Wyrmhero

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Wyrmhero last won the day on December 10 2016

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About Wyrmhero

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    Purveyor of Fine Sanderson Elimination Rules and King of Trolls
  • Birthday 01/25/1993

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    Near London, UK
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    Magic: The Gathering, Roleplaying, Board Games, Card Games, Computer Games, Physics, Progamming, Reading, creating far more Sanderson Elimination variants than could ever be played...

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  1. He's definitely an anti-hero, or at the very least a dark protagonist. I think Secret History makes him a more 'good' character, yes, but the Southern Scadrial events make him feel more like he's become a bad guy, or at least one who thinks himself greater than others. Recall, he took a group of them to the north to make his little set of tests for the Bands, which (along with pretending to be The Lord Ruler/encouraging the deification of himself and other Metalborn) seems like a less than Good idea. I'd also posit that 'Good' characters wouldn't make use of Hemalurgy to evade death for no reason (as opposed to 'for the greater good as they have a purpose'). Considering his whole religion is based on the idea of 'surviving, no matter what', I wonder if in a later era he'll become tangled up with the Shard of Survival. Also, those posts above about the combinations are interesting. Discord is a curious Shard concept, but I don't feel that's a 'unique' combination, as anything with opposing elements could really give that. I'd possibly say that 'Ruin' in and of itself is the same as 'Discord', though I suppose Ruin feels more like the force of entropy than actual chaos. But this is very much off-topic for the game, despite the fact that it's interesting .
  2. Thank you, I'm glad you enjoyed reading it . The lack of interesting ways to write deaths is kind of true. After a while, you run out of new ways to kill people or write about it differently, and it starts to feel samey, which is why I like to experiment with how I report them. There wasn't any real RP going on during the game, which meant that it was hard to figure out what the characters were like beyond the name. This meant it was hard to write thematically appropriate deaths, so while I referenced the names in the styles of their death (Ookla of Squids dying from water poisoning, for example), I didn't go deep into the actual situation leading to their death. But, as a newspaper reporting on a death wouldn't contain many of the actual details of the event anyway, this was a problem that was already avoided before it happened . At the risk of derailing the conversation from the game to philosophy, you raise a good point with regards to D&D Alignments. They are very reductive, to be sure, and the problem is that sometimes they're based on personal beliefs and others they're based on global or spiritual beliefs (such as the gods of the setting dictating what Good and Evil are). A nice example of this is in 2nd Edition D&D, where Samurai were considered 'Lawful Evil', because their code of honour, the bushido, was so different from a Western society's view of good and evil. Samurai were respected in their society, while they would not have been thought of so kindly elsewhere. I've always considered alignments as useful shortcuts for that reason, rather than specifics. 'Good' and 'Evil' are relative, after all - The Lord Ruler considered himself 'Good', I'm sure, undertaking many necessary 'Evil' acts for the sake of preserving Scadrial and saving it from an all-destructive force. But the people who suffered under his rule certainly wouldn't agree with this. A better alignment system might be a set of scales of aggressiveness and selfishness, but that's a discussion for another day. The question of whether or not Kelsier is Chaotic Evil depends I suppose on how you judge him. I think all of us would agree that Kelsier was a tragic figure in The Final Empire, who was willing to give his life up for a greater cause. But the question is really whether it was revenge or freedom that he pursued. A lot of 'Chaotic' players in D&D think that it means 'selfish, uncaring about others', but I disagree with that. I feel that selfishness is more 'Evil' than 'Chaotic'. 'Chaotic' to me is more about personal and global freedoms, about not respecting law and tradition for their own sake, but finding a way to live regardless of outside influences. I think Kelsier's pretty obviously Chaotic, as he not only works outside the law, but fights against the 'natural' order and seeks to break down society. I feel he's a selfish character, which I would place as Evil, due to his appearance in AoL. Perhaps he became it later, but I think his background as someone who refused to become involved with the Skaa Rebellion until he was personally affected points to him more as someone who doesn't think about people outside of his immediate circle. This is why I think that he was someone warped by grief and rage, who wanted revenge, but who was able to focus that emotion to something positive, whether deliberately or not. There's a degree of martyrdom, to be sure, but I'd say it's more because he was the sort of person to go to any lengths to achieve his objective. He uses the Skaa Rebellion the same way, for example. He's ruthless, and doesn't care about the cost, even to himself. One might potentially argue that guilt makes him want to be self-sacrificing, as he feels responsible for Mare's death at points, but his ego makes him want his death to have 'meaning'. If Vin was chosen of Preservation, I believe Kelsier was of Ruin (and we still don't know why he suddenly snapped in the Pits, do we...?). But it's important to remember that Preservation and Ruin aren't good or evil in themselves, despite Ruin's appearances in TFE. In isolation, the former leads to stagnation and stasis, in many ways exactly what The Final Empire was intended to be. Ruin alone leads to unbridled chaos, destruction for its own sake, the release of energy, and ultimately the dwindling down of the universe from entropic decay. Together, though, they become 'Harmony', a force that can push and pull, but keeps itself in check. I think perhaps a different way the combination could be expressed is 'Creation', the chaos of life that sometimes works against itself, but ultimately strides forward (I wonder if the same two Shards can combine differently to give different Intents?). Preservation keeps what works as it is, while Ruin allows new things to exist, almost like a Shardic form of evolution. Preservation and Ruin can be seen as Good and Evil from an anthropological perspective, but only because humanity already exists, and thus wants to be preserved. Other species that do not exist might see Ruin as Good, and Preservation and the status quo as evil . More generally though, the concept of 'dualistic' gods or forces exists in a lot of religions, where both are necessary and above concepts such as 'Good' and 'Evil'. The most famous example of equal-but-opposite is probably the principle of Yin and Yang in Taoism, Confucianism and more general Chinese philosophy. The two are opposed and neither is dominant over the other, but to a Western point of view, one appears to be 'light' or positive, and the other 'dark' or negative. Both of them are required for balance/Harmony, however, with an imbalance with either being dominant being spiritually linked to disasters. It think it would be very interesting to see an alternative Scadrial, where Ruin put more of themselves into humanity rather than Preservation, and Preservation was the antagonistic Shard instead.
