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  1. One of the interesting things about Investiture is that the Intent of what Investiture you are using matters. For example, you can only alter yourself so much with Awakening's standard system because Endowment's Intent permeates the Investiture you are using. I think that if you could find a way to craft an Invested power from Endowment's Investiture then, you may be able to transfer it as you would BioChromatic-Breaths. Here's a method that I thought of. Step one: get an Unsealed Metalmind that provides the ability to use Feruchemical gold and aluminum (health and Identity) or a pair of Hemalurgic spikes that provide the same powers. Step two: give the powers to a willing Nalthian who then stores a ton of health while blanking their Identity. NO COMPOUNDING. The health must come from the Nalthian's own Spiritweb. Step three: excise the Invested power of another willing individual via Hemalurgy without killing them (probably an Allomancer or Ferring, though it may be that other Invested powers that are innately part of someone's Spiritweb could work). Step four: have the donor tap the healing from the Unsealed metalmind (or Hemalurgic spikes) to replace the power. And at this point, it is important to know that when you heal a part of someone's Spiritweb, you actually graft an entirely new piece of Investiture on. And in this case, that Investiture came entirely from Endowment, as Nalthian's Spiritwebs are made up entirely of her essence. So now we have an Invested power made up entirely of Endowment's Investiture. This may mean that you could transfer it as you could normal Breaths, though you may have to Connect the donor to Nalthis in order to gain the ability to do so. If this is the case, you could create very powerful individuals, but without the vulnerabilities and limitations of Hemalurgy- though the powers may be able to be drained by things like larken and chromium Mistings, but I'm not sure; this is entirely theoretical. Let me guys know what you think!
  2. Most people on Nalthis don't have a lot of breath. The baseline is that everyone has one breath. I imagine even among those who can't afford to buy breath, there's some variation in this. There's drabs of course, who sold their breath to the returned. But I also have to imagine it's pretty common practice for people to pass on their breath to family or friends when they die and that cultural customs kind of built up around this with it being common practice for people to stick close to their loved ones who are sick. So it probably isn't too unlikely that even every day people have access to two, three, even a dozen breaths if they're lucky that have built up overtime. (Though of course, selling breath to get through hard times probably limits build up and contributes to the rich and returned being able to get them more easily, like we see). All this is to say, it wouldn't be uncommon for people to have access to a couple breaths that they can do stuff with. And everyone, who hasn't sold or otherwise given up their breath, has access to at least one. So what are some commands you think everyday people might be able to use with their one or two or so breaths that would be useful to them? One example of a known one-breath command is of course the creation of lifeless, though this is a bit of an odd one since you can't retrieve the breath afterwards. So while it's possible someone might see it worth their while to create a lifeless to have an extra set of hands helping out, it probably isn't the norm. But what about more average, very simple to commands? One possibility is you might be able to use a breath as a timer. Perhaps you could invest your breath in some object with the command "return after an hour" to let you know when an hour has passed by your breath returning to you. What are some commands you can think of that you might be able to do with only one or two breaths that would be useful for the average working person?
  3. I recently re-read era 1 Mistborn when I noticed something interesting when Tensoon comments on the Blessing of Potency. He mentions it as "more than doubling" his strength, but not tripling. This actually sounds a lot like Allomantic Pewter's affects, with it roughly doubling one's strength when burned normally, and roughly tripling it when flared. Since we know that Hemalurgic spikes typically provide the Investiture from only one person, and that a Blessing requires two spikes, a Blessing provides nearly (Hemalurgic decay) the raw level of Investiture found in two regular humans. Using this principle, a Thug burning pewter would only count as being a few times as Invested as a normal human being, even when flaring his metal. And that's for one of the faster burning, and therefore more Investing, metals. Originally, I had just kind of head cannoned that Mistings were about as Invested as first Heightening Awakeners when burning metals (albeit with kinetic Investiture rather than static), with a slight variation based on what specific metal they burned. It now seems like I was totally out of the ball park: the Metallic arts do not have very much Investiture within the system compared to some others. Which we do have a WoB on, but I hadn't realized just how big the difference was until recently. This also means that quite a bit of stuff can be done with a comparatively small amount of Investiture to what I had once imagined (which I suppose makes sense. After all, you can more or less permanently Awaken a Lifeless with only a single Breath). This also means that a first Heightening Awakener is likely dozens of times as powerful (in terms of raw Investiture) than your run-of-the-mill Allomancer.
  4. I was wondering for a bit about methods to purify a Shard of intent, most likely by dividing it into small peices with a magic system and putting them back again. Extremely difficult, but theoretically possible. Just in case, spoiler here The important part is that Endowment can take herself apart via Breaths. Not to the point that it would ever naturally happen via people being born, but it can happen, especially if Endowment is signing on. So my idea is this Gather up Endowment’s entire power into Breath and put them in tons of people, who would get 10+ Heightenings. Have them dunk those Breaths into an object with some Command. You might need to rely on the Eighth Heighening to keep the train going, but if that doesn’t work, you just give the Breaths to the new object like you might a person (presumably you can) Now, i have three questions about this setup. 1. Can you turn an Awakened object into a Shard? I assume yes, though it probably has to be sentient like Nightblood is. 2. If yes to 1, can Endowment do this without the middlemen for something like Nightblood? (regular Awakened objects likely won’t do) 3. Would the Command given have any effect on the new Shard’s Intent? I would guess yes and no. I would suggest that the Commands might form a sub-intent or other psychological quirk, but the Intent would still include Endowment. Best case scenario is you get some Endowment-hybrid like Harmony is. However, you might still be able to use other Cosmere magic systems like Forgery to pull the trick instead. If all of this is possible, I nominate a toilet to become Endowment. It’s Command is “Clean things”.
  5. With Radiants and Fused being able to breath in Invested Light, Bloodmakers tapping Goldminds, Elantrians accessing the Dor, and Awakeners strait up being immune to toxins, poisons don't seem to be as effective on the really powerful Invested magic users. However, I was thinking, if someone wanted to assassinate a being of similar stature to the Lord Ruler, or perhaps a very pesky Radiant or Fused, could someone instill some Bio-Chromatic Breaths in a poison to be used on them? We know that Investiture resists Investiture, and since you can put Breaths in basically any non-Invested object, even if you can't necessarily Awaken it, maybe you could create an Invested toxin capable of killing even the mightiest of magic-users. In all honesty, this probably wouldn't be that world changing though, assuming that it's possible. Not every magic user is immune to poison, and there are probably easier ways to disable or kill powerful magic users with healing properties, such as Hemalurgy, aluminum weapons, and Shardblades. But even so, Invested poison would be interesting to see.
  6. Hello y’all. I was thinking about sapient Lifeless and wondered what you could do with them. Some questions… 1. How many Breaths do you need to guarentee a sapient Lifeless? 2. Can you make a Lifeless from the body of a Sliver whose Cognitive Shadow was sticking around? Especially since it’s the Breath that gets a personality and not the person? 3. If a Lifeless had multiple Breaths, could you harvest better Hemalurgic spikes from them? 4. Could a Lifeless kandra or mistwraith self repair more effectively and last longer than a human? Edit: When I said Hemalurgic spikes, I was more thinking of traits like senses. Not the actual animating Breath. (though just about any trait should work) 2nd edit: To clarify, I mean sapience specifically. Not just sentience like Clod has
  7. Can you awaken/lifeless your own body parts if they are a shard wound? Are there any benifits to this that would lead to a scrivener's bone style group?
  8. So, in short my question is whether there's any confirmation or indications one way or another on whether the lifesense of someone who holds Breath can detect the Investiture a feruchemist stores in their metalminds. For instance, if a firesoul left out a brassmind filled with a lot of heat, would that register to someone with lifesense?
  9. There is more you can do with breaths than just using them to awaken non-sentient objects. In Warbreaker, we see Vasher help a girl forget a traumatizing experience somehow, using breath. Probably by teaching her how to store memories in breath since, furthermore, in Rhythm of War we see that Wit does just this uses his breath as a storage system for memories. But one of the most fundamental aspects of breath is that they can be given to someone else. So what happens if you give a breath that holds some of your memories to someone else? To me, it would make sense that they now have access to those memories. Probably, it would require the right Intent to let them- maybe you need to modify the Command a little bit. " My life to yours, my Breath become yours. See what I have seen" or something. But I simply refuse to believe that if you can store your memories in Breath, and share Breath, that you can't allow other people to access those memories. (And possibly you could even make some kind of projector that can be Awakened to display memories in the Breaths it has, given the right Command, but that's extra speculative and probably we won't see anything like that for a while). We don't know exactly how how storing memories in Breath works, so maybe I'm completely off-base here, but I'd like to speculate further- why does it have to stop with memories? If you can store memories, could you store other things in breath? Strength? Speed? This sounds a lot like feruchemy and in many ways it is, so it's possible Brandon might not have made it work this way simply to keep the systems separate. But what we know of the memory thing does sound a lot like use of copperminds, so I also wouldn't be surprised if there were other similarities. Now, even if you can use breath to store strength, I doubt you can use it to give yourself super strength like you can with feruchemy. There's not multiplacativeness. You can store 10% of your strength in a breath, which means you'll be at 90% strength until you retrieve it and you're back up at 100%. You wouldn't be able to ever be at 110% strength like you can with feruchemy. But what you could do with Breath is to share that extra 10% of your strength with someone else. If you allow someone who's already at 100% strength to access your 10%, they could be at 110%. But that means you'll be stuck at 90% strength unless and until that person gives it back to you. I just think it would make sense if Endowment's magic system allows you to endow others with your own attributes, and this theory seems to be consistent with what we know so far.
  10. I was leafing through Warbreaker and I thought - what are the limits of Awakening? Can an Awakener fly? Awakener can't control gravity like Windrunner can, or push himself away from metals like Mistborn can. The best Breaths can do is to pull you up with a rope. That’s not really flying. But I could Awaken material to expand when I fall which would act like a parachute. Still no flying. I can’t strap jet engines under my arms so is there any solution to it? Well, birds fly… And this makes it so much easier. That’s it. I just need a material in the shape of wings that will just flap up and down like birds do. Awakener can fly! But that will just make you go up, and you don’t want to get stuck in the air with the only way down being falling after you recover Breaths from wings. You need control. And those are two basic components necessary for flying: wings and control. Wings Let’s talk about wings first, that’s easier. An average adult male human would need a wingspan of at least 6.7 meters to fly. That’s a lot. But here is a trick, the faster wings flap, the more lift they generate, so 6.7 meters is a maximum length your material needs to have. The Awakened material can become stronger than muscles so wings can flap much faster than normal birds can without getting tired and without damaging material. Moreover you don’t need any rigid metal/wood structure to give shape to the wings, as Awakening will grant wing shape and stiffness to it. And that will allow wings to fold on my back without restricting my movement. With this you need less than 6.7 meter long material in the shape of wings, and a coat with hood, and with seperation for each leg. Wings would be sewn strongly on the back of the coat (close to the center of mass), and the coat itself could be tied with straps and belts to your whole body. A single hair on top of the hood for Awakening focus, and this, with a human shaped coat, will reduce the cost of Awakening. And then the only thing left to add is a little handle, rope coming out of the left sleeve with a handle at the end which is straight piece of wood, and can be held by your hand - why? For control. Whole construction, wings, coat, straps and a handle, needs to be perceived as a single object for Awakening to work as needed. And that is easy, as it all can be made out of the same material and color sewn together, so there are no different or separate parts. Afterall a jacket doesn't differentiate itself into buttons, pockets or sleeves. Control And here is the answer to control. Vasher could Awaken rope to respond to specific stimuli in the form of taps. He could make rope pull him up, lower him down, even let go and hold something as well. 4 different responses. With a similar trick, my wings can react to my fingers, and I only need 4 responses as well! start/stop flapping flap faster flap slower extend/fold on my back That’s it. I can make those commands by tapping on the handle - 3 taps and wings flap slower. Or tie it to the specific finger - thumb tap -start/stop, index finger tap - flap faster. Easy. But I want more. I need to change direction of my flight, I want to turn left and right. And to achieve this, we need to look at how planes turn. The plane turns by lifting one of its wing, while lowering the other, which creates so called “bank angle” Bank angle - The angle between the wings and the horizon, as viewed from the rear of the airplane. An airplane with its