Danthemystic

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10 Bridgeman

About Danthemystic

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  • Gender
    Male
  • Location
    Look to your left.
  • Interests
    Playing D&D; Writing dumb stories; Watching Critical Role

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  1. I got Elend, my favorite character
  2. What kind of abilities would a person get from being able to Compound aluminum, the sort-of anti-magic metal of Scadrial?
  3. The only issue I could find from this adaptation is the how they would do the magic systems. How Allomancy and Feruchemy work and behave would be really hard to adapt onto film because it works way better on paper than in live action
  4. I was recently reading a bit about Old Magic in Roshar on the Coppermind Wiki. I was thinking about Boons and how they operate. When a person gains a Boon, can it be anything they want, like gaining the ability to control electricity or reality, or are there specific limitations on what kinds of things can be gained through Old Magic? Can I get the ability of one of the forms of the Singers or even become an Allomancer on Roshar with a Boon?
  5. Thank you. I’ll do that in a second.
  6. Recently, I have decided that I want to start my rough draft for a book I want to write. It exists in an epic fantasy setting similar to a D&D setting. I want to create one or multiple magic systems for this story that I want to be unique but at the same time reflect my love of Dungeons & Dragons with their magic system (arcane and divine). I want to make sure it is simple to understand but I want to make sure there are limitations, costs, and weaknesses to how it operates and can be accessed. I've read over Sanderson's Laws of Magic and I think they have helped me create some guidelines for myself but I still don't know where to start. I don't know how much I should add to it before I expand on it more and more. I feel like I'm in the dark on this one.
  7. For the Surges, it would probably be Cohesion and Adhesion. They could possibly use Adhesion similarly to Bondsmiths
  8. I don’t know if this has been done on this site before but here we go: You can make your own Knights Radiant Order. Your Order’s name: Your Order’s spren: Your ideals: Your Surges: Other Characteristics:
  9. I got Elsecallers which is not exactly what I wanted.
  10. I was wondering if there are any theories as to what silver might do if burned by an Allomancer or used to store something by a Feruchemist.
  11. Interesting. I think that might be it.
  12. What could a Feruchemist possibly store with Lerasium? It is the metal that can be burned by an Allomancer to become a Mistborn. Could it store Intention or maybe their Spiritweb? Are there any theories discussing this?
  13. Can a Feruchemist access all metals? Is there a version of a Mistborn for Feruchemists? This is kind of a dumb question. Sorry
  14. I think Chris Hemsworth would be an amazing Kelsier and Henry Cavill should play Marsh
  15. Yes, people can use more than one system of magic as long as they have a great connection to both forces that govern them. But they won't be able to access more powerful spells as they advance in each system, because at some point they will reach magical excess where they can no longer hold enough power. Power can be too much for one person to handle. Sometimes, yes. Arcane Arts uses a source of energy called Willpower, which is sort of what keeps a person vital and strong both physically and mentally. They can only use so much Willpower in one day or they will start to become tired and discombobulated, or even die of exhaustion. Sacred Power relies on constant devotion to faith and the ideals of certain gods and other powers. Losing that connection means losing the magic. Druidism involves overexposure to the more natural side of the world, but staying too long in a civilized and technologically advanced environment will start to deteriorate your magic. Occultism also fuels off of the caster's sanity, their or other's blood, or even life force. Sometimes overlapping happens with some spells being shown in different traditions. Arcane Arts focus a lot on enhancements like Sacred, research and otherworldly power like Occultism, and also transformative & elemental spells like Druidism. Druidism can also have healing, enhancements, and knowledge inside of it. Sacred allows elemental and transformative powers like Druidism. Sometimes healing can be used by Occultists. Arcane Arts are gained through study, practice, and hard work. Sacred Power is given by divine beings to people who have devoted themselves to those great beings. Occultism is granted when a person starts to understand the darkness in the world and draws on it for the betterment of others. Druidism is somewhat like Sacred Power but is gained through working in the community and respecting the natural laws of the universe. It can also be drawn from ancestry. They all mainly use Willpower to cast spells because that energy is a part of all other energies. They have been used countless times in wars and conflicts throughout Teroth's history. Occultism is seen as an evil form of magic that should never be practiced unless it is a last resort to end tension. Arcane Arts are fairly popular but mostly used by people in the military, academics, or guilds. Druidism is not seen as inferior to Sacred Power, but very ancient and older than Sacred. Sometimes Druids and Acolytes (which is the term for Sacred users) work together in some communities, especially lower-class towns. Hope this answered all your questions! :-)