Peng the Just

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Peng the Just last won the day on June 6 2014

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About Peng the Just

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    catquisitor, Leader of the Lifeless Squirrel armies
  • Birthday February 9

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  1. Now signed by Brandon!
  2. Something similar came up years ago and I stand by what I said Sword: Sing. Poorly.
  3. What are we, a porn site? Keep that stuff on (great cosplay btw)
  4. I've finished the initial design, and started to make mock ups. Thanks for your help @king of nowhere! If anyone in the utah valley area is interested in helping me playtest, message me.
  5. Keep in mind tutors are not as good in limited as in constructed, and that’s the untap symbol, not the tap symbol. I'll add reminder text
  6. Compare charge yup, but lawmage binding is a fairly week card and this cube is supposed to be at a higher power level. Arrest sees very little play and doesn't have the restrictive two color cost. I don't think this one will be too strong. It might be too strong for a standard environment, but I'm not designing for standard. Many cubes run Demonic Tutor which costs 2. This costs 1 more than that to let you have it as an instant. I think you're mistaken? Lightning bolt costs {r} and is an instant. Compare cryptic command. Sleep is definitely below the power level I plan for the set. I go back and forth on how I feel about this one. Keep in mind that you have to find a way to tap her, presumably attacking, for her ability to do anything. I'm gonna leave it as is for now, but I definitely will keep on eye on her during playtesting. Many cubes run mother of runes, which I consider to be above the power level I'm looking for. The stump is a somewhat nerfed version of that, plus I like that she protects the small creatures, like how she runes an orphanage. I'll watch her during testing. If she needs a nerf, I'll probably change it from "3 or less" to "2 or less." Removed "trample." Should still feel powerful like that. compare angelic overseer. I think this card would positively break standard, but I'm not too worried about it here. two mana for +4/+4 isn't game breaking IMO. Titanic growth is in standard in almost perpetuity as sees almost no play outside of the the occasional infect deck. Vines of Vastwood has that and also a conditional counterspell. That's exactly what she is designed to be . Notice her P/T is worse though. Your advice did inspire me to dock a toughness point. Added, if only for flavor. The combination of just hexproof, first strike and deathtouch is powerful protection. Thanks so much for all your feedback, even if I don't adjust everything based on it, I really appreciate seeing what other people think are under or over powered.
  7. Just wanted to share an update with the forum, I just designed my 240th card, so the set is 2/3 done. Here's the card: It's not a very flashy card, but I expect it to be an early pick.
  8. I have nerfed this one slightly. It's now a mana leak + a creature. This changed with Dominaria. The new formatting is reflected in my cards. LOL Hmm... I've gone ahead and given this a slight boost. Basic lashing should be OK. Compare Skyshaper. Frost has been nerfed. Awaken should be good, compare ensoul artifact . I actually disagree about defend the tower, but I don't have a better reference point than holy day. Mists of the night isn't that crazy. Compare righteous charge. Scud. Fixed on the champion and checked elsewhere. I didn't see the issue elsewhere, but I could be forgetting a card. Thanks. Thanks for the kind words and all of your feedback! I know I didn't change everything you suggested, but I still really appreciate you taking the time and effort to make suggestions.
  9. Whoops! fixed now. I mean, I don't think it's worth flying out for this. But so you know I plan to bring this to all future Sanderson releases once I get it done, so if you ever are around for one of those, I'd love to play with them with you. In regards to your comment on the stormfather card, yeah, it's not too broken, but it's also far from my favorite card I've designed. The idea is that it recharges spheres (the untapping) and forces people to hunker down (tapping), but I might completely change it if I can come up with something better. It doesn't seem to me like it results in the best gamplay, though it would still find a home in a control deck. We'll see.
  10. Thanks for the kind words! In a couple of months, I'm gonna need some volunteers to help playtest in the utah valley area.
  11. Guess you’ll have to read the next book to know for sure
  12. Dark talent spoiler
  13. The cards are designed to be powerful, but not game breaking. I have a friend with a cube and I’m trying to aim for a similar power level. I was looking at changing sazed just yesterday, actually. I think I’ll make it so he doesn’t have to tap to activate it.
  14. I went back and forth on any creature or only one you control. I choose any creature because he seems to get mopey about any and all death on any side, but it still may change. I’ll likely add {1} to his regeneration cost. I’ll fix spelling on her tomorrow. I’ll also probably change her cost to {2}{u}{r} and change her base stats to 2/3 and her warform boost to +3/+1. That is better formatting. I may give amaram a keyword ability to ensure he sees some play. Leaning towards haste right now. I also have a couple more ideas for equipment I plan to include (glass daggers and a shardhammer would be fun) Love it Agree to disagree until I can do some playtesting. Notice the ability is not optional. Once it has gone through your opponents stuff, it doesn’t stop. I might take away the ETB effect though.