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  1. So I was reading Alloy of Law, and the part where Marasi is discussing how Vin is the role model for women, but she doesn't fit into that. I then wondered, is it possible that in Scadrial, women are expected to be self-actualized? We don't see that many women in the book, and aside from Marasi, Steris is the only other female character I can think of that's remotely girlish, in the most positive use of the word. I just thought this was interesting and could lead to some very intelligent conversations. Discuss. Is it possible that this role model could be expanded over future trilogies?
  2. I've had trouble getting into Alloy of Law thus far - the wild west style setting really doesn't appeal to me. That said, I'm a huge fan of everything Cosmere. I'm afraid to troll the forum too much for risk of spoilers... Do I miss out on any major Cosmere developments or details if I don't finish this book? I've read everything else in the Cosmere and just can't get into this one.
  3. The God Beyond is an entity that is worshiped on multiple shardworlds. Here is a coppermind page about it. In the spirit of covering my bases, here are some other things it could be: The God Beyond is a planet. The God Beyond is an entity in the cognitive realm, formed by the collective hopes of humanity across the cosmere. The God Beyond is a character who is weak now, but later becomes powerful and travels back in time. The God Beyond is the ugly lizard crab thing. The God Beyond is Brandon Sanderson himself. The God Beyond is Peter's sideburns. The God Beyond is Calamity. The God Beyond actually doesn't exist. It's just a coincidence. The God Beyond is the physical embodiment of Kobold King's rep. The God Beyond is a spaceship full of dragons. The God Beyond is Bela.
  4. So, I've been rereading the Alloy of Law recently, and the first thing I always noticed is how stiff, socially awkward, and insanely organized Steris is compared to most people. In fact, her personality seemed to fit the description of Obsessive-Compulsive Personality Disordered (which is not to be confused with OCD, it's cousin)... OCPD often includes a need for perfectionism in all aspects of life (stern and proper to a fault), preoccupation with things like list and organization (the Courtship/Engagement/Marriage Contract she gives Wax), strict morals, and a devotion to 'work' over other aspects of life. Many of these traits fit Steris to a "T". They also can make a person appear stiff, stern, and even somewhat crazy because of their need to keep everything organized, perfect, and inflexible. OCPD effects the way a person views the world. They want it organized to their standard, and this can make them hard to live with and sometimes, hard to have a relationship with. When the woman you're trying to court wants to reform to her rigid standards, relationships become difficult (thus explaining why those three suitors who tried to court her before Wax ended their courtship...and why she has had such problems in the courting department before and in their relationship...) (For a better explanation than I can provide, here's a link: https://iocdf.org/wp-content/uploads/2014/10/OCPD-Fact-Sheet.pdf ) I know that paragraph is a bit piecemeal (Steris would disapprove of my poor organizational skills), but I just wanted to point this out... I could, of course, be barking up the wrong tree, or seeing phantoms that aren't there, but I just wanted to point out that I think Steris is, at the very least, not neurotypical.
