Ixthos

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  1. Okay, so here is my critique. Please note that I am not a professional, this is taken as the views of someone who enjoys sci-fi and fantasy stories, and mysteries, and so my opinion is biased in certain ways, and so you should only really take note if what I say matches something you already think, or if several people agree with my points :-) This is mainly focused on the story itself and how it is told, rather than sentence level stuff, which is rather good. So, starting with the good: Interesting hook at the beginning, with the villain summoning the main character. Making him so strong that no-one else so far can hope to challenge him, but also having him be unsure of how to fully use his abilities at first also makes it fun, so the initial struggle being him learning how to use his abilities, while no-one else can harm him, is a fun twist, and I am looking forwards to seeing how much more he has to learn. The fact that the skills he has in real world training also adds to it, that this is a skill - both in computer games and martial arts - he normally can't put to use, but now has a chance to use is also enjoyable. And the summoning being redirected, the skill and implied power needed also makes Lornel an interesting character as well, someone who could be a guide and conscience to Robert, while at the same time she is nervous about his motives and how dangerous he can be. The interactions between Robert, Lornel, and the queen could be very interesting, their attitudes and arguments to one another as to why they should or shouldn't do things could flesh them all, each richer and more interesting because of their relationship with one another. And also, having Robert now beginning what looks like a traditional rpg, only with a max level character, can be an interesting exploration of what those mechanics could be like if they really did work the way implied, how it affects society and those who live in it. Robert wanting to help Gordon - assuming it is help - also helps make him more sympathetic, but more on that below. Now some negatives: The use of certain terms, like PvP, D20, etc., could throw some people off if they aren't aware of what those terms mean. I do know, and I haven't ever actually played an MMORPG or a tabletop rpg, but that is mainly because I've spoken with people who have. The stat screen is less an issue, as most people could figure out the implications, but unless this is intended to be read by people who are already familiar with computer or tabletop rpgs - which it might well be - a little explaining could help a lot. Robert having both strength and real-world training can also be a little bit of a tight rope - I'm not entirely sure what Robert's life was like in the real world, having both experience playing computer games and practising martial arts, it feel like he fits the role a little too well, and what does being in the setting give him that he didn't have outside it? Also, the perspective switch in chapter 4 is a little odd. Usually, with the exception of interludes or bookends like epilogues etc., the style should be consistent, as it can confuse readers for a sudden shift from first to third person to take place. I wasn't confused here, but that might be because the serialised form the story is being told as ;-) I hope to be descriptive, rather than proscription, but I think if you put the third person narrative into its own unique font or section, so framed as an interlude, that could mitigate this issue if anyone else finds that throws them. Lastly, some minor notes: I know you didn't intend this, but the site changing some swears to other words actually made some sections feel very unique. I generally don't like swears, but rust-eating worked rather well :-) At the moment, Robert is coming across as a bit of a psychopath. I assume this is intended, and that this will play into his character arc, but I just want to be sure this is what you intend to convey, that this character has found himself in a world which in which they can automatically dominate, were confronted by villains that couldn't hurt them, and then decided to relish punishing them. That might be blood knight tendencies, the thrill of battle, and from the looks of it, Robert's real world life includes martial arts training but no opportunity to fully exploit it, so this could look like the character is just enjoying a good fight where they can fully unleash themselves, mitigating the point I made about about him already being an accomplished fighter. His eagerness to hurt them is creepy, though, and implies that this might be something he has wanted to do to real-world people. I'm assuming that this is in part what the main villain hopes to use to control him, and so - if his arc is about how these are still people even if they are from a world that matches a game he knows - he will surprise her. I'm also interested if NPCQuest does end up being a game in the real world you end up making, but I also think it could be fun to have a cross-over of your other shopkeeper project with this one - as its name is NPCQuest, having fleshed out and notable NPC's could fit in well. On the whole, this is a fun and entertaining story, and I hope you continue to enjoy writing the other chapters, as I will enjoy reading them!