wings level has zero degrees of bank. So how do I do the same? Well, with my handle! If I could make wings respond to tapping with my fingers, I can make wings to align themself horizontally with the handle I hold in my hand. When I hold the handle leveled, the wings are also leveled, when I twist the handle left, wings are also banking left, maintaining the same bank angle with horizon, as the hantle has. I can call it complete at this point, as now I could perform a normal flight, but there is one thing that can be added, but it’s not necessary - vertical control. Flapping faster or slower is just one way of gaining altitude, the other is controlling the angle of attack of my wings, to pitch up and control my lift. The angle of attack is the angle between the wing and the direction of the oncoming wind. Increasing this angle increases the lift, but this is at the expense of drag which quickly increases. How do I do this? With the Handle of course. Just by lifting or lowering the handle with wrist movement only, I can slightly increase or decrease the angle of attack thus controlling my lift. Birds have an angle of attack of around 6-15 degrees so I don't need more than that. The one additional thing is to make whole coat strap and tie itself onto you - it’s easy, just by tying the first strap, all straps hold onto you and tie themself up, later, when you untie one of the strap, all straps untie itself. With this I can quickly put wings on and fly, or take them off and fight on ground without worrying that wings get damaged. This however is not necessary component of the wings. And thus the Awakened wings are complete. But wait a minute - isn't that too many things needed for a Command? And the simple answer is no. The Awakening command could be something like “Upon call, fly like a bird” or "Fly upon my commands" - Vasher used similar commands. Hoid in OB used even more difficult one. The hardest part is visualization. Mental image that accompanies Awakening is at this point extremely complicated. We have three different components - tapping the handle, twisting the handle and lifting the handle, and even forth one, self-tie straps. Vasher could probably already make wings which just respond to tapping, but the rest provide more complexity. However I would not call it impossible. I was thinking about it the whole day, and right now I can quickly imagine how all necessary components work within a few short seconds. A skilled Awakener can do it even faster. Of course, to come up with this idea and to perfect this mental image, it would take him weeks, months, or even years, but it is possible. Vasher already uses very complicated Commands with even more complicated visualizations, and Vivenna was able to copy his Commands after seeing him use it once or twice. Making wings that basically imitate birds, a living creature, can be done. And that’s how a skilled Awakener can take up into the sky. It may take him years to achieve this, but I think it can be done. For simplicity, to make wings easier, he can strap them to his arms, and reduce the visualisation significantly, however that can make his arms tired (wings are moved by Breaths, taping on the handle to control them or bank arms to turn), and with that Awakaner is unable to throw Awakened ropes at people dawn below. Sitll for a prototype it would be much easier to make and could be a stepping stone towards fully controlable wings. I also came up with the conclusion that zinc ferring would be great Awakener as he can speed up his mental speed and create better mental images faster as well as come up with better commands or create completely new ones. Being a zinc ferring would make Awakening so much easier, and developing working Awakened wings would be much faster. Copper ferring can recall necessary mental image in a short moment, so he could also be better at using very complicated Commands. Do you think any other invested arts can also help in making Awakening easier? Can Awakening replicate other invested arts or surges with their effects? What do you think about my wings idea? Is there an easier way for Awakener to fly? tldr - wings with a joystick.
  11. I found it odd that the Sorceress's laptop which I assume is based on Nalthian (or at least Awakened) tech was just able to connect to Fort's tablet with seemingly no extra steps. And that Tress was even able to use the laptop. Fort mentions that if someone else picked up his tablet it wouldn't work for them, we see the Awakened lock in TLM seemingly be passsword protected, and password protected Lifeless is even a major plot point in WB. Once the Nalthians started making the Awakened analogue to digital tech did they just forget about firewalls? I can't go two feet without hearing about VPNs and whatnot; you telling me Nalthis doesn't have youtube?
  12. We heard theories about the champion being gavilar , Kaliden, Adolin, and gavinor but what about evi? I know impossible but hear me out. 1. There are 2 awakeners on Roshar 2. One of them is currently trapt in the cognitive realm by odium's force's 3. Awakeners can make intelligent, and sapient awakened objects. 4.lifless can become self aware given enough investure. 5. Royal light eyes are soul cast into stone . Consider this possibility odium approaches Ashur, with a deal. Passage to the physical in exchange for a little favor. There soulcast evi corpse back into flesh, Odium gives Ashur a storm ton of Investiure and she awakens her. Then the bond her to one of the unmade and the process is complete. This new evi would probably not the orginal evi, since her soul is long gone from here to the beyond, but I don't think that will matter to dalinar. She will be a live think in the body of his wife I don't think he could bring himself to kill her. Also consider the death rattle about holding a knife to the throat of a new born baby. All the other candidates are technically to old , but self aware lifeless created from Evi would only be a few days old so technically a new born. Ok so how crazy I'm I?
