• Content count

  • Joined

  • Last visited

Community Reputation

165 Oldblood

1 Follower

About Returned

  1. I'd think that the guiding principal is wealth more than eye color, as wealth seems to be how Alethi move up in station (Gaz mentions to someone, I think Shallan, that his nahn is what it is because he never managed to buy himself anything better). You're sorted directly into one of two groups based on eye color, but circumstances vary wildly within each set of dahns/nahns. For that to stably be the case for millennia it must be true that eye color is pretty strongly heritable. We just don't hear anything about darkeyed families suddenly having lighteyed children (or the reverse for lighteyed families), and even when that does happen the assumption would be infidelity. Especially in Rhythm we see that social privileges are pretty light for a tenth dahn lighteyes, though they can certainly command more formal and informal support from society than could even a first nahn darkeyed citizen. A first nahn citizen probably is wealthier than a tenth dahn citizen, and while the latter would get all kinds of official deference (especially from strangers) I'd bet that the former lives better and has more practical influence over the world. And while a highprince might be able to disparage Redin to his face, woe betide a lower-dahn lighteyes (read: far less wealthy) who tried the same.
  2. We have a few other options too, even if they don't have official names yet. I would consider the refugee Listeners to be a possibility, as well as whatever group or ideology Leshwi is revealed to be a part of at the end of Rhythm. Every extant Shard would conceivably count as well, at least if they were operating on Roshar in Oathbringer. We have several nations and important families which are pursuing their own goals in secret-- the Horneaters have an awful lot of insight into the nature of things on Roshar, for example. Honestly, this is the kind of WoB that I hate. Not that that will stop me from trying to figure it out... but unless and until the ninth group (or any of others) does something relevant to the plot of Stormlight or any other series, any one candidate is as likely and plausible as any other, and virtually anyone we've seen or had described is a plausible candidate.
  3. My suggestion is just to write, while not framing that writing as a massive task. Much like @Coolmint said, even brief writing sessions are fine. I'll also recommend not getting too fixated on writing a book as opposed to just writing-- even a short book is a huge undertaking and is something most people need to chip away at over a long period of time. You might find that a lot of smaller pieces you've written have elements that might fit together in various ways to make most of a book anyways! And you'll certainly find yourself a better writer. I like writing short, focused prose for proper writing sessions (those meant to generate new content that others might someday read an edited version of). A short story, a scene, even an outline. Something with a natural scale for progress you can measure in some way. It really adds up. Even 30 minutes of writing per day amounts to around 15 hours per month, and that's a lot of time! I don't recommend allocating that time to editing until you have a finished piece, though that may be a personal issue (I tend to hate what I write for the first couple of drafts, and tend to lose motivation while editing instead of writing new things which might be what I need). Unless I'm especially inspired I usually start to have trouble after just a few continuous pages of new stuff and so I don't write more than that in one sitting. If writing new stuff is causing burnout there are exercises I like which are still helpful as writing practice. Take a scene from a movie or TV show you like and write it out as prose, making special note of what sounds/images/moods/etc. you feel are most important to express in writing and how you translate those into words. Or re-write a scene (including one you've already written) to give it or the characters in it a different tone: suspenseful, weary, hopeful, or anything else. Or write sentences describing a single thing in different ways and think about how those expressions differ (like a glass being half empty, half full, or twice as large as it needs to be. They're all valid descriptions of the same thing but express different ideas through different connotations). Look for patterns in your writing and try to develop your skills in directions you like. For example, I have a tendency to write sentences that are too long. So I might write something out with an eye towards keeping it more clipped or avoiding more complex sentence structures. I think that the reality of most activities is that they involve aspects you won't like so much, even if you enjoy the activity overall. Unless you want to write only for recreation, you'll have to write sometimes even if you don't feel like it. As long as you don't start to hate doing it, that's OK.
  4. That looks great! I especially like the movement of the tassels. Nice tutorial, too. It would look great with pocket-sized mist generators.
  5. I think that, among Cosmere books, Warbreaker has the most striking visuals that would easily adapt to the screen. I see the parallels to Disney princess movies. But I wouldn't want Disney to do it, at least under the Disney banner. Warbreaker has a lot of pretty dark elements and I think an adaptation that removes them would be worse for it. But a different studio, or a one-season HBO show? Sign me up.
