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18 Noble-Blooded

About SteelBagel

  1. I thought you got a spren as part of your second or first oath, not third? Source on squires not usually graduating to their own spren until the third ideal?
  2. they can’t really accelerate magically. They can only maintain speeds they already have, avoiding deceleration due to friction and air resistance. So maybe they could get that big a speed if they had a big hill to slide down first to get up to speed, but by default they really only can go about the speed a normal human can on flat ground. And only being able to defeat tanks while the tanks are downhill isn’t great. Especially when I don’t know how good an edge dancer is at turning without friction.
  3. I don't know it's quite that easy. Edgedancer's might have some trouble. They're not as great at redirecting on the fly as windrunners & skybreakers, and their limited to a 2d plane of movement. They might have the same superior healing factors as truthwatchers (or maybe that's just corrupted truthwatchers? Who knows?) but I think there's an OK chance they get shot down en route. Lightweavers might also have some trouble. Soulcasting projectiles out of the air is beyond anything we've seen them do. Elsecallers could still make it by Transporting over there, though. Still, 7/10 of your people being able to 1v1 a tank is pretty impressive.
  4. I don’t know how aerodynamic shardplate can be, but here’s what I found for it’s weight: It's been stated that a large horse can safely carry a full-grown man in shardplate so long as they mount the animal "carefully." I take this to mean that the weight of the rider, plate, and saddle is close to the maximum weight the horse can carry around for a more-or-less extended period of time without injury, about 20-30% of its body weight. A horse can weigh up to about 2,000 lbs. 0.3 x 2,000 lbs = 600 lbs of total carrying capacity, which would make the armor weigh at most about 400 lbs, and more likely closer to 250-300 lbs (since horses that large typically aren't suitable for riding). This is also happens to be just heavy enough that most people would have extreme difficulty moving if the suit were to lose power, which also agrees with in-book references. if we assume 300 lbs of weight added, that ups the speed to ~471 mph for sharplate. If we assume it can become very streamlined, matching that of a standard streamlined body, I’ll reduce the drag coefficient to 0.1 (from the 0.7 of a standard human body, and still higher than the 0.016 of a supersonic fighter jet.) we get a top speed of: 1,248 mph, or 2008 kmph. Of course, that’s assuming the plate doesn’t add any area to the cross section. But it is pretty fast. Well over Mach 1. However, a modern fighter jet is still faster, flying at around 1,600 mph on average, and faster ones could be found if need be. And at this speed, a the ability to manuver is greatly reduced for the radiants, as turning too quickly risks liquifying their insides, plate or no plate. Stormlight healing can make up for this, but it’s another drain on the already overtaxed stormlight that ensures they can’t keep up this speed for long, especially not in combat.
  5. Even with 16x earth gravitation, assuming no atmosphere manipulation terminal velocity is only ~300 mph. Any more gravitation than that is going to cause you to run out of stormlight super quick. They’re super fast compared to pre-industrial stuff, but compared to most modern jets they’re still relatively slow because humans just arent very aerodynamic compared to stuff like planes. Granted they can reverse thrust to any other direction in an instant, so they’re more maneuverable, but speed wise they don’t beat a jet.
  6. For the record, just because 75% of the population has magic powers doesn’t mean they are automatically willing to fight in the military any more than the people of earth will be. Plenty will be non-combatants just like plenty of earthlings will be.and yeah, you’d have difficulty soulcasting jets and stuff from the cognitive realm, but what about people? They’d be pretty easy to storm up from the CR. You could also pop out for just a sec to stab them with the shardblade, then jump back in the Cr. And I do agree that the only way most of the Cosmere really stands a chance is to attack from the Cr. Everyone else is just gonna get bombed, except maybe elantrians who could generate a forcefield to protect themselves. It is kinda boring, but the earthlings are just gonna out range them otherwise.
  7. Yeah, no problem. I was thinking more of a blank field with earth on one side and Cosmere on the other.
  8. Balanced in that I'm nuetralized things except for a single factor. Magic & magitech vs real world tech.As for sourcing, it's more interesting if they have magic. Rosharans & selish folks vs earthlings on anywhere but roshar/sel is just earthlings va regular people. that's why I did this. They don't have infinite investiture either, they still have to rely on what they can harness. There's a limit to how much you can pull through the dor and how quickly gems are restored, or how many breaths there are, I'm just allowing them to use their magics in the way we're most familiar with, the way they do on their homeworlds. Doing the same for earth isn't giving them acess to the cognitive realm, it's giving them enough batteries and fuel to power all of their tech. Which it would be weird not to have. And each planet can't come and go from the CR at will. only Rosharans and Selish folks can go to the CR. There are no perpendicularities for anyone to use, and no one else can make their own. And you can soulcast a bomb as easily as you soulcast anything else. The only thing that blocks soulcasting is strong Identity and Investiture, a bomb has neither more than any other object. The complexity of an object has nothing to do with it. also, rule of thumb that overules all of this: It's my thread. I can do what I want.
  9. I figured they need the help, since earth has such a tech advantage that most of the Cosmere is just outranged or outsped most of the time.
  10. One thing for the selish folks: they can pre-draw stuff, and wait in the cognitive realm while doing it, only popping out to use the runes they draw. Or they could possibly set them up to travel to the other realm first, then activate. as for roshar: I don’t know that bullets can destroy shardplate. I don’t think we’ve ever seen one damaged by a non-magical item. It’s possible, of course, but per WOB it holds up “well” to bullets. whether that means immune or just resistant is up in the air. For flight, yes, planes are faster, but an elsecaller carried by a skybreaker just needs to get close to turn the whole thing to glass and destroy it. No dodging possible. For transportation, satellites can’t see inside buildings, or the CR, and they take time to check. Imagine a trio of an elsecaller, a skybreaker, and the stormfather’s bondsmith. Bondsmith charges up, elsecaller takes them to the CR, skybreaker flies them in the CR to appropriate destination, periodically getting stormlight recharges from the bondsmith if needed, and food recharges from the elsecaller. You arrive at you desination. Elsecaller dips back into the physical realm, stabs a high ranking official, back to the Cr. Nothing they can do to stop or prevent it, aside from watching for invaders from the Cr around all VIPs and hoping to outdamage them enough that they can’t get back to the CR in time. For transmutation, yes we have good supply lines and industry, still don’t think that defeats being able to create what you need at a moments notice from thin air. And for healing, I wasn’t talking about stormlight healing factors so much as the surge of regrowth. The ability to instantly heal any wounded is a huge advantage.
  11. I’d say probably like 50:50, or maybe 75:25 magic users to non-magic. It’s the only way the Cosmere really stands a chance here.
  12. So, say that each planet in the cosmere had to fight the modern military on earth. For balance reasons, I'm going to say that every planet can match the earth's population and has more magic users than they do in canon. Here's my ranking on how this would go. Also, we're removing all location locks & sourcing issues because it's more interesting. Everyone can access their magic just as well as they could on their home world. The earth subastral we'll say is completely uninhabited before the cosmerenauts get there, since the earthlings can't get in. No shards. 1- Roshar: Flight, transmutation, healing, illusions, teleportation, and decay. widespread healing factors. Bulletproof armor & shields. Weapons that can cut through any amount of earthly armor. Weapon's that could turn into a gun, if they knew how. Lasers & radiation blasting, if they knew they existed. 2- Sel. Super versatile abilities, increased physicals, light healing factors. Their main drawback is speed. They can't do comlex things quickly, and they don't have any good defense against bullets or bombs, especially if they don't know they're coming. 3- Scadrial. Experience with guns and motors, manipulation of guns and bullets, emotional influence, superspeed for bullet dodging. Enhanced dexterity, increased healing and speed. Increased mental speed would probably help aiming. The occasional compounder, who's varying levels of difficulty to pin down. Not giving them any mistborn though, since we're going off era 2 rules. They do have hemalurgy though, so a few powers could be mixed. 4- Nalthis. No Awakening metal, no increased durability, minimal mobility increases, low tech level. Thoughts? Do you agree, disagree? What are your own rankings?
  13. I would live a mostly normal life, but with all the benefits of allomancy and compounded feruchemy. I probably woudn't be immortal, because no atium IRL, but I would never sleep, probably never turn on the lights to save electricity, etc. Constantly be tapping gold and a little bit of steel. I would definetly not keep my powers secret, though I might keep the details under wraps. But I would probably use them to make money somehow. Maybe just use a-bendalloy/f-zinc/f-copper to work super fast? I probably woudn't have to work at all, actually, just being a wizard would net me enough fame and fortune to live off of and buy metals with.
  14. Are they? they're certainly created with Investiture, but I don't know that they're made of it. Granted I've not finished SP1 yet so maybe there's proof in there.