CrypticSpren

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11 Bridgeman

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About CrypticSpren

  • Birthday May 12

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    https://www.youtube.com/watch?v=dQw4w9WgXcQ
  • AIM
    To listen to lies

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    Male
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    Shadsmar

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  1. If you're a Moash hater, I think you'll get along with the rest of the Shard just fine. Anti-Moash sentiments are kind of a binding force among people here.
  2. Good answer; thanks. Fingers still crossed for The Azlantian in the next decade then.
  3. Very impressive! I was a NaNoWriMo rebel and worked with a team so we did manage to hit the word cap. But a lot of people wrote one chapter and bailed without their character actually doing anything, so it was mostly bloat, and the book never got finished...
  4. Yeah, perhaps I had a bad interpretation of the video. I personally would be left feeling unsatisfied if Rithmatist just ended without some sort of explanation for what shadowblazes and forgotten are though, so I'm kind of glad that there's sequel bait to haunt Brandon (sorry Mr. Sanderson). Where did you get got that The Azlantian falls into the second category though? On State of the Sanderson, he lumped it in with a potential sequel to Elantris and Nightblood, and he's been saying that he may or may not write Nightblood for quite a while now. So to me that implies that he might not write The Aztlanian either. Also, Ben is Inkthinker. Isaac wasn't that involved in the art for the Rithmatist AFAIK, although he did test the BYU rithmatics game with Brandon.
  5. If only I had the writing speed capability to support my wordiness. I only managed to write 9k words during NaNoWriMo and I actually was trying pretty hard... I'm personally convinced that Brandon is either a zinc compounder or has some sort of factory for unkeyed zinc metalminds in his basement. I still haven't figured out how he handles the hunger side effect or drawbacks of presumed savanthood on his tours though.
  6. Brandon implies that it's very unlikely that we'll get Aztlanian https://www.youtube.com/watch?v=Umu19quwinI&t=173s
  7. Yeah, I tend to be overly wordy. I still appreciate the question though; it's basically an integral part of the new sharder experience now
  8. Thank you! After all, magic is the goal.
  9. Thanks for the kind words! I like CS in concept, but I don't have enough practice, hence the attempts at Rithmatic simulator. I am quite happy with what I have right now! It's just taken me an inordinate amount of time (about a month) to get to where I am. I'm definitely not the furthest attempt that's been made: I did see someone with screenshots of their Rithmatics simulator that could support an Eskridge Defense and bind points, but that's died. The BYU version is also good (especially the chalkling system). But I believe that I'll surpass them in time. And yes, fingers crossed for Aztlanian. I still hold hope for its release after KoW. May Rithmatics rise again on the 17th Shard.
  10. To GoWibble: I don't know any optics so I don't know how light waves would behave... would it be the case that the entire line of vigor actually extends outwards like a single beam? Like the attached picture would be entirely visible in one snapshot in time? If so, I've been going about this entirely wrong . Honestly I might just deviate from canon if that's the case, since I really like the aesthetic of the entire line snaking across the canvas. If my physics isn't terrible though, I think that energy isn't lost at all on reflection except for the very small amount of momentum that light imparts. And since lines of forbiddance stick in place - that is, they effectively have infinite inertia - there isn't really a way to measure momentum transfer from the line of forbiddance side. Anyhow, I forgot about bigger wavelengths and more damage with smaller wavelengths against lines of warding. I really should read the KalynaAnne report again. I like that big wavelength lines will have some merit to using, because I don't think they're really that much easier to draw even if the book says that they are. To Invocation: I'm not sure how to feel about the skipping pebble, by which I assume you mean a set percent energy decrease every hit. If it's a small-ish number (say, 10%), the line will still be doing significant damage - about half of base power - even after five hits. But if it's a big number (say, 50%), then just a few bounces will lead to massive weakening - Adelle Choi's legendary 3-reflection shot would be doing 1/8 the damage. My gut tells that skipping pebble type energy decay is going to feel the most intuitive, but I somehow can't shake the thought that a linear decay - a set quantity loss every hit - will probably lead to a more balanced game if I ever reach the point where there is a game. It takes 10 lines of vigor to destroy a line of forbiddance. Landing that many parallel shots is really really hard, and 2x brings that up to 20 lines of vigor. Skipping pebble should work well. As for an actually cool downloadable - hopefully, but don't hold your breath. I'm very much garbo at coding. And lines of vigor are detected with a janky first estimate based on detecting crests and troughs without a real regression algorithm (though I think I've figured out the math for that when the time comes). Nevertheless, I hope to be able to post a downloadable file in the Fan Works forum by the end of the month that has just the three "easy" lines (warding, forbiddance, and vigor) to ask for some feedback on the general feel of things. Maybe some fellow Sharders might feel inclined to give me some coding help, though @smartycope 's post and the general inactivity in the Rithmatist thread seem to suggest otherwise. I'm really close to getting the interactions between lines of vigor the other two done; I might even be finished with that tomorrow if I grind hard enough. But I haven't even started on doing anything with bindpoints and line of Forbiddance merging (i.e. marks crosses), which is probably harder. Also, my line of vigor detection formula is kinda crap. I dream to someday be able to play digital chalk Starcraft with a stylus against my friends, but that's a far way off.
  11. I'm currently trying to make a Rithmatics simulator, and have an interesting predicament regarding lines of vigor and lines of forbiddance. What happens when a line of vigor hits a line of forbiddance with an axis parallel to its own? Does it just repeatedly skip across the line of forbiddance (GIF attached), or does something else happen? It's a weird edge case that won't occur in most Rithmatic duels, but it's something to think about. Could this potentially be a powerful method of destroying enemy lines of forbiddance? Or would the normally negligible energy loss from bouncing off lines of forbiddance make this not an effective strategy?
  12. Amaram! Already anticipated your question, @Not an Ookla
  13. I can relate, Gancho. I started in October and just need to get my hands on Dawnshard and Elantris to finish my Cosmere journey, but I haven't been able to get any of my friends to read any Cosmere despite my desperate pleas. Also, tags are under the place where you enter your title. You can only tag new topic posts and not replies though.
  14. I would argue that lies in ones and zeros are something that Cryptics actually understand - statements that can evaluate to false are a necessity of most (any?) system of boolean logic. It's the fact that people are capable of lying through wordplay, implication, and subtext that fascinates Cryptics - that's something that's difficult to represent with mathematics. That's why Cryptics are so bad at lying.
  15. Oh well. That's a risk I'm willing to take. Thanks for the heads up though.