  3. From my perspective, if I was a player, the issue is moving towards being harder to read, which never actually helps the players on either side. If you're a Village, you should be appearing Village so you can help contribute, and the best way to appear Village is to make good contributions that help the Village. There's an exception at times, of course, but this is broadly true. If you're an Eliminator, you should still be appearing as Village, and the best way to appear as Village etc etc. Being unreadable really doesn't help anyone, even yourself, and you should almost always appear as Village as possible. So it's not that change is unacceptable, but that the direction of your change was. The Village would never have sad anything bad about you changing if you'd said 'I'm going to be more transparent and helpful this game' instead, unless of course you actually weren't living up to that. Was I wrong?
  4. Xino the Smoker, Shqueeves 'Ookla that Watches' being 'definitely a Tineye' but actually another watching Role, the Seeker, Severance Greed the coinshot... There were a few amusing ones .
  5. It's wrap-up time! Sorry, it's not in the form of a newspaper :P. This wrap-up will be a little different to my usual ones, as there's a few other aspects I'd like to talk about, and apparently people like my psuedo-philsophical ramblings, so I expect you all to read this. This will be on the exam. Also, there will be spoilers for Bands of Mourning and Secret History, though they're fairly old now. The Game Rules There are three major differences in the rules for this game than the standard, and I think it's important that I talk about all of them. I mentioned it in I think the dead doc, but whenever I make a rule, it serves some kind of purpose. I'm not someone who makes up rules for the sake of it, as I believe a simpler game is easier to balance and more enjoyable, as there's less moving parts. As a GM, it's also easier to actually handle. So, the three changes: Houses These were, in many ways, a PM group that you couldn't choose. PM groups have proven in the past to be a little tricky, as the right group can do so much damage to the opposing side. The prevention of tailoring your PM group helps to avoid this, and means that you can't create a trust group easily, as you are unable to pick and choose who is added to it, such as cleared players. In addition to this, it helps encourage people to talk in a less formal and more private environment - Many people avoid PMs, or only PM people they know well (this tends to be a big fault of experienced players, myself included). This helps people become used to the idea of a private sharing of suspicions and information. As has been noted, I did Houses a bit differently to how people might expect. My previous House War game (LG7, all those years ago...) had House Powers and the ability for Houses to die off over time. I didn't do this, as I felt it added additional rules without any real benefit, and as I've said already, simplifying games whenever possible is better. i arranged houses differently so that they would be harder to guess - The distribution I used had two Eliminators in two Houses, and one in a third, with two smaller Houses with none i them. This was because I expected that people would assume one per House, and I wanted to avoid that. It's worth noting that if we had a third Eliminator, I'd have put three Eliminators in one House . I wouldn't have done small Houses if we had more players, though, that was more a necessity than something I really wanted to do. One of the small Houses was even smaller than expected though, due to an error, but it wasn't as bad as LG7 when it caused problems overnight. Pewterarms This one's fairly obvious as to what it was for, it was meant to catch out inactives and ensure that neither side had to deal with inactive Pewterarms causing problems. I'm not a fan of how this worked out, due to Elandera's death. It caught out a very active player who was just a little forgetful - And who was only a few minutes late on sending the order in. Other people (including Elandera) have said that they think the mechanic is good, though, so perhaps I'd just need to include more warnings or reminders for the Pewterarms. Praising The big one that I've wanted to include for a while, this mechanic was intended to force players to re-consider how they thought about people they'd considered as 'cleared'. Too often we fall into the trap of assuming someone is on our side, when in actual fact they've just convinced us of it and we never revisit that thought. Praise was intended to make you think about how you'd rank players in terms of Village to Eliminator, as well as how useful they are to the Village, rather than just thinking of them as either Village or Eliminator. We had some runaways in score, which I was a little disappointed by, but it did make sense in the circumstances, which is fine. It was also intended to be a helpful mechanic to the Eliminators. As a parallel to the lynch, which can advise Coinshots on who to target during the Night by seeing who the Village isn't sure on, Praise votes were intended to highlight to the Eliminator team who the most Village/most useful Villagers were, and could help them make a decision if they weren't sure or if there were newer players. Obviously, what is actually happening in the game takes precedent over this for choosing targets, but it's there to help. It could also be another level of subterfuge for the Eliminators to utilise, if they became trusted enough. I'm also