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Atlas333

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  1. I love the thought experiment, but personally, I think it's more interesting to think of godspeed in terms of things that are incredibly important to a planet's culture. After all, a spren is heavily influenced by perception. If something is considered powerful than it's spren will be. For example, as it was talked about before, I think that Scadrial's god spren would be the mist (maybe the "mist maiden" because it was described as appearing like Vin at times to wax). While this would be connected to Preservation it is primarily a manifestation of the planet's perception of the mists. Similarly, the sun on Canticle would definitely have a spren. Beyond that, I don't know if there are any other major things that could spawn a spren. Elantris itself is a good pick and maybe a giant desert spren for Taldain? Maybe each sea on Lumar would have a spren? (maybe not a "godspren though).
  2. What I mean by the title is that I'm starting to think that the disease-based magic on Ashyn is a combination of Odium and Cultivation's magic systems. While we don't know a lot about Ashyn to say anything definitively about the planet, here are the facts as I see them: 1. Odium was connected to the Ashynites and came with them to Roshar, 2. Cultivation has some kind of connection to the Ashynite magic system. https://wob.coppermind.net/events/479/#e15171 3. Cultivation has been shown to work with Odium in recent events (i.e., the end of Rhythm of War). So essentially, this would mean that the disease magic is a combination of Cultivation and Odium much like the Radiant Oaths are a combination of Cultivation and Honor. To me, this makes a lot of sense because I couldn't wrap my head around how one planet was connected to two shards unless they were in on it together (I suppose there is a chance that Cultivation's original magic was on Ashyn, and then Odium could have invaded potentially?? I'm not a fan of this as much because the destruction of the planet was of their own doing and not that of an invading force). Additionally, it kind of fits with how the two shards would influence access to their magic. Diseases are something that can get worse (i.e., cultivate), but at the same time, they seem to be negatively influenced; what I mean is that I don't think cultivation's normal magic system would be so destructive which points to Odium's influence. The application of this theory is twofold. 1. It helps us potentially understand more of the system's magic system and how the shards interact with each other. 2. Points to the conflict between the shards being more nuanced than Odium v Cultivation and Honor. Thoughts?
  3. Shoot, that's a good point. I didn't even think about that. While I agree they probably aren't servants of Odium there could still be something said that the only radiants we see working with the Ghostbloods are Skybreakers rather than Windrunners. But as to why it's nearly impossible to say at this point. I think it's probably just convenience as you pointed out and most orders could stick to Roshar. Still excited to see what this all means.
  4. I've noticed a trend that post-Stormlight 5, we only really see Skybreakers and none of the other orders. Light spoilers for the unpublished Sixth of Dusk sequel and the Lost Metal At first, I thought this was favoritism by Brandon. Or it could just be that for a quick cameo, Skybreakers are an easy order to make it clear to the reader what type of radiant they are. But then I got thinking. An era of radiants where only Skybreakers kept their oaths. Sounds a lot like the Recreance, doesn't it? To me, this means that Odium wins in Stormlight 5 (not exactly a new idea), but then most of the other orders abandon their oaths rather than serve Odium or perhaps go into hiding or something similar. However, Skybreakers are more concerned with obeying authority than what is right or wrong. So, once again, they are the only order that keeps their oaths and continues to serve Odium and become the dominant order of Radiants. While I think this theory is fairly solid, we only have a few examples, so it could just be a coincidence. Additionally, Hoid is shown to still have his oaths, and he doesn't serve Odium. He's a weird case, though, so I'm not accounting for him in this theory. Anyway, what do you guys think?
  5. A- Nicrosil/F-Duralumin (Allomancy- boost other's metals/Feruchemy- store and tap connections) These two powers actually go decently well together. Both of these abilities are heavily reliant on others. Nicrosil makes you an asset to any team of allomancers and duralumin can help you strengthen your connection to those allomancers. While this probably doesn't have any crazy applications, it would useful when it came to settling disagreements between different members. This character could also be an effective "face" for this team handling the negotiating and other social obstacles they might encounter. I do want to briefly mention I have wondered if you could tap enough connection to bypass the physical contact requirement from nicrosil to use it from a distance. I think it should work; assuming that touching the allomancer is establishing a physical connection, who's to say a spiritual connection wouldn't work? However, we don't have any idea how much connection you would need to tap. For all we know, it might take a compounder to make this work. For that reason, that potential interaction isn't taken into account for my rating. Resonance: Still not confident enough to say, but if I had to guess, maybe their nicrosil would be more effective on people they have stronger connections to? Rating: 7 Not bad, in my opinion. Even if the powers don't interact in any spectacular ways, these twinborn have quite a few ways to assist a team of allomancers. Name: Team player is safe, but I prefer Mediator (for settling disputes in the team) or, more likely, Coordinator because I could see this kind of twinborn being a leader but not the kind to be on the front lines.
  6. Hey, I hope it's all right that I post this here. I've worked on quite a bit of homebrew. I don't claim to be an expert on game design, but my goal was to better represent some aspects of the books than some of the current rules do. https://docs.google.com/document/d/1YZwPBLoUU4IjxDY0Duq7C0rMcIvUs0tE/edit Here's a quick overview of what's available. Rebalancing power levels (some of the less useful metals can be chosen at character creation without changing a character's power level) Rules for Southern Scadrian characters Additional networks Metal reworks (to make some more like how they are in the books) New abilities and stunts for a few metals Exclusive abilities for twinborn with complimentary powers Reworked savantism (the goal is to make it both powerful and costly) If anyone has thoughts, I would be more than happy to hear them.
  7. I'm sure other people have their own methods for keeping track of what combos have been done already, but I just couldn't keep it all straight, so I went ahead and made this handy table. https://docs.google.com/spreadsheets/d/1_Xbhypr0ihq1A3rLzmvr0wcHL-TKnm81m6LIyK9lMqQ/edit#gid=0 It's color-coded to show which ones have been done already. I'll admit I took a few creative liberties with the names as I felt some fit better than others. Hopefully, this makes it easier for others to contribute to this thread without worrying about repeating previous combinations. I'll try and update it as new combos are posted.
  8. The short answer is that yes, forging can create any change in your spirit web. However, stuff like that is going to take a lot of investiture. I would say that breaths and surgebinding would be the easiest to replicate, considering those are things that aren't tied to your connection to the planet while allomancy and feruchemy would be significantly more difficult because you'd have to rewrite your past to being born on Scadrial. The breaths thing is a bit more difficult. It works for hemalurgy so I would say it might work for breaths, but again, needs a ton of investiture.
  9. While you're right that the nicrosil doesn't run out, the other attribute will. From what we've seen, it looks like a medallion only gives the ability to tap or store, not both. This means that once you've tapped all your heat, you can't refill it. I could see this easily being solved by selling filled metal minds for certain attributes that can be "refilled" into medallions (which I think sounds perfect for a setting that's more futuristic). Definitely agree, for some groups of people hemalurgy will always be preferred to medallions.
  10. I think this idea is incredibly interesting and definitely plausible. The difficulty is finding uses for it. I don't see identity being a particularly useful attribute to spike unless you're trying to impersonate them maybe. Still, the side effects would probably be even worse than a normal spike, so probably not worth it. For Nicrosil, I don't think it works that way. Granted, this is talking about medallions, but I still think it applies. It sounds like once you store investiture, you lose it permanently until you tap it, just like with memories. That means nicrosil alone isn't enough to increase your powers. Because of that it's difficult to see how tapping nicrosil would change anything unless we're talking about medallions or something like that. Connection could be useful if you wanted to spike out a specific connection like a connection to the land to immediately learn a new language. This is the one that I see being the easiest and most valuable to use. Destiny is also interesting, but I agree it's tricky to predict. Unfortunately, there isn't much to say about this one. Still, very interesting theory. I'm excited to see where it goes.
  11. I just want to start by saying that this is an incredibly impressive theory, so much so that I can't wrap my head around all the details, so I'm just going to stick to what I do understand. My main suggestion is about Preservation's placement on the chart. I think your reasoning is very solid about it being in the temporal section, but something doesn't seem right to me that it isn't "exists, then exists." Additionally, there's this quote in Secret History when Sazed takes up the shards that could be seen as evidence that Preservation and Ruin aren't a push-pull pair. Also, I've always thought that invention and ruin were opposites (create and destroy). I don't have much evidence for this, though. So, if I had to suggest changes, it would be to swap preservation with x and then swap x with invention if that makes sense. The only problem is that this probably messes up more than it "fixes." For example, this would mean that preservation is now the opposite of valor. Although x could be seen as a form of change, so I do think that fits. Still, great theory overall.
  12. I actually really like this idea and think it could be possible. I'm just not sure if a gold shadow would "possess" an identity-less person. (In fact, storing identity while burning gold would probably do weird things to your gold shadow or probably just make it vanish/fade) A while back, I made a similar theory to achieve similar results with a slightly different method. You can read it here if you like (although this thread is a much better exploration of the ideas, there's really no reason to). https://www.17thshard.com/forum/topic/139216-soul-stamping-via-the-metallic-arts/#comment-1540086 I'll just summarize the important bits. To start, I was assuming that when you burn gold, you have access to your gold shadow's identity (this is because when you see a gold shadow, you have access to their thoughts and point of view, so for all intents and purposes, you are your gold shadow, in my opinion.) Then, while burning gold, you store your gold shadow's identity in an aluminum mind. Then, when you need that identity's skills (like with the door example from earlier), you tap that identity, and it temporarily overwrites your identity like a soul stamp. (Although now, after reading this thread, I agree you'd probably have to store your original identity to make this work). So, in short, I agree, but I think that you might have to do weird identity things via feruchemy and that gold allomancy wouldn't achieve the desired outcome even if you stored your identity while burning gold. I think the biggest question for this theoretical soulstamping, is there any way to change what gold shadow you see? I'm in the camp that you always see the one gold shadow that's most opposed to your current life because that's what we see in the books. The only way to change this gold shadow is through significant life decisions. This severely limits the usefulness of this ability as you're essentially limited to one essence mark. But could there be methods to get around this limitation?
  13. Yeah, exactly. I don't mean to say it was a mistake or anything. It was a very complicated situation, and we don't know all of the details yet. I just meant to say they were the cause of the build-up.
  14. I was rereading Words of Radiance and found an interesting quote when Eshonai attempted to convince the Parshendi to take up Stormform. This stood out to me because it sounds exactly like how the Dor was described when Raoden drew his first Aons, which means a similar thing was happening to Odium. His power was essentially trapped like the Dor is. This means that the Everstorm is a natural consequence of having thousands of years with no desolation. It also explains why Odium didn't create the Everstorm during any earlier desolation and how the singers were able to do such an incredible feat despite just recently obtaining Stormform. This also means, if you wanted to point fingers, that the heralds are technically the ones to blame because their attempts to end the desolations technically worked for a time, but that doesn't seem particularly insightful. As for how this theory could be applied to future events, I think it means that there is no future where you can neutralize Odium. Even trapping him on Braize just builds up his power. That means the solution is to either incapacitate him (such as shattering him) or integrate him (such as absorbing his shard or maybe allowing the Everstorm to continue rather than ending it). So, what do you guys think? Was the Everstorm a consequence of Odium's power building up, or is creating something like the Everstorm within the scope of a shard's ability to create?
  15. A soulcaster pays a visit to the Nightwatcher.
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