  2. It is entertaining :-) a more full critique will be coming in a few days. Also level 300 is OP :-P
  3. Cool :-) I'll give a more full critique later if you like, but not bad. Is NPCQuest a real world game, or an in-setting game? In brief, I like the questions raised, the idea that this person was brought to that world by a villain, so does the villain think they will help willingly, or has some means of forcing them to obey, or they thought that Robert would be willing but has mistaken his motives? The setting matching rpg mechanics is also a cool one, and Robert slowly realising his abilities is also fun. I do have some negatives, but also more positives, and I think this could be a fun story :-) By all means, post more chapters! I'm interested to see how this goes.
  4. Just looked that term up - sounds interesting :-) There is no harm in posting that, and I think that wound be cool to read :-) Go ahead!
  5. To add to the excellent points made by @kais and @shatteredsmooth, I recommend watching Brandon's writing lectures online, and listening to Writing Excuses. There are at least three sets of writing lectures (write about dragons playlists - two different years, and camera panda) and several years of writing excuses podcasts. Just don't get bogged down by continually rewatching the videos, or feeling you need to keep looking up more about writing. The best thing you can do is to write and then fix. Write and then fix, as it is hard to fix something if there isn't something before you to fix. You can spend time designing the plot and setting, you can spend time reworking the same page as much as you like, but if you want to get published, then you first need to have a complete book. And to have a complete book you need to write it. Write with a schedule, or write when the mood takes you. Write a few words each day or write in a big clump, or write differently on different days. Just write :-)
  6. @Feruchemist Then it is agreed! Full steam ahead ;-) I like your theory, by the way - in a sense, each series is part of a pyramid, building towards the top.
  7. Lets jump straight into this. I think that - in addition to Mistborn Era 4 - Mistborn Era 3 and Stormlight and Elantris are conflux stories. At least in part. To explain, Brandon has said that conflux stories are stories which involve direct interactions of other Cosmere stories on each other. I think this means both explicit interactions of characters from one planet interacting on another, shards from one planet interacting with another, and magic systems from one planet impacting another. We all expect Mistborn Era 4 to be conflux, as it is about travelling to other planets, possibly meeting other shards directly, and interactions between magic systems which show the fundamentals that connect them and which they are all based. I also think it will involve getting the metals from each shard and their interactions with allomancy, feruchemy, and hemalurgy, and possibly the seeding of a new region of space, but that is not the topic in question. The topic in question is the idea that Mistborn Era 4 will not be the only conflux stories in the Cosmere, and that, at least in part, Mistborn Era 3, Stormlight - particularly the end of the first arc, and maybe either the whole of the second arc or the end of the second arc - and Elantris, will also be conflux. Now, I need to stress this, as this is probably the most immediate objection to the idea of these series being conflux, is that Stormlight in particular, and the others in part, are supposed to be stand alone, not requiring knowledge of the Cosmere. And I agree. I do think, however, that a story can be both stand alone (or at least as a series can be stand alone) while still being conflux. I will explain what I mean by first showing how those series connect to the others, and first talking about Shadows for Silence, Shadows Beneath (Sixth of the Dusk), and Sha- ... I mean, Warbreaker. And a little about the Emperor's (Cognitive Shadow) Soul :-P Don't worry - I'll also talk about Shadows of Self, but slightly later :-P Brandon has said that Elantris, Mistborn, Stormlight, and Dragonsteel are the backbone of the Cosmere. Those stories together tell the arc of the Cosmere, with Dragonsteel being chronologically the first, and Mistborn Era 4 the last, Stormlight in the middle, and by implication Elantris - assuming no time skips - being relatively speaking the earliest after Dragonsteel, and the other Mistborn series being set just before and just after Stormlight. So naturally lets talk about the stories that aren't part of this. Minor Stories Sixth of the Dusk is the furthest along story so far, set during the time of Mistborn Era 4. I'm going to break the trend and assume that the space faring people are actually Rosharan, now obsessed with Chickens. Well, no, not obsessed with Chickens, but rather based on what Odium said, working around the spirit of the oaths they have taken. It might be others, it might be a people with connections to