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10 Bridgeman

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  1. Actually, that's a really good point I hadn't considered. We saw with Lerasium and the Well of Ascension and the Mists that they were all the same power of Preservation in different forms, so if it were always as simple as Investiture A + anti-Investiture A = Earth-Shattering Kaboom, then Raysium should have reacted to the anti-Voidlight. That it didn't must mean we're missing something, either in terms of how Investiture and anti-Investiture play off each other or in terms of how Investiture behaves when it's condensed down into a god metal.
  2. I sadly don't have a copy of RoW in front of me to compare since I just borrowed it from the library, but I'm currently reading back through Warbreaker and thought of a possible interaction between the perfect pitch granted by the second heightening and the way different Shards' investiture works as revealed in RoW. Provided that they knew the Shard's rhythm and pure tone in the first place, I think that being of the second heightening or higher would make someone better at manipulating investiture with sound in the way we saw in RoW, especially Endowment's investiture since being of second heightening would mean you have a lot of her investiture in your system already. I doubt you could steal Breaths from a person with it and might not even be able to move it from one object to another since they seem to be a much 'stickier' type of investiture than stormlight is, but being able to perfectly match different pure tones using perfect pitch would make creating hybrid and anti-investitures significantly easier, once you know how. With that in mind, I think that by the times of Mistborn Ears 3 and 4 (and whatever else is going on in the Cosmere during that time), we're going to see a Nalthis that's become the Cosmere center of meta-Investiture production. I doubt Roshar can keep the secrets of meta-Investiture from getting out indefinitely, and we know the Ghostbloods are working on a way to transport loose investiture between worlds. Anti-investiture would probably still be easier to produce than hybrid-investiture, since it just requires the intent to make it (and a vacuum) rather than an 'emulsifier.' I don't want to go on a whole tangent about it but now I'm also wondering what the second heightening would do for a Seeker. and whether the process for splitting Ettmetal back into Atium and Lerasium has anything to do with tonal manipulation, like a reverse of how Warlight is created
  3. Much obliged!
  4. Marasi mentions getting delivery Terris food in AoL, so by Era 2 at the very least it seems to be its own distinct cuisine, but are we ever given any idea of what it's like? I haven't found anything in either the books or Word of Brandon, but I figure I might've missed something.
  5. I do, actually! I'm imagining the main continent as one continuous clockwise spiral that corkscrews around the planet from one pole to the other, mostly following a single large mountain range. And then scattered through the ocean you have non-continental islands, ranging in size from one or two as big as Greenland down to island chains like Hawaii. Side note: I'd imagine the sea snails are actually native to the waters surrounding some of these islands, meaning that the original mutants developed somewhat secluded from the rest of humanity, and that as the science of S-genetic engineering has developed it's relied on exports from these nations. Maybe that led to colonialism, but I'm having fun imagining a heist that took place at some point in Nachi's history that mirrors the smuggling of silk worm eggs into the Byzantine Empire. Worldwide, I'd guess at a population of 3-5 billion. Since the lifeforms on Nachi are more invested than average, I'd say it's slightly easier for life to flourish than on Earth, and so it tends towards being lush and vibrant. Mmmm, yes on the coils, no on the shells, because at their cores both systems are learned ones. Remember, Nachi's shard is Invention, and the use of Investiture reflects that. It's just a matter of mechanical engineering vs genetic engineering. Yes, the mutations are hereditary and therefore a form of inborn ability, but it's sort of the same as how the koloss-blooded are a product of Hemalurgy, not a core part of a system the same way Mistborn or Feruchemists are. In the case of shell magic, the learned component is in learning how to mix different shell powders to achieve a desired mutation, dosage, and predicting how a mutation will affect a certain species (i.e., the same exact mix given to a rat and given to a human will induce similar mutations, but the exact results can be quite different, and what would be lethal for one species might not be for another). You'd probably get the variety of Aviars, but talent-like abilities are gonna be rare. On the whole, mutations will tend predominately towards the physical, usually with some cognitive changes as a side effect. Maybe