starts with the shattering of Adonalsium: namely the re-unification of all the shards. There are several WoBs regarding if this is possible or not. Brandon often responds to questions in a vague manner, like that some (in-world) believe it possible but that it would be hard. My interpretation of that is that not any not-a-man with a couple of shards could do it. You would need to not only be able to reform splintered shards but also pick up shards that you lack connection with. In other words, you would need some kind of extra connection power. Some kind of power capable of uniting (or bonding) the shards together. You would need something like… a bondsmith. Let’s move on to the most controversial part of this theory, the interaction between Dalinar and Odium at the climax of Oathbringer: In this moment I believe that Odium is talking about Adonalsium, not Honor. I believe that Adonalsium is the name of the vessel, and the title of Adonalsium is Unity. This explains Odium’s momentary loss of control. For a split second he believes that somehow, no matter how implausible, Adonalsium is actually alive. This thought terrifies him. Soon afterwards he regains his senses. All the “Unite them” commands that Dalinar hears refer to uniting all the shards of Adonalisum. This is a very well executed escalation of storytelling, something Brandon is very fond of: First we interpret it as uniting the highprinces. Then as uniting all the kingdoms of Roshar. Then as uniting the splinters of Honor. Then as uniting all the shards of Roshar. Then finally as uniting all shards of Adonalsium. Dalinar will go on a quest to unite all shards of the Cosmere, his main opposition being Harmony (soon to be Discord). However, what happens when he picks up each new shard? Is he supposed to come up with a new name matching all the different shards’ intents that he currently holds? No. When Dalinar picks up the three shards of Roshar he will take the title of Unity even though he does not have all the required shards. Dalinar must pick up the fallen title of Adonalsium (Unity). The tower (towerlight), the crown (TBA, voidlight+lifelight) and the spear (warlight). These are all the combinations of the Rosharan shards that Dalinar will end up taking, which will probably be the end of SA10. He will call himself Unity, but he will be a less perfect version. You might even call him a broken version of Unity. The Cosmere wide war will be that of Unity versus Discord: quite the poetic pairup, and it fits well thematically with the Cosmere-wide plot. The shattered shards represent discord in the Cosmere. All (and none) of the Shards are evil because they are all extreme versions of their intent without other characteristics to balance them out. The only chance for stability and unity in the Cosmere lies with Unity. Bonus: The first chapter where Dalinar is introduced is called Unity. TLDR: Dalinar reforms Unity (Adonalsium) and restores stability to the Cosmere Side theory: Adonalsium’s plan There are multiple instances where we see that Shards are capable of creating huge complex plans that manage to outmanoeuvre other Shards. Most famously how Preservation’s plan worked for millenia to result in Harmony. Cultivation also set pieces into motion to have Rayse replaced by Taravangian. So far, the destruction of all the vessels we have seen has come from the intervention of another Shard. This begs the question: How could Adonalisum, holder of all 16 Shards, holder of the most powerful foresight powers to ever exist, be caught by surprise by a couple of mortals? Even if those mortals had Dawnshards to help them? What if Adonalsium was not caught by surprise? What if… Adonalsium planned for the shattering and set in motion a huge and complex plan to have all the pieces reunited again? What if creating Roshar was an essential part of that plan? TLDR: All the stories of the Cosmere have been part of Adonalsium's plan with the end goal of re-uniting all shards. Side theory: Adonalsium is not dead as long as he lives in the hearts of men I have previously pitched the idea that Dalinar currently has (or has access to) the Dawnshard of Uniting. This would be the voice speaking in his mind and the warmth he senses at times. However, Dalinar does not exhibit all the signs of holding a Dawnshard. Allow me to quote Brandon: There is a striking resemblance to the name of Unity and a Dawnshard that desires uniting. What if during the shattering of Adonalsium he imprinted on one of the Dawnshards? In a process similar to how cognitive shadows are created, parts of the vessel Adonalisum still exist fused with the Dawnshard. The voice that Dalinar hears could then possibly be the voice of Adonalsium himself, expertly pulling the strings in the background. This could also be the key that helps with picking up shards to which Dalinar lacks proper connection. TLDR: Adonalsium still lives in some form inside on of the Dawnshards. Bonus death rattle: If crown truly refers to (voidlight+lifelight) in the death rattle higher up then this could possibly refer to Odium (the darkness) picking up Cultivation and forming some shard that is related to ruling, giving the name of that specific light.