Autonomy, it might be people with connections to Scadrial and thus Harmony, but I think they are Rosharan. But either way, it doesn't matter. Where they come from doesn't matter. The story is about a culture threatened with assimilation, and the assimilating culture itself threatened with assimilation. Outside of how Aviar interact with the Cosmere, there isn't much of a connection to the other series - who the Ones Above are isn't important, nor is their capabilities, only their role. This might change in sequels, but for now, Sixth is in many ways uninvolved with the rest of the Cosmere, though it does add to it greatly. Shadows for Silence is likewise uninvolved with the rest of the Cosmere, in as much as a world which is important to the Cosmere can be. Silence and her family don't interact with anything related to other worlds, other shards, or characters from other planets. The only impact is that Odium fought Ambition, and that impacted the system, but in and of itself this is background, not the story itself. We will get back to this point. The Emperor's Soul has ties to Elantris, and little doubt the Moon Sceptre will be be important to Elantris, either the series or to Sel itself when they become a power, interacting with Roshar and Scadrial and others, but it doesn't involve any other worlds. Its only tie to the Cosmere's story is in how it affects Sel, and the rest of the Cosmere need not exist for it to take place. That is a key point. Warbreaker is similar - it exists for Stormlight, Stormlight doesn't exist for it. In Stormlight Nalthis is referenced, but Roshar has no impact on Warbreaker. White Sands is an interesting example, but without going to far into this at this point it is clear that, like with Warbreaker, White Sand exists at least in part for Khriss's sake, but Khriss's origin doesn't need the Cosmere, the Cosmere's story needs Khriss. Other minor Cosmere stories, like the broadsheet stories of Jak, Edgedancer, and even the unpublished Aether, those either are self contained, or provide context for other stories. The only impact the Cosmere has on those stories is that they exist in it and support series which themselves rely on the Cosmere. Secret History is the single exception, but I think that still is a Mistborn story, and so is conflux. Major Series Now, lets talk about Mistborn, and Stormlight, Elantris, and Dragonsteel. These stories need the Cosmere. And the Cosmere needs them. Every Cosmere story is connected to Dragonsteel at least in part, as Dragonsteel sets up the background. But while the minor stories have this as background, setting up the stories but not important to them themselves, the main series depend on it for their stories. These stories directly involve the shards, and the shattering. The four series needed to tell the Cosmere's full story, and are thus either fully or partially conflux. Lets start with Elantris. While the first novel was written without the Cosmere in mind, it is clear that it is now important for the Cosmere, with the entire magic depending on the existance of two shards that were killed by Odium, and then their bodies placed in the Cognitive realm. Learning about this is probably key to the Elantris series, as is learning how to either use one system across the planet, or how to use those systems off world. But most telling is this - the sequel to Elantris needs to be written before Mistborn Era 3. This means that something that happens in the sequel or sequels will impact either the Cosmere as a whole, or Scadrial. There is an implication that Devotion and Dominion had plans for Sel, plans that let Odium kill them for breaking an agreement. It is likely that those plans haven't fully been stopped. I have mentioned before, and mentioned that I have mentioned before, that I think the main series stories are on planets that have at least two shards, and that the magic systems of two shards interacting are probably the most powerful and versatile in the Cosmere. I think that Devotion and Dominion intended for something to form on that planet which would impact the other shards, and I think the interactions of other shards will tie into the latter stories on Elantris. Not to the point that you need to know about the nature of other shards, but rather that there are other worlds, and beings with power on those worlds, and the more you know about those worlds the clearer the actions will be. Actions that relate to the shattering, and so knowing about the shattering would be helpful for Elantris sequel stories. But not necessarily needed, and I will elaborate on this point in Mistborn and Stormlight. Mistborn Era 1 is the first time two shards show up. There is direct reference to that which has been shattered must again begin to seek its whole. There is reference to Ruin and Preservation working together to make life on the planet in the form of that which they have seen before. Sazed thinks on how the powers seem to belong together, and how have they been separated? There is reference to the