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skaa last won the day on May 2 2017

skaa had the most liked content!

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2,097 Mistborn

About skaa

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    President of the Investiture-Challenged Awareness Society
  • Birthday 05/22/1986

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  1. Happy birthday!

    1. skaa


      Thanks! :D

  2. Happy Birthday!

    1. Emery the Steelrunner

      Emery the Steelrunner

      Happy Birthday @skaa!

    2. skaa


      Thanks! :D

  3. Happy birthday!!!! Let's get together after this quarantine. Your place would be great. :)

    You're welcome to visit my house, too. I'm cooking.

    1. skaa


      I'd love to meet up again after such a long time. I miss your cooking, haha! Oh, and I'll introduce you to Gen. I think you'll get along. :)

    2. Quitecontrary


      I am so stoked about your personal life. Everyone can read this and IDC. Happy for you !:wub:

  4. Happy Birthday!

    1. skaa


      Thanks man!

    2. King Aragorn of Gondor

      King Aragorn of Gondor

      Happy birthday!!!!1

  5. theory

    I wasn't even thinking of the Shards when I made this (which is why I didn't post this in Cosmere Discussions). I felt it was very likely that there are other words more fitting for these unified attributes, because I know my English vocabulary isn't that great. This is why "devotion" didn't immediately send me Shard-hunting, so to speak. Not to say I'm opposed to the idea. There are sixteen Shards, so some will have to share Attributes for this to work, meaning Harmony being there could work. Once we get more Shard names, we could look into this again.
  6. theory