  6. I like all of the books, and feel that era 2 gets a bad objective rap but a fair relative reputation. I think that they're better books than they are often rated but are still less good than era 1. There are a few reasons I feel Alloy is the weakest of the Mistborn novels (and era 2 is the weakest grouping in that series): The pulp stylings are interesting to me, but getting the stories into that form sometimes comes off as a bit shallow and gimmicky (pulp has some characteristic shallowness to it, and I perceived some of the writing choices as being motivated more by "this book is a Western, so this detail is here" rather than "these details are organic to the story, and also fit a Western, so this story has a Western vibe"). And I don't love pulp enough for excitement about that form to compensate for things I like less. Most Sanderson books take cool, original ideas and then extend them naturally and logically into the world of that book. We got glimpses of how Allomancy and Feruchemy shaped the very original setting of the Final Empire, how a Soother might think of a problem compared with a Pewterarm, how becoming a tin savant would change the way you experience the world, and things like that. In era 2, we have a setting defined by the trappings that relate it to the genres it's aiming for (the Roughs are obviously "Old West" towns and deliver little beyond what you'd expect from any Western) and magic powers are just sort of... there, for the most part. Some of this is by design, as Allomancy and Feruchemy are both weaker and less common in era 2, but the effect is the same regardless. BoM breaks with this in describing South Scadrial, where Feruchemy is all but necessary for life and civilization, but that's only in the tail end of three novels. The characters are relatively static and flat, especially in Alloy. They're largely the same people at the beginning of Alloy as they are at the end, which is fine because they already had and were all of the things they needed to have and be to deal with the obstacles in the plot. Major character points tend to have already happened off-camera (like Wayne's manslaughter) and internal doubt about what they're doing and why is rare. This isn't 100% the case across the books, especially for Wax in SoS and BoM (he grows quite a bit). It also happens, to a much lesser extent, with Marasi and Steris, but most of that is achieved by a character's own declaration ("I was that way, which wasn't suitable, so now I'm this way instead"). But there is less growth and change in characters than was the case in the first set of Mistborn books, and even that lesser degree of growth takes far more pages to come to pass with only modest development along the way. I still like the characters (especially Steris!), but this is a problem for me. The characters are almost flawlessly good at their (non-overlapping) specialties and expert at when to deploy them, while complications tend to be arbitrary and orthogonal to the tasks at hand. In other words, the characters nearly always succeed at what they're trying to do and the complications would always have come up regardless of what they did. These led to me having a hard time getting invested in the stakes of any particular conflict in the books. A few examples: When Wayne puts on a disguise, regardless of the situation or goal, the disguise works perfectly and accomplishes whatever the objective was without issue. When Marasi considers statistics, she always identifies the correct details and comes to the right conclusions in time to make a difference. Worst of all, Wax is more or less a Mary Sue-- he's irresistibly good at everything, and saying "a lawman in the Roughs needs to be good at a lot of things" is a weak lampshade. The era 2 books are more strongly serialized than era 1 but paced a bit awkwardly (for my tastes). Too many pages are used explicitly setting up things that don't matter much now and won't be addressed until a later book. The Set is a pretty persistent antagonist group and gets a lot of screen time and discussion, yet very little information about them has come across except to underscore that. And even then the protagonists deal with them mostly indirectly and reluctantly, despite being aware of the Set as their major enemies. Era 2 feels more like Batman vs. the Joker to me-- the Joker is the villain in this book and will be the villain in the next one, and nothing Batman does will influence that or affect in any way what the Joker tries to do or how he tries to do it. The era 1 books have connections that link them and are apparent on re-reading but each volume stands fairly well on its own. I still like the era 2 books, and am very excited for Lost Metal. But while the era 2 books are exciting and fun I, personally, also find them shallower, less compelling, and containing fewer novel ideas than era 1. The genre details that undergird much of era 2 are fun and often interesting, but not enough so for my personal tastes to offset those. Era 2 barely even approaches era 1 in my esteem slightly because era 2 is a little bit awkward, but mainly because I think so highly of era 1.
  7. I don't think that there is necessarily a standardized way that atheists talk about them, but it's more or less a central belief of atheism that the one thing those experiences definitely aren't is an experience driven by something deific or supernatural. Though that last bit is kind of wobbly since there are plenty of atheists who nevertheless believe in a wide range of mystical or mysticism-adjacent things. I'm very excited for you to read Side Carry. Reading your thoughts as you go through the book makes me very nostalgic about my own first reading, which feels like it was forever ago.
