Duxredux

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15 Bridgeman

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  1. Here's a question: what do we think were TLR's most dramatic effects? A few candidates that come to mind are: Functional immortality Moving the planet / creating the Ashmounts (probably only done with the power of the Well of Ascension) Large scale Soothing Creating the Kandra, Koloss, and Steel Inquisitors Changing all existing Feruchemists into Mistwraiths Anything else? Only one of those looks like it requires Hemalurgy if you're Fullborn, though I guess he could have augmented his own abilities with spikes. I think it's possible that changing a human's Spiritweb with spikes to form something completely different might qualify as some of TLR's most dramatic effects. Further Hemalurgic experimentation has proven less successful, so it's not just spiking something, but really knowing what he was doing with the knowledge he gained at the Well of Ascension. I think that may be what that WoB was getting at, and that doesn't require TLR himself having any spikes. In fact, his knowledge of the serious downsides of his Hemalurgic creations probably would encourage him not to get Hemalurgically spiked if he didn't need to.
  2. We have rather limited information on this, but here's a couple relevant concepts. From this, it appears that to a partial extent it was possible to alter the Intent of Ruin? I agree that "alignment of the Intent of Vessel and Shard" may depend on the specific Shard. I'm not sure if talking about "resisting" a Shard's Intent can be looked as separate from the specific Shard, since operating counter to the Shard's Intent will look different in different scenarios. Take Kelsier being unable to attack as Preservation without figuring out a workaround at the end, and Ati apparently who fought to direct Ruin into "constructive" destruction. I would expect the Vessel of Preservation to drift towards stasis or inaction, whereas the Vessels of Odium or Honor would be driven toward action. From a basic psychological standpoint, consider how you would change if you had the powerset of Preservation for millennia - cannot talk to anyone except the deceased as they pass into the beyond, heals and shores up damages to souls, and can hear everyone in the world. Compare that to Ruin - cannot hear the thoughts of men but can talk to them, cannot repair but only damage.
  3. I think The_Nimanator is referring to the flashback when Dalinar goes to meet the Nightwatcher and Felt makes a note that she didn't appear to him because he might be too foreign. Is it because he was a Scadrian or for a different reason? He's a single point of data, but one that seems deliberately placed.
  4. There's a few applications that we've seen. The Shanay-im use a spear with Raysium and humming to pull Stormlight out of Windrunners, and I'm guessing they're humming the tone of Stormlight. Navani singing the anti-Voidlight tone drove off Moash, allowing him to feel pain again. We also don't really see what happens when spren hear anti-tones, and if they're affected far more than a Fused.
  5. With being able to just sing in order to disrupt investiture, anyone think that the 2nd Heightening which grants perfect pitch to suddenly be a lot more powerful and relevant in the Cosmere as a whole?
  6. I listened to the Shardcasts on BAM and Kaladin and had a thought. I won't be too surprised if this isn't how it goes down, but I like the theory. I'll have to lay out a few pieces first though. First, I'm going off the idea that BAM is an Unmade that has Connection powers, which normally is just a power of Honor, but somehow she has access to it despite being of Odium. It's not crucial to my theory, but I do like the idea that was presented in the Shardcast that BAM was a spren of Roshar prior to becoming an Unmade of Odium, and I could see that BAM, who was/became Connected to the Singers, had a special relationship to the Singers and wasn't happy when humans barged in and spread from Shinovar which lead to her deciding to join Odium. Next piece, this theory has to do with whatever was going on with Kaladin's glowing yellow eyes when he took down Lezian. As far as I can think of, this is the only time we see someone actively using Adhesion to rend or kill someone. Szeth uses Adhesion as part of his collection of tricks to immobilize or cause mayhem when operating as the Assassin in White, but I don't think he kills someone directly with Adhesion. We know that BAM could grant Singers forms of power, so I'm wondering if there's some connection between Kaladin's weird glowing yellow eyes and BAM, though I don't know what that would be with BAM imprisioned. Third piece, now it could just be Bondsmith-specific hijinks, but this ties into why Odium's forces have never been able to free BAM themselves. We know that after Nergaoul was captured by Dalinar, they chucked the gemstone into the ocean as you can't easily hide an Unmade because it's extremely visible in Shadesmar. So if they know where BAM is, why not free her? If she's in a gemstone, presumably they would break it if they could, so it's not something that could be fixed with just an application of force. Hence my wondering if they have to have some sort of Adhesion or Connection power in order to free her, considering Kalak thinks they can free her, something reserved for those on the side of Honor, which would make sense why Odium's forces can't do it themselves. Last piece that ties this theory together, is that when Dalinar bound Nergaoul, he followed Navani's directions on how to capture a spren - you draw it in with something it loves and understands. Of all of the characters we've seen, Kaladin seems to be the only human that really cares about protecting the Singers. Others follow his example, but he was the one that made Rlain equal in Bridge Four, and we saw him emotionally ripped up at the battle in Kholinar when his human and Singer friends were killing each other. He also can/has used the power of Adhesion, Connections, in order to kill which is almost oxymoronic. BAM is deeply connected to the Singers and granted them forms of power, possibly so that they could kill to protect/retake their homeland from the human invaders. I think that might let her Connect with Kaladin in a way different from anyone else. All of this is why I think that not Shallan, but Dalinar and Kaladin might be the the ones to free Ba-Ado-Mishram. Thoughts?
  7. I'm not sure if we know this much about Unsealed Metalminds, and I'm having difficulty finding all of the confirmed info on them outside of the books. In reference to the Bands of Mourning allowing for Compounding, we only see Wax say that they can recharge them if they run out, which is not the same thing as a confirmation that they allow Compounding. Suit and his people hadn't figured out how to refill the heating medallions, which makes me wonder if this is a more general thing.
  8. Anyone know what happens if you are burning Duralumin while also attempting to burn a stored Feruchemical attribute? I've been wondering about this since we see Connection Medallions and I'm wondering if they're filling them in a special way, or if this isn't as complicated as I think it is. In order to compound you first store a Feruchemical attribute in the Metalmind, slightly burn the Metalmind, which allows you to access the Feruchemical storage as an Allomantic ability, and then burn the Feruchemical storage granting a huge amount of that storage in return. By necessity to make the compounding work, you have to actively, if minutely, burn the Metalmind. Duralumin removes all control over how little you burn, instead expending all actively burning metals in a burst of power beyond what most Allomancers can do even when flaring their metals. The entire stock, which presumably includes the Metalmind. Maybe it isn't a problem, since A-Duralumin itself I think burns at a normal rate, but does A-Duralumin's effect apply to F-Duralumin? Do you get huge bursts of Connection and then you immediately extinguish A-Duralumin and then store or lose it? That probably wouldn't be a problem, except you have no finesse when you need to recharge (and who knows what happens when you repeatedly massively Connect yourself to... whatever). I know that Leechers can't affect Feruchemical stores normally, but I'm wondering if the "hack" that is Compounding opens Feruchemical stores to influence from Leechers, or if that would only would work when actively Compounding. At any rate, I don't think it would be viable to Compound Duralumin and another metal at the same time.
  9. Anyone know what happens if you are burning Duralumin while also attempting to burn a stored Feruchemical attribute? I've been wondering about this since we see Connection Medallions and I'm wondering if they're filling them in a special way, or if this isn't as complicated as I think it is. In order to compound you first store a Feruchemical attribute in the Metalmind, slightly burn the Metalmind, which allows you to access the Feruchemical storage as an Allomantic ability, and then burn the Feruchemical storage granting a huge amount of that storage in return. By necessity to make the compounding work, you have to actively, if minutely, burn the Metalmind. Duralumin removes all control over how little you burn, instead expending all actively burning metals in a burst of power beyond what most Allomancers can do even when flaring their metals. The entire stock, which presumably includes the Metalmind. Maybe it isn't a problem, since A-Duralumin itself I think burns at a normal rate, but does A-Duralumin's effect apply to F-Duralumin? Do you get huge bursts of Connection and then you immediately extinguish A-Duralumin and then store or lose it? That probably wouldn't be a problem, except you have no finesse when you need to recharge (and who knows what happens when you repeatedly massively Connect yourself to... whatever). I know that Leechers can't affect Feruchemical stores normally, but I'm wondering if the "hack" that is Compounding opens Feruchemical stores to influence from Leechers, or it would open them to it, but only when actively Compounding. At any rate, I don't think it would be viable to Compound Duralumin and another metal at the same time. A different look at this, could a Nicroburst Misting have slapped Miles, waited a second, and then shot him? Would that have burned all of his Metalminds, Health storage and all since Miles always had the compounding running and by extension was very slowly burning his Gold?
  10. I didn't think Kandra could use Allomancy or Feruchemy, that their Blessings were an entirely different power set right? My point is just that they now can use Feruchemy and Allomancy through tech, where previously we had only seen that through a Trellium spike. I think the Kandra would be very interested in that potential without having to go insane. Also, anything post Bands of Mourning, Kandra might be Allomancers or Feruchemists. I don't think each F-storage medallions works like that from what we've seen. When we see this type of weight storage so far, it's been F-Iron + F-Duralumin or F-Iron + F-Brass, right? We've seen these medallions with 2 Feruchemical abilities beyond F-Aluminum, so would these be Three-power medallions? I thought those were really rare, not something I would expect to be standard issue on an airship (though technically all of these "Two-power" medallions have nicrosil). I could be wrong though, but I would expect to see at least some sort of change in a person actively storing Identity, but I didn't pick up anything like that at all from Wax and friends. It's why I'm still not sure how Feruchemical storage works on these things. Which is part of my confusion with the remaining questions.
  11. And as a separate post on my favorite crackpot theory I've come up with for what Kelsier has been doing on Scadrial with the Bands of Mourning. My theory is that Kelsier is trying to steal/subvert the Prophecy of the Hero of Ages so that it can apply to himself. Why make the Bands and have the iconography of the Bands? Here's the Terris prophecies and I think nearly all of them can apply to Kelsier: Not sure on the "belong to none, not even himself" part, but he's not really a man anymore as a cognitive shadow. That's pretty much Kelsier in a nutshell. This one in particular is cool as a cognitive shadow gaining ties back to the physical realm Kelsier, yup, again. Wasn't royalty, but now the Sovereign.
  12. Hi all, I listened to the Medallions of South Scadrial podcast recently and had a few observations about the book that I haven't been able to find addressed, though it's possible it's in the forums and I just haven't found it from searching. In no particular order, here goes: First, kandra generally don't know how to access the metallic arts other than what they get from their blessings, with the exception of Paalm, right? Except, apparently MeLaan can use the weight medallions. Apparently this doesn't interfere with her blessings (at least in these numbers), so Southern tech can grant Feruchemy and presumably Allomancy to kandra without having to resort to a Trellium spike. That's pretty neat, and it's just glossed over in the concept that everyone can get these powers now, but I think that's a non-trivial point considering how effective Bleeder was at doing things. Second, the ettmetal Allomantic grenade was odd to me, also in what I consider a significant way. When Wax charged the grenade and threw it, this little cube would throw presumably much heavier guns and equipment aside in its path, not following the usual Newtonian physics we see in Pushes and Pulls in which I would have expected the cube to get deflected from the much heavier weapons sometimes held in soldier's hands. No one in the books comments on this being odd, but it confused me for quite some time. We've seen Steel pushes and Iron pulls work on most metals, even Atium quite readily, while having problems "sensing" heavily invested metals such as metalminds and the Bands of Mourning. I seem to recall Brandon saying that he wishes he had done Atium differently if he had known how the Cosmere was going to develop, and I wonder if Atium would have also been resistant to Pushing and Pulling. Moving on, my theory is that this wasn't an error on the part of the physics of the Allomantic grenade, but that Pushes and Pulls are not using only physical mass in their calculation but more an "Invested mass". A godmetal with a presumably higher Investiture density Pushing against the ordinary metal weapons could push with more strength perhaps. Third, an aspect of the medallions that I don't get. Why can multiple people store weight in the medallions? Does their Identity not matter in process of storing in the metal, or is this a weird aspect of the construction of the medallions? Alternately, is this just an aspect of Feruchemy that has never come up, that multiple people can store attributes in a metalmind, but they could only withdraw their own storage? It seems odd to me, where I can see withdrawing from an unkeyed mind would work just fine, but I'm not sure on storing in an unkeyed mind. Fourth, at the end, presumably Kelsier stores a memory in a copper medallion. So... whatever mechanism that they are doing with the medallions allows copper memory storage that other people can access (which revolutionizes information storage), or it means that Kelsier has gained at least a Copper Ferring's abilities right? Fifth, another thing that seems highly relevant: Wax and Marasi were able to use the Bands of Mourning. Either from the mechanics of creating them, some aspect of Identity and time that I don't know about, or whatever, for some reason the Bands of Mourning were not Keyed to Kelsier. If Kelsier wanted to make a weapon for himself to reclaim that happened to be a metalmind that he could use, why not make it keyed through Identity to himself? Unless it always a test and he actually meant for someone to find something that powerful on the doorstep to his temple.