  5. Warn crushed the missive in his hand and tossed it onto the floor of the cave. He took a moment to try and calm himself down, but failed. He turned his head towards his band of merry men (who were not quite so merry at the moment), daring one of them to ask what was wrong. None of them tried, not yet. He took another deep breath. He started to calm down. "Is one of you Soothing me?" he demanded, "You know I get a mite vexed when I'm Soothed," he added. He took a deep breath, and waited. When the presence on him remained, and no-one owned up, he drew one of his revolvers from his belt, and fired into the crowd of his 'employees'. Wilson, a Soother, fell to the floor, dead before she hit the ground. As expected, a few seconds later, the Soothing vanished. He walked forward to the corpse, the crowd opening up before him, and dug the bullet back out of the corpse's eye. There was no way in hell he would waste aluminium on these people, not when they could re-smelt more bullets out of it. "Now..." He stood back up and put the bullet in his pocket. "Now," he repeated. He hesitated as he looked down at the body of the unfortunate Soother. "Someone get this out of here before it gets a bit congealed," he added. Then he looked back up and tried again. "Now... We have traitors in our midst," he said, without any more preamble. The assembled glanced at each other warily. "Not just traitors. I could understand how a lot of money would tempt a man to kill his friends." It went without saying that they were friends. If they weren't, people tended to end up dead here. "But we have the lowest sort of traitor. Lawmen," he spat on the ground. "Not fit to kiss our boots, right gentlemen?" There was a bit of laughter there, the sort of nervous laughter that always occurred in any business when the boss made something that might or might not be a joke and was still fiddling with a gun idly. "So... You know me, right?" he asked genially, looking at them all and retrieving the piece of paper. "As the most educated person here," not said was the fact that he was also expelled from the University in Elendel, "I have already come up with a plan! Yes, a plan..." He unfolded the scrunched up paper and then folded it properly. He tutted to himself as he got blood on it, before storing it away in his pocket with the used bullet. There was silence for a few moments, before one brave soul asked, "A plan? Sir?" "Hm? Yes, yes, the plan... Well, it's pretty simple, isn't it? If you were as smart as me, you'd have realised that the only way to find the lawmen is to kill them, right? I mean, we can't just ask, can we? Stands to reason that they'd lie. Lawmen are like that. Liars. Stands to reason." More nervous glances. "What if they try to run?" "Run? No no, none of you are allowed to run. That defeats the purpose of this thing! How are we meant to find them if they're not here?" "But lawmen are tricky, right? What if they try to run anyway?" Warn looked at the man and raised a finger at him. "You're on thin ice here, boy," he said, giving him a glare. "Have you all no faith in your good old Captain?" No-one asked what he was Captain of. "I've already come up with a plan. Already come up with a plan..." He drew the second revolver and pointed it above their heads, at the mouth of the cavernous complex. Then the gun went off unexpectedly, and he dropped it, swearing. The bullet hit the ceiling, and then there was a rumbling. The keystone gone, the entire opening was suddenly beset by a rockslide. Debris filled the cave, blocking the entrance. "Well... Looks like my plan went off perfectly," Warn declared with a grin. He picked up the gun, which was letting off quick a bit of smoke from the barrel. "Someone get this fixed," he said, handing it off to someone, who regarded the bloody hand and gun cautiously before taking it, grimacing as they did. "Oh," Warn added, as if something had just struck him. "We're also out of some metals." He took another sheet of paper out from his other pocket. "Let's see... Pewter, steel, brass, lead, gold, brass -" he frowned. "I've said brass twice. Anyway, we're not out of chromium, but I'm pinching all of that..." He continued down the list. "Actually, best to say what we have. Aside from your own personal metalminds, which you should all be minding, we only have some iron, a bit bendalloy, some zinc, bronze and tin. Not enough to make new metalminds though. Pity we can't get more, but this is an emergency, right?" "Well, it's pretty dark in here, so I'm going to say that it's night now and go to sleep. I expect results, people!" He held out a coin. "I'll even give out fabulous prizes to people who do well!" He laughed as he left his 'employees' there, looking at each other with confusion. The ghost of his laughter echoed throughout the cavern as he left. Though it was left unsaid, each person there had the same thought: the Lawmen were probably the least of their worries while Warn was in charge. Quick Fix 7 is upon us, ladies and gentlespren! This game should run a bit quicker than most QF games due to the extra kill floating around, which I hope makes up a bit for the fact that it's a more complex Quick Fix game. General Rules Cycles will last two days