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Doomstick

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Posts posted by Doomstick

  1. I vote Aye for PR#s 7-10

    I propose the following:

    Quote

    11: The Easy Aye Rule: The player who proposes a proposal automatically votes Aye for it, unless otherwise stated.

    12: The Moderator Rule: (amendment to PR#7, if PR#7 fails, this proposal automatically fails. Text inside these parentheses is not included in the rule should it pass) Any instance of the word "referee" in The Referee Rule or any rule stemming from it is replaced by the word "Moderator." "Moderator" is a proper noun in this usage.

    13: The Gameboard Rule: A 17x17 grid of squares with columns labelled A-Q from left to right and rows labelled 1-17 from top to bottom will serve as a gameboard. All players have a game piece, which starts on square I7.

    14: The Referee's Secondary Duty: (if PR# 7 or 10 fail, this proposal automatically fails. Text inside these parentheses is not included in the rule should it pass) All trading cards with unstated status are held by the referee if there is one, as long as the referee cannot win. If the player loses the title of referee, they lose all trading cards they hold.

    15: A Better Way to Count: All numbers in the game will be in base 6 (also known as seximal or senary). All existing PR#s, ER#s, RRA#s, and text referencing those numbers, as well as the text of rules with ER#s smaller than this rule's ER# will be changed to reflect this, keeping the numbers' values constant. The text of rules with ER#s greater than this rule's ER# will be assumed to be written in seximal (16 and 28 will be rewritten as 20 and 32, respectively, and this pattern will follow for any number that has a numeral greater than 5), this potentially includes rules proposed before this rule was passed). Non-numeral forms of numbers will be written according to the guide on seximal.net.

    16: The Activity Ordinance (amendment): Add the text "A player may choose to gain the inactive status. They may choose to regain active status any time they wish to. Any inactive player's turn is automatically skipped." to the end of ER#6.

    17: Movement Points: (if PR# 13 fails, this proposal automatically fails. Text inside these parentheses is not included in the rule should it pass) If a rule is passed, the player who proposed it gains 1 movement point (MP), if there were no "Nay" votes, they gain 1 additional movement point. Players may spend 1 movement point on their turn to move their game piece to an orthogonally adjacent space on the game board. Players may spend 3 movement points to make two diagonal moves of one space each on the game board. Players may spend movement points in the ways described in this rule as many times per turn as they wish, as long as they have enough movement points to do so.

    18: Rejection :(: Upon a majority vote of 3 or more nay votes, a proposal is rejected.

    reasonings:

    Quote

    11: makes things simpler

    12: I like the word moderator better than referee, also it's a reference to a great legacy board game called King's Dilemma which is really fun.

    13: Gameboards are a common feature of Nomic games. 17x17 because 17th shard, lettering and numbering because of how google sheets works.

    14: I have some vague ideas about the referee/Moderator giving out quests that can be completed for the cards or putting them on the game board or something like that.

    15: it's goofy and I like seximal

    16: there was nothing saying that an inactive player's later turns are skipped. Also this allows people to preemptively go inactive so they don't make people wait 24 hours before they can skip the turn.

    17: what's a gameboard without movement rules?

    18: rejection :(

    I vote Aye for PR#s 11-18.

    I'm not going to do anything about ties. IMO they should stay there until we get a tiebreaker (or maybe there can be a later rule about a time limit?)

    @Ravenclawjedi42 I pass the turn to you.

  2. 55 minutes ago, Ravenclawjedi42 said:

    All right.

    I propose: 3. the dice rule. At the start of each turn you must roll an unweighted six-sided die that will decide your value for that turn.

    and 4. the Rule of Limitations: you cannot submit more than three rules per turn.

    I should add both of these to the sheet, right?

    Edit: also I vote yea for both of these.

    Yeah, add them

     

    I vote Aye on proposal 4 and Nay on proposal 3 (what is “value”?)

  3. 1 hour ago, The Wandering Wizard said:

    Ooo! I'd like to join please!! :D

    Also how many rules can we propose at once or is that a rule to be made? :P

    welcome to the game!
    If it isn’t stated…

    @Ravenclawjedi42, you’ve put some votes in your row. Two things:

    1) if it isn’t said in this thread it hasn’t officially happened.

    2) also add one (1) to the number in the appropriate column (aye, nay, or abstain) next to the proposals you are acting on in the “pending rules” sheet. There’s a thing that will calculate if it has enough votes there.

     

    It’s important that we have these redundancies (and this thread as a way to check things) because otherwise if someone makes a mistake on the sheet it would be hard to figure out what went wrong, or if something even did go wrong. Things can get really confusing as more people and more rules join the game.

     

    I really should make a “how to use the sheet” thing and put that in the first post.

  4. 28 minutes ago, Ravenclawjedi42 said:

    I will be a part of this, even if I don’t quite understand it.
    So, I write whether I vote yea or nay in the column?

    Yes, but also say it here. Google sheets are easily edited and things can be lost by accident so it’s best to have a record. If you don’t really understand the sheet I can input it. Also tell me what you don’t understand so I can clarify. 
     

    Right now it is @Experience’s turn, so you technically can’t vote on or propose anything yet.

  5. I have fond memories of playing this game, and it appears that both the original thread and the resurrected thread have died, so I have created this one!

    If you don't know how to play or don't know how it translates to a forum game, the original thread by Herowannabe should tell you all you need to know.

    We'll start by playing with random pages filling the board, but if we want we can start doing themes, images, or even noncosmere codenames!

    I will be the first Blue Spymaster, whoever wants to be the Red Spymaster, claim it in this thread, then I'll PM you with our keycard (there's a link to a random keycard generator in the board sheet).

    The Game Board

  6. Come one, come all!

    Welcome to Nomic, the game where the game is to create the game (as well as play it, of course).

    Nomic has graced the forums of this most 17thest of Shards at least four (4) times, to varying levels of success and longevity.

    This iteration will be based off of the (as far as I know) first instance of it on this website: this thread by MetaTerminal.

    Other instances are here provided for insight on how unique each playing of this game is:

    https://www.17thshard.com/forum/topic/90874-nomic-resurrected/#comment-1016738

    https://www.17thshard.com/forum/topic/91680-imperial-nomic-the-final-empire/#comment-1050696

    https://www.17thshard.com/forum/topic/92732-imperial-nomic-the-shattered-plains/#comment-1103365

    https://www.17thshard.com/forum/topic/94459-imperial-nomic-the-court-of-gods/#comment-1201067


    I will kindly ask you not to directly copy rules from any of these, but by all means take inspiration if you wish.


    And now for the game!

    All rules (Active, pending, rejected, amended, or repealed) are contained, along with the game state, in this google sheet:

    https://docs.google.com/spreadsheets/d/19mKIliIea9ef_voecpQSuQcAIMmxCFyV27M6VdN1wj8/edit?pli=1#gid=631198159

    Please read the "Read Me!" section before interacting with the sheet, it provides important information about how it works with the game, how to use it, and certain disclaimers and expectations for use. (it's a little goofy looking, but it gets the job done)

     

    I'll go first!:

    I propose the following:

    1) The Naming Rule: All proposals will have a unique name in addition to their number, this name is part of the proposal.

    2) The Activity Ordinance: Each player has 24 hours to complete their turn. If 24 hours elapse without the completion of a turn, the player whose turn it was is considered an inactive player, and the turn is automatically passed. All players that are not inactive are considered active. Inactive players retain any information relating to their game state, but any votes cast by them are considered null and removed from the tally. Only active players are counted toward the number of players when determining a majority.

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