there's one or two types who can use something like weak emotional Allomancy. The creation of a mutant-type who can use Investiture in a whole new way would be a groundbreaking discovery that probably involves the very, very careful combination of dozens of different snail shell types. For perspective, it'd be basically the same as someone figuring out how to manufacture Lerasium on Scadrial; even if the amount you can make at a time is limited and the process highly complex, it's still gonna turn the planetary balance of power on its head. Basically, think about Star Trek. Klingons are stronger and much, much tougher than the average human. Certain species are smarter than human (at least in a specialized area), or adapted to a whole different climate than ours, or have extra senses, or can eat things we'd consider poisonous (or vice-versa, are allergic to things we can tolerate just fine). Sure, there's god-like aliens here and there, like the Cosmere has Shards. But on the whole, your average alien isn't going to have exotic natural abilities that completely blow humanity out of the water. Even Vulcan telepathy is limited enough that they don't immediately ping as a 'mage' species compared to humans. It's the same with mutant-types on Nachi; they'll often be able to outstrip baseline humans in one area or another, but they'll never be able to outperform them so drastically that they'd render normal people obsolete. While we're on the topic of mutations, I should probably mention how they're inherited. Basically, some of the mutations are incompatible with one another based on what areas of the SDNA are modified. People with similar mutations can reproduce with little to no problem. People with mutations can reproduce with baseline humans, but their odds of conceiving are reduced and grow lower the more drastic the mutations in question, and their children will usually inherit only some traits from their mutant parent (think about how the Herdazians and Horneaters have inherited some physical features from their SInger ancestors). The same fertility problem exists but is compounded for partners with dissimilar mutations, and their children have a chance of manifesting completely unexpected traits based on how the mutations play off each other.
  6. Ah, I see where the confusion is, I'm talking about two different events. The Battle of Luthadel and its aftermath, from Mistborn, was probably the saddest moment for me. The fall of Kholinar, from Stormlight Archive, is up there next to it.
  7. Right, that bit in the palace before they're forced to try escaping through the Oathgate.
  8. A lot of it has to do with the speed at which the coils are being rotated. This is all some very loose thinking on my part, but I'd say that an entire city covered by double-bendalloy and powered by windmills (assuming the speed bubbles didn't mess up wind flow, which they probably would) would be getting something like 5-15 extra minutes on the hour, and bendalloy-cadmium would slow things by a bit more. So not a huge change in the short term, but it would add up. Another cool application I've thought of is if you hooked a double-bendalloy generator up to the steam engine of a train, you could make it go faster. Probably not quite to the point of making steam-powered bullet trains, but still enough to be cool. Nope, the shells affect living things, and probably organic living things at that since it requires ingestion (sorry Nightblood, no snail powers for you). I'd say just about anything on Nachi in the shape of a spiral or helix is going to attract some Investiture, but since a big part of my inspiration was how widespread the golden spiral is in the real world, maybe spirals will be more invested the closer to its proportions they are. Or maybe it's based on a different but still specific ratio. My grasp on the greater Cosmere timeline and Nachi's theoretical place in it is shaky, so I'll just speak in relative terms and say that the snails being invested was originally an Adonalsium magic system, so their presence pre-dates the shattering. So you might have one or two mutant-types that date all the way back to tribal medicine men messing around with things, but most have sprung up sometime more recently after Invention moved in and the science of using the shells advanced further. Definitely like Koloss. Probably not anything quite as drastic as Kandra, since they were created by the direct intervention of someone wielding Shardic power, but the mutations induced by the shells are still fairly extensive even in non-lethal amounts. Not entirely sure, but I do have a fun fact related to that point: theoretically, if you got a bendalloy-gold turbine spinning really, really fast, you'd create an artificial mini perpendicularity. They're all external pushing metals. Also something that I neglected to mention in the original post is that the turbines are Connected to Nachi and won't normally function off-world unless you hack them somehow. The shells will still induce mutations wherever, though.