apiece. As usual for a QF game, each Cycle, one person will be lynched and the Eliminators will make a kill. However, a major difference here is that a random player will also get a kill only usable that Cycle, known as the Smoking Gun. Players get two actions each Cycle, but these actions must be different (not different types, just different actions). Each Role requires an action to be used in a Cycle. Lynches are slightly different in this game as well. There is no threshold of votes that must be reached on a specific person in order for them to be lynched. In the event of a tie, a random player of those tied players will be lynched. Over the course of the game, a player may become injured if they are saved from death by an Archivist. Injured players have only one action for each Cycle following their injury, and do not count towards their side’s victory condition. Injured players cannot be healed in any way. The Lawmen know the identities of each other, and have a Google doc to conspire on. The Lawmen win if they outnumber the Scoundrels. The Scoundrels win if they eradicate all the Lawmen. If the Scoundrels win, the surviving member with the most money wins a personal victory and becomes their new leader. The full order of effects is: Spinner -> Sell -> Purchase -> Rioter -> Koloss Blooded -> Lynch -> Archivist -> Tineye -> Lawman Kill -> Smoking Gun -> Gambling -> Messages -> Transfer -> Seeker -> Lurcher -> Pulser -> Smoking Gun Distribution. Kill Actions Kill Actions work as in any other game. You target a player with your Kill Action, and this magically results in you shooting them with your gun, hopefully killing them. It's not even difficult - simple point and click interface. No distinction will be made between the type of Kill Action in either writeup or Tineye detection. The Smoking Gun kill takes place after the Lawman Kill. Each Cycle, one of the Lawman may impart justice on a player, and kill them using the Lawman Kill Action. The Smoking Gun is given to a player at random each Cycle (possibly even a Lawman). Players whose actions have been prevented the next Cycle by a Pulser are exempt. If a player who gets The Smoking Gun does not use it, then they will die instead. This ‘inactive’ death cannot be prevented in any way. Money Actions Players start with 4 coins. At the end of a Cycle, each player who posted in the thread gets a coin, and each player who voted also gets a second. Whenever a player dies, their money is distributed evenly amongst all players who either lynched or targeted that player on the Cycle of their death (rounded down, even potentially to 0). Vote Auctions - Each Cycle, players may Sell off their vote to another player. This counts as their action and cannot be retracted. Any other player may send an offer to the GM to purchase a vote from a specific player that offers it up, and who they would like it moved to. The highest bid wins, and that player's vote is changed. In the event of a tie, the first player to make the bid wins. For this purpose, all bids should be made in separate messages. Money is taken from the buyer and given to the seller, with a loss of 1 coin. The seller is not informed of who purchased it. The minimum bid is 2 coins. Bartering a vote uses an action. A player may attempt to purchase multiple votes at once, provided they can afford to do so if they win all of them. If they overspend on votes, their entire Purchase Action is lost. Gambling - A player may also Gamble their coins during the Cycle. Each player bets one coin, and twice that number are distributed randomly between all players gambling that night. This requires an action to use. Messaging - Players may also spend their money to Message another player anonymously (though they may of course sign the message) by sending this message to the GM. Within this message, they may also Transfer coins to another player, at no additional cost. While this requires an action to use, any number of messages can be sent as one action. Multiple messages can even be sent to the same player, if the messenger wishes. Each message sent costs 1 coin. Role Actions Koloss-Blooded - A player who is Koloss-Blooded can use their action to defend themselves during a Cycle, and will survive all deaths during that Cycle, completely unharmed. If they would have died this Cycle and this Role prevented it, they then lose this ability. Regardless of whether or not this ability is in effect, as you are neither a Allomancer or Feruchemist, you cannot be detected by Seekers and show up as Roleless. Archivist - An Archivist is able to use their Coppermind's stored knowledge on medicine to save a player from one attack each Cycle. A player saved from death by this will become injured instead. An injured player has only one action each Cycle and does not count for their side’s victory condition. An injured player cannot be saved again by an Archivist. This saves a player from one attack each Cycle, and takes effect before Koloss-Blooded triggers. Spinner - A Spinner’s Vote is safe from Rioters. They are immune to the effects of Pulsing if Spinning is used on the same Cycle a Pulser targets them. If they make a Kill Action, it cannot be prevented by Koloss-Blooded or Archivist. When