-
Content count
15 -
Joined
-
Last visited
-
Days Won
1
Sasha last won the day on December 23 2021
Sasha had the most liked content!
Community Reputation
79 ArtethAbout Sasha
-
Lament on the Wind started following Sasha
-
HippoPhileus started following Sasha
-
Thaidakar the Ghostblood started following Sasha
-
@Channelknight Fadran I'm just a hobbyist when it comes to game design, and there are many possible ways and many genres to do, but I think the game that would be a success and the game that I'd be most excited to play and work on is a game with a focus on developing a single character you play through a longer campaign with semi-legacy features. It can really work well with the setting (collecting equipment, shards, allies, bonding a spren and finally progressing through the ranks of Radiance. The game would naturally be co-op. A gameplay loop of 2 phases comes to mind, preparation and combat. Preparation or better called JOURNEY phase would be when players do what they can to carve their own experience in the game, make their builds, recover from setbacks, traveling through Roshar, etc. And combat would have to be a polished and streamlined experience, with little dice rolling or no rolling at all - thus minimizing RNG. This is not a place where they test their luck, but a place where their problem solving and their builds (bonds, equipment, skills, etc.) are tested. I wouldn't try to go too fancy on the story, probably just some "chapter" style / event cards during Journey phase, and similar, since this medium cant really compare to books, but a little bit of story to give flavor to the Journey is for sure what we need. This is the part where legacy aspect would be introduced. Thematically, the game could be set in Roshar, during one of the Desolations before Stormlight Archive time. Also, by decreasing the accent on story, and by limiting how much story is given to player(s) in terms of actual word count that they (have to?) go through, and instead giving them a "sandbox" experience, they create their own story, and thus the replayability is greatly increased. Starting a fresh campaign after a completed one would be a new / next Desolation. Players' performance in previous campaigns (Desolations) would influence the difficulty of the next one through the aforementioned semi-legacy aspect. Wow, I wasn't planning on writing a text wall. What do you guys think?
-
@Channelknight Fadran I am an avid (board) gamer and I create them for a living! Primarily art direction and illustration and I have experience in kickstarting games so I am definitely interested. As soon as I've read the books I bought Stormlight Call to Adventure, and it is an okay game. Basically it is a Stormlight archive port / skin for the "rune rolling" game Call to Adventure. I think the series deserves a standalone, flashed out real RPG, and there should be a market for it! It ultimately depends on Brandon though.
-
@Ookla the Theoretical You've found the bridge!! Thank you @Mwindaji @ruin-apologist That's the dream I always read Sanderson's prologue and parts talking about working with artists on illustrating the series got me thrilled and wanting to be a part of that journey (puns intended)! @Argent Jasnah's next I believe. I'm working on Pattern now, trying to capture the impossible!
-
- 18 comments
-
- stormlight
- archive
- (and 11 more)
-
- 18 comments
-
- stormlight
- archive
- (and 11 more)
-
- 18 comments
-
- stormlight
- archive
- (and 11 more)
-
- 18 comments
-
- stormlight
- archive
- (and 11 more)
-
- 18 comments
-
2
-
- stormlight
- archive
- (and 11 more)
-
- 18 comments
-
- stormlight
- archive
- (and 11 more)
-
-
From the album Art of Sasha R
I had a LOT of fun painting this one, though I was nervous about accidentally spoiling something as I was only starting the Oathbringer at the time of painting this. I'm definitely painting more of Stormlight in the future. Maybe Jasnah... or Pattern? I'd love to be commissioned for official art for the future books, that would be the dream! I also welcome any feedback and critique, both for artistic execution and lore, but keep in mind that there had to be some liberty in putting together Urithiru so low and close to the Shattered plains and Horneater Peaks, for the sake of making the focal pieces clustered [Urithiru + Stormfather above the Shattered Plains] in the center of the painting as requested, for custom book sleeves with for all 4 books. Their spines, when put together, show the center of the painting. "The most important step a man can take. It's not the first one, is it? It's the next one. Always the next step."- 18 comments
-
34
-
- stormlight
- archive
- (and 11 more)
-
And thank you for the compliment!
-
Robin Sedai started following Sasha
-
Panorama of Roshar. Hope you guys like it! I had a LOT of fun painting this one, though I was nervous about accidentally spoiling something as I was only starting the Oathbringer at the time of painting this. I'm definitely painting more of Stormlight in the future. Maybe Jasnah... or Pattern? I'd love to be commissioned for official art for the future books, that would be the dream! I also welcome any feedback and critique, both for artistic execution and lore, but keep in mind that there had to be some liberty in putting together Urithiru so low and close to the Shattered plains and Horneater Peaks, for the sake of making the focal pieces clustered [Urithiru + Stormfather above the Shattered Plains] in the center of the painting as requested, for custom book sleeves with for all 4 books. Their spines, when put together, show the center of the painting. "The most important step a man can take. It's not the first one, is it? It's the next one. Always the next step."
- 19 replies
-
37
-
Nice catch! I mentioned that repeat as well!
- 17 replies
-
- surgebinding
- fifth ideal
-
(and 1 more)
Tagged with:
-
Sasha changed their profile photo
-
WE CHOSE. Such a powerful moment!
- 4 replies
-
- dalinar
- stormlight
-
(and 6 more)
Tagged with: