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About smartycope

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  1. Wow, okay, you might actually be further along than I am. I feel a little chagrined. I started off doing it in python with pygame too, then switched to C++ a while after (I honestly don't remember why, it was a while ago), and then switched to Godot after that, but didn't get too far. At that point I didn't know Godot that well, so I worked on some other projects in Godot just to learn it. I've been meaning to get back to it, now that I know how Godot works a bit better, but I haven't yet. I didn't know that you could have 2 different language scripts in the same project, that's pretty cool. I've only ever tried to use GDScript. I'm much better at programming than I am math, but I figured out good detection algorithms for all the different lines, except Lines of Vigor (which was mostly done, and I'm very proud of it, but there's a couple bugs yet to be worked out. I don't remember what they are, it's been a while since I've worked on this project), and Lines of Making. Short of a full-blown neural network, I can't think of a way to detect Lines of Making, so my idea (that I haven't implemented yet) is to draw them beforehand in a specialized menu or something, then draw something simple that we can recognize, like an X or something, and just replace the X with what they had drawn before. I didn't have the lines doing anything though. I just had a window that you could draw lines in, and it would tell you which line you just drew was, and how accurate it is. I hadn't really gotten to that point, and then I mostly finished the detection algorithms and was like, "Cool! Now.... how do you write a 2D physics engine by hand again? Yeah, let's work on something else...". I honestly switched to Godot because of that, and I didn't want to do the menus by hand. Godot just takes care of so much hard stuff for you. I believe I had a basic imgui menu hard-coded in, but it wasn't very pretty. Here's the git repo, but it doesn't include any of the GDScript files I started porting. I don't think I got very far. I'll try to dig them up and push them.
  2. Hey, that's funny. I started porting the project to Godot myself not to long ago. I used GDScript though, I don't know C#. GDScript is pretty nice anyway. I didn't know that. That's nice. I'll see if I can dig out the files and make the repo public. We should definitely share.
  3. Honestly, I had some vague concept of taking a few points before and after a given point and getting their slope, but using calculus makes way more sense. As for chalklings, yeah, I have no idea. I’ve just been ignoring them for now, because they’re the looser bit of the magic system. I have a vague idea of using something in place of chalklings, like an x, or some other small shape that I can evaluate, then creating a premade chalkling in place of it. Also, I think I’m gonna rewrite it all in python, because python is just so easy.
  4. C++.
  5. I don't know... considering the books, I would expect nothing less than an abrupt, unsatisfying ending that favors the antagonists. I personally don't mind books having an ending where the bad guys win; it spices things up.
  6. It's a long way off yet, but once it is ready, I'll certainly let y'all know so you can play test it!
  7. I am sooooo excited for Rhythm of War to come out!! Good question! I've never thought about that before. It would depend on which order we're talking about, and whether you're limited by solely cosmere characters or not, but off the top of my head I think I might say Ender, from Ender's game. He would make a good Radiant. I initially got into audiobooks because I have ADHD and Tourrete's syndrome, which makes it hard to focus on a page and not loose my spot constantly. With it in your ears, it's just there, and if I miss something, I often re-listen to books anyway. Another thing is the convenience of it. I can listen to books at work, while cleaning, or while riding my bike (I like going on bike rides a lot). I'll also listen to books at 3x, 3.5x speed, so I can listen to books far faster than I can read them now.
  8. Nice morse code text, that made me laugh Favorite novel for being in the Cosmere, would probably be Mistborn: Secret History, because it ties so many things together and hints at even more.
  9. Good to know, thanks. I don't know, I've never been super big on things like that, as evidenced by me only now getting a 17th Shard account. Do you have a link?
  10. Wayne. Wayne is my favorite character, hands down.
  11. I just listen to them like people listen to music. One of my biggest passions is audiobooks, and Michael Kramer and Kate Reading (the people who narrate most of Sanderson's novels) are my favorite narrators. I can't pick just one! But if I had to choose, I'd say either The Alloy of Law, because it's just so fun, or The Way of Kings, because I can relate to it a lot. My favorite magic system would probably be Scadrial's, just because we know so much about it, and it makes so much sense. I really love Sel's as well though (Elantris's specifically)
  12. Oh! That actually makes sense. Cool!
  13. I'm a bit of a programmer, and I was relistening to the Rithmatist when I realized I could program the magic system! (My original idea was to create the magic system from Elantris, but with the Rithmatist it's more of a game (i.e. duels), and way easier to program) It's far from finished, but I have a basic framework set up and it's moving smoothly. The code is currently on a private repo on github (I wanted to keep it private for now because I feel like I could run afoul of copyright law somehow), but if anyone wants to help me, email me and I can let you in!
  14. I love the Alcatraz books to death, but the 5th book ended so nicely! Well, not nicely, but it wrapped everything up. Why is there going to be a 6th book and what's it going to be about?
  15. Hello everyone! I'm smartycope. I'm a gigantic Sanderson geek, and have been meaning to make an account for a long time. I'm sick with covid and not doing anything else, so I figured now is a good time. I've listened to every Sanderson book at least 8 times (on average, Oathbringer is about 3, and The Alloy of Law is about 30), and have a large list of questions. I'm super excited