quite pleased that we only had two times when needing to Praise was forgotten about, so people seemed to engage with the mechanic well. I think the fact that it was forced upon players who were voting helped, as it would've been too easy to simply ignore it otherwise. This is definitely a mechanic I'd like to see used again, though I'd advise against making it much more complicated. The Gameplay Let's talk about the obvious problem, inactivity. I've spoken at length about this before, so I'll keep it short - It doesn't help the Village, and it doesn't help the GM or the game. There were several power roles this game that went inactive or had sporadic inactivity, and there were also some experienced players that disappeared too. I understand that sometimes it can't be helped, but it's not great when we struggle to go above 50% activity in a Cycle. It's quite demoralising for the GM, and for several players. The Seeker was an inactive this game - Jondesu was actually scanned Night 2, but the Seeker never told anyone. They Seeked two more people, Fifth (who died that Night) and an inactive (Joe), and never told anyone what they had found. Things would have been very different if the Seeker was active. Moving onto actual gameplay, we experienced a huge turnaround near the end that I was not expecting. In the Turn that Gancho was lynched, we went from a certain Eliminator win to a certain Village win. I think this was a combination of leaving the people rallying the Village alive a bit too long (Araris and Orlok), and the, perhaps premature, bandwagon on Gacho being the tipping point where they could no longer outvote or steer the Village. I think if their Rioter was online at the time, the game would've gone quite differently. Speaking of Rioting, the Praise vote. I was surprised that throughout the game, the Smoker never protected the Influential character. I sometimes question whether Vote Manipulation Roles are good Roles for Villagers to have, as it's rare that changing votes around is actually helpful for the Village. It tends to just cause more confusion and lead to lost opportunities. My advice to xineohp, or any players in a similar game like this, in the future is to protect people who have been made Mayor from having their vote changed, as generally speaking they've got that Mayorship by being trusted by the Village, so they're unlikely to be scanned anyway, and keeping their vote from being changed is quite valuable. I arranged the Tineye Roles a bit differently as well, this game. Well, actually, I randomly picked them and then was pleased with the random assignment (always be as random as you can, for this sort of thing. If you guys can play the metagame against the GM/Eliminators and not the actual game, I consider that a failure of setup). Orlok and Aonar are both experienced (and usually active) players, and I expected them to die very quickly. This would almost deny the Village PMs, if not for the Eliminator Tineye. I was curious as to whether there'd be a tension from both sides about the Eliminator Tineye, with the Village wanting to keep them alive, and the Eliminators considering whether to let them die, to kill off PMs. Unfortunately, PMs were hardly used, and neither died early on, so this was a missed opportunity. Now the most difficult question, balance. Balance is always a tricky thing, and generally speaking it's relatively okay if nothing super-high variance happens. It's for this reason that we rarely, if ever, have Eliminator Coinshots, for instance, or multiple Lurcher Roles on the Village side. There was no danger of super-high variance in this game, so in that regard it's fine. The quantity of Village inactives however makes me question whether it was balanced. It's difficult to say whether those players would've been a help or a hindrance to the game, but it would certainly have made the game go longer, which favours the Village. I think I would probably have gone for a more experienced player on the Eliminator team instead of one of the newer ones, or perhaps given the 5th Eliminator a Seeker Role, but nothing drastic like a 6th player. The Writeups I've always (or almost always) spent a decent chunk of time on writeups, because I enjoy doing them, and I know that people enjoy them (which, as an amateur writer and amateur game designer, are my most important objectives). But I've done quite a few games now, and it gets hard to think of new things to do to keep it fresh and interesting. Thus, I always try and do something a little different in my writeups to keep myself from retreading old ground. I've done some which are more story-like, I've done some which ignore the presence of the players of the game, and I've even done one where I tried a slightly different style each Turn. This time I did something I've really wanted to do for ages, which is do them in the style of a broadsheet. Obviously I can't quite get the style right, but I hope I got close enough to the canon version that it's passable. I'll talk about this more in the setting below, but a lot of what I wanted to do with these writeups was show the context of this game, and how it affects the broader world. Well, not just that, but also that the city still keeps going even when there's these murders happening. Usually when we do one of these games, it's kind of the 'big' thing happening within the setting at the time, and so it is here too, but it's more subtle than that. If the Eliminators had won, it would've had massive effects on the world as they frivolously spend House Heron's money