    Yes, I actually agree with you that Radiant spren are attracted to the primary divine attribute of their Order, and that their bonded Knight will need to gain the secondary divine attribute somehow through the latter oaths. But I do feel that we cannot discount the secondary divine attributes. After all, Shallan names Honesty (secondary divine attribute of Blood/Lightweavers) as one of the divine attributes of the Almighty:
  7. In WoK, when Shallan and Kabsal were talking about Voidbringers, Kabsal said this: Ten Divine Attributes? But from the table of Essences, aren't there twenty Divine Attributes? I think it's reasonable to conclude that the twenty attributes in the table of Essences were derived from ten more general attributes, and that those ten are what Kabsal was referring to. This means we can group the twenty attributes into pairs, merge those pairs, then come up with the actual Ten Divine Attributes. So, how do we do that? There are several interesting possibilities. One is to try and merge the Primary and Secondary Attributes of each Essence: I will let someone else attempt that. I personally couldn't find a way to merge such pairs as "resolute and builder", "learned and giving", "just and confident", etc., but then English isn't my native language. Another option is to merge the Primary Attribute of an Essence to the Secondary Attribute of the previous Essence: This has the added benefit of potentially mapping each unified Divine Attribute to a Surge, thereby connecting the table of Essences to the Knights Radiant chart: Once again, I will let someone else attempt that. I tried to do it a few years ago, pre-WoR, but I wasn't super successful. What I ended up doing recently is slightly different but still connected to that second option. Yes, I still think that the Attributes can be mapped to the Surges, but this time I ignored the Primary and Secondary labels for the purpose of this exercise. (For what it's worth, there must be a point in marking an Attribute "Primary", but I'm choosing to ignore it for now as irrelevant.) So with all that said, here's my attempt: Adhesion: Devotion Pious: devotion to gods Protecting: devotion to the weak When you're devoted to something, you stick to it no matter what (or at least till the devotion is no longer there). Gravitation: Authority Leading: being followed Just: to follow a moral code People gravitate towards authority, people or belief systems that they can follow to get the answers or the direction they seek. Division: Independence Confident: free from doubt Brave: free from fear The Division Surge removes the stuff that binds things, thereby "releasing" them from a sort of "imprisonment" or "slavery" of bonds. This can be a good thing or a bad thing, depending on the circumstance and the perspective. Just like how being free from doubt and fear can be good or bad. Abrasion: Attention Obedient: attention to rules/commands Loving: attention towards fellow man You tend to spend more time with people or things that you pay attention to or demand more of your attention, like a shoe experiencing more traction on a rough surface. But sometimes too much demand for your attention can wear away any interest you have, and your attention slips. If you don't pay attention to something, it might slip past you without you noticing, like something sliding quickly on oiled ground. Progression: Aid Healing: aiding the sick Giving: aiding the needy The Progression Surge is an aid to natural processes like the growth of living things or the healing of wounds, in that it makes those processes go faster, i.e. progress more. Illumination: Intellect Creative: productive intellect Learned: well-educated The intellect refers to the thing that supposedly allows us to know stuff, to understand, and to be creative. Enlightenment is what happens when you finally comprehend something. It is a concept directly related to the intellect, and is a word connoting light. Understanding brings illumination, and through it one sees. Transformation: Truth Honest: truthful Wise: able to discern truth The Surge of Transformation manipulates the truth about an object, changing its essence. Transportation: Stability Careful: avoiding error Resolute: unwavering in one's decisions The Surge of Transportation manipulates either the spatial or the realmatic stability of objects, allowing either teleportation or realmatic transition. Cohesion: Ingenuity Builder: assembles parts into a whole Resourceful: makes clever solutions Ingenuity means both cleverness and inventiveness. It is the ability to combine things into something useful and innovative. The Cohesion Surge allows the ingenuity of the user to manifest in any chosen material by shaping it to reflect his ideas, creating a cohesive structure built for a certain purpose. Tension: Responsibility Dependable: takes responsibility for assigned tasks Guiding: sets an example for others Responsibility can cause tension when the things you need to do and the things you'd rather do become opposite pulling forces. Your obligations, the oaths you've sworn, and the people who look up at you can all cause this tension. The key is to allow this tension to stretch you enough to make you stronger, but not stretch you past your breaking point. Mapping the Attributes to the Surges like this has another benefit: It allows us to rearrange both the Attributes and the Surges at the same time. In this framework, moving an Attribute moves the corresponding Surge, and vice versa. Why am I interested in moving things around? Well, I first thought about it several years ago when we learned that Illumination was connected to Pulp and Blood; I felt Illumination seemed more thematically connected to Spark and Lucentia. At the time, I tried "fixing" that with an alternative chart, but mostly failed. The idea of rearrangement came back to me a couple of months ago when I re-discovered a Way of Kings annotation showing that Brandon apparently experimented with various Knights Radiant chart versions. Here is one of his experiments from 2003: Notice how the Surges had different names back then (Division=Decay, Illumination=Energy, etc.), and different positions, and some probably were replaced with something else entirely in later drafts (like Awakening, maybe). Anyway, I was trying to work on a theory about the Dawnshards being of Cultivation around the same time last year. Seeing this previous iteration of the Knight Radiant chart, it suddenly occurred to me that a Cultivation magic system might have Surges and Attributes just like Honor's system, but changed somehow. And that's how I came up with the Elevations and Callings of Dawnshards theory.
  8. Clearly I made a mistake in not justifying my premise that Cultivation was the source of the Dawnshards. To be honest, I only intended this to be an exploration of that idea, a "What If?" so to speak. It's a thing I do with my theory threads: Take an idea and just Storming play with it, you know? See how far I can go, and try to have fun while doing it. This is why I described my post as speculative several times. But now, I do wish to explain how I came up with the idea in the first place. Here are the little things, things that might be complete coincidences, that nonetheless pulled me towards this theory. Reason 1: Incubation This all began when I read about the Incubators of present-day Ashyn. The name of their manifestation of Investiture, "Incubation", is obviously meant to refer to the developmental stage of disease. That sort of icky association might make it easy to forget that "incubation" is actually a positive word. It means maintaining the right conditions for something to develop and grow. In the case of disease, the organisms being developed unfortunately make people sick. But you can also incubate benign cells. Another example is chicken eggs, that need incubation for them to hatch, producing cute little baby chickens. Even if it only cultivates disease, Ashyn Incubation is still in line with the intent of Cultivation. Now, disease isn't a very nice thing to cultivate, obviously. But it did make me think that Ashyn must be connected to Cultivation, somehow. It made me think that, maybe, the disease magic exists there because of Cultivation's failure with the Dawnshards. Reason 2: Vorinism Here's a question: Is Vorinism really what Honor would have wanted from those who worshiped him? Sure, it seems benign enough as a religion. (I mean, aside from the militarism and the sexism...) But notice how modern Alethi religion, i.e. post-Nohadon and post-Recreance, doesn't preach about oath-keeping or following codes. Rather, they focus on making you the best of who you already are. Just like Cultivation. Cultivation doesn't demand spiritual change from people. She prunes them herself where she sees fit, but otherwise lets them be who they are. Now, there is nothing inherently wrong with that. Her gambit with Dalinar proved that she knew what she was doing. But it isn't Honor's way. Honor wants to transform people. As Shallan said in WoK: The ardents speak of "recasting souls into something greater", but do they teach how Honor wants that done? No, they don't talk about oaths, the honorable oaths that pull people towards change. Upon realizing this, I felt that Callings and Elevations, as Vorinism teaches them, could not have been part of the religion of the Knights, whatever that religion was called. I started suspecting that Callings and Elevations were instead echoes of an older religion of humanity. One where they worshiped Cultivation instead, as some Western countries still do. If you read my descriptions of the Dawnshard Callings, you'll notice references to non-Vorin cultures. The female Reshi kings. The extremely high regard for Shin farmers. I suspect Brandon put those weird things there as hints, echoes of that older culture. It doesn't really matter if Dawnshards had some of Honor's ability to bind things, or even if some Dawnshards were more attuned to Honor (as I implied with the Calling of Scribes). After all, we see Cultivation's influences on Rosharan Surgebinding. But the Knights Radiant speak oaths, and they as an organization were founded by a Herald of Honor, and their Surge pairs were based on the Surge pairs of the Honorblades, which contain parts of Honor's own soul. So I consider Honorblades and Knights Radiant to be of Honor. In the same way, if my Callings and Elevations theory about Dawnshards is correct, that system is of Cultivation because they align with Cultivation's intent, as I described above. Reason 3: Surges As for the idea that the Dawnshards might not be from any Shards in particular, that would mean Ashyn was a minor Shardworld even during the era of Dawnshards. We know that it currently doesn't have a Shard, and so basically it's a minor Shardworld now, but look at how Brandon describes minor Shardworlds: Knowing what we know of Dawnshards, that they gave people powerful Surges, could we really say that Ashyn was a minor Shardworld during that era? I don't think so. There must have been a Shard there that powered the Dawnshards. Which leads us to Odium. Reason 4: Corruption Is it possible that Odium created the humans and the Dawnshards on Ashyn? I don't think so. Brandon said that a Shard Investing on a planet means they become stuck to that planet, and here's what he said about Odium: This plan to "not get stuck" is presumably why Odium prefers to corrupt pre-existing Investiture instead of using his own manifestations. Considering that the Dawnshards existed before the Oathpact, I highly doubt that Odium would have Invested so much as to create humans and give them power on that planet. And of course, Tanavast liked the Dawnshards. Why would he be fond of the enemy's creation? In other words, the Dawnshards must have been corrupted by Odium. They (as well as the humans) must have been created by another Shard. Reason 5: Slammer This final reason is more of a feeling rather than an argument. I feel that people tend to underestimate Cultivation, perhaps because of her seeming lack of action. Even Stormfather accused her of cowardice, of hiding from Odium. For me it feels too easy to assume that the Dawnshards, those powerful weapons that led to the destruction of a whole planet, could not have come from her. Hoid calls her Slammer. Earlier, I talked of Cultivation's failure with the Dawnshards on Ashyn. I will admit that I first imagined her helplessly watching as her planet burned, before fleeing to the safety of her husband's arms. Hoid calls her SLAMMER. Here's an alternative, rather fanciful, and completely speculative scenario for you: Honor and Cultivation, Shards and lovers, ruled the Rosharan system. They both Invested equally on Roshar. They both Invested on Ashyn, except Cultivation used more of her power there, for her own reasons. Roshar already had the parsh, so they created the humans on Ashyn in their image. The first Ashynite men by Honor, the first Ashynite women by Cultivation. Honor liked Roshar because its harsh environment made the native inhabitants strong and resilient, and he spent most of his time there. Cultivation liked the more Yolen-like Ashyn because it was easier to cultivate life there as she desired, and tended to stay there in turn. Both contributed to each other's Shardic projects, the Dawnsingers and the Dawnshards. The Tranquiline Halls were happily tranquil. The highstorms were happily tempestuous. Everything was great. Then Odium, bearing divine jealousy and hatred, arrived to destroy them. Predictably, he targeted the seemingly weaker female Vessel first, corrupting the humans and their Dawnshards. Like on other worlds he visited, Odium didn't plan to destroy Ashyn, but rather to simply corrupt the Investiture enough to kill Cultivation. Soon, many humans started worshiping the new god, believing in his gospel of passion, and using corrupted Surges: the Voids. Chaos and passion reigned. SLAM! With just enough warning for her faithful followers, Slammer unleashed divine justice. She held the power of both life and death, and she will cut down trees that bear no fruit. The angry goddess took hold of her corrupted Splinters, the ones that gave men Dawnshards, and Unmade them, ripping her own Investiture from them and leaving behind weakened shells of Odium's. (She had another major Splinter on Ashyn, the tenth, but they had no corruption, for Squires had no Dawnshard. Cultivation took them with her later on to join their siblings on Roshar.) She then engaged in all out war, with devastating consequences for both the apostate planet and the invading Shard. Odium almost didn't survive the assault. He was permanently hurt. The Broken One managed to escape with the humans going to Roshar, but was ultimately outwitted by Honor and his Heralds. When Honor died, Cultivation went on her own silent war against the clever and now more wary god of hatred, and has been waging it ever since: Again, this last reason is more of a feeling than an argument. It was the imagery of Vengeful Slammer that led me to develop the theory. I know it's far-fetched, but I decided to put it here in case anyone else likes it. I'm sorry I didn't initially give my justifications. But as you can see, they're pretty lengthy, and would have bloated the initial post. I hope you guys understand.
  9. (To the old-timers out there: I'm back!) Part I: Elevations Here is what we know about Dawnshards as of OB: They were ancient weapons used to destroy the Tranquiline Halls. They can bind any creature voidish or mortal. Tanavast thought they can be used against Odium. We know that "Tranquiline Halls" is just another name for the previous home of the Rosharan humans, which was on Ashyn. We also know that the tragedy on Ashyn that led to mass migration were at least in part caused by the use of Surges, and that Odium was involved somehow. Based on that, I think it stands to reason that the Dawnshards must have granted Surges. And because of the way Tanavast talks about them almost fondly, I also think they must have existed before Rayse invaded Ashyn. In other words, Rayse merely corrupted them. Since the Oathpact and the Immortal Words are of Honor, it's not that far-fetched to speculate that Dawnshards were originally from Cultivation. (Here's a more thorough justification of that claim.) Unlike Honor, Cultivation wasn't interested in oaths. Her manifestation of Investiture would instead require "growth" of some sort. So here's the first part of my theory: I think Dawnshards were Cultivation-based Cognitive entities that granted Surges based on excellence. This is how it would work: When a person reaches a given threshold of proficiency in an appropriate skill or profession, being bound to a Dawnshard for that profession would grant him a Surge. When he reaches an even higher level, he gains another Surge from the Dawnshard. This is akin to how Vorin ardents grant Elevations (whatever those are) to those who excelled in their Calling: For example, there could be a Dawnshard that grants Surges (one of which is probably Gravitation) to leaders with the greatest domain and influence. So, ambitious people who wish to gain power from that kind of Dawnshard would try to gain more followers, etc. In the same way, the best physicians might gain Regrowth as an Elevation. The best artists might gain Lightweaving. So on and so forth. Conversely, failing to sustain a certain level of excellence means losing the bond with the Dawnshard. That could be how this particular manifestation of Investiture prevented abuse. Then Odium came and corrupted the Dawnshards. Perhaps the "Passions" had something to do with this. Perhaps Odium's corruption made the Dawnshards search for passion rather than excellence. So anyone with intense ambition could attain power just by wanting so bad to be great at a Calling. Imagine how well that would go. As we know, the cataclysmic events on Ashyn forced many of the survivors to move to Roshar and for the rest to live on the floating cities that the planet has now. It was presumably around that point as well that Ashyn's magic started relying on disease, instead of the Dawnshards. Thus the era of the Dawnshards ended. Part II: Callings This second part is just pure speculation through and through. I just wanted to see if I could come up with a list of professions, all medieval or ancient in origin, that could have been associated with Dawnshards. Let's call these professions "Callings" after the similar Vorin term, just for convenience. In the list I'll also include the following: - Divine Attributes best suited for each Calling - Surges that would be thematically fitting for each Calling's Elevations Unlike Honor's system, where the Radiants often experienced tension between their Attributes (creativity versus honesty, bravery versus obedience, etc.), I believe Cultivation's old system instead promoted complementary attributes to better cultivate the Calling. Take Note: Obviously, in both real life and good fantasy, nobody within any profession will consistently exhibit the stereotypical traits of their profession. As Shallan said, "we’re more complex than mere bundles of personality traits." I think Brandon makes pretty complex characters, but that won't stop others, like the Dawnshards and the spren, from seeing the patterns they want to see. Remember, this is all completely speculative, just like any Skaa Theory(TM). Feel free to post your own list of Callings if you wish. Let's start with the only Calling in my list that was mentioned in-book in a context that involves a Dawnshard: Herald. Calling: Herald Attributes: Careful and Obedient Surges: Transportation and Abrasion In medieval times, heralds were messengers hired by nobles and monarchs to communicate with others on their behalf. The Surge of Transportation would have been a god-send for that task: Imagine messengers who can move between two correspondents in no time at all. The Surge of Abrasion also fits this idea of speed, but I'm more interested in the idea of "spiritual abrasion", wherein one "smoothens" relationships between parties. We saw a glimpse of this when Lift managed to soften Nale's heart for a few minutes. Heralds were the precursors of diplomats, and endeavored for peace and understanding to prevail between their lord and others. As diplomats, they needed to be careful and logical as they forge agreements between parties, but still obedient to the will of the lord they represent. By the way, using Abrasion would allow one to crawl up gigantic steps, as in the Poem of Ista. I bet the character in the poem was supposed to be a Herald on Ashyn. The steps were, after all, made for Heralds. (The descriptions for the rest of the Callings below are placed in spoiler tags for length.) Calling: Knight Attributes: Just and Resolute Surges: Gravitation and Transportation Calling: King Attributes: Guiding and Leading Surges: Tension and Gravitation Calling: Scribe Attributes: Wise and Dependable Surges: Transformation and Tension Calling: Scholar Attributes: Learned and Honest Surges: Illumination and Transformation Calling: Artist Attributes: Resourceful and Creative Surges: Cohesion and Illumination Calling: Priest Attributes: Pious and Builder Surges: Adhesion and Cohesion Calling: Squire Attributes: Protecting and Giving Surges: Adhesion and Progression Calling: Herbalist Attributes: Healing and Confident Surges: Progression and Division Calling: Surgeon Attributes: Brave and Loving Surges: Division and Abrasion So, do you guys like my list? By the way, did you notice how Division, the Surge of destruction and decay, is in the hands of medical Callings in my list? I believe this is how Cultivation would choose to do things. What do you think? If you noticed my little hints here and there, you'll realize that there is way more to this theory. But I'm stopping here for now to avoid bloating up this post any further.
  10. I was looking over the Bridge Four article on the Coppermind when a thought occurred to me: Bridge Four took in lots of new recruits in Oathbringer. Did the new members get the Bridge Four tattoo as well? I'd be grateful if you or someone else asked that during the signing, @Dearius. Edit: Considering that Renarin does not seem to have the tattoo, the answer is probably no. But maybe it's still worth asking to be sure.
  11. Nice work on the maps, @Otto Didact! It was a great idea to use the same style as Wikipedia. Looks very official. Man, it's been a while since I last contributed to the Coppermind. I'll look through the articles in that list later and see what I can do.
  12. That wasn't me. Some guys confirmed it on Discord, and I just made a post to spread the word. And also to share my own vectorized version of the symbol.
  13. I'd just like to sort of quickly elaborate on this point about Earth's own curvature being a possible solution to the problem of Warding strength. (To be honest I just figured it out yesterday, hence this three-year necro. Yes, I'm a slow thinker. ) In the original post I listed down three possibilities for the Warding strength "reference circle": the incircle (the circle with radius equal to the ellipse's semi-minor axis), the circumcircle (with radius equal to the semi-major axis), and what I call the pericircle (a circle with the same circumference as the ellipse). Based on my Warding strength formula I then chose the circumcircle as my favorite, as it leads to the strongest Lines of Warding. But as @ccstat pointed out, using the circumcircle as the reference doesn't explain why Brandon said that Lines of Warding weaken as they grow larger. Brandon also said that this weakening "isn't as fast as the curvature would indicate". So what's really going on here? Recently, I've realized that there is actually another possible reference circle that I forgot to put in my list: What if the basis of Warding strength is the circle whose area is the same as the area of the ellipse? If that's the case, something very interesting happens. ### Notice that if the world was flat, a circular Line of Warding will always have an area-based reference circle that is identical to it no matter its size, and we're back to the same problem as before... Fortunately, the world isn't flat (despite what some people say ). It isn't a perfect sphere either, but it's close enough that we can use a sphere to approximate the math for our purposes. The formula for the area of a circle on a sphere differs from the one used for a circle on a flat plane. This is because on an ideal sphere, drawing a circle wouldn't lead to a flat disc but rather to a spherical cap. The surface area of this spherical cap is given by this formula A = τRh, where R is the radius of the sphere, h is the height of the cap, and τ is our beloved circle constant tau. (Side note: It would've been cool to post this on Tau Day, but I just couldn't wait.) This spherical cap's surface area is obviously bigger than that of a disc on a flat plane, so a Line of Warding on a spherical surface would in fact have a bigger actual area within it than the circle area suggested by its radius (which presumably is the area of its reference circle). This difference actually increases the larger the Line of Warding is. As we know, smaller curvature ratios lead to weaker Lines of Warding. So now we can finally see why larger circular Lines of Warding are weaker: it's because their reference circles are smaller than they are, leading to a smaller curvature ratio with its reference circle. Note that for normal-sized circles on a planet-sized sphere, the surface area is virtually flat. There's also the fact that Rithmatists normally draw on man-made flat floors. In both cases, the reference circle is still equal to the a circular Line of Warding. The weakening only starts to be noticeable when the circle gets large enough for the spherical cap to be noticeably tall.
  14. Cool. Oathbringer spoiler: I wonder how these aspects/avatars differ from regular Splinters, and whether Autonomy's avatars only seem special because there are way more of them.
  15. I was thinking of his solution to Alcatraz 6 (collaborate with Jansi Patterson on it to help with Bastille's voice), and I started wondering if he could use this co-author strategy to take some of the load off his other non-cosmere works. Like, we already know from the release party that he's asking Dan Wells for help on Apocalypse Guard. If Dan (or someone else) would somehow agree to co-author Apocalypse Guard, and maybe finish off the series himself (using Brandon's outlines), then Brandon would suddenly have one less series to worry about. He could do the same thing for the Aztlanian. Since he wants to write it with Latin American sensibilities in mind, he could collaborate with a Latin American fantasy author to work on the dialogue of Aztek Federation characters and anything else that might concern Latin American readers. Of course, all this assumes that Brandon will find authors willing to collaborate on his works and who would be faithful to his vision (we don't even know if Patterson has already agreed on doing The Worldspire), but I really hope he'd be willing to try to do more of this for the sake of his Cosmere fans.