Chiberty

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  1. So, that person on the WoK cover is just supposed to be a generic Sharbearer, according to the artist. However, it does match another Sharblade we know of exactly. I don't know how far you are in the series, so I'll spoiler this for WoR all, maybe early OB: Even though it matches that Blade, since the artist says it was meant to be a generic Shardbearer, I wouldn't read much into it. Eshonai's Blade looks like this in the official Call to Adventure art:
  2. I did a quick search of this thread, and didn't see this WoB, but it certainly gives more fuel to this theory.
  3. I finally found it. I just realized today where I remembered seeing that. https://www.kickstarter.com/projects/dragonsteel/the-way-of-kings-10th-anniversary-leatherbound-edition/posts/2890102/comments
  4. I didn't know if I needed to indicate this in a RoW board, but just in case: This post contains cosmere spoilers. Disclaimer: Below, I state some things as if they are facts, although they are merely part of my theory. This is just to make it easier for me to present the ideas, and is not meant to indicate total confidence. Static Investiture - Has passive properties Breaths Godmetals Spiritwebs Metalminds Kinetic Investiture - Can act as a fuel for Invested arts Lights The Dor Static Investiture doesn't do much on its own. However, static Investiture can be converted to other types of static Investiture. For example, upon burning Lerasium, one's Connection to Preservation increases in such a way that also turns them into a Mistborn. This Connection is then part of the Spiritweb. This effect also leads to a major connection between static and kinetic Investiture: Connection to a Shard in the right way allows one to make use of that Shard' s corresponding kinetic Investiture. In Allomancy's case, we see in Secret History that metals glow in the Cognitive Realm, due to them being a window to power In the Spiritual Realm (why metals don't appear to glow in the Rosharan subastral is unclear with our given explanation). An Allomancer's increased Connection to Preservation allows them to make use of Preservation's kinetic Investiture, which Preservation provides through this window. Breaths work similarly. When an Awakener Awakens an object, the Breath provides a stronger Connection to Endowment, allowing the object to make use of Endowment's kinetic Investiture. In this case, rather than how the Investiture is used being determined by the type if metal, it is determined by the Command given. This is why Awakeners can't just Freely access kinetic Investiture from Endowment. Without the proper Commands, they can't actually access Endowment's Investiture. Venli's case is much more interesting. Her form of power gives her enough Connection to Odium to allow her to use Voidlight. However, this does not give her access to it; rather, the power to draw in the Light she uses comes from her surgebinding. Having a Connection to Odium, the ability to draw in Light she can use, and the ability to surgebind means that she can then draw in Voidlight to fuel surgebinding. The fused also have those three requirements, although in Venli's case, the latter two of those requirements come from being a Radiant. Either way, the requirement for Voidlight-fueled surgebinding are met. Static Investiture can also be converted to kinetic Investiture, and vice-versa, although we do not know many methods of doing so. The simplest example is Shardblades. Spren are usually in a kinetic Investiture form, as seen by their ability to charge sand, but when in Shardblade form, they are composed of static Investiture instead. Another example is Feruchemy, as the attributes should be kinetic Investiture in transfer. Similarly, Breaths also seem to take a kinetic form while being transferred. Now, for the most dependent part, and consequently the part I doubt the most. What is the Mist? It is a mixture between static and kinetic Investiture, displaying properties of both. Taking in the Mist allowed Vin to Ascend to Preservation, but it also acted as a fuel for Allomancy. Vin did not need the metals, since the window to the Spiritual Realm the usually provides was in the Mist. That would not be enough alone, however, since the metal is also used to tell the Investiture what task it needs to perform. This is accomplished through a combination of Intent and the static portion of the Mists, similar to how Breaths work. Later, in Era 2, Marasi uses the Bands of Mourning and finds Mist coming from her. Without knowing the specifics behind an unsealed metalmind's creation, this effect is hard to comment on. It may be the kinetic portion of the Mists, the static portion, or both. Nicrosil Feruchemy in particular is unclear in its exact effects. TL,DR: Kinetic Investiture acts as a fuel, while static Investiture gives only passive effects. A sufficient Connection allows one to make use of the corresponding kinetic Investiture, and this Connection is usually given by static Investitiure.
  5. With lots of people already following this thread from before, if they don't know it's been moved to this board, wouldn't it be likely for them to get spoiled?
  6. A Constant? I don't think that is a confirmed twinborn name. Where are we told that?
  7. That WoB doesn't even make any sense with the information we knew at the time. The recreance happening many decades after the parchment enslavement doesn't fit with the people at Feverstone Keep thinking that the Radiants were fighting demons on the front lines. I think this is just a case we ignore the WoB. Even without RoW, it just doesn't match the information in the books. The only case the WoB might make sense is if it means that the parshmen being enslaved happened decades after the Recreance, the Recreance being a factor in the decision to enslave them. Though that might work, the WoB under that interpretation isn't really relevant here.