on things to bring down civilisation, or perhaps they're the initial founders of The Set, etc. The Villagers winning means that life continues on, more-or-less, in the same way as before. Either way though was intended to be a possible 'fit' for canon, and either side's victory could lead to the setting of Alloy of Law. Also throughout the writeups were several different story threads, of which the players were only made away of the smallest details. They're not important to the game, but inspirations and jumping points for people to wonder about. The House Hasting vs House Izenry public argument mimicked many of the real-life complaints and worries about early train transportation - though I'm sad I forgot to reference Stephenson's Rocket somehow. The Dibbleworth XII Saga is inspired by Cut-My-Own-Throat Dibbler from the Discworld, imagined here as a sneaky, cynical and above all fraudulent noble, who at the culmination of his arc lets his businesses fail, runs away from his creditors with the cash, and fakes his own death - or attempts to. The House Tekiel Inquiry (Which I'm pleased to say Orlok leapt at the chance to respond to) was a reference to the conditions that the working class lived in at the time of the industrial revolution, and the forming of the unions and collective bargaining. Also included within that thread was a suggestion of Kelsier as a Marx-style character, which I'll talk about in the setting. And then finally, the Governor and Councillor's dispute is just one of many political arguments that have littered history, but more specifically I see them as the Conservatives and the Liberals respectively, circa the 19th century. But I'll talk about all these things in the next section further. And if you're wondering what Araris' prize is, it's a writeup just for him :P. The Setting Alloy of Law-era Scadrial is almost a strange mix of cultures and environments. The area around Elendel is African, with wildlife such as giraffes and lions. It exists within a fertile valley, almost like the Fertile Crescent, or 'Cradle of Civilisation' in North Africa. But there's also heavy American influences, as we associate the heavy gunslinger-styles of AoL with Western America, and there's the 'planned' nature of the city of Elendel itself. But to me, Elendel itself feels a lot like Victorian London, with its heavy industrialisation, its reliance on water transport, and the fact that it's the 'hub' of the known world. Its political system also has shades of British democracy, as it is presumably based on the parliament that Elend tried to create in Well of Ascension, which its like a proto-parliament or House of Lords. Governor Aredal being the first non-Noble Governor does not definitely say that the working class are disenfranchised and cannot vote, but I wouldn't be surprised. It's only in the last 50 years or so that most democracies have had universal sufferage. In Britain, it was only in 1918, after the First World War, that all men above 21 could vote, and all women over 30 (who owned property). Before then (which would fit AoL's timeline), it was only male landowners and shopkeepers who could vote. This would suggest to me that only the Nobles and maybe merchants/shopowners could vote for the Governor, and certainly not the working class Another curious thing about the setting is that, like The Final Empire, Alloy of Law-era Scadrial is 'stuck'. Technology has stopped improving. At one point, Harmony laments that he made humanity too comfortable, and that they never faced the adversity that would cause them to innovate. I would agree with this statement to a certain extent, that humans have been so successful because they can work around and create things to overcome their environment. I'd disagree in that convenience can also be a driving factor here, but the broad idea is something I can agree with. This is quite different to The Final Empire, where technology is supressed except in a few areas (such as astronomy) because it could lead to threats against The Lord Ruler. This is why, despite being set less than a century into post-Catacendre Scadrial, we see the birth of some of the technologies within Alloy of Law, such as the pairing of the railroad and steam engine (which historically have both existed long before the train was created, but separately). In fact, judging from the books, it's only really electricity that's a 'new' development over the next 300 years, and only The Set have access to radio technology and similar. Even projections are a surprise to Wax. Alloy of Law's approach to technology is interesting, because it plays with the idea of continual technological growth in such a way that the 'medieval stasis' trope doesn't feel forced. Religion is also something that I find very interesting in fantasy, and Mistborn is no exception. There are three main religions in Elendel; Pathism, Survivorism, and Sliverism. None of them are, strictly speaking, incorrect, as the deity in each faith (Harmony, Kelsier, The Lord Ruler) have each taken on the powers of a god at times. But it is 'known' that Harmony is the current wielder of the two Shards, and furthermore, is now one of the most powerful beings in the Cosmere because of it. So why do Survivorism and in particular Sliverism persist? These aren't questions we can really answer, but as I say, faith and spiritualism really interest me. In fact, I wouldn't really be surprised if we saw these three religions combine in a later era, giving us almost a Christianty-esque more wrathful 'Old Testament' god in TLR, a Christ figure in Kelsier (perhaps with Vin attached), and a more peaceful 'New Testament' god in Harmony. Further, I think it's a real shame that we don't have much information on the religion of TFE and Sliverism, because I think they'd be very informative on how The Final Empire was run. But speaking of religions, Kelsier. A man who we know far more about than his followers, but who we also know very little about. We know he's alive, and we know he'll be in future Eras. He begins as a man who has lost everything, but who always smiles, even as he plots the downfall of the man who was responsible for his wife's death, and the freedom of the skaa. He sells the Crew on the idea of stealing The Lord Ruler's atium, but secretly has plans to turn himself into a martyr. Would he have intended for his deification after his death? He asks Sazed about what makes religions persist, but seems to only want to inspire the skaa to rise up, rather than be turned into a religious icon as such. I made heavy use of Kelsier and his imagery in the writeups, because he's a very useful icon to write about. He acts as a constant call for the downtrodden and suffering to rise up against their circumstances and their oppressors, and we see very often that the skaa in The Final Empire resonate most strongly with his 'kill all nobles, regardless of who they are' message, without knowing that he changed his mind before his death. In Alloy of Law, I see him as having become almost a Marx-like figure, with people using his imagery to call for a fairer society without nobles, and with equality for all. I think he would most be used by anarcho-communist groups to support their ideal of breaking society down and rebuilding it for the common man. However, I don't believe this is what Kelsier himself would believe in or truly strive for. I think he's anti-oppressor for reasons from his personal history, but doesn't care too much about the political side of things. A 'rebel without a cause', as it were - though unlike most examples of the trope, he finds a very good one to rally behind. His appearance in Alloy of Law and his desire to be worshipped there make me feel like he's become a much more evil character, or perhaps it was always there, and just masked by his good actions. If the road to Damnation is paved with good intentions, can the opposite be true as well? I'm beginning to see Kelsier as the Chaotic Evil to The Lord Ruler's Lawful Evil, with Kelsier being (or becoming) vain and selfish, but ultimately channeling those desires to good ends as opposed to evil ones. He's a flawed character, a very human 'saviour'. The question is whether he's flawed but well-intentioned, or flawed but channeling those flaws. I would not be surprised to see him as an antagonist in a future novel. That... was a lot more than I intended to write (totalling 3.2k words), but perhaps that's no bad thing if it makes people think about the points and comments I've raised. I'd be curious to see what you guys think of some of these points, and how I've used them in the writeups :). Once again, thank you for playing, and I hope you enjoyed the game.
  6. Morning Edition: Epilogue The Elendel Daily Newsworthy Content for Every Octant! The 30th of Doxil, 68, Morning Price 2 Clips Rooftop Chase Leads to Spiked Capture Like something out of a Jasdorn Izenry fiction, Madion Ways in the 1st Octant awoke this morning to the sounds of feet on their rooftops, as a Spiked individual known as Furamirionid was under pursuit by one Severance Greed, Special Constable for the Elendel Constabulary. According to eyewitnesses, they fought a heated battle using Steelpushing on the rooftops, though Special Constable Greed was careful to avoid endangering any onlookers. The battle ended when Furamirionid became badly injured after an exchange of coins, but his condition is not lifte-threatening, even after his Spike was removed. It has been theorised that he is a natural Pewterarm, and was using stolen Steelpushing via Hemalurgy for the duel, though a full investigation is pending. Severance Greed was present at the Constabulary conference afterwards, injured but not seriously wounded. He was introduced as the first of, hopefully, many Special Constables hired under Governor Wilson's new Misting Initiative. The Chief Constable stated that Special Constable Greed was responsible for several of the Spiked deaths. He further stated that orders were to bring the Spiked in alive to be questioned, but circumstances at the time meant that this proved too difficult, and that Special Constable Greed was permitted to use lethal force where necessary. Preliminary interrogation of the captured individual has suggested that there are no more Spiked plaguing our city. When questioned as to why Special Constable Greed did not appear on the Constabulary employee lists before today, the Chief Constable quickly stated that they do not comment on specific employment contracts. The Change for Elendel party has speculated that this employment has been backdated to save face, and that it makes a hero out of a vigilante murderer. They have attacked the Governor viciously for allowing this to happen, claiming that he has used the situation as a political stunt. The Governor has not responded to this publicly, but initial polling suggests that approval rates for Governor Wilson have increased, and a source close to the Governor has heavily hinted that an election will be declared in the near future, to challenge Change for Elendel and Councillor Jernaq once and for all. The other man of the hour today is Lord Ookla Heron, previously known as Ookla 'The Curmudgeonly' Erikell. The New Lord Heron was invited to see the previous Lord of the House this morning. Initial questioning of his peers has shown that he was chosen for his forthrightness, intelligence, sensible attitude towards the crisis, and, in spite of his nickname, likability. It also seems that Lord Heron does not care about his age - The new Lord Heron is not young, at 67, and it would appear that this is something of a stop-gap for the time being. The previous Lord Heron may be hoping that Lord Ookla Heron will find another suitable heir, as he has more time to search. But with Lord Ookla Heron being well-liked and well-thought of himself, it would also seem that the old Lord Heron is hoping to continue his House's attitude towards industry, while also forging stronger links between House Heron and other Noble Houses. Already some are suggesting that House Heron and House Erikell (the House Lord Ookla Heron previously belonged to) will be working closer together than before, though not all are pleased to hear that. House Heron has not released any statement as of yet other than announcing the adoption of Lord Ookla Heron. Likewise, Lord Ookla Heron refused to say anything to the press as he left the Heron Mansion, though it must be said that he seemed quite disturbed. One can only assume that he has realised the monumental change in lifestyle and responsibility he has just agreed to, and that he will settle into the role in time. Regardless though, everyone will be watching the career of this newest Heron with the greatest of interest. Krea Erikell Commercial Advertisements Previous Editions Other Headlines This Evening Nobles Win! Ookla the Curmudgeonly of House Erikell is the new Lord Heron! House Erikell has been raised up in standing, and will enjoy many prosperous years from their stronger association with House Heron. As always, I will post my thoughts on this game the following day. I hope everyone enjoyed playing this game and reading the writeups Total Influence Docs Player List
  7. Evening Edition 7 The Elendel Daily Newsworthy Content for Every Octant! The 29th of Doxil, 68, Evening Price 2 Clips 5000 Signatures Delivered to Governor Wilson This afternoon, Councillor Jernaq, the leader of the Change for Elendel political party, delivered several reams of paper to Governor Wilson's desk, on which he claimed were the signatures of 5000 people demanding that the Governor hold a new election. The signatures included many notable names, including several heads of prominent Noble Houses and others within the nobility, political figures from New Seran and other outlying cities, and many business owners and traders concerned with the chaos that has been gripping Elendel as of late. While not on the list, as they do not wish to interfere in political discourse, several religious leaders from all three major churches have also expressed concern with the lack of trust in the current government, as well as the apparent breakdown of morals within the city. They have appealed for a calm and measured response from the Governor, and wish to remind people that we must respect the political process and cannot give in to fear or anger. A government spokesman has told The Elendel Daily that he will release a statement, but has stressed that the Governor's position is in no way untenable, and that these 5000 people cannot simply overrule the voters that elected him. The spokesman further stated that to allow such a thing would be 'a mockery of democracy'. He pointed to the fact that another 'Spiked' individual had been found and dealt with as proof of his capability to solve the crisis that Elendel was currently experiencing, and said that Change for Elendel was merely trying to abuse the problem to seek greater power. The Tekiel Appeal also ended this morning, with House Tekiel withdrawing all complaints and acknowledging that changes would need to be made across all aspects of their business to improve health and safety. An Elendel Consolidated Trade Union legal representative stated that this would have wide ramifications on the other Noble Houses as well, and that it was a true victory for the empowerment of the average worker. Already House Izenry's Carriageworkers have put paperwork in to form a Union of Transportation Workers, and others are expected to soon follow. Another representative of the ECTU also stated that 'this would be a message to all the Nobility out there, that they cannot simply ignore those poorer than them and hope they suffer in silence to support their greedy and excessive lifestyle. Earlier today, A government individual stated that allowing a new election would be a 'mockery of democracy'. I agree; Any election held in Elendel, regardless of circumstance, is a mockery of democracy as long as we workers are not permitted to have a say in who governs us. We have had many governors, all of which have been put in place by a corrupt and nepotistic system. Let today's ruling be a warning to the ruling class - The Final Empire is dead, and its feudalism with it. The age of the working man is here.' Garrik Urbain Commercial Advertisements Obituary Previous Editions Other Headlines This Evening Night 7 has begun! It will end at 7PM GMT 25th November. There is still at least one Tineye remaining, so PMs may continue. Jendred/Young Bard was a Spiked Tineye! Ookla the Curmudgeonly/Araris Valerian is Influential the following Day. Assassinate Votes Praise Votes Total Influence Player List