  13. If an Awakener were to turn a Fused's corpse to create a Lifeless, would the Lifeless have the skills of the Singer/Listener that the body originally belonged to, the Fused's skills, or both?
  14. When you give all your bio-chromatic breath so someone else, it takes a small part of your own investiture with it, but since the transfer of investiture is fueled by color, this investiture is not lost in the exchange. Does this mean that a breath will grow ever so slightly in strength the more people it has been transferred through? Would it eventually divide into a new breath, or will it stay a single, albeit stronger breath, somewhat like how the Returned have a single, but extremely powerful breath? Would there be a benefit of having a single, very powerful breath over a large number weaker breaths, or is it disadvantageous since you probably can't easily split the investiture within it? If a non-Nalthian were to get a breath, and then transfer it to someone else, will their own innate investiture change its Intent, since their own investiture’s Intent comes from a different shard?
  15. I just had a question in my mind, how do Awakened objects see? Because the prologue of Warbreaker, with the little straw-doll moving around outside of Vasher's line of sight, proves that they have some ability to examine their surroundings. How do they do that? Then it came to me, Heightenings, Awakened Objects almost always possess enough Breath for at least the first Heightening which would give them access to Lifesense, so that's how Awakened Objects see the people around them. There's probably more to this though, considering that they can react to their non-living environment though that might be explained by the visualization of their Command. Though I'm guessing that Awakened Objects wouldn't get much use from Perfect Pitch or Perfect Colour Recognition, but I still think it's remarkable if this were true.
  16. Can you place more Breaths in an Awakened Object then you need to? Like if you have 1,000 Breaths and try to Awaken a cloak that would only need 200 Breaths, could you instead choose to Awaken it with 500 Breaths? And would this have any benefits, like the object might be able to handle slightly more complex Commands or something?
  17. So I'm currently going through my re-read of The Bands of Mourning. I was reading the clip of the New Seran broadsheet that's right before chapter 6, and I noticed this: Now all these rumors and legends in Mistborn Era 2 need to be taken with a grain of salt, but the first thing this reminded me of was the awakened army of Lifeless in Warbreaker. I can't see hemalurgy causing metal beings to come to life, but I could see awakening doing that. So here's my crazy theory: Yesteel is hiding out on Scadrial, and is still experimenting with awakening... Thoughts?
  18. Apologies if this has been posted already and I didn't find it, or if this is so obvious it doesn't warrant its own post. I was talking to a friend who recently read Warbreaker, and I had this thought when we talked about the potential that Awakening had that is still underused. And while the obvious one is Type Four (Five) Invested Entities, I think RoW showed us a glimpse of another potential application of Breath: Storing Attributes What we saw at the end of RoW in the Meeting between Hoid and TOdium was Hoid losing memories that he had stored in Breaths. In Breaths, or As Breaths. So, who's to say that that's only possible with Memories? You probably see where I'm going with this. (And why I think it might have been posted already) Feruchemy and Awakening are both End-Neutral systems. And while their applications are different, they both are End-neutral because of the closed loops they utilize. In Awakening, you give your breath to something or someone, which endows them with the powers associated with it. They can utilize your breath, no more than what you've given. In Feruchemy, you store attributes in your metalminds. Specific Metals allow for the storage of specific attributes. You can later get these attributes back, no more than what you've given. Now, Feruchemy uses the kinds of metals as keys. Depending on what metal you (can) use, you store different attributes. From how I understand it, Feruchemists use their innate investiture, which is somehow imprinted with the attributes. Attributes in form of Investiture, to be used later. Now, we've seen Hoid do this with Breath. Storing Memories in a different form of Investiture. Of course, Hoid had a lot of time to practice and figure things out, but I think this is an angle of BioChromatic Breath that we might see more of in the future. Storing Attributes and giving these to others. We've seen something similar with Unkeyed Metalminds, where I could store wakefulness, strength, speed etc. and give it to you to tap. For Breath, the difficulty is just figuring out how to store attributes in Breath. I don't know if you need to be a Feruchemist too for that, if you need a specific command or whatever. But once you figure that out, it could be as simple as My life to yours, my Strength become yours. My life to yours, my Memories to yours. My life to yours, my Health to yours. etc. etc. What do you think? Is this possible? How difficult would it be? Does it make sense to expect more of this in the future or will just Worldhoppers like Hoid be able to figure it out?
