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  1. tropes

    Now that you mention it, the governing structure of Lossand in White Sand itself could be a little bit of a metaphor for how space era Cosmere may be organised. In White Sand, we have different professions, each with their own unique "home" building (like the Tower, the Diem, the Guild Hall, the Helm, etc.), which in many ways gives them their own unique symbol, and their own unique ways of self-governance, specialisations, etc. Within a profession, you can have a "monarch" (like with the Tower), or you can have an elective candidate (the Helm), but overall, no one stands above the others, except a judiciary representative. Each is represented as fairly and as equally as possible, when it comes to the governance of the entire nation, and each has an equal say in the matters.
  2. tropes

    Okay, so. First of all, thank you, for the shoutout! I understand that the vast majority of these setting are pro-monarchy. And in many ways, you can sort of argue that a lot of these settings are very medieval societies, so the prevalence of monarchic and caste systems makes sense in that sense too. (I really should've thought out that last sentence more :P) Otherwise, it'd be interesting to see what the Cosmere moves towards in this sense. I don't think Autonomy will move everyone towards non-monarchic systems per se, so long as they keep their systems of governance and ideologies to themselves, and don't push those into others. Autonomy won't mind if Sel wants to be monarchic, but it will mind if Sel goes and invades Roshar and pushes it's own monarchy and culture on them forcefully, especially if it wants to stand over them. At the same time, if Roshar chooses to adopt Sel's ideologies and culture willingly, I don't think Bavadin-Autonomy will mind as much, because that's them exercising their Autonomy. Autonomy is only pro "everyone gets to choose for themselves, so long as they don't take choice away from others," applied at a planetary/cultural scale.
  3. Lightweaver, unabashedly. If I can't get Stormlight, then Mistborn. Ironpulling and Steelpushing is god-tier in a city chock full of metal in almost every building. In a modern room, you are literally in a box of metal, being able to push and pull from any number of them and in any direction.
  4. You've hit on the crux of the problem there. I've tried finding what Voidbinding abilities can do, but apart from saying they let you do what the Unmade do, I don't have an answer. Which is specifically why I'm looking at themes in these posts more than actual surges, only establishing token connections where I have to. As for getting Voidlight, the way I'm trying to build towards the shape of Surgebinding and Voidbinding doesn't really care. I don't have to answer how getting Voidlight works, only that it has to be different from Surgebinding, and that just because the Radiants said she supplied the Parsh with Voidlight doesn't really disqualify it from being granted by Strength of Squires here. That's specifically why I brought up Allomancy and Feruchemy. Radiant Surgebinding is structured more like Feruchemy (it's not the same, just closer in idea), where breathing in Stormlight is sort of analogous to filling up a metalmind, and doing Surgebinding is sort of analogous to tapping it. However, Voidbinding seems like it would need something more like Allomancy, where, technically Preservation supplies you with investiture, but it looks very different when you see it in practice. In other words, if Kaladin can give his Squires the ability to breath stormlight in and out, then you could argue that what BAM gives her squires is different but analogous, and serves the same purpose. Whatever it may be in specificity.