  8. The Day is over, please stand by.
  9. Morning Edition 7 The Elendel Daily Newsworthy Content for Every Octant! The 29th of Doxil, 68, Morning Price 2 Clips Constabulary Granted New Powers in Wake of Deaths At a conference this morning, Constables shocked all assembled when they announced that there had been three further deaths over the night, all related to the House Heron killings. The first was not another murder, but an unfortunate result of pewter dragging - Burrsir, who was attacked the previous day (see the Morning Edition of the 28th of Doxil) has passed away from his injuries. Medical staff that arrived on the scene have stated that it appears that the seriousness of his injury was downplayed by his use of pewter to stave off the pain, allowing him to act and perform feats that should not have been possible for someone normally as hurt as he was. This lead to Our Mother of Terris Hospital releasing him from observation as they believed the wound was superficial, or at least not life-threatening. However, it appears that over the course of the night, Burrsir's body ran out of pewter to burn, and he died in his sleep. Unfortunately, the other two deaths reported are of a more violent nature. Apparently emboldened by Governor Wilson's praise of vigilantism, one of our city's Mistings has taken it upon themselves to 'solve' the crimes that the Constabulary appear to be struggling with. A man named Quintus was discovered, dead, in the early hours of the morning. Embedded in his body, Constables found a spike of metal, confirmed to be Invested. However, the Constabulary have stressed that they have not ruled out the possibility that this attack was carried out by another Spiked individual, after some feud or schism. The third death is of a man who has been in the broadsheets very frequently, as of late; Locke Tekiel. While it is possible that his death was related to the apparent war between House Heron and the Spiked, Constables have suggested that this may have been carried out by a disgruntled worker or someone who has been following the appeal by House Tekiel against the ruling made that found them negligent on the matter of worker safety. Constables are investigating the theory that this attack may have been carried out by someone that has been hurt, or by someone that has had close family suffer from their negligence. House Tekiel has refused to comment on whether their appeal will continue, but have requested a delay in proceedings due to their bereavement until they announce a new leader for their House. The Governor has announced that the Constabulary will be granted new powers to investigate these deaths, including the ability to hold individuals without charge for longer periods of time. He has said that this could save lives by preventing potential serial killers or mass murders from being let free while evidence is gathered. Constables have welcomed this, stating that such powers would only be used rarely where there is a very real threat to public safety. However, not everyone is pleased of such powers being handed out. Councillor Jernaq, newly-elected leader of the Change for Elendel party, has responded to this scathingly, opining 'People are afraid, and now is not the time to be abusing their fears in this cynical and above-all blatant attempt to win votes and curtail freedoms within the city,. It is reactionary and authoritarian, and we oppose it and his continued stranglehold on the city most strongly. After speaking to many of the Noble Houses within the city, it is clear that they do not trust the Governor. We expect to have enough signatures to force an election within the next few days.There will be a reckoning for Governor Wilson, and it will be very soon. I can promise that.' Krea Erikeller Commercial Advertisements Obituaries Previous Editions Other Headlines This Evening Day 7 has begun! It will end at 7PM GMT 23rd November. Quintus/Jondesu was a Spiked Rioter! Locke Tekiel/Orlok Tsubodai was a Noble Tineye! Burrsir/Coop772 has died of his injuries! He was a Noble Thug. Locke Tekiel/Orlok Tsubodai has died, so there's no Influential player today. Player List
  10. No, Days are 48 hours, Nights are 24. As of now, there are still 9 and a half hours left this Night.
  11. Evening Edition 6 The Elendel Daily Newsworthy Content for Every Octant! The 28th of Doxil, 68, Evening Price 2 Clips Council Condemns Governor's Reaction to 'Vigilante' Killing Early this afternoon, a body was 'handed in' to the Constabulary offices in the 3rd Octant. The body was previously owned by one George Mackleberry, and in what is becoming a recurring theme, he was one of the now-dwindling number of people hoping to inherit House Heron's fortunes. In a shocking twist though, also handed in with the body was a long sliver of metal. Allomantic tests have determined that the metal was invested, and forensics have shown that the spike was previously embedded inside Mr Mackleberry's body. All this has led the Constabulary to conclude that he was one of the murderers plaguing Elendel. Unfortunately, they have also stated that they do not believe this to be the last of them; indeed, they say that the only thing that they can say about the number of Spiked individuals working with Mr Mackleberry and his presumed associated Kalfaix is that there aren't that many of them. Small saving grace that is though, as this small number of individuals, whose numbers are less than a dozen, has caused havoc and spread fear throughout the city. As in the previous case, the Constabulary condemned the use of 'vigilante justice' to enact vengeance against Mr Mackleberry, and have pleaded that no-one else takes the law into their own hands, but instead provides any and all information to the Constabulary. Contrary to this though, the Governor publicly applauded and praised the killer, stating that he was quite disappointed with how the Constabulary were handling the case, and that they had been less than useful. He also added that any private individuals who wish to help prevent these murderers from killing anyone else are more than welcome to do 'what they feel is necessary'. At this, Councillors staged another walk-out, and Councillor Jernaq has told The Elendel Daily that he will seek approval from the Noble Houses to trigger an election of a new governor. Councillor says that Governor Wilson is 'no longer fit to hold office', but denies claims that he wants to be Governor himself, stating 'anyone would be better than [Governor Wilson] right now.' Garrik Urbain Commercial Advertisements Obituary Previous Editions Other Headlines This Evening Night 6 has begun! It will end at 7PM GMT 21st November. There's a Tineye alive still, so PMs may be sent. George RD Mackleberry/Gancho Libre was a Spiked Smoker! Locke Tekiel/Orlok Tsubodai is Influential the following Day. Assassinate Votes Praise Votes Total Influence Player List