  8. I don't have definitive proof to back this up, but from various WoB statements I think that the degree of Investiture that we're talking about here would make Forgery as a magic system irrelevant to what you're doing. "Plausible enough" is sort of the whole basis of Forgery in the first place. When fully Invested by Preservation's power, for example, a Vessel can do things way beyond what any of the Metallic Arts grant without even using any metals. This circumvents all of the limitations and mechanisms of Allomancy even in cases where action might use Allomantic mechanisms-- it's power beyond Allomancy. By the same token using enough Investiture to totally obviate the mechanisms and limitations of Forgery should be in such a different category that it doesn't even count as Forgery any more. With enough Investiture you can do pretty much anything without any constraints.
  9. Agreed, it's very cryptic. The dialogue surrounding her talking about how it would "do [her] well to have a part of [him]" suggests to me that she's referring to Dalinar's capacity to be grown and nurtured, and then actually being cultivated by her. I don't think we know enough to say that it's a really concrete parallel, but I think of it like Kelsier being described as having a lot of Ruin in him. That had Shard-level implications, and was important for how he and Shards interacted (Preservation, at least). With what little information we have I imagine that the "part" of Dalinar Cultivation is claiming is the capacity for change and development, which would prevent him from being only Odium's champion, forever. He would still be able to grow into something different, or at least more complex. I don't have strong feelings one way or another if this would work with another Shard, though certainly Cultivation cultivated Taravangian much like she did Dalinar. My above reasoning would suggest that she does indeed have some portion of Taravangian, and especially in the period immediately after taking up a Shard a Vessel still has more of their own identity and motivation than much later, when they're much more strongly influenced by the Shard. If she's going to intercede with the new Odium I would suspect that that's the angle she'll take. The Stormfather described the old Odium as unchanging, and also described Cultivation as able to attack and harm Odium (though not necessarily interested in doing so). Change might be her method of action as much as a spear or sword is for a soldier. But at the same time Cultivation has held her Shard for a very long period and may be less able to resist or bend its nature than we might think. Preservation couldn't harm someone for any purpose, even to enable far larger scale preservation than the thing he would harm. It's very possible that Cultivation is totally committed to causing things to grow and develop, not necessarily to grow and develop towards an outcome she desires (by which I mean she may prefer to promote growth even if that doesn't serve her purposes while inhibiting growth would). It strikes me as being as likely as anything else that her motivations centered around causing Odium to change and develop just because she can't abide stagnation, though her skill at seeing the future argues against random, arbitrary action. And her manifestation as Cultivation, rather than something like Growth, also strongly suggests purposeful development rather than development for its own sake. Mysteries abound.
  10. I don't know if Cultivation could do that. Maybe, of course, but it seems contrary to her Shard's focus and is also relatively hard to do/requires specific knowledge to do. I agree that the new Odium is likely to be a problem but not necessarily one that she could really head off. Shards seem not to color inside the lines, so this might be more or less always true. I'd believe that Cultivation's plans are more expansive than we know, but I doubt that she has any meaningful control over Taravangian or Odium. With a Shard attached to him Taravangian's intelligence and emotionality are probably much less important than they were when he was just a man. I can only offer guesses about what would happen if Cultivation could do this, but I suspect it would change some of the nature of the Shard/Vessel combination rather than forcing the Shard to become unharnessed. Kelsier's experience in Secret History does offer some tantalizing suggestions in the direction of your idea, though...
  11. I started with Stormlight as my first Cosmere book and I was fine. Honestly, there is so much content woven through all of the different books that I don't think there is a reading order that will be totally satisfying until all (or nearly all) of the books are written. It takes a lot of effort to appreciate all of the connections that are there, and there are definitely many that we don't understand yet because the key information to do so just hasn't been published. I'm glad you're liking Way of Kings as your first Cosmere book. I loved it, and moving from it to Mistborn pulled me into everything permanently.
  12. I agree insofar as I also find reading about characters in the grips of depression to be often dull, slow, and frustrating. On the other hand I think that describing him as taking every opportunity to "cry and be emo" to be pretty reductive and dismissive. It's sort of like saying that Tien took every opportunity to bleed out and die after getting stabbed with a spear, or a character with cancer taking every opportunity to be sick, or a character that isn't attractive taking every opportunity to repulse you-- it's not a circumstance that Kaladin can control, and in later sections of SA Kaladin really struggles against his depression and traumas (separately and together). He doesn't enjoy it any more than you (or I) do, and probably a lot less. I'd describe the issue we share here (maybe not accurately for what you're saying) to be with the way that Kaladin's story is being written more than Kaladin being a bad