  7. Do you want an episode where we talk about just a SINGLE WoB? Yes, it's true, your dream--or nightmare--is here. This WoB had consumed many channels for weeks (including I think most of our staff channels) on Discord. There are such strong feelings that we needed a full episode to delve into it. Not only that, but also get insight into one of the most arcane pieces of lore in the cosmere, and it's kind of Eric's fault. This episode we have Eric (Chaos), David (Windrunner), Evgeni (Argent), Rosemary (Kaymyth), and Matt (Comatose)! The WoB: Hero of Ages Spoiler Q&A: We'll be back in two weeks to do more WoBs from late 2021. 00:00 Introductions 2:03 Atium Basics 12:24 Weirdness and WoBs before the big one 38:44 The WoB 51:02 The Temporal Quadrant 59:14 The Swapping 1:17:47 Rosemary's Theory 1:25:04 Atium and Duralumin 1:34:10 Alloy-ception 1:44:19 Clunkiness and this in Feruchemy and Hemalurgy 1:59:46 More Talk on the Swap 2:04:58 Bronzepulses 2:13:45 Wrapping up? 2:26:08 Who's That Cosmere Character If you like our content, support us on Patreon: For discussion, theories, games, and news, come to Come talk with us and the community on the 17th Shard Discord: Want to learn more about the cosmere and more? The Coppermind Wiki is where it's at: Read all Words of Brandon on Arcanum: Subscribe to Shardcast: Send your Who's That Cosmere Characters to [email protected]
  8. Hey, anyone else notice that in Chapter 32 of Warbreaker, Hoid uses black and white sand? The black sand turns white when he puts it with the white sand. Wondering if this has to do with the Breaths that Lightsong holds, Hoid himself, or if maybe this is another coincidence like the letter 'shash'. Another thing is how he describes his learning of storytelling, which Siri ascribes to him attempting to be dramatic. "I learned it many, many years ago from a man who did not know who he was, Your Majesty. It was a distant place where two lands meet and gods have died. But that is unimportant." This is, I believe, one of the few times we ever definitively learn something about Hoid from something other than WoB/Stormlight Archive. And even from SA, we don't know how much is fact and how much is fiction. So, any thoughts?
  9. From the album Other Cosmere Art

    So I haven't posted this yet? I felt quite thrilled when drawing this XD I love them so much and how I wish I could get a time machine to read their story! (The art is per request and wildly imagined though. We actually don’t know much about Yolish dragons.) Liar of Partinel draft spoilers: Other Hoid doodles from this year and last year (Sorry for the mess of medias and styles): [Long post warning] Hoid in Greek costumes Shai trying to grab back the Moon Scepter Shai: Give back the Scepter, you foul liar! Fool: I won't give back such an useful translator. What are you going to do with me? Hoid does the worst in pilot academy Skyward x Cosmere - Spensa teasing Wit Hoid & Kelsier in suit/modern clothing Hoid as musician 1) Piano - 2) Violin - 3) Erhu (Chinese instrument) Character going dark meme Bonus: Hoid in drag as a flapper girl
  10. From the album Other Cosmere Art

    Hoid in Scadrian modern/near future AU (sort of) This is actually for recent art style bend challenge, though I always want to try this look with Hoid still being a bard in modern times XD
  11. From the album Other Cosmere Art

    Featuring Khriss, Kelsier, Hoid, Shallan, Nazh & Shai. So here is a bunch of Cosmere nerds I imagine would love to attend DS Con XD
  12. From the album Other Cosmere Art

    Hoid’s original look is always my fav Some points to check:
  13. I have been thinking for some time now that Reconers seems like practice for era 3 Mistborn or modern Mistborn, and with the skyward series if that is practice for space age cosmere books. Rhythmatist also seems to be practice for era 3 Mistborn stories. From what I have heard era 3 Mistborn sounds like it will be a world with Superheros similar to Reconers and of Course Space travel in Space age Cosmere and Skyward seem way to on the nose. What do y'all think? Oh and I am more excited for Era 3 Mistborn than any more Stormlight books which, even though I enjoy virtually all his stories, far out weigh the non cosmere off shoots for me.
  14. Death and the Survivor 1: (Mild RoW spoilers) If people like this I’ll make more strips. Probably unconsciously inspired by Calvin and Hobbes.
  15. Hello everyone, I'm kinda new at this (just joined the 17th Shard, so please a have a bit of patience if you can). So I've been over my head, rereading the last chapters of Rhythm of War, alongside the Musings of El, and I don't know what to expect. It has been made obvious that Hoid fooled Taravangian (Odium) into making him believe that he erased Hoid's short term memories, and that Hoid doesn't suspect that Rayse is dead. I've read in another post a theory of Hoid playing a Reverse Uno card on Taravangian, making him try for a tie in the contest of Champions. This is very interesting to me, but also there are a lot of things that don't quite fit for me; we know Taravangian wants "to save them all" (which I assume he refers to all the people of Roshar, both humans and singers), could he be referring to Cultivation, knowing that she has her own agenda? Or is he referring to Hoid's plan (this sounds less appealing to me, since he just erased his memories stored in his breaths and then left him like that)? Could El be referring to this when he spoke about a Great War? If you got to this part, I thank you all for reading, thanks again for welcoming me to the community!
  16. Hi guys, hopefully I'm in the right place for this. If there's a better place to ask this, I'd love some redirection advice! I'm a public librarian planning a "Sander-celebration" at our library for next month. We'll be having book discussions, games, etc. I'd like to come up with a couple of fairly simple crafts that we could put out for people to do, but I'm coming up blank. Everything I've thought of so far is too complicated (knit a doomslug like at dragoncon), too messy/long (epoxy resin spheres) or too simple and potentially expensive (vials of metals). I need something that will take a few minutes of effort to complete, fairly inexpensive materials, no special talents, or permanent mess. Is there such a thing? I'm hoping you creative minds can help me think of something!
  17. Happy New Year and welcome to 2022. The Lost Metal is finally for realsies coming out this year, and that is so great to finally say. So let's continue talking about Mistborn and Era 2 by talking about one of its biggest mysteries: the Set and Trell! Oh, and Paalm. And a bunch of other cosmere things, like Svrakiss. We're all over the place, but hopefully you maybe know more on this subject now than you did before! Today we have Eric (Chaos), Ian (Weiry), Evgeni (Argent), and David (Windrunner)! This happened in 2017, but here's our article showing off all the Shire Post Mint coins: Chapters: 00:00 Introductions and Show & Tell 3:22 Spoiler Warning 4:20 What is the Set? 10:58 Motivations and Goals of the Set 34:05 Trell and Autonomy 55:58 Paalmcast 1:19:09 The Set Origins 1:30:31 Technology 1:39:33 Men of Red and Gold (Crack Theory Time) 1:51:14 Final Thoughts and Hemalurgy If you like our content, support us on Patreon: For discussion, theories, games, and news, come to Come talk with us and the community on the 17th Shard Discord: Want to learn more about the cosmere and more? The Coppermind Wiki is where it's at: Read all Words of Brandon on Arcanum: Subscribe to Shardcast: Send your Who's That Cosmere Characters to [email protected]
  18. Qiocosti (CHEE-ōh-kōs-tee) is a minor shardworld with Endowment-aligned investiture. The planet is very tectonically active, resulting in an abundance of mountains, volcanoes, and islands, as well as plenty of fertile soil for plants to grow. The Qiocosti cognitive realm is inhabited by Endowment-aligned splinters of Adonalsium, natively identified as "tsalatin" (singular "tsalatl"). Tsalatin are sapient, though as a general rule not notably intelligent or focused, similar to Nahel spren that have crossed over to the physical realm and are in the early stages of bonding a Radiant. There are five major groupings of tsalatin, though each of these groupings is not so much a 'species' as they are collections of slightly different 'species' with a host of shared traits and some differences. Each grouping of tsalatin is able to affect the world in a specific way, with minor variations on that theme for each of the sub-types within that grouping. Much like shards, tsalatin are bound by any oaths or promises they may make, and also cannot outright lie (but can be intentionally misleading). Fire behaves unusually in the Qiocosti system, faintly strengthening the connection between the three realms (though not remotely close to the effect of a perpendicularity). Its presence allows a small amount of investiture to trickle through to the physical and cognitive realms, but also allows those in the cognitive to more easily interact with the physical and vice-versa. Fire in the physical realm also actively reacts to nearby tsalatin in the cognitive realm by changing color, with the resulting shade determined by which tsalatl is nearby. The closest thing to an invested art on Qiocosti are the traditions of gift-giving between humans and tsalatin. On the side of the tsalatin, they will often use their natural talents to swing the fortunes of humans they have taken a shine to. On the side of the humans, they will often leave offerings of food outside their house, accompanied by a small candle or brazier to act as a beacon and a gateway for a tsalatl or tsalatin. Oftentimes these offerings will go untouched, but if a tsalatl accepts it, they will 'consume' it, after a fashion. Food consumed by a tsalatl will become odorless and tasteless, and will do little to satiate hunger if a human eats it. Consuming food in this way lets the tsalatl experience its taste and texture, as well as a small measure of investiture drawn from the spiritual realm. Tsalatin can also detect the touch of those who prepared the food when they consume it, can use it to track and recognize them, and can teach other tsalatin to recognize them. One very important note is that these exchanges are not transactional, and treating them as such instead of as gifts freely given between friends is a reliable way to ignite the temper of any tsalatl. A human can go for years leaving gifts for tsalatin with no compensation received. Similarly, a tsalatl who takes a shine to a particular human or group of humans or is moved by a plea for aid may use their abilities to grant them a boon without ever receiving a meal. Gifts are not always exchanged directly, so a tsalatin whose favor is won by an old woman might turn around bless that woman's granddaughter, for example. Tsalatin are also not restricted to using their abilities to grant gifts. A human who trespasses and disturbs the area where a tsalatl lives without appropriately placating them may be in for a very rough time. The five major groupings of tsalatin, as well as their associated colors, what flavors they are most drawn to, the season they are most commonly associated with in folklore, and their abilities are as follows: Popochetin turn flames a bright crimson, are associated with early and mid summer, and are drawn to spicy and pungent foods. They are capable of inflaming emotions, similar to a rioter misting. A popochetl boon may come in the form of the recipient receiving a burst of courage when she most needs it, or a target of their affections having their yet-unrealized reciprocation nudged forward. An offended popochetl may push someone to lose his temper at the wrong moment, or even wreak havoc on his personal relationships. Nanaketin turn flames a deep gold, are associated with the monsoon season of late summer and early fall, and are drawn to savory or umami foods. Out of all tsalatin, nanaketin are the most attuned to the physical realm, and can most easily see into it and interact with it. While theoretically any tsalatl can appear in the physical realm as heatless ball of appropriately-colored fire floating in the air, only nanaketin can do so without expending a truly prohibitive amount of energy. Similarly, with a little effort, a nanaketl can make their voice audible to nearly anyone nearby in the physical realm, not just those with cracked spiritwebs or a strong connection to the cognitive realm. As a result, nanaketin are the tsalatin that humans most often directly interact with and befriend, and their boons often take the form of simple companionship or acting as scouts and guides. Qiaqahotin turn flames a teal-blue, are associated with autumn, and are drawn to foods with richness and fattiness, such as those that incorporate a large amount of cream or oil. Their abilities are broad, but all revolve around the manipulation and understanding of language. A pleased qiaqahotl might provide inspiration to an orator or poet, or even go as far as to temporarily bond with a person traveling to a foreign land to act as a translator for them. A human who has offended a qiaqahotl might find themselves, in the worst of cases, suffering from a prolonged episode of aphasia or muteness. Azakatin turn flames a pure white, are associated with winter, and are drawn to sweet and salty foods. Azakatin are capable of manipulating the physical forms of living things. Most commonly they are able to promote or hamper healing or the growth of plants, but that is far from the only ability that can be found among them. The Qiocosti story of the ugly but virtuous fifth daughter, who succeeded in a series of challenges where her elder sisters failed and in return was blessed with otherworldly beauty by an impressed azakatl is, if not strictly based in fact, at the very least a possible story. Totoqitin turn flames green, are associated with spring, and are drawn to sour and bitter foods. Totoqitin are closer to the spiritual realm than other tsalatin, and both their boons and their curses take the form of precognitive dreams and visions. Of all tsalatin, totoqitin are the most capricious.