  5. Table of Contents: 4. Some curious parallels between Moelach, the Silent Gatherers, and Edgedancers 5. Truths and Secrets; Of Watching and Taking 3, 9. Ashertmarn and Nergaoul 1. Moash, Ba-Ado-Mishram and the Windrunners 1. Moash, Ba-Ado-Mishram and the Windrunners Because we've seen so little of Ba-Ado-Mishram directly (we've seen none, really), the parallels here are of the potential kind, and much more theoretical than some of the parallels I've been able to establish so far. For reference, here's practically all the tidbits we have about Ba-Ado-Mishram, from Hessi's Mythica and the Gem Archive: - She led Odium's forces as his Highmarshal on more than one occasion. - During the final desolation, she connected with the Parsh and supplied them with Voidlight and facilitated the "forms of power" Parallel 1: By Inversion of Ideals Kaladin and Teft give us two of the Windrunner Ideals: 2. I will protect those who cannot protect themselves. 3. I will protect even those I hate, so long as it is right. We haven't seen enough of Ba-Ado-Mishram to be able to make any guesses here. Parallel 2: By Inversion of Attributes Windrunner attributes: Leading, Protecting Thematic Inversion: Leading, Vengeful I talked a little bit about this idea in the last post, and I'm at a loss for words when it comes to explaining this one. My premise, that holds for many orders, is this: out of the two attributes for any order, one is a character archetype that comes about from them being living expressions of their two surges, and the other is what happens when that archetype is Honorable. In Voidbinding, then, you will have the same/similar archetype, because it's still the same Surges, but the archetype will be Odious. Another theme is that in Surgebinding, there is a ton of focus on Life and the living and positive change in those things, and many of the Unmade are very specifically oriented towards Death, in some form or another. In Windrunners, we have one of the cleaner examples of this. The Surges relevant to them are Adhesion, the fundamental force that makes things stick in the Cosmere, and Gravitation, the fundamental realmatic force of attraction. Together, they create someone who naturally attracts people to him, and someone who the forges strong bonds between them - a natural leader. A Windrunner, being a living expression of Adhesion and Gravitation, is a natural leader, and thus, is "Leading" because of that fact. The Honorable Leader, then, is a leader who puts life before death. Someone who is driven and motivated to do what he does, by the fundamental need to protect life, not to take it. A Leader for whom it is more important that their people survive, and less important that an objective is accomplished. They are Honorably a force of life and of protecting life. This is where the attribute "Protecting" comes from. The Odious Leader, however, is the opposite. He does not care about life at all, and is driven or motivated by the need to end it. Someone who is driven by vengeance, personal or otherwise, and someone who will not hesitate to sacrifice the lives of his followers if it gets him what he wants. They are an Odious perversion of what a Windrunner stands for. This is where the attribute "Vengeful" comes from. For evidence, I have two things: This WoB, where I think Brandon tries to downplay it a little bit by making it seem to not matter as much, but this still remains one of the only times Brandon has ever retconned something he's written: The other is that when asked by Leshvi in what drives him, Moash answers "Vengeance." This trait is also repeated by many of the flying fused, and we don't know if it's shared by all of them or just that one type. As for Ba-Ado-Mishram, one of the two things we know of her is that she was the "Highmarshal" of Odium's forces on more than one desolation, and this establishes a potential parallel to Jezrein and the Windrunners, by the attribute of "Leading." Parallel 3: By Surges Windrunner Surges: Adhesion, Gravitation The trickiest section, by far. What about Moash, or Ba-Ado-Mishram, is reflected in their surges, beyond their attributes? I can provide a line of speculation here, though your mileage may vary. Let me do some set up. Any cosmere magic can be considered to be a packaged set of two distinct abilities: 1. A mechanism that gets investiture 2. A mechanism that uses investiture Any one is largely useless on its own. There's also a third component, that shapes the investiture as it goes from (1.) to (2.) (the "focus," which is usually a part of one of those), but that's not relevant for us in here, so I'm not gonna deal with it. Greater Cosmere Examples (Spoilers): For any Radiant, the breakdown is something like this: 1. A mechanism that gets investiture: The ability to pick up and put Stormlight from/into the world by breathing it in and out 2. A mechanism that uses investiture: The ability to use Stormlight to power any of the 10 Surgebindings that the Radiant has access to So far, so good. Coming back to Ba-Ado-Mishram, the easiest way to give BAM Adhesion is to argue that his/her/it's having connected realmatically to the Singers, in the final desolation, was a use of Spiritual Adhesion. Now, technically, there is no reason to believe the ability to establish Spiritual/Realmatic Connection is Adhesion exclusive, but there is also no reason to believe it isn’t either. Something interesting happens when Adhesion is combined with Gravitation - together, they give rise to the resonance "Strength of Squires" in the Windrunners. We see this in effect in OB, where it strengthens the Connection that Bridge Four have with Kaladin, allowing many of them to get both (1.) and (2.) without swearing any Oath, so long as Kaladin is reasonably close by. To recap, Kaladin connected with his squires, and gave them: 1. An ability for getting Stormlight, ergo a mechanism that gets investiture 2. An ability that uses Stormlight, i.e. a mechanism that uses investiture This has distinct similarities to two things Ba-Ado-Mishram is said to have accomplished during the False Desolation. 1. She "supplied the Parsh with Voidlight" - This can be thought of as the ability to get Voidlight, ergo this is a mechanism that gets investiture 2. She gave them "forms of power" - The ability to use Voidlight to fuel a power, ergo a mechanism that uses investiture The first difference between those two manifestations of Strength of Squires is that Kaladin doesn't supply his squires with Stormlight, whereas Ba-Ado-Mishram did supply what I'm calling her squires with Voidlight. Consider, however, that if Ba-Ado-Mishram gave the exact same thing to her squires, i.e. the ability to breathe Voidlight in and out, it accomplishes nothing. Where are they gonna get the Voidlight to breathe in from? Radiants are an oddity when it comes to Cosmere magic, because they live on a world where investiture is extremely abundant in the Physical. Honor, via the Highstorms, regularly throws around his investiture everywhere, so all the Radiants really need is the ability to pick it up and use it. In contrast, creatures that use Odium's magic need a different way of collecting his investiture, because there is no free Odious investiture around on Roshar for them to be able to pick up and use. This actually has a Surgebinding analogue in the Heralds, who were ideally never supposed to come back to Roshar (as far as we know), and so, needed to have a mechanism to get Stormlight other than just being able to breathe it in and out. In effect, "supplying Voidlight" and giving someone the ability to "breathe Stormlight in and out" are both the exact same thing and take the exact same place, just in different magics. That difference between them is largely one of the Shard involved, circumstance of where the magic is being used, checks and balances, and one that may actually be addressed as a plot point in the future, as Surgebinding begins moving off-world more. As for the exact mechanism behind "supplying Voidlight," it could be something like Allomancy, where using magic automatically summons the investiture, so long as you have the relevant resource to give in exchange. A popular theory over on the Discord is that "passion" is the specific resource exchanged here. It could also be something like Feruchemy, and Surgebinding, where summoning Voidlight in exchange for whatever resource is needed can be done separately from actually using magic granted by Odium. The second difference is in the "forms of power" aspect. And here, I don't know. The question is, when the Radiants call these "forms of power," what does this mean, exactly? Regal/Fused forms? And were the Parsh actually going into those forms, or was this a case of something new happening, which the Radiants simply didn't have the conceptual tools to explain in any other way? Parsh access to Surges is not something we even remotely understand. It could be that these Parsh were in a regular, non-regal and non-fused form, and because of their squireship, were able to summon and use Voidlight to do Surgebinding/Voidbinding on top of them. Think of this as a mirror to Venli at the end of SA3, where she has a Voidspren in her heart, but a Nahel Bond on top. Here, it's a regular spren in their heart, and a facsimile of a Nahel Bond on top. In this case, the Radiants would call these forms of power anyway, because the opposite just wouldn't have any known precedent to them. They maybe saw the Parsh inability to use Rosharan magic like the humans use it, separately from their forms, as a natural fact, so they thought it was what it always had been before, during a desolation, and so that's what they recorded. Parsh just couldn't Nahel Bond, or access magic like that historically. Another possibility is that becoming a Squire and a Radiant can be its own form, for the Parsh. And that... I don't know. I'm not a huge fan of that. It would be interesting to see which of these two cases actually happens in the next book, depending on where Rlain's story goes and if he joins with the Windrunners. In any of these cases, the Squireship would technically have required them to form a Connection to Ba-Ado-Mishram anyway, so the widely accepted theory of Melishi tugging on this connection to rip Singer spiritwebs apart and sending them to slaveform would still work. The slaveform then, is not dissimilar to what happens to a deadeye, where I Nahel Bond is forcibly ripped out of them, and I like that idea a lot. Regardless, Ba-Ado-Mishram having some manifestation of Adhesion and Gravitation can explain everything we know of her so far, and where she fits into the shape of all magic on Roshar. It explains her being a leader, her role and accomplishments in the false desolation and the consequences thereof, and interestingly, it also puts a very specific limitation on her when it comes to her actual physical location, because Kaladin has to be around his squires for it to work. So it also ties into the whole "strike team" plan that Radiants had. And there's that. What do you guys think?
  6. We have enough information to know exactly how much of the Herald sensing ended up as canon and how. The first hint comes directly from OB, practically exactly after Jezrein dies, from the fact that Shalash sensed his true death. She doesn't have her Honorblade with her, that's with the Shin - so this ability ended up being something innate to the Heralds themselves, and not the Honorblades. Second, neither could Shalash tell Taln's location in OB, and had to get that from Mraize, nor could Kalak and Nale tell that all the other Heralds were at Gavilar's assassination party in the timeline of the prologues, so that's not innately a part of what the Heralds can sense about each other. The only thing we don't know for sure is whether a Herald with their own Honorblade can sense the other Honorblades, though based on what happened in the Way of Kings prelude, we can safely say that they can't. The Heralds had to choose a place of meeting beforehand, indicating that they couldn't just detect that each other and make their way organically. Also, Kalak had to be explicitly told who'd lived and died there, which he would have straight up known if he could sense Taln at all.
  7. As far as I know, that is a new script that we haven't seen in previous art. @Paleo mused over on the Discord that there doesn't seem much repetition between characters, so it'd be interesting to see exactly what script this turns out to be. What we do know for sure, is that the central Glyph on the second step is the glyph for the Stonewards, and the two arrow-like notches on either side are the Rosharan numeric 9.
  8. You don't really need everything to be a Surge. Fabrial Machines work by trapping spren. Since some can use the spren's association with the Surges, others should be able to piggyback on the spren's "natural circuitry." Warning, for example could be analogous to someone strapping electrodes into your brain and then using... say, your fear response to what you see, to trigger an electronic buzzer. Completely agree with Honorless in the sense that heat could be Abrasion (I'd be happy with arguments for Division or Tension too), and I would add that the Painrials could be using Cognitive Gravitation/Transportation. All of this is largely speculation, mind. The point is only that arguments can be made to explain those things, without necessarily reverting to "Well, these things don't fit the 10 Surges so no." @Honorless Really cool theory. I could never really fit what Odium's knife was, since we know it's not Hemalurgy but works on similar principles. This'd be a cool way to look at things, making it an act of forced Cultivation. Though, just because I wasn't entirely clear on what you meant with Vyre's knife, the knife is said to have trapped the soul of Jezrein in the gem, much like how others trap spren in gems, just in this case, more forcefully.
  9. Oooh, shiny.
  10. Makes this Death Rattle very interesting, doesn't it?
  11. We'll just ask Hoid, I guess.
  12. I want to provide an interpretation of what Autonomy is about, and/or how Bavadin may be interpreting it. These are the events that are most associated with Autonomy - some more concretely than others. Bavadin-Autonomy had some light role to play in the story of White Sand - source Taldain entered into a long period of isolation because of Autonomy - sourced from the AU essay, where Khriss says "Autonomy’s policy of isolationism in recent times (in direct contrast to her interference with other planets, I might add) has prevented travel to and from Taldain for many, many years." Autonomy is potentially the one attacking Scadrial - speculated from source Patji is an avatar of Autonomy - source There are worshipped pantheons out there where every member is Autonomy. - source It's hard to come up with a coherent nature from these disparate elements. But I think we have enough to start making guesses. The Isolation of Taldain - Why? The easiest place to begin is point #2: Autonomy caused Taldain to enter into a millennia long period of isolation, during which the planet was cut off from the outside in almost every way. So we can ask this - Why would Autonomy have needed to do this? If indeed this was a decision made consciously, then what would've happened if Autonomy hadn't done this? What about Taldain required it to be isolated from the greater Cosmere, even as Autonomy was itself looking outward in seeking out places to seed Avatars? Was it done to keep someone/something in, or to keep someone/something out? The only thing we really know about Taldain is that it was technologically further ahead than any of the other planets in the cosmere, and that it was on track to become the first planet to get to space. source. Then, in this intervening period of isolation, Taldain got "frozen." And here we can speculate. Technological progress is exponential, so the farther ahead someone is, the faster they progress. A consequence of not isolating Taldain then, is that it gets unfettered access to space, including the capability to get to other planets with civilisation on them, like Sel, Ashyn, First of the Sun, and whatever the other Shards/Shardworlds/worlds are out there. And because of human nature, we can probably guess how well this would've gone for any of those other civilisations. Imagine what happens when a space age civilization - unopposed in any way - manages to land on First of the Sun a thousand years before the events of Sixth of the Dusk. Before Patji the Avatar was there, and when the natives were even less advanced. Subjugation and conquest and exploitation is a very likely result. The loss of Autonomy of some peoples in the Cosmere is a very likely result. Autonomy in White Sand That thought gives us a good starting point in trying to intuit what Autonomy is all about. With that context, the next place which will give us any idea is this: Autonomy, through the Sand Lord, kicked off the events of White Sand. And it makes so much sense. At the beginning of the story, the Diem under Lord Mastrell Praxton, is a dominating entity, over all the other professions. It's elitist, arrogant, and aloof. With that simple command, Autonomy allows events to unfold in such a way that the old Diem is destroyed, and people like Kenton and Khriss, and Ais (who are all very strong-willed and independent, and have a lot of self-agency but are also otherwise repressed in their natural environments) are enabled and given space to shine, and bring a certain balance to the world. Kenton's actions directly cause the Diem to start acting on an equal footing with the others, by creating situations where he either removes the Diem's advantage over someone else, like he does with the Merchant Guild's debt, or by offering to work with others, as opposed to over or under others, like he does with the Mason's Guild. Notice how Autonomy doesn't balance things herself in this. She doesn't take away others' capability to act, others' Agency, others' Autonomy. For example, she doesn't tell the traitor how to go about attacking the Diem, or even compel him to do so. She just tells him to. To accept to do this, and to then plan, and go and actually do it, are all things the Traitor himself does. She doesn't take decisions for him or force/control him. She just creates certain circumstances around certain people, and leaves it to the individuals to make their own decisions and come to their own solutions. She only puts the right people in the right positions, and then they act to restore Autonomy. Maybe other arguments can also be made. You get Autonomy, and you get Autonomy, everybody gets Autonomy! There is a little bit of a problem in being the very force of Autonomy in the Universe - you have to choose what Autonomy is, to you. And you can approach this question from many directions. From the perspective of resolution, you have to ask - whose Autonomy do I represent? Do I represent the Autonomy of a person? A state? A nation? A continent? A planet? All life, everywhere? Should one person be completely autonomous, or should I try and work for optimum autonomy of state, at the cost of individual Autonomies? Do I go down to the absolute tiniest level, and represent the Autonomy of every individual quanta of investiture/matter/energy in the Cosmere? Because if so, the existence of anything and everything is impinging on it. Molecules impinge on the Autonomy of the individual atom, by binding them. Let's say I represent the Autonomy of every individual person in the cosmere. If so, should I try and come up with a perfect system where every individual is perfectly Autonomous? If I do manage to come up with such a system, and I go about imposing this everywhere, am I not taking away the ability to choose one's own definition of Autonomy, by giving them mine? And I'm only really skimming the surface with these question, and very quickly at that. But I think Bavadin came up with a beautiful solution to such... conundrums. What I think Bavadin is doing, in seeding Avatars across the Cosmere, is letting others choose their own take on Autonomy. Bavadin will then go and give life to their culture, their expression of Autonomy, and it will be instilled with their beliefs and act in their interest. Take Patji, for example. The island Patji was always revered by the people of First of the Sun. They associated with it a personality, one stemming from their own beliefs of what a greater god should be like. Autonomy, then, came along and gave it life. Patji's beliefs and personality, in this case, will be mostly what the people of First of the Sun gave him, and his task would to guard and represent their Autonomy, their way of life, their culture and civilisation. And you can see this, in Sixth of the Dusk. Patji the island communicates with and channels Sixth onto a path that teaches him what The Ones Above really want and represent. And he does this in a way very inline with the personality associated to him by Sixth's people. He doesn't tell Sixth what to do when he leaves. He doesn't tell Sixth what he should be doing. He doesn't tell Sixthwhat the one's above are trying to do either. Sixth has to figure out the answer himself. Sixth, then, chooses the life he wants to live afterwards. Patji never controls him, nor does he compel him beyond putting him in particular situations. Patji fights, in that story, for the Autonomy of the people of First of the Sun, but without impinging on their own Autonomy to do so. Each Avatar of Autonomy, then, could potentially be meant to represent the Autonomy of a separate group of people - sometime this can be a civilisation, sometimes a culture, whatever has similar beliefs. The Sand Lord is likely an early manifestation of the Autonomy of Dayside Taldain, just as Patji represents the Autonomy of the Drominad System. It would be interesting to see whose Autonomy Trell represents. An easy answer is likely the Autonomy of Scadrial, but who knows? Harmony, you egg! Imagine you just ascended to Godhood along with 15 of your other compatriots, and you became the very force of Autonomy in the Cosmere. But you're new to the power, and you don't have much experience being a god yet, and you're excited to play god, so you go off and create your own little utopia. Over time, you become more and more compelled by your power to care about autonomy as a concept, and as you get more experienced as a God, you begin to understand the consequences of your own actions. Seeing firsthand what your own people could do, you now understand the consequences of technology and progress, and you have begun to grasp at the importance of cultures meeting each other on an equal footing so that they can all maintain their own Autonomy. You barely managed to check your own people, and correct for your earlier mistakes. So you start looking outward, and towards the far future. You are Autonomy, and you want all peoples with their own origin to be Autonomous. So maybe you help Odium take care of Dominion, who was God's own Conquest, before it became a danger to the Autonomy of others. And now you look outward, finding other civilisations and seeding with them an expression of their own Autonomy. In your searches, you run across this weird planet that two of your compatriots created. They call it Scadrial. Maybe they came to you, asking if you want to seed your own worship there. However you found it, you keep an eye on those two and their merry little planet. You find out about their deal, where one would get to destroy the planet, and you become less concerned. You see that Preservation sacrificed his own mind, and for all you can tell, it was in vain, and Ruin will win, and get to destroy Scadrial eventually anyway, before it gets to be trouble. You check in periodically anyway, and see that it's been frozen too, by a sliver of Preservation. So you're not that concerned. Then one day, the slow draining of Preservation's mind allows a freed Ruin to finally choke him to true death. But then, surprisingly Ruin dies without destroying Scadrial. And now Scadrial has a new, much more powerful god, one in which the destructiveness of Ruin is paired with the now proven Futuresight of Preservation. A god, who is just as inexperienced as you once were, but with double the range and a ton of emotional weightage. A god who, in his inexperience, and ironically, with good intentions and the want to improve things from how they were in a harsh, technologically frozen and repressed world, gives his people a fertile valley to grow and develop in, and progress quickly. A god who has no idea of there even being life out there when he does this, and is not experienced enough to have any idea of the consequences of this action of his on other civilisations in the future, at all. Someone who just shattered your careful plans with the single act of giving his people conditions to grow fast, and one who is actively, and from your perspective recklessly, promoting growth. So you scramble to stop this as fast as possible, in the only way you can act anymore, after 10,000 years of being compelled to be Autonomy, and after millennia in which you've been splitting off parts of yourself for the betterment of all. You decide to go to war. Conclusion In the end, I think Autonomy has learnt to take the long view of things. It is looking forward to the time when all the different cultures and peoples, all the different "children of Adonalsium" intermingle, and is trying to push the Cosmere towards a future where all peoples interact with each other on an equal footing, and are able to maintain their own identity and Autonomy. Any one culture or God that has the potential to become a problem to this future, Autonomy wants gone. So... yeah. What do you guys think?
