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Peng the Just

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Everything posted by Peng the Just

  1. Maybe it’s the “prudence” shard, hiding?
  2. Something similar came up years ago and I stand by what I said Sword: Sing. Poorly.
  3. Peng the Just

    No Mating

    What are we, a porn site? Keep that stuff on safehandhub.com (great cosplay btw)
  4. I've finished the initial design, and started to make mock ups. Thanks for your help @king of nowhere! If anyone in the utah valley area is interested in helping me playtest, message me.
  5. Keep in mind tutors are not as good in limited as in constructed, and that’s the untap symbol, not the tap symbol. I'll add reminder text
  6. Compare charge yup, but lawmage binding is a fairly week card and this cube is supposed to be at a higher power level. Arrest sees very little play and doesn't have the restrictive two color cost. I don't think this one will be too strong. It might be too strong for a standard environment, but I'm not designing for standard. Many cubes run Demonic Tutor which costs 2. This costs 1 more than that to let you have it as an instant. I think you're mistaken? Lightning bolt costs {r} and is an instant. Compare cryptic command. Sleep is definitely below the power level I plan for the set. I go back and forth on how I feel about this one. Keep in mind that you have to find a way to tap her, presumably attacking, for her ability to do anything. I'm gonna leave it as is for now, but I definitely will keep on eye on her during playtesting. Many cubes run mother of runes, which I consider to be above the power level I'm looking for. The stump is a somewhat nerfed version of that, plus I like that she protects the small creatures, like how she runes an orphanage. I'll watch her during testing. If she needs a nerf, I'll probably change it from "3 or less" to "2 or less." Removed "trample." Should still feel powerful like that. compare angelic overseer. I think this card would positively break standard, but I'm not too worried about it here. two mana for +4/+4 isn't game breaking IMO. Titanic growth is in standard in almost perpetuity as sees almost no play outside of the the occasional infect deck. Vines of Vastwood has that and also a conditional counterspell. That's exactly what she is designed to be . Notice her P/T is worse though. Your advice did inspire me to dock a toughness point. Added, if only for flavor. The combination of just hexproof, first strike and deathtouch is powerful protection. Thanks so much for all your feedback, even if I don't adjust everything based on it, I really appreciate seeing what other people think are under or over powered.
  7. Just wanted to share an update with the forum, I just designed my 240th card, so the set is 2/3 done. Here's the card: It's not a very flashy card, but I expect it to be an early pick.
  8. I have nerfed this one slightly. It's now a mana leak + a creature. This changed with Dominaria. The new formatting is reflected in my cards. LOL Hmm... I've gone ahead and given this a slight boost. Basic lashing should be OK. Compare Skyshaper. Frost has been nerfed. Awaken should be good, compare ensoul artifact . I actually disagree about defend the tower, but I don't have a better reference point than holy day. Mists of the night isn't that crazy. Compare righteous charge. Scud. Fixed on the champion and checked elsewhere. I didn't see the issue elsewhere, but I could be forgetting a card. Thanks. Thanks for the kind words and all of your feedback! I know I didn't change everything you suggested, but I still really appreciate you taking the time and effort to make suggestions.
  9. Whoops! fixed now. I mean, I don't think it's worth flying out for this. But so you know I plan to bring this to all future Sanderson releases once I get it done, so if you ever are around for one of those, I'd love to play with them with you. In regards to your comment on the stormfather card, yeah, it's not too broken, but it's also far from my favorite card I've designed. The idea is that it recharges spheres (the untapping) and forces people to hunker down (tapping), but I might completely change it if I can come up with something better. It doesn't seem to me like it results in the best gamplay, though it would still find a home in a control deck. We'll see.
  10. Thanks for the kind words! In a couple of months, I'm gonna need some volunteers to help playtest in the utah valley area.
  11. The cards are designed to be powerful, but not game breaking. I have a friend with a cube and I’m trying to aim for a similar power level. I was looking at changing sazed just yesterday, actually. I think I’ll make it so he doesn’t have to tap to activate it.
  12. I went back and forth on any creature or only one you control. I choose any creature because he seems to get mopey about any and all death on any side, but it still may change. I’ll likely add {1} to his regeneration cost. I’ll fix spelling on her tomorrow. I’ll also probably change her cost to {2}{u}{r} and change her base stats to 2/3 and her warform boost to +3/+1. That is better formatting. I may give amaram a keyword ability to ensure he sees some play. Leaning towards haste right now. I also have a couple more ideas for equipment I plan to include (glass daggers and a shardhammer would be fun) Love it Agree to disagree until I can do some playtesting. Notice the ability is not optional. Once it has gone through your opponents stuff, it doesn’t stop. I might take away the ETB effect though.
  13. Thanks for your help! Feel free to let me know if you notice anything else or have other ideas. I also wanted to show off a couple of designs I'm particularly proud of.
  14. Whoops! fixed that. "Until your next turn" is verbiage that is used in situation like this. See Jace, Architect of Thought and Chronomantic Escape As it's designed, no. It currently is meant to work that you play the ability after blocks are declared. However, the very fact that this is confusing to you makes me think I want to change it to be more clear. I should also probably move the ability into blue.
  15. Lightning bolt is only {R}, but also an incredibly powerful card. I might increase Aon Daa to {2}{r} and make it an instant This is intended to be a draft, I should have mentioned that initially. Since there will be many two color cards, I wanted to make sure that it was possible to make mana bases that would support them. The three color lands are in that vein. I also really don't feel that they are that weak, compare City of Brass and Mana confluence, both of which see lots of competitive play. As for the mono colored lands, I'm actually worried about them being too powerful. Compare the deserts from Ahmonket block, which required you to sacrifice them. ramunap ruins had to be banned in standard. I tried for the flavor that you're trying to make it into fire, but might not succeed. He's only two mana. Let's not get too crazy I'll play him and see if he needs a power up. Spiked is a creature type I'm using. See Tensoon, Human, Spook and Koloss army. There will also likely be two inquisitor cards. Tapping abilities don't go on enchantments. I'll think about adding some spiking interaction to that card. Rock's design was supposed to simply reflect his reluctance to participate in combat, but I might end up changing him to be more as you describe. We'll see. I don't want all the cards to have big blocks of rules text or no one will want to play with me. Thanks for the kind words! I'm commissioning art for Kalad's Phantoms, so that's a placeholder done by yours truly. What can I say? I have a gift.
  16. I'm working on a MTG set based around the cosmere. It's still got a lot of work to go, but I'd appreciate some feedback on some of what I have so far.
  17. People ask cosmere questions all the time, but do try to keep your questions so neither the question nor answer contain major spoilers. If you have something more spoilerific, you’ll have a chance to ask Brandon one on one during the signing
  18. Maybe this is a stupid question, but how are numbered copies going to be assigned?
  19. We'll think about you! In other news, here's a sneak peak at a design.
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