  19. What do you think Hoid's goal is? Brandon offered a hint, "To make that which once was." Do you think he regrets supporting the shattering, and wants to re-make Adonalsium? Do you think he wants to keep Adonalsium from re-forming? Or something else?
  20. From the album Best in show

    The Chasmling is a diminutive yet aggressive axehound breed used for hunting small game in Herdaz. It's slender build and oversized mandibles have made it perfectly suited to infiltrating burrows and prying it’s quarry from crevices in the rock.These attributes, however are overshadowed by its most well known quality, its brash attitude. The Chasmling’s aggressive nature is immediately apparent to anyone whom it encounters as they have the tendency to bellow in a threatening manner at any entity they perceive to be challenging them. The size of the supposed incumbent does not matter to it, and can often be seen confronting anything from an impassive chull to a large boulder. This behavior has made the breed popular in Alethkar, especially in the war camps at the shattered plains, where it obtained its moniker. (critiques accepted and encouraged)
  21. Is there any chance Rysn ever will be able to use the Dawnshard? Apologies if Dawnshard answered this question. I don’t have that novella, and it’s been a while since I’ve read it.
  22. Mitik is an inhabited Earth-like world which predates the Shattering, but has since been settled by at least one avatar of Autonomy. In place of mitochondria, living organisms native to Mitik have a unique form of specialized symbiotic microbes that inhabit their cells. These microbes are naturally invested and form the cornerstone of the planet's invested arts. Dymation is the primary invested art accessible to the humans of Mitik. Its practitioners are able to convert a single object (or entity) into two identical objects. Upon creation, both of these objects have the same Identity as each other (as well as the pre-division original) and a strong Connection to each other, but as time passes their Identities will diverge and the Connection may weaken somewhat. The practitioners of Dymation recognize four sets of natural laws that govern its use: The Laws of Metabolism: Dymation requires energy, which is drawn from the body of its practitioner. This process leaves the Dymator hungry, and they must replenish their energy by eating. The energy required increases with the mass of the object being duplicated. If a Dymator attempts a duplication without having enough energy in their body, then the working will fail and have no effect (though some energy will still be expended in the attempt). The Laws of Familiarity: Dymation works by 'tricking' a single existence into becoming two identical existences. As such, the practitioner's understanding of the object being duplicated is essential to the process, and an insufficient understanding means the duplication will simply not happen. The most skilled Dymators are those most capable of coming to understand the existences that surround them. Also, while Dymation does not require direct physical contact, it simplifies things quite a bit and physical distance between the practitioner and the target increases the difficulty of the duplication. The Laws of Animation: Using Dymation on a living creature always has a higher energy requirement than duplicating a non-living target of equal mass. Plants cost more to duplicate than inanimate or dead targets. Animals cost more to duplicate than plants. Humans cost more to duplicate than animals. Dymators themselves cost such a prohibitively large amount of energy to duplicate that a normal human body simply cannot meet the requirements. The Laws of Purity: Someone who has sexually reproduced cannot become a Dymator, which is generally simplified down to 'virginity is a requirement for becoming a Dymator.' Using Dymation for the first time renders the user sterile. Some cultures also believe that a person must be 'purified' through physical or emotional pain before becoming a Dymator, but this assumption is hotly contested and far from a universally accepted rule. The Laws of Familiarity are not identical but are quite similar to the requirements of Soulcasting and Forgery, where