  9. The Battle of Luthadel and its aftermath roughed me up pretty good. The scene with Kaladin being unable to prevent the wall guard and singers from killing each other and Elhokar being struck down mid-oath, too.
  10. The first thing that springs to my mind that makes this unlikely is that Trell has a god metal and its description doesn't seem to match with the descriptions of the honorblades, shardblades, or Raysium knives. Your theory could still potentially be correct if Trellium is a god metal alloyed with something else or Trellinar is manifesting some sort of corrupted god metal, but there's still a layer of unlikelihood there. I don't reject this theory on principle (especially since I've also wondered if Brandon is setting up Dalinar to lose the contest), but I don't think Trell is Dalinar. Also worth noting on the 'red mist' point that redness can be a sign of corrupted investiture and not unique to Odium (though I imagine it might be a hint at the origin and nature of the Unmade). You see the same kind of thing with soulforging on Sel.
  11. I've had an idea for a fan-made shardworld called Nachi (and more specifically the behavior of magic on it) bouncing around in my head for a while, and having finally finished reading through all the Cosmere works, I think I've got a rough enough grasp of how investiture works to put it down on paper. I wasn't entirely sure where to put something like this, but fan works seemed like a safe bet. Thoughts and constructive criticism welcome. Though we haven't actually seen them yet in the books beyond a mention by Harmony, and as a result I can only make educated guesses about shardic Intent and the like, I decided that the shard investing Nachi would be Invention. Of all the shards, the idea of 'invention' really jumped out at me as matching the magic systems I was toying around with, and helped me finalize them further. The general idea is that, like on Sel, investiture on Nachi is shaped my physical forms, more specifically spirals and helixes, which act as a sort of net for loose investiture. This leads to two distinct magic systems and some change. And Some Change: General effects of spiral-concentrated investiture: The spiral patterns of clouds in motion has resulted in the weather on Nachi becoming invested, though the effect is far less pronounced than the Storms of Roshar. Likewise, lifeforms on Nachi are more invested and therefore slightly hardier than the Cosmere standard, on account of the double helix of their DNA acting like a sponge for investiture. Another interesting effect is that, perhaps subconsciously, much of the architecture and even city planning on Nachi tends towards the inclusion of spiral patterns. Think the minaret of the Great Mosque of Samarra. As a result, cities often attract a very faint fog of gaseous investiture after storms pass through. Magic System 1 - Snail Shells: Certain species of sea snails on Nachi have highly invested shells as a result of their spiral shapes. These invested shells act as a defense mechanism for the snails, since any animal that consumes and digests the shell will have their spiritweb heavily mutated, often with fatal results. These shells are often brightly colored to warn off predators. However, each type of these snails produces a distinct mutation and the extent of the mutations is determined in part by the amount of shell consumed, and so through careful experimentation, some of the peoples of Nachi have developed a kind of spritiual genetic engineering by carefully measuring and combining different kinds of powdered shells. The result is a wide variety of human offshoot species and specialized animals created by tinkering with spiritual DNA. Magic System 2 - Metal Coils: Coiled metal also attracts investiture on Nachi. When two metal coils are inserted one inside of the other and rotated, the interaction between them causes a field of effect. The size of the field is determined by the mass of the inner coil, and the intensity of the effect is determined by the speed of rotation. As a result, Nachins often use wind or water mills to turn massive coils and produce these effects over a wide area. The exact effects of the field is determined by the metals used for the coils. Much like in fabrials, the metals used have some rough parallels to those used in the Metallic Arts. The outer coil must be wound clockwise and be made of one of four "primer metals:" Steel, Brass, Nicrosil, or Bendalloy. The inner coil must be wound counter-clockwise and be made of either the same primer metal as the outer coil, or one of three other