character (though I'm not suggesting that that's your whole complaint). He still does all the cool stuff people like, but a lot of his on-screen time has also been repetitive, slow-moving, and unpleasant. I don't dislike him, even if I'm less excited in places about his story as presented. I like Spiderman, but wouldn't enjoy a movie in which all he does is fill out his tax return forms. I have the same complaint about Shallan (especially in Oathbringer), though I really like her as a character as well. For my preferences there are just too many pages where nothing new develops for the characters or the plot in books that are long and complex enough to not need any filler. Whether or not they are important for longer term character and plot development, I don't love those sections. On re-reads of the books there are quite a few Kaladin and Shallan parts that I skim, or skip over entirely. All that said, like you stated there's no accounting for taste and if you're not liking Kaladin I can certainly appreciate that. If the focus on his depression means that on balance his story segments aren't enjoyable for you, that's legitimate.
  13. I'm not sure the distinction would be meaningful, though of course it could be. If you use a hammer to build something, we'd say that you built the thing using the hammer, not that the hammer did it. We don't know if Dai-Gonarthis is a more mindless spren, like the Thrill, or an intelligent spren like Sja-anat. But in either case it could be operating at Odium's behest or according to his designs. Even if Dai-Gonarthis is acting on its own, Odium might well think of it as his servant anyways, as Ruin thought of all people as his servants. There is a lot about Moash's position that seems unique so far (in terms of the history of Desolations), like his high position among the Fused (which we know a human has never held before). I do think that you're right, OP, that Dai-Gonarthis is riding Moash though. His transformation seems extreme, though we also know that Odium asked Dalinar directly to give him (Odium) his (Dalinar's) pain. That could also have involved Dai-Gonarthis though, or not.
  14. Welcome! I think that the formation of spren is based around ideas and how people think about things, but the specifics are unclear. For example, we know that there are flamespren, but we haven't seen anything like a candlespren or bonfirespren (or similar). So I don't think that there would be jazzspren, since jazz is a kind of music and spren representing music already exist. But if enough people thought of jazz as sufficiently distinct from music in some way, we might see jazzspren form. It's hard to say for certain though, since the only "new" spren we've heard about are spren born of Odium. That suggests that there is an element of fresh Investiture invovled in new types of spren, but it's only a suggestion. There is definitely more governing the nature of spren than has been explicitly revealed to us so far. Physical objects don't have spren, though they are represented by beads in the Cognitive Realm. So a fabrial might have a bead in Shadesmar but not a spren. We have an example of this in Syl's description of the souls of spears Kaladin has used: they're not spren, but they still have "minds" and traits like gender. That's how I interpret Hesina's comment that "everything has a spren", but we also should accept the possibility that she's just passing on a bit of folklore or superstition and doesn't have much real insight into the topic. She's a clever and intelligent woman but her areas of expertise wouldn't make her an expert on spren (as far as we know). Spren also seem to be fairly general in what they represent, so while we might see something like a captivityspren for being stuck in one place we don't necessarily also see prisonspren, jailspren, trappedspren, or things like that-- we just see the spren for the general case. So while I wouldn't automatically rule out something like a democracyspren (for example), I think we'd be more likely to see a governmentspren or leadershipspren or something. By the same token, we'd probably see an airship attracting gravityspren, windspren, or luckspren (luckspren due to Chasmfiends being lighter than they ought to be through association with them), or something like that, rather than creating and attracting a new type of spren. I don't know if spren could generate their own spren or not. From what we've seen spren and people in the Physical Realm seem to have similar ways of thinking about things (maybe not surprising, since the spren themselves are strongly influenced by how people think of the ideas they are associated with). We do have some hints that the spren themselves can change how they think of things, like the honorspren in Lasting Integrity, but it doesn't seem like an honorspren's ideas about honor create honorspren of honorspren. Instead the change is more in how the honorspren behave. It's not yet clear how this interacts with what people in the Physical Realm think.
  15. I think that the lack of additional Investiture from the stamp would be the major hurdle here. It's hard to stamp something heavily Invested in the first place: But let's discount that. We'll also assume that the issue of Forgery working away from Sel has been fixed, and/or that a bonded Radiant is able to leave Roshar. It would "work", in the sense that the stamp would take hold and change the Radiant, but the extra Investiture that comes from swearing more oaths wouldn't be there and so the practical effects of the higher oaths wouldn't be there either. @cometaryorbit also makes a great point that the oaths involve more than just the Radiant. You'd have to do something with the spren as well. Here are a few WoBs on the topic, in no particular order: