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Val the Moofia Boss

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Everything posted by Val the Moofia Boss

  1. I finished Endwalker's MSQ a couple hours ago. Wrote an indepth post on it on another forum. I give it a 5/10. Rushed, convoluted story that flip flopped on what it wanted to be, was awkwardly paced, and botched the payoff. The story was also very cynical (despite the repetitive speeches and empty platitudes about hope and such). I found the rolequests to be much more enjoyable. I will check out the next expansion, but if the future of FFXIV's storytelling is going to be more Kingdom Hearts sob stories from Ishikawa, I'm out.
  2. Step Ahead and Fateful Confrontation are pretty good. I quite like the heroic boss battle themes: Great Awe from SC, Eliminate Crisis from CS1, and Abrupt Visitor from CS3
  3. Are there any songs in English besides Aria of the Holy Saint? Maybe in the Ys series?
  4. Someone subtitled the Kuro trailer. Also, new character info, this time on the villains. This might be the last new info on Kuro before it releases next month.
  5. You have until you start the final mission to do them. You will be explicitly told "hey, make sure you do everything you want to do before we go do the final mission" so you're not going to be surprised.
  6. Jumping into CS3 without having played CS1 and CS2 is like jumping into Zeta Gundam without having seen the first Gundam show. You could somewhat follow along, but the story assumes you are already invested in the characters and know what the politics are.
  7. If you use the Wing MQ, and good use of evasion items and evasion stacking quartz and items (like the Patterened Shirt), you can get 100% evasion and have a really high magic absorb rate on a character, so that character will be near totally immune to literally everything except one boss's S-craft.
  8. What does "basis" mean, though? Are they using Geofront's terminology and such, or the whole script?
  9. The last time a fan TL was licensed (Ys Oath in Felghana), it caused a word of mouth problem for XSEED and they never did it again. Geofront has many, many more people involved in its creation than that fan TL did and tracking everyone down and I'd imagine that getting their signature on licensing the TL would be a nightmare.
  10. Is NISA straight up licensing the Geofront's scripts? Or are they employing the Geofront translators and redoing the script to avoid legal issues?
  11. With the sales figures for the Trails series when we still had data from when Steamspy in early 2018, there was little reason to believe that Crossbell would be localized over more profitable games. Given that XSEED experienced layoffs after they lost the rights to continue localizing Falcom games, it would appear that they weren't making that much money off of those games after all. Obviously it would appear that the situation has changed with NISA's arrival. Perhaps NISA's marketing efforts has made the Trails series more popular in the West, and thus localizing the Crossbell games would be more profitable nowadays than back then. Alternatively, Falcom could be giving NISA a bigger cut of the share. IIRC Trails from Zero was a website domain name that XSEED had registered in case they ever acquired the rights to the game. The Geofront team simply ran with it for their fan translation. No way will NISA be using the Geofront's translation. There are far too many people involved in the creation of the Geofront TL to track them all down and get signatures from everyone. XSEED already learned their lesson with the Ys: the Oath in Felghana fiasco. That said, collaboration with the former XSEED translators would be nice for the sake of consistency, as NISA's terminology for CS3 and CS4 was inconsistent with previous entries in the series.
  12. Trails localizations by NISA have been leaked: Hajimari no Kiseki is being localized as Trails into Reverie, coming 2023. Nayuta no Kiseki being localized as "Boundless Trails", set for 2023. Zero being localized, coming 2022. Ao for 2023. They're coming to the Epic Games Store. Not sure if this means that they will be EGS exclusives.
  13. The design for that battle system at the end wasn't refined in CS1, but take heart it was polished by CS2 and isn't dependent on RNG in CS2.
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