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Fullborn IRL

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  1. What are the ideals of the Dustbringers?
  2. On The Coppermind it says that of all Surgebinders Dustbringers 'have the most variety among the Radiant orders', what does that mean?
  3. There's a little theory I have that's basically trellium inverts a metal's ability making it have an opposite effect, giving the opposite allomantic ability and absorbing the opposite Feruchemical attribute like Trellium hacked gold absorbing injury rather than health. I think that by hacking lerasium hemalurgy, whatever metal can be used to steal 'all abilities', with trellium it makes one immune to hemalurgy so that no one can remove powers from you.
  4. I've been seeing this said a lot. What indication do we have that the medallions don't run out? We haven't seen anyone explicitly running out of the ability to tap a medallion, and it hasn't been stated whether or not that happens.
  5. If an allomancer swallowed a vial of flakes and a large bead of duralumin would they be differentiated and felt as different allomantic storages or one?
  6. I think all Feruchemical attributes are keyed to a person just like age as no matter how much TLR compound Youth his Spirit Web still 'knew' what his true age was and he got worse at Atium Feruchemy over time. I think any Ferring's investiture is still intrinsically his or her own no matter where it's put or how so unless a Feruchemist is a Full Feruchemist multiple Feruchemical powers in one will prove problematic.
  7. Who says nicrosil stores the magic systems and not just pure investiture?
  8. Could a brass Twinborn have the resonance of making waves of heat like a flamethrower or thermostat?
  9. I think that the excess Identity of Trueself ferrings can augment iron and steel allomancy by allowing the allomancer to focus on an object touched by the iron or steel lines so that they move, or, allow webs of iron/steel lines to appear among multiple metal objects focused on by the allomancer as a barrier for coinshots since they can push with them and an area that pulls apart things since lurchers can pull with them. Like a magnetic force of pulling and pushing.
  10. I have an idea about aluminium feruchemy combined with steelpushing or ironpulling. The excess Identity could travel to metals pushed by the steelpusher and bounce off of them to whatever the coinshot focuses on (because pushed objects bounce) so the coinshot can allomantically push that object. And lurchers could pull objects in the way of an iron line as they focus on it. And by focusing on two or more anchors the coinshot or lurcher can make lines between them that act as a barrier for coinshots or a field that shreds and pulls things apart for lurchers.
  11. Does a large percentage of stored attribute multiply faster than a smaller percentage if both are stored in an equally sized metalmind (but I doubt size of the metalmind has to do with it) for an equal amount of time? Because Feruchemy gives increased returns relative to the initial amount put in shouldn't then say 10% of attribute multiply to something like 11% per hour and 12% multiply at a rate of something like 12% or 13% per hour? Or is it just a linear multiplication of a base number compounded with duration like 75% x 15 hours gives twice as much as 37.5 x 15 hours?
  12. Bendalloy Chromium, Luckyshot. Can shoot out of speed bubbles with perfect accuracy.
  13. I didn't read most of the second book but as far as I can tell, Zane is just, there, I don't really get his value.
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