metals tied to it. The effects of various metal pairings are as follows: Primer: Steel Iron: Increases pull of Nachi's gravity within the field Steel: Decreases pull of Nachi's gravity within the field Tin: Decreases the strength and energy of living organisms within the field Pewter: Increases the strength and energy of living organisms within the field Primer: Brass Zinc: Enhances creativity within the field Brass: Dulls creativity within the field Copper: Enhances intelligence (particularly thinking speed and recall ability) within the field Bronze: Dulls intelligence within the field Primer: Nicrosil Duralumin: Enhances empathy within the field (in actuality, this effect is misidentified, and it strengthens Connection within the field) Aluminum: None, which is a source of constant befuddlement to Nachi scholars on account of it breaking the pattern. However, aluminum objects are unaffected by the interaction fields of metal coils Chromium: Drains investiture within the field (note that since most Nachins are used to being naturally extra invested, they'll feel sick as a side effect while in the field and for a time after leaving it) Nicrosil: Saturates the field with extra investiture Primer: Bendalloy Gold (Undiscovered Interaction): Pulls the Physical, Cognitive, and Spiritual realms slightly closer together. The effect is weak, but it can have interesting effects on other magic systems. Electrum (Undiscovered interaction): Pushes the three realms slightly further apart. Cadmium: Slows time within the field. This is less efficient but covers a wider area than an allomancy bubble. Bendalloy: Speeds up time within the field. This is less efficient but covers a wider area than and allomancy bubble. In terms of god metals, Invention's metal acts as a primer for other god metals, and the various interactions cause a range of esoteric effects.
  12. This is a very intriguing idea! I had also interpreted the "thank you for my eyes" bit as being metaphorical, but the idea of Sja-anat only corrupting higher spren if they're willing but it not looking that way to outsiders because they're deadeyes is bringing me around. I may have found some additional support for this theory: Now, assuming this is accurate, that means that the ancient Radiants never had any encounters with corrupted Radiant spren like Glys. And in RoW, Shallan learns from Kalak that radiant spren didn't become deadeyes prior to the imprisonment of Ba-Ado-Mishram. If the Radiant spren that Sja-anat has been corrupting are all deadeyes, then it makes sense that there's no record of them prior to the Day of Recreance. The one sticking point for me in all this is the corrupted Oathgate spren in OB. They're never implied to be able to form Nahel bonds, but as seen with the ones at Urithiru they are intelligent and self-aware, so they certainly don't strike me as "lesser" spren. It's possible that the Kholinar Oathgate spren were deadeyes for some reason, but I find that highly unlikely, since that seems to specifically be the result of a Radiant breaking their oaths. The remaining possibilities I can think of that would still fit within this theory are that there's something about non-deadeye Radiant spren that prevents them from being corrupted even where other intelligent spren can be, or else only corrupting 'willing' spren is a self-imposed limit on Sja-anat's part that Odium forced her to violate when corrupting the Oathgate spren (possibly supported by her saying she was "compelled" to touch them). Though, if this last possibility is the case, I'm left scratching my head over why Odium didn't force her to corrupt "greater" spren in the past. Something bigger to do with Ba-Ado-Mishram's imprisonment, maybe, which the deadeye phenomenon is only one symptom of?
  13. In terms of feeling dislike? Probably Theopolis on the small scale, and Ruin on the large. In terms of which one I like least writing-wise... Sarene, maybe? She's not bad, she just feels more stiff and less polished than a lot of the other Cosmere characters.
  14. Hi everybody! I found Mistborn through my local library at the start of this year, and I've been chewing my way through the Cosmere ever since. Read everything but Sixth of Dust, Rhythm of War, and the White Sand comics (and I got those first two from the library just last night!) so far. Been a fan of science fiction and fantasy since I was little, but Brandon's writing really piqued my interest in "hard" power systems. Anyways, looking forward to hanging out with y'all and swapping theories and such! Rubix, ye won't be having my soul, it's spoken for.