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Ammonakin

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Everything posted by Ammonakin

  1. Heres another 0,1,8,3,20,45,12,42,40,27,50,88,108,91,126,45,32,51,144,76,120... Quick warning: it is pretty irrational and counter-intuitive, though not too complicated.
  2. Yeah. ...The OEIS is a very powerful tool
  3. I agree with NoiseSpren, if only 'just for fun'. When I was reading the book for the first time, as soon as DoomSlug showed up I decided I would believe he was Krell, just because on the off chance I turned out to be right then I would be able to say 'I told you so'. But another question: if DoomSlug was Krell, would Spensa be able to communicate with him telepathically?
  4. From my interpretation of the book, this wouldn't work, because any rithmatic line touching a line of warding must be at a bind point or else it weakens the whole drawing. Ellipses only have bind points at the top and bottom, so having these cross seems like it would weaken both. Is that right?
  5. My Thoughts: I don't think you could do any of those things, but that is interesting to consider. In the book, Fitch says: Here are some other thoughts about that: Edit: When I was reading the Rithmatist today I think I found the answer to #5. Yes, at least lines of making, and probably the other rithmatic lines, can move without regard to walls, angles, or materials. (Though a LoV refracts when they cross a new material.) Here are the details:
  6. This is the book page about it: (Sorry that it's sideways, I couldn't seem to fix that, even if I rotate it before I upload it. How does that work?)
  7. I would be an unruly rithmatist that was somewhat a troublemaker in school, but is fascinated with the possibilities of lines of Forbodance. I mean, it's a forcefield, imagine what you could do with it! Can I draw it on a chalkboard and swing it at people? What if I draw ascending flat lines on a wall, to make invisible stairs? What happens if I draw a line of forboding when something is above the line already? Will it be pushed away or cut in half? If I draw a line of forbodance on a stick and set down the stick, then if somebody pushes on the forcefield will the stick move? --Does force translate from the forcefield to the chalk to the material? There are so many cool questions! I would be a scholar of sorts, but more focused on application than on theory.
  8. OK. I'll take Hoid out. Do I need too mark my edits as I make them?
  9. @JacobClaessen Thanks! I'm not planning on involving Hoid in anything, it's just a joke/easter egg. Should I remove it anyways?
  10. This is the bio I just thought up. Any suggestions on how I should change it? When would it be voted on for if it is acceptable? (I'm not sure if my steel ring is OP, but I can get rid of it if it is agreed that I should.) Name: Ammon Fitch Physical Characteristics: 17-year old United Isles Male. Pale skin. Messy, sandy blonde hair. Tall (5’11”). Skinny, but quite strong. Usually wears street clothing and scuffed combat boots. Investiture: Rithmatist Skills: Very stable hand and skilled at rithmatism. (Average artistic skill, Slightly above average Circles and Arcs, Very good straight lines.) Performs well under pressure. Physically fit, good at climbing. Mathematics. Equipment: 12-Pack of Chalk. (Plus one in my boot.) (And one...Somewhere else…) Walking stick with chalk attached to either end. Steel ring that is a metalmind without identity --(That means it can be used by anyone, not just a feruchamist.) Weakness: Does not know the Glyph of Rending. (Chalklings cannot interact with physical objects.) Is strongly against killing without legal approval, no matter the situation. Disturbed by gore. Allergic to Hemalurgy (violent sneezing). Very Curious. Family: Nephew of Professor Fitch from the Rithmatist book. (See Backstory). Home Planet: United Isles/Rithmatic Earth Backstory: Ammon was born and raised in the United Isles and was always interested in mathematics. He quickly advanced through the classes, but as they became more complex, it seemed that they had less and less application to the real world. He began to slowly lose his enthusiasm, but after his Inception when he unexpectedly became a Rithmatist, his fire became rekindled and he decided to become the best Rithmatist ever. (He didn’t, but he is still trying.) His Uncle became a Rithmatic professor when he was little, and once he became a Rithmatist he would eagerly discuss Rithmatics with his Uncle and try to learn new techniques. Ever since the Scribbler attacked his uncle's university, Ammon has been studying the new Rithmatic lines discovered and trying to find new ones. He failed many times, but as his equations became closer and closer to perfection, he drew his most recent experiment, and everything went black. His vision phased back to normal overlooking a large city composed of a startling variety of buildings. Looking around, he climbed down from the large wall he found himself upon, and entered The AlleyCity... Guild: Unaffiliated. Psyche: Upbeat and Optimistic, Always looking for a creative way out of (or into) a situation. Personality: Slightly Introverted. Good at thinking abstractly but sometimes fails to see obvious things. Enjoys reading fiction. Theme Song: www.youtube.com/watch?v=-iqVyjOv8X0 Fighting Style: Defensive with lines of Forbiddance, Might sneak in a shot with a Line of Revocation if he gets a chance. Counts on his opponent's ignorance of rithmatics and uses lines very… creatively. Appearance: (Image made with hero machine because I can’t actually art.) Edit: I'm not actually related to Hoid.
  11. Sorry, I'm allergic to Hemalurgy, otherwise, I totally would.
  12. I've read most of Brandon Sanderson's books and I like reading on the internet about cosmere facts I didn't catch, so I've read a lot on the Brandon Sanderson reddit pages and on forums like this. I never really wrote much, but I saw a post on making a rithmatist video game and wanted to post, so I made an account for that purpose. I love Brandon Sanderson's books. My most looked foreward too is Rithmatist 2. Other hobbies include Programming, Trying to survive high school, Hiking, and having staring contests with mortality. I have skimmed the terms of use page, but is there anything else a new user needs to know on this forum? “Words aren’t meant to be kept inside, you see. They are free creatures, and if locked away will unsettle the stomach.” --Tozbek, The Way of Kings
  13. Nobody has commented on this for a while, but I thought I'd add my two cents. I also think a rithmatist game would be amazing, and I have been experimenting with programming one for the past couple months. I was excited to see that some other people had already discussed. I have been coding it in Khan Academy JavaScript, but it is starting to get complicated enough that I need a better engine, so I think I might switch to Unity soon. My thoughts on the program: For Chalkings, I had very similar thoughts as tyjoti89, Google quick-draw seems almost exactly what we need, and its base is open source! Google has developed a machine learning program called Magenta that they let anyone use for experiments, etc. For chalkling recognition, it could compare you're drawing to all the other drawings the game has had to assess what it is. (In 'Beta Testing' of your game you could develop your initial library.) The hard part, like the others who have commented on this thread have said, would be one of the hardest parts. Next year in I am doing an 'Extended Learning Internship' class in High School where I get to study and work on a project of my choice, and find mentors who study similar things in their career. I am hoping to experiment with Google Magenta and find a way to animate users drawings then, so I might have more to contribute to this in a year or so. Lines of Forbodance need to be judged in strength as to how straight they are, but specifically each part of the line, because in the book I seem to remember it mentioned that you can look for flaws in drawings and target them because they are the weak points. Ideally the program would have some way of making lines thicker as well, like in the books where thicker lines were stronger and extended farther upwards. (I think.) Lines of Vigour can be differentiated from Forbodance based on the average deviation of the slope of the line, i.e. if the line bends a lot vs if it is roughly straight. The 'stats' for the line can be calculated on the sine waves attributes. I think that the speed should be the frequency, the strength/impact should be the magnitude, and the accuracy should be how close it is to an 'ideal' sine wave. Lines of Warding's strength should be based on the change in the slope of the line in that area. This would make it so that when drawing an almost perfect circle, it has even strength all around, but if you see the flaw in the circle where it caves inward or is flat, you can target that because it is weaker. That would also take into account that ellipses are stronger on the front and back ends than the sides, because the slope of each line making up the ellipse has a greater change and thus a tighter curve on the front and back. Bind points on a circle can be calculated based on the following: Wherever a line touches a line of warding, a bind point is made. The program then calculates the angles of the bind points from the center of the circle (based on the average of every point in the circle) in relation to each other. The bind point is strong if it is 60 or 90 degrees away from eachother, weaker otherwise. The bind point's strength would also be influenced by it's distance from the center of the circle compared to other points distance from the center. The more similar the distances from the center the stronger the bind points. This would make it so that bind points are stronger in a more perfect circle, but also take care of the fact that there are only two bind points on an ellipse. I am not yet sure how to do 9-point bind points, (based on an 'imaginary' triangular prism and where it contacts the edges of a circle). I have to think about that a bit more. You could obviously duel others, and I like the idea of a survival mode against waves of wild chalklings. It would be cool if in survival you went until they touched you not until they broke your circle, so you could move throughout the room to survive longer. I also think there should be a melee mode where you are in an arena with many other players and some people who are on your team. I would love to see a VR version of this game! I am going to keep working on this, but like severeal other people who have said they are working on it, it is a hobby that might not make it to completion. Keep posting if any of you guys make progress!
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