  12. Turn is over, stand by.
  13. Morning Edition 6 The Elendel Daily Newsworthy Content for Every Octant! The 28th of Doxil, 68, Morning Price 2 Clips Praise Given to Quick Response by Constables In what seems like almost the new 'normal', last night there was yet another attack on a citizen of Elendel. A young man by the name of Burrsir was attacked on his way home from the university. No-one was able to describe the altercation, but whether through chance, help or Burrsir defending himself, the cut was not immediately life-threatening, and the hospital is reporting his recovery and have announced that he will be free to go about his business by time of print. During the events, Burrsir was struck on the head and, due to this injury, cannot recall if any came to his aid, or the identity of his attacker. The Constabulary were at the location of the attack within minutes of the event, thanks to a concerned citizen, who was able to use their Steelpushing capabilities to quickly report the crime to a constable on the street. Upon arrival, first-aiders were able to patch Burrsir up well enough until he could receive further treatment at The Terris Mother Hospital. After being seen by medical professionals, constables questioned him about the attack, but were unable to discover any information immediately pertinent to their investigation. They have requested that any individuals around The Dibbling Cafe in the late evening on 27th Doxil make themselves known to investigators for questioning. Governor Wilson has praised Constables for their speedy response time, and has promised further funding will be made available to the Constabulary to hire Mistings, in particular Tineyes and Coinshots, as a means of raising alarms and alerting them to crimes in progress. This will be run on a trial basis within the 1st Octant, but will hopefully be extended through the whole city. Councillors have questioned where funding will be found for this initiative, as most Mistings are in the employ or members of the various noble families. It has been questioned whether public funding can compete with the amounts that Mistings can earn in the private sector, and whether this is a good use of the City's resources. The Governor responded that public safety was paramount, and that the money for this policy would be taken from the greater Constabulary budget, and that this was simply allowing the Constabulary to hire according to their needs. When asked whether this would mean that there would be less Constables on the street, the Governor declined to comment. Krea Erikeller Commercial Advertisements Personal Advertisements Previous Editions Other Headlines This Evening Burrsir/Coop772 was attacked during the Night, but survived! Day 6 has begun! It will end at 7PM GMT on Tuesday 20th November. Ookla the Curmudgeonly/Araris Valerian is Influential this Turn. Player List
  14. Evening Edition 5 The Elendel Daily Newsworthy Content for Every Octant! The 27th of Doxil, 68, Evening Price 2 Clips Critics SLAM Elendel-Focused Policies In a meeting this afternoon, Governor Wilson finalized the agreement that would see extra money dedicated to the new dredging policies to clear up the canal. This financing was to be drawn from the transportaiton budget, which is normally used for building new infrastructure between Elendel and the outlying cities and towns within the basin. In particular, representatives of New Seran condemned the policy for 'funneling yet more money into Elendel at the expense of everywhere else'. It has long been a condemnation of the government that they focus on the city and not so much other areas of civilisation, but they have always responded that it 'makes more sense to spend in Elendel, where it can reach the greatest number of people in the most efficient way'. As the population of Elendel dwarfs that of other cities, they say, more money should be spend there rather than elsewhere. New Seran's representative, Lord Shore, was disappointed to hear of the allocation of funding. 'This is simply typical of self-centered, 'big city thinking', where they simply do not understand the hardships of life outside the walls of Elendel. They do not care that we had food shortages last year, because they don't have to suffer them. They don't care that the cities out there are getting poorer and poorer, and that Elendel drains the life and youth from them to sustain itself. There are hundreds of examples of young people coming to Elendel with the hope of a better life, only to find themselves on the streets, unwanted. And Elendel does nothing to help!' This angry outburst comes after the death of one 'Aniah Arkwood', a young girl from the roughs that reportedly came to seek her fortune in the City, like so many others before her. Her story is both common and unique. She arrived in Elendel some time within the last month, hoping to make use of a connection to House Heron to find work. Any work found this way would have been of a far better quality than would be found in the roughs, and it is speculated that she may have desired to send money back to support her family. While she did not initially succeed in this, her connection meant that she was present at the meeting between House Heron and the potential heirs to Lord Heron, which led to her becoming involved in the chaos currently being wreaked on Elendel by the Spiked cult. Unfortunately, this proved to be a fatal decision for her to make, and her body was found earlier this afternoon, another victim of the allure and violence of Elendel. In response to the accusations of an Elendel-focused government, the Governor hastily announced that plans would be drawn up to create a transit system between Elendel and cities such as New Seran. He stated that this might make use of the 'railroad' system devised by House Heron to transport goods, and that he was interested to see how House Hasting's steam engine could be applied to it to create horseless transportation systems moving at great speed without a need to stop to change or rest horses and drivers. House Izenry has claimed that such a move would be unthinkably dangerous, while House Hasting has welcomed the opportunity to collaborate with the Governor on this project. House Heron declined to comment on the death of Miss Arkwood. Garrik Urbain Commercial Advertisements Obituary Previous Editions Other Headlines This Evening Aniah Arkwood/Ark1002 was a Noble! Araris Valerian/Ookla the Curmudgeonly is Influential the next Day. Night 5 has begun! It will end at 7PM GMT on Sunday 18th November. The number of Tineyes alive is both nonzero and positive, so PMs may continue to be sent. Assassinate Votes Praise Votes Total Influence Player List