  13. That's valid reasoning, but there are only three Shards of any relevance on all three planets of Roshar the System, and they are Honor, Cultivation and Odium. This includes the planets of Roshar, Ashyn, and to an extent, even Braize. For the three Bondsmith spren, one of the common theories is that the Sibling is of both Honor and Cultivation, as opposed to the Stormfather who is largely of Honor and the Nightwatcher who is largely of Cultivation.
  14. Pretty cool write-up, and I largely agree. Almost everyone's unique in some way or another. My only addition is this - there's hints that Shallan does have Plate, she's just suppressing it like she did with her Shardblade. The writerly reason is probably because Brandon didn't want to show us too much too quickly, and it's possible that he has some really cool moment planned for her first on-screen summoning of Plate. Here's where we get the hint, from OB Chap.15, Brightness Radiant:
  15. That connection came from me trying to explain Bondsmiths. Because the Bondsmiths are special. The Stormfather explicitly states that both of Dalinar's surges are different from how they behave for other Radiants who share those Surges, so there's that. But even more, Bondsmiths are fixed to never being more than three, with very specific spren which can best be described as Godspren. Think about it. The Stormfather is a spren, sure, but one that Honor specifically groomed to be his heir. Ditto with the Nightwatcher and Cultivation. Both of those can be thought of as these, sort of... "proxies" for the Gods themselves. Add to this the "Pious" trait of the Bondsmiths, and you get this archetypical priest. Someone who is directly in commune with God. Ishar, the Bondsmith patron, even calls himself the God-priest. In current day, you could argue that Dalinar is essentially Nahel Bonded to Honor himself, because of the fact that the majority of Honor's power went to the Stormfather when Tanavast died. And so, if there's nine Unmade, and there's no Unmade that correlates to the Bondsmiths, then who else can go in that slot? See, we've been explicitly told of a position on Odium's side that very much fits thematically with the "connected to god" nature of the Bondsmiths - the Champion of Odium. Someone who is directly bonded to Odium himself, someone with 9 shadows. Coincidentally, Hessi says that the Unmade were thought of as "nine shadows that moved in the night." There's also other, smaller ways in which this fits. The golden-white color of Bondsmiths is something that Odium is very fond of showing himself as. And thematically, it's pretty cool to think that if this equivalency between the Champion and Bondsmiths holds, then at the climax of OB, what was really happening was the Odium was trying to corrupt Dalinar (who is, in a way, the Bondsmith of Honor) into his own version of a Bondsmith, but it backfired because of Cultivation's influence and only solidified Dalinar as Honor's Bondsmith instead. There's also a philosphical element, in so far as I'm eventually building towards an argument that Voidbinding deals with 10 philosophical deaths of Honor. These are the 10 deaths that the Radiant in that one vision was talking about. Like, philosophically, in Vanity (when you care more for the appearance of upholding an attribute, and not about actually upholding that attribute), Cowardliness, Apathy, Selfishness, etc. - in all these things, Honor dies. And then literally, Odium killed Honor. So... you know. It's one of those silly connections that I find hilarious, and thematically on-point.