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AnimeTusk

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  • Birthday 05/18/1970

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  1. So, you are saying that, instead of a multiplier, pewter just adds a set number to physique. A weaker Mistborn or pewter Misting might get an increase of 3, while a strong Mistborn or pewter Misting might get an increase of 5 (the physique stat of someone physically trained and in good shape), and an exceptionally strong Mistborn or pewter Misting (Elend) could go as high as 6 or 7. Is this what you meant?
  2. Been reading the MAG and found that pewter allows one to run up to 25 mph. Now, normal humans can sprint 12-15 mph. So, (dividing 25 by 12 and 15) pewter gives an approximate 1⅔x to 2x increase in speed. That is approximately what Miyabi and lord_Ffnord have stated. (Actually, Miyabi stated it a little lower, at 1¼x to 1¾x.) Is it reasonable to assume that same multiplier range for the other aspects of pewter burning for Vin and other Mistborn/Mistings of the same approximate power level? Just out of curiosity, Elend, having gained Mistborn status by consuming that bead of lerasium, has undiluted power. So, what would his multiplier be? 3x? 4x? 2½x?
  3. Miyabi, I'm trying to set this up in a very simple and loose RPG system called Risus, found here: http://www222.pair.com/sjohn/risus.htm. The actual rules (all 6 pages of them) can be downloaded here: http://www222.pair.com/sjohn/free/risus-1p53.zip. I'm using these rules options: Pumping, Hooks and Tales, and Funky Dice. Pumping I'm using to represent flaring. Pumping allows you to increase the dice you use for a roll, with the risk of losing more dice than normal. (If you lose all your dice in a cliche (stat), you lose the contest/conflict.) The Funky Dice option sets normal humans at 60 points (10d6; 10x6=60). Points are used to buy dice for cliches. (Here is where my original question comes in.) If Vin is approximately 2x more powerful than a normal human (when burning metals), then she is a 120 point character. IF she is 10x more powerful, then she is a 600 point character. BTW, for Duralumin, I'm making it an automatic Pump of all the dice in the Mistborn cliche, so it doubles the strength, and doubles the dice loss if the roll fails. Also, since she doesn't seem to be as skilled (less finesse) at Zinc, Brass, Atium, and Gold, I'm dictating -1 die for those rolls. I hope that wasn't too detailed/technical. But that is my dilemma.
  4. lord_Ffnord, so you add, to whatever their physique stat is, an addition rank of 5 (physically trained and in good shape) for burning pewter. That is nearly saying burning pewter gives 2x strength and other physical abilities. What about flaring? An additional 1/4th or 1/3rd, say an increase by 2, for flaring? Seems that when burning duralumin, whatever your rank in any metal would double for that brief instant. So, 5 would become 10 for that instant.
  5. In your opinion, how much stronger than an average human is Vin when burning pewter? When flaring pewter? 10x stronger? 20x stronger? I ask because I'm trying to set up a Mistborn RPG (while not using the official Mistborn RPG, but a simpler system). I'm using average humans as a baseline for stats and adjusting them for the characters. I'm using Vin as a test case. But, my friends and I can't agree on how much more powerful, as a Mistborn burning metals, Vin is when compared to an average human. I first thought Vin was 20x more powerful, but then I wondered if that was too powerful. Also, I got the impression that flaring increased the power by 1/4th or 1/3rd. So, I come to you, the rabid ... um ... obsessive ... no ... intensely appreciative fans of Brandon Sanderson, for your thoughts.
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