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Found 3 results

  1. I don't recall a thread on Allomantic grenades after TLM, so I'll put one here with a few thoughts. In TLM we see some advancements in Allomantic grenade tech. Instead of getting briefly charged and then using Allomancy a few seconds after the charge, we see grenades that can hold a charge for quite some time and then be toggled on and off. Despite the drawback that the powers seem to be omnidirectionally deployed, this small development changes a lot. We've seen the following powers used with some effectiveness. We see some applications of Marasi using a Steel grenade to some limited effect in TLM. We've seen Cadmium used quite effectively, Bendalloy, and the Set likes using the cubes for Leeching. Granted that last seems a bit iffy, as the first grenade is recovered after Irich lobs it at Marasi... and Marasi just picks it up and keeps it. There's quite a few Allomantic powers that are rather pointless to put into a grenade until tech advancements allow them to be combined with other components. Pewter, Tin, Aluminum, Duralumin, Gold, and Electrum basically do zilch unless combined with something else. Steel, Iron, and Brass are iffy to use with minimal control, though Zinc could probably work well for riot control. Copper, Bendalloy, and Cadmium are the ones that change the least from how they are used conventionally and are some of the more useful and intuitive powers to put in a grenade. So, why do I say this changes a lot? You've probably noticed the metal I haven't mentioned yet: Nicrosil. Every Allomancer now has Duralumin in their pocket. It's toggleable, holds a charge for a long time, and there's none of this throwing around important equipment business. Because the Allomancer retains control over their own targeting, they can now effectively use Duralumin almost as easily as Vin. You need someone to charge it periodically, but that's way easier than Hemalurgic Duralumin. There's also other applications of a grenade that holds a charge and is toggleable. For example, take a Steel-charged grenade, wrap it on all a sides with Aluminum and install it and the switch into a gauntlet and you have limited Iron Man repulser gauntlets. Charge your grenade with Iron instead, and you have limited Spiderman tethering. TSM spoilers: Era 3 with a Nicrosil protag is going to be interesting.
  2. Hi all, I listened to the Medallions of South Scadrial podcast recently and had a few observations about the book that I haven't been able to find addressed, though it's possible it's in the forums and I just haven't found it from searching. In no particular order, here goes: First, kandra generally don't know how to access the metallic arts other than what they get from their blessings, with the exception of Paalm, right? Except, apparently MeLaan can use the weight medallions. Apparently this doesn't interfere with her blessings (at least in these numbers), so Southern tech can grant Feruchemy and presumably Allomancy to kandra without having to resort to a Trellium spike. That's pretty neat, and it's just glossed over in the concept that everyone can get these powers now, but I think that's a non-trivial point considering how effective Bleeder was at doing things. Second, the ettmetal Allomantic grenade was odd to me, also in what I consider a significant way. When Wax charged the grenade and threw it, this little cube would throw presumably much heavier guns and equipment aside in its path, not following the usual Newtonian physics we see in Pushes and Pulls in which I would have expected the cube to get deflected from the much heavier weapons sometimes held in soldier's hands. No one in the books comments on this being odd, but it confused me for quite some time. We've seen Steel pushes and Iron pulls work on most metals, even Atium quite readily, while having problems "sensing" heavily invested metals such as metalminds and the Bands of Mourning. I seem to recall Brandon saying that he wishes he had done Atium differently if he had known how the Cosmere was going to develop, and I wonder if Atium would have also been resistant to Pushing and Pulling. Moving on, my theory is that this wasn't an error on the part of the physics of the Allomantic grenade, but that Pushes and Pulls are not using only physical mass in their calculation but more an "Invested mass". A godmetal with a presumably higher Investiture density Pushing against the ordinary metal weapons could push with more strength perhaps. Third, an aspect of the medallions that I don't get. Why can multiple people store weight in the medallions? Does their Identity not matter in process of storing in the metal, or is this a weird aspect of the construction of the medallions? Alternately, is this just an aspect of Feruchemy that has never come up, that multiple people can store attributes in a metalmind, but they could only withdraw their own storage? It seems odd to me, where I can see withdrawing from an unkeyed mind would work just fine, but I'm not sure on storing in an unkeyed mind. Fourth, at the end, presumably Kelsier stores a memory in a copper medallion. So... whatever mechanism that they are doing with the medallions allows copper memory storage that other people can access (which revolutionizes information storage), or it means that Kelsier has gained at least a Copper Ferring's abilities right? Fifth, another thing that seems highly relevant: Wax and Marasi were able to use the Bands of Mourning. Either from the mechanics of creating them, some aspect of Identity and time that I don't know about, or whatever, for some reason the Bands of Mourning were not Keyed to Kelsier. If Kelsier wanted to make a weapon for himself to reclaim that happened to be a metalmind that he could use, why not make it keyed through Identity to himself? Unless it always a test and he actually meant for someone to find something that powerful on the doorstep to his temple.
  3. Hi all, I listened to the Medallions of South Scadrial podcast recently and had a few observations about the book that I haven't been able to find addressed, though it's possible it's in the forums and I just haven't found it from searching. In no particular order, here goes: First, kandra generally don't know how to access the metallic arts other than what they get from their blessings, with the exception of Paalm, right? Except, apparently MeLaan can use the weight medallions. Apparently this doesn't interfere with her blessings (at least in these numbers), so Southern tech can grant Feruchemy and presumably Allomancy to kandra without having to resort to a Trellium spike. That's pretty neat, and it's just glossed over in the concept that everyone can get these powers now, but I think that's a non-trivial point considering how effective Bleeder was at doing things. Second, the ettmetal Allomantic grenade was odd to me, also in what I consider a significant way. When Wax charged the grenade and threw it, this little cube would throw presumably much heavier guns and equipment aside in its path, not following the usual Newtonian physics we see in Pushes and Pulls in which I would have expected the cube to get deflected from the much heavier weapons sometimes held in soldier's hands. No one in the books comments on this being odd, but it confused me for quite some time. We've seen Steel pushes and Iron pulls work on most metals, even Atium quite readily, while having problems "sensing" heavily invested metals such as metalminds and the Bands of Mourning. I seem to recall Brandon saying that he wishes he had done Atium differently if he had known how the Cosmere was going to develop, and I wonder if Atium would have also been resistant to Pushing and Pulling. Moving on, my theory is that this wasn't an error on the part of the physics of the Allomantic grenade, but that Pushes and Pulls are not using only physical mass in their calculation but more an "Invested mass". A godmetal with a presumably higher Investiture density Pushing against the ordinary metal weapons could push with more strength perhaps. Third, an aspect of the medallions that I don't get. Why can multiple people store weight in the medallions? Does their Identity not matter in process of storing in the metal, or is this a weird aspect of the construction of the medallions? Alternately, is this just an aspect of Feruchemy that has never come up, that multiple people can store attributes in a metalmind, but they could only withdraw their own storage? It seems odd to me, where I can see withdrawing from an unkeyed mind would work just fine, but I'm not sure on storing in an unkeyed mind. Fourth, at the end, presumably Kelsier stores a memory in a copper medallion. So... whatever mechanism that they are doing with the medallions allows copper memory storage that other people can access (which revolutionizes information storage), or it means that Kelsier has gained at least a Copper Ferring's abilities right? Fifth, another thing that seems highly relevant: Wax and Marasi were able to use the Bands of Mourning. Either from the mechanics of creating them, some aspect of Identity and time that I don't know about, or whatever, for some reason the Bands of Mourning were not Keyed to Kelsier. If Kelsier wanted to make a weapon for himself to reclaim that happened to be a metalmind that he could use, why not make it keyed through Identity to himself? Unless it always a test and he actually meant for someone to find something that powerful on the doorstep to his temple.
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