Gambling, they will automatically win a coin before the normal distribution process occurs. These effects require an action to use. Pulser - A Pulser may target a player during each Cycle. The next Cycle, neither players' Votes nor Actions will take effect. A player whose Actions & Vote should be prevented this way will be informed, and they will not be given The Smoking Gun. As the user’s actions the following Cycle are prevented, this Action cannot be used on consecutive Cycles. If a Spinner is targeted while using their Role, the Pulser still feels the effects of their own Pulsing, even if the Spinner does not. Rioter - A Rioter is able to change another player’s vote each Cycle. This takes place after Auctioning decides where a vote is placed. If an Auctioned vote is changed (i.e., if the vote is not placed where the purchaser wants it), then the Auction is negated and no money changes hands. Tineye - A Tineye is a master of observation and detection. As an action, the Tineye may follow a player around and see if they use a Kill Action. The Tineye will be told who they killed or attempted to kill if so, but not whether it was The Smoking Gun or a Lawman Kill. Seeker - Seekers can use their action and target a player to discover their Role, if any. You cannot detect Koloss-Blooded this way. Lurcher - A Lurcher makes for rather an impressive thief, able to use their action to steal coins from another target player. The amount stolen is 33% of that player's coins, rounded down. Lurching occurs after all money-based actions. The game will begin on Tuesday the 14th of April, at 9PM GMT. Until then, have fun signing up and RPing and stuff Write ups:
  6. I was wondering if you guys would just consider my questions on where this series will go. 1. Do you think there might be a following later about Wayne, people who do trades like he does and have an affection for hats? 2. If Sanderson makes a 1940s series do you think it might be about racial issues between the Southerns and the Northerns? 3. Do you think we will see a pewter drag race? 4. Or a fight club Allomancers vs. Feruchemists? 5. Do you guys think it would be awesome to see a lurcher slingshot throughout skyscrapers like spiderman? 6. Do you think we will ever see diseases be exchanged between the sides of the worlds when they meet like with the English and Americans? 7. Do you think they will ever discover nuclear tech. on Scadrial? 8. Could their ever be a Kandra civil war?
  7. I have thought about the second Mistborn trilogy which will be placed in a more modern day era, late 20th century tech. In that era we had begun with space travels, if so much in a race. I know Scadrial doesn't have a moon but they'll probably go to space somewhere in that time. As we know that will require very high techonlogy and knowledge of physics. I suppose Scadrial would have become very Cosmere knowing. There would need to be a reason to go to space (satellites, space race or maybe knowledge of other planets). They would probably be able to calculate a lot of stuff about space and maybe even get the knowledge of how the Cosmere began (probably not why Adonalsium shattered, it's a magical event and I have no idea how those affects general physics). What I think I'm trying to say is that the second Mistborn trilogy would have the ability to reveal a lot about the Cosmere (but will probably not because I suppose Brandon wants to wait with that to the third trilogy or SA part 2 or Dragonsteel). Change of topic: Does anyone know if Harmony or the people of AoL are aware of what they could come to be doing with Scadrial, in climate terms? When they start notice it it would probably be sometime after even the third Mistborn trilogy, the population of Elendel is about 4,8 million, if there lives 600.000 in each octant as said by Marasi: AoL chapter 4 page 85 UK edition. This means the population of northern Scadrial I would assume would come up with a little more than 5 million. Then you will have to count with the people in the south pole. So pollution would be of less trouble but they will notice it. They will probably not begin with renewable resources (unless Harmony interferes). I don't know what this is but just a general thought.
  8. I'm wondering the a duralumin boosted speed bubble would do. Any ideas?
  9. I've been working on an Alloy of Law era Homestuck crossover for over a year now, and I recently posted the first chapter of the prelude story on Ao3. It's not necessary that you've read Homestuck, but it's certainly more amusing if you have. This AU is also going to be my exploration of jazz in Scadrial, and basically the evolution of music and culture in general, as I referenced in the Heaven, Hell and the Steel Ministry thread. I have done so much research trying to reasonably match various developments in Scadrial to its real-world counterparts (as Scadrial is Brandon's Earth-analogue) and I'e gotten Brandon to confirm a number of my guess as being basically correct. This is going to be an extremely slow updating fic, but I'm expecting a serious amount of worldbuilding to go with it that is entirely not-Homestuck. Most of this info will be crossposted to my own tumblr and my fic's tumblr, mistbornstuck.