  19. Alright, so I've seen a bunch of "Mistborn vs Knight Radiant" and Jedi vs Knight Radiant, and because I haven't the time nor patience to read through all of those, I'm going to pose a question that's likely already been answered. Let's say that a bunch of the "strongest" investiture users across the Cosmere had a a fight. I'm not counting any Yolen natives cause all the ones we know of we don't know a lot about their magic and a lot of them are OP. So: Here we go. Representing Scadrial, it's the Fullborn, from Roshar the 5th Ideal Knight Radiant (Pick the Order you think is the best in a fight), The God King from Nalthis, let's say an Elantrian as good as Raoden, a Sand Master who can control, let's say, 30 threads. I'm not gonna count shades cause most of these guys can outrun or kill a shade with relative ease, and First of the Sun doesn't have a lot of physically manifested Investiture besides the mind-reading guys, who aren't human and I feel they can also be killed with relative ease, so we'll just go with the above. God-King, Fullborn, 5th Ideal Radiant of any Order, Sand Master with 30 Threads and Salitrification, Elantrian. And they're fighting in a place where Elantrian magic is strong and the Sand Master has enough Taldain Sand for years. Edit: Nightmaws and Deepstalkers as well as Shades are included
  20. Awakening seems to be an extremely versatile manifestation of Investiture. I was wondering, if a skilled Awakener understood the mechanics of another magic system, could they command some Breaths to enhance another manifestation of Investiture? For example, if an Awakener were to Awaken a Hemalurgic spike with the intent of having the Breaths mimicking and enhancing the spike's normal performance, could you get a Hemalurgic spike primarily powered by Bio-chromatic Breaths? Could you take this one step further and Awaken an Allomancer who had blanked their Identity and use your Breaths to enhance the Connection that person had to Preservation, thus enhancing their Allomantic power?
  21. So, a question about Awakening: Anyone know what happens if you Awaken a non-flexible object with a Command which would involve movement? For instance, taking a log of wood and Commanding it to "Jump". Would the Command just not work, as if you didn't put enough Breath in? Would the wood 'try' to obey, but just not be able to? Would it tear its own fibers apart? For that matter, could you Awaken something with a self-destructive Command, like telling a log to "Split" or a cloth to "Tear yourself"?
  22. If you were to Soulcast a statue of a human into flesh and then Awaken that flesh, would it work just as well as Awakening a corpse, or since it was never alive, would it be harder? Is it only the material and shape of the Awakened object that matter, or does it actually have to have been alive at some point?
  23. Hi! What are some of the most complicated (but plausible to manage considering what we know from hoid and vasher) awakening commands you can think of! Can be for awakening just about anything, from combat to awakening a spoon so it stirs soup for you
  24. Let's say an Allomancer were to go to Nalthis and buy him or herself a healthy number of Bio-Chromatic Breaths, then get attacked by someone trying to Hemalurgically spike them. The Allomancer/Awakener Awakens their cloak to try and protect themselves, but their attacker manages to spike them and give themselves the Allomancer's power. The Hemalurgist then retrieves the Breaths from the Cloak because they have enough of the Allomancer's Identity to grab the Breaths. If the Hemalurgist were to lose their spike, would the Breaths taken from the Allomancer/Awakener stay but be un-commandable, dissipate, or remain pretty much the same as if they had gotten them through normal means?
  25. If an Awakener were to meet a Koloss, Kandra, or other Hemalurgic construct of similarly controllable vulnerability, would the Awakener be able to "break" them as they do to Lifeless? Similarly, if a Rioter, Soother, or Mistborn were to encounter a Lifeless, could they control them as they do Hemalurgic constructs?
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