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Found 6 results

  1. If Miles Dagouter’s life had gone a little differently, he could’ve ended up working in a gold mine. A place where, in exchange for supplying food, pay, and the occasional metalmind, he would have large chunks of himself ripped off, cooked, and eaten by other miners. Is this possible? For a relatively small amount of gold you could have a near infinite amount of food ( if you are willing to resort to cannibalism). A gold compounder would be invaluable in barbaric war campaigns or mine cave-ins. Not that I’ve ever thought about being a cannibal…
  2. I am currently rereading the stormlight archive books and I remembered how nightblood works like a Shardblade because it stores so much investure. That, in extension, means that a Shardblade is so deadly because of the amount of investure it has in it, right? we don’t know too much about Nicrosil ferrings, but they store investure. If you compound that, then you just begin gaining more and more investure. If you tap all of the Nicrosilmind, that means you now have a ton of investure in you. If you store enough, you could theoretically get to Shardblade levels of investure, or would you need a vessel to concentrate that investure into a purpose, like a sword slashing people’s soul. Would that mean you just need to have a Nicrosil sword acting as a nicrosilmind? then again, people holding a ton of breath can’t do that, so maybe what things do with a ton of investure has to do with what it wants, like with soul casting with radiants.
  3. So, as I understand, which I may be wrong about, using hemalurgy to kill a non-Allomancer/feruchemist takes some of their soul, which I would connect to investure. Using four investure spikes, you can make a Koloss, right? And it is described in the books that you slowly lose humanity as you gain more spikes as you become a Koloss. Does that mean that an aluminum compounder would just end up making you less human?
  4. Okay, so I'm working on this fanfic-ish thingy (I hesitate to call it a fanfic, no major characters are directly involved) set in the roughs, and the protagonist is a lawman/reformed petty criminal. He's also a chromium compounder, which is awesome, but also leaves me with a problem: how do I challenge him without pulling out all of the stops and making him fight a storming shard? Sure, I plan on having him lose his chromiumminds, but how would I even manage to do that realistically? He's a rusting god of good luck! I know for a fact that it's possible, nothing is impossible, but it's probably going to be very hard... Any ideas?
  5. After re-reading Shadows of Self, I got to the rope hook part of Wax trying to find Bleeder and got to thinking, besides the usual use of compounding to make near unlimited amounts of weight, couldn't an Iron twinborn compounder shoot a bullet and then ironpull at the bullet in flight with their weight as low as possible for super fast travel? I know there's a maximum limit to storing weight, but Wax always implies he can go fully weightless in the books, though it might be a hyperbole.
  6. Hey all, Vice, nice to meet you all. I have a couple of character ideas based on the infrastructure Mr. Sanderson created with the twinborn addition to Scadrial. A group of talented mistings and ferrings split from the familiar lands under the influence of the Lord Mistborn. They journeyed to the lands furthest from civilization to start a new way of life based on the philosophy of perfecting the art of allomancy and ferruchemy. Over time the masters developed their ideas and created a synthesis between burning allomantic fuel and perfection of movement. This combination of mastery generated the primary component of this new art, "pulsing (vs. "burning")" Pulsing is a consistent consumption of allomantic fuel cycled and maintained by a misting. Average consumption is likened more to an automobile engine, revving the output with a pedal-push modality. Pulsing regulates the output to a wave or a frequency. The high and low cycles maximizes fuel consumption and promotes precision control of output. Enter our first character, Locke Smythe, iron compounder: lifelong practice with tai chi chuan has given him absolute control of his core movement. Combining iron pulling with perfect spatial positioning allows him to influence the trajectory of a yanked object, hulahooping an object around himself to launch at opponents, very much like chained weapons. As a child, Locke was made to practice orbiting a dripping paintbrush around himself while standing on parchment. His masters used his "paintings" as a measure of his control. Locke had to maintain the initial speed and momentum by modulating his pull. Rhythmic timing, giving just enough pull to alter its trajectory and momentum, can create extremely controlled figure eight patterns which intuitive proficiency can weaponize. Once Locke proved his mastery over his "pulse" weapon he began training his control over accessing and storing his weight to and from his ironmind. His masters would position needles above and below him while having him maintain his perfect weight to hold position between them (while tethered so the wind wouldn't blow him away). Once he developed intuitive control over his weight modulation he had to practice jumping "light"(with reduced weight) and falling"heavy" to light soft landing, in sequence with spinning studded boards offset to give him safety only as he continues to jump and land unerringly. Locke soon found that by launching his weapon skyward and then lightening himself enough to be yanked by his pull on his airborne weapon he could weapon toss himself as far up and as far away as he wanted. To land he adds weight enough to descend at a comfortable speed and around twenty to ten feet above landing he sends the weapon skyward again pulse-pulling himself to a controlled touchdown. Further training experimentation has turned Locke into a competent airborne opponent capable of chasing down escaping coinshots. Currently he is developing an bow-launched gauntlet that can fire serrated pins, shuriken and bolts that dig deep in opponent flesh and create metal anchors he can use to control the victim's position. Once captured, Locke can then parabola-whip his enemies around himself and launch them at their allies or merely distort their positioning in melee combat destroying their balance and dropping them negative space or placing them inside his range. Opponents can be kicked away and yanked back for more destruction all while the anchor is moving inside their flesh. Some success has been had in launched clawed chains that dig into armor and become sturdy anchors for Locke's manipulation. In a pinch, bullets or leadshot become reliable tools for manipulation. I invite thoughts, criticisms, witticisms and the like -Vice
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