  10. Simply put, a planet is in motion. Therefore a speed bubble has to be moving with the current (planitary) reference frame. Would the same apply for a spaceship? Cadmium bubbles would allow survival of space flights at non relativistic speeds but Bendalloy moving in a different reference frame would allow travel great distances apparently instantaneously.
  11. Today the Mistborn Adventure Game's Alloy of Law supplement is out now in both digital and print editions. There's an original story from Brandon, and an overview of the people and society of the remade Scadrial, with "information not seen in the novel." Seems pretty great! You can download sample heroes here, and we'll give you an in-depth look at it later this week!
  12. ezrads

    Wax mistcoat

    Character design for Waxillium Ladrian from Mistborn: The Alloy of Law
  13. Did anyone else notice that Nazh, the person who wrote the note in the WoR interior illustrations, also annotated the AoL map? Could he be another agent of the 17th Shard, or an agent of Odium?
  14. Be warned: this challenge is not for the faint of heart. Seventeenth Sharders, welcome to my humble abode of challenge and book loving. I find that this is the eve of the last week before we are blessed with the release of Words of Radiance. Indeed, I must say that the warm fire of Brandonium burns comfortably in my stomach, Heightening my anticipation. However, this challenge, as I said, is not for the faint of heart; it goes beyond Skimming, involving fully Reoding the complete works of Brandon Sanderson's cosmere, in order to reAwaken our knowledge of his universe. I want to Lash out at the people who have already read it, and my impatience will make me snap. Fear not, for I have a plan. Every day, I intend on reading at least one of his books (Alloy of Law and Emperor's Soul are put on the same day). Then, on Tuesday, I will finish by devouring Words of Radiance. Here is my schedule, for those of you who are brave enough to join me: Tuesday: Mistborn, the Final Empire. Wednesday: Mistborn, the Well of Ascension Thursday: Mistborn, the Hero of Ages Friday: Alloy of Law, Emperor's Soul Saturday: Elantris Sunday: Warbreaker And finally: Monday: The Way of Kings. As I go through this Olympian endeavor, I will post my thoughts about the challenge and the books themselves. I encourage you all: Join me! Happy Reading, Sharders.
  15. I haven't read this anywhere else so I'm gonna post it here: First, do we think the book Wax is reading in the blurb is the book Marsh gave Marasi at the end of Alloy? And second, who do we think is the author of the book?I have my own ideas, but I'd like to see what other people think, too.
  16. So, here's my second foray into the forums with this theory: I think the Set may have the location of Atium. We know that it takes about 300 years for Atium to regrow, and it's been around that time. I think it may be in the Pits of Eltania. (A location mentioned in the 'Broadsheet' pages of AoL, which supposedly has Koloss. I don't know the reliability of these sheets, though- they honestly seem a lot like tabloids. ) Anyway, in the Final Empire Scadrial, the Kandra (A hemalurgic creation) guarded the Atium. Could it be the Koloss' assignment now? Just an idea. *** It's obvious that Edwarn needed Wax to come to the city, so another Atium related theory I have is that Bloody Tan was an Atium Misting. I have thought long and hard about how he killed Lessie, but were he able to burn Atium, jerking Lessie in the path of Wax's shot would have been simple. This was the catalyst that sent Wax to Elendel, so... Just an idea. Anyone want to chime in??
  17. This was my halloween costume. I made the mustache by hand and designed the make up to make my face look more masculine.
  18. This was my halloween costume. I made the mustache by hand and designed the make up to make my face look more masculine.
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