  8. You are correct that Newton's 3rd law should prevent this from being possible, due to conservation of momentum. That is the reason why reaconless drives cannot exist in real life. In real life, to move, you must move something else the opposite direction. However, reverser fabrials do not follow conservation of momentum. Consider two halves of a reverser. When one moves one direction, the other moves the opposite direction. Since they are the same size, this means the total momentum of the two halves always adds up to zero, as momentum is a vector, and if two vectors of equal magnitude - but facing opposite directions - are added together, the total will be zero. What happens when something runs in to one half of a reverser? Well, we know that the added momentum of the two reversers can't be increased, so if we try to follow conservation of momentum, the object that hit it should continue moving at the same speed. But that doesn't make sense. If the moving object doesn't change speed, that means that no force was imparted on it, but what would that mean about the fabrial it just hit? In order to not impart any force on the object, the fabrial either would have zero mass, or it would have had to pass through the object. As you can see, this situation does not make any sense. Of course the object wouldn't keep moving at the same speed; it would slow down during the collision. But what does that mean about the momentum? If the speed of the moving object decreases, but the only other two objects (the two halves of the reverser) in the system are moving at equal speeds in opposite directions, that means the momentum of the system changed. Momentum was added to the system - momentum in the opposite direction from the object's movement. The design I showed above takes advantage of this way the reversers can add momentum, only it adds momentum in the direction I want to move. On a different note, I recently thought of a possible limitation to this system. If the device is put on a sufficiently large ship, the perceived frame of reference may shift to include the movement of the ship, as we see on the ship in Dawnshard. If that happened, this device would then only be rising relative to the surface of the ship, even if the ship is falling, so it wouldn't be able to pick it up. This device should still work fine on the small scale, but due to that limitation, it may not be possible to use this on a large ship with percieving beings on board.
  9. Welcome to the Shard! (Well, to the forum version at least, since you were already on the discord) I really like the idea of sticking three perpendicular ones together for 3D movement. In regards the the instability in certain directions, I had some thoughts about a way you could use regular conjoiners to fix that. Since moving a conjoiner half in a direction causes the other to move in the same direction, I think they might be able to be used to resist rotation. If you had one half attached to one side of a wheel, and the other half attached to the other side, when you try to spin the wheel, it will try to push one of the halves up and the other half down. But, since the conjoiners will try to move the same direction, there will just be a stress on the gems on the gems, and it won't spin. Using this in a similar way that my design above uses reversers, you could control a rotational degree of freedom. Combine three of these rotational control devices with the three lateral ones, like you suggested, and you'd have control over all 6 degrees of freedom, without needing any sort of reaction mass for any of it.
  10. I disagree, as in Dawshard, they are used them to move weights in the ship to stabilize it, which would be uphill, and they are also used in fabrial pumps, which requires them to pull water uphill. The repelled/attractor is not very important though. Anything that can push and pull could be used.
  11. Normally, when you want to make something accelerate, a force must be applied from some external source. With Newton's 3rd law of motion, the same force will also be applied in the opposite direction on that source. Because of this limitation, any sort of vehicle we build must be pushing or shooting something backwards. With land vehicles, the ground is pushed backwards; in rockets, stuff is shot out the bottom. However, using fabrials, we can get around this. This topic would be possible without RoW and DS spoilers, but the information we get about fabrial mechanics in both of those is too relevant to leave out. The main fabrial mechanic that my design uses is the ability of a pair of reversers to remain completely immobile in the perceived reference frame. If you already know about what I'm referring to, skip to the next section, otherwise, I explain that mechanic here: The design:
  12. What are everyone's predictions/hopes for the states each of the main characters will be in at the end of book 5? Here's mine: Kaladin - Survives to become Teft in the back half, still at 4th Ideal Shallan - Dies (nothing against her character, she just seems most likely to me) Dalinar - Dies, then becomes a Fused Venli - (no clue) Szeth - Survives, having sworn the 5th Ideal Navani - Survives, but dies near the beginning of book 6, Rushu replacing her as Bondsmith Adolin - Becomes worldhopper Back half flashback characters - Survive Some of these are predictions, but they're also just what I hope will happen.
  13. Right after I posted that, I did some searching to see if I could find the WoB to add to it, but I couldn't find it. I have a very distinct memory of this being said by someone on Dragonsteel, although it might not have been Brandon. It may have been on a video, or... that memory could be nothing, I guess. I'll do some more searching. Edit: Still can't find anything, but my memory of it is distinct enough that this seems really strange to me, so I'll have to search for it more later. For now, the second ideals we do know fit, so it's a reasonable assumption, even if I can't find where I remember hearing confirmation from. And regardless of what Brandon says outside of the books, Szeth's "until I find a more perfect Ideal" line is in-book evidence for seeking justice not necessarily carrying past the second ideal.
  14. *shrug* We were told those headers are based on the second ideals, and the description below that mentions justice, then talks about boundaries, causes, and structures, so that doesn't go against me saying justice becomes less of a thing beyond the second ideal.