you must understand a target before you can change it. The Laws of Animation are simply a side effect of the way investiture (in this case, Spiritwebs) resists other investiture, and a Dymator would encounter similar difficulties if they tried duplicating a metalmind or a gem with Stormlight in it. The Laws of Purity (as well as Dymators being so invested that they are difficult to duplicate) are a side-effect of the Initiation process for Dymation, which involves forming a spiritual Bond with the microbes in your cells. Beyond Dymation, there are also several species of animals native to Mitik which use similar principles to reproduce through asexual bio-fission. Some of these animals can also revert their bodies to a less mature developmental state to escape death from old age, since both 'daughter organisms' would be the same age as the original 'parent' organism on creation. There are almost no universal attitudes towards and surrounding Dymation. While it's rarely if ever considered a mundane trait in some places it is considered explicitly holy, while in others it is merely a blessing, while in yet other places it is considered outright blasphemous. In some places only the duplication of human beings is forbidden, while in others it's considered just fine but using Dymation to duplicate goods for sale would be seen as stooping to unbecoming lows. One side effect of its existence, however, is that powers of two are generally counted as highly significant numbers. This is especially true for sets of four, since it's both two times two and two to the second power. A majority of religions on Mitik worship either a set of four major deities or a single major deity with four aspects. Like Scadrial, Mitik uses a base-16 number system. In most places, the two people that result from a Dymator duplicating someone are treated by the law and society as real people with basic and fundamental rights, but the minutiae of how they're treated varies quite a bit beyond that point, especially when it comes to things like inheritance or responsibility for actions taken before the duplication. In at least one nation, certain classes of criminals can submit pleas to have their sentences reduced to the cost of four large meals. In exchange, they allow a Dymator to duplicate them, and one of the duplicates is chosen at random to be enslaved and pressed into service by the government. Accessible aluminum is incredibly rare on Mitik, so this fact is largely unknown, but objects made of aluminum in whole or in part cannot be duplicated using Dymation. Using hemalurgy to become a Dymator would require multiple spikes; one to steal the production of the symbiotic microbes, and one or more duralumin spikes to steal a bond with them. Someone with only a single connection spike could not use energy efficiently enough to duplicate a human. A Dymator with the ability to use bendalloy feruchemy can use a metalmind they are touching to help fuel the duplication, letting them potentially duplicate more heavily invested targets. People with breaths would be harder for a Dymator to duplicate, while a Drab would be easier than a normal human but harder than an animal.
  23. I know this isn't possible, but I was rereading mistborn, and all I could think about was how what if Vin was trained by someone who didn't teach her how to trust? Someone who reinforced Reen's abuse? The first person who came to mind with that was Mraize and the Ghostbloods. So how do you guys think Vin would have turned out with that kind of environment?
  24. I have been in the process of adding The abilities of a mistborn, full feruchemist, and the stormlight powers to mario 64 using the sm64 decomp repo. I am almost done adding feruchemy, almost halfway done with allomancy, and just started adding stormlight. SUPER MARIO 64 - Project64 Version 1.6 2021-08-29 18-03-41.mp4 SUPER MARIO 64 - Project64 Version 1.6 2021-08-29 20-49-16.mp4 SUPER MARIO 64 - Project64 Version 1.6 2021-06-25 07-36-55.mp4 SUPER MARIO 64 - Project64 Version 1.6 2021-06-25 06-41-47.mp4 SUPER MARIO 64 - Project64 Version 1.6 2021-06-24 21-29-40.mp4 SUPER MARIO 64 - Project64 Version 1.6 2021-06-24 05-25-37.mp4 SUPER MARIO 64 - Project64 Version 1.6 2021-08-29 20-49-16.mp4