  13. Hi all, I listened to the Medallions of South Scadrial podcast recently and had a few observations about the book that I haven't been able to find addressed, though it's possible it's in the forums and I just haven't found it from searching. In no particular order, here goes: First, kandra generally don't know how to access the metallic arts other than what they get from their blessings, with the exception of Paalm, right? Except, apparently MeLaan can use the weight medallions. Apparently this doesn't interfere with her blessings (at least in these numbers), so Southern tech can grant Feruchemy and presumably Allomancy to kandra without having to resort to a Trellium spike. That's pretty neat, and it's just glossed over in the concept that everyone can get these powers now, but I think that's a non-trivial point considering how effective Bleeder was at doing things. Second, the ettmetal Allomantic grenade was odd to me, also in what I consider a significant way. When Wax charged the grenade and threw it, this little cube would throw presumably much heavier guns and equipment aside in its path, not following the usual Newtonian physics we see in Pushes and Pulls in which I would have expected the cube to get deflected from the much heavier weapons sometimes held in soldier's hands. No one in the books comments on this being odd, but it confused me for quite some time. We've seen Steel pushes and Iron pulls work on most metals, even Atium quite readily, while having problems "sensing" heavily invested metals such as metalminds and the Bands of Mourning. I seem to recall Brandon saying that he wishes he had done Atium differently if he had known how the Cosmere was going to develop, and I wonder if Atium would have also been resistant to Pushing and Pulling. Moving on, my theory is that this wasn't an error on the part of the physics of the Allomantic grenade, but that Pushes and Pulls are not using only physical mass in their calculation but more an "Invested mass". A godmetal with a presumably higher Investiture density Pushing against the ordinary metal weapons could push with more strength perhaps. Third, an aspect of the medallions that I don't get. Why can multiple people store weight in the medallions? Does their Identity not matter in process of storing in the metal, or is this a weird aspect of the construction of the medallions? Alternately, is this just an aspect of Feruchemy that has never come up, that multiple people can store attributes in a metalmind, but they could only withdraw their own storage? It seems odd to me, where I can see withdrawing from an unkeyed mind would work just fine, but I'm not sure on storing in an unkeyed mind. Fourth, at the end, presumably Kelsier stores a memory in a copper medallion. So... whatever mechanism that they are doing with the medallions allows copper memory storage that other people can access (which revolutionizes information storage), or it means that Kelsier has gained at least a Copper Ferring's abilities right? Fifth, another thing that seems highly relevant: Wax and Marasi were able to use the Bands of Mourning. Either from the mechanics of creating them, some aspect of Identity and time that I don't know about, or whatever, for some reason the Bands of Mourning were not Keyed to Kelsier. If Kelsier wanted to make a weapon for himself to reclaim that happened to be a metalmind that he could use, why not make it keyed through Identity to himself? Unless it always a test and he actually meant for someone to find something that powerful on the doorstep to his temple.
  14. Hi all, I'm Duxredux. I've been reading Brandon since picking up Elantris in my junior high library around 15 years ago. I've read all of the Cosmere books and I guess I'm joining the 17th Shard because I've had little observations and theories stewing for those last 15 years. According to the Knights Radiant quiz, I would either be a Windrunner or a Bondsmith.