Cosmere. You don't need to know about the Cosmere to enjoy it, and if you don't know about it it is a mystery which adds questions, questions that are helpful, as you read further to see if those questions are answered, the setting richer because it alludes to things outside the planet. And they are answered, but not just by reading other Cosmere stories. Mistborn Era 2, which takes place just after Stormlight 5 - and consider when you read Stormlight, that ignoring relativistic affects of what it means for two things to happen simultaneously, when you read about Dalinar and Kaladin and Shallan, that Wax and Lessie are alive and happy on Scadrial, that Wax hasn't shot her yet, that Alloy of Law's prologue still is in the future, but Wax is in the roughs - has references to Trell (thus implying either a direct or indirect link to Taldain), the interference of probably a rogue avatar of Autonomy on the planet, metals from something that is off planet that is reaching out to interfere, with its own alien agents. If you haven't read Secret History, it now is clear there is life off of the planet. The nature of that life, the nature of this alien Trell isn't clear, but it is implied to be similar to Ruin and Preservation, Harmony, and to be active off planet. Mistborn Era 3 will be set in the equivalent of the 1980's, with a cold war, covert operations, early computers, and new interactions of the metallic arts possibly even being computers. And yet Elantris needs to be written first. And with the established build up, I wouldn't be surprised if Mistborn Era 3 involved some corporation stealing magic from other Cosmere worlds, bringing them to Scadrial for profit or war. Maybe even bringing metals from other shards. Era 3 takes place after Stormlight 10, at least it is implied to, and some relation between this era and Elantris's series is implied. I wouldn't be surprised if it ends with a space program in the works, using the metallic arts and whatever other metals they have brought used to power it. Something I think Ruin and Preservation intended. Mistborn Era 4 is definitely conflux. Visiting other worlds, interacting with other magic systems, interacting with other shards, Hoid as a protagonist. It comes after Dragonsteel, and so will likely be a direct continuation of themes and arcs in it, with shards not yet shown on other worlds being interacted with, characters from Dragonsteel seen again. Possibly even meeting a shard that can only be reached by ship, being in deep space, though maybe its presence would be enough to make it reachable in the cognitive realm. Silverlight will probably be reached - and yes, Silverlight stories would be conflux as well, with the different cultures in the city and its universities - and other worlds not yet shown possibly as well. I think there will be colonisation, trade, wars, and research all done in this series, with the main story possibly to find all the shards and get some of each of their metals, possibly even visiting Yolan. But either way, Mistborn Era 4 would be a fully conflux story, as would any Silverlight story. But we aren't talking about fully conflux stories. Well, I mean, we are, but the focus is on the partial ones. But by mentioning a fully conflux story, I hope to highlight the difference between a conflux story - knowing about the details of other worlds, and those details important - and a partially conflux story. Stormlight is the crux of this argument - I think that it is in many ways the half way point of the Cosmere, both in timeline and in how involved the Cosmere is. But, you might wonder, isn't Stormlight supposed to be self contained? Bringing in other Cosmere worlds, shards, or magic would undermine that. But other worlds, shards, and magic are already a part of Stormlight, as are characters from other worlds. I will bring this point up again later, but if you don't know about the Cosmere then the references are just mysteries which make the story richer, but aren't vital to know the answer to to understand the story. If you do know, then the story is even richer than that. In Stormlight there is an interlude with characters from Scadrial, Sel, and Taldain. There is a viewpoint from Vashar, a returned with hints about his nature as a returned. There is Nightblood, and a sword similar to Nightblood carried by a woman whose identity is no longer a secret if it ever was one. She performs awakening. Wit performs awakening, and references the heightenings. Wit performs allomancy. The trophy case has items from other worlds, including some sand that Wit also happens to have, and mentioning of Aethers. Wit mentions the power of creation to Dalinar, and hints at the shattering and reversing it, and Ash implies she knows about the shattering, possibly parts of that culture being her heritage. Oathbringer directly confirms they come from another world, just as it confirms that there are people on other worlds. Brandon has the calculations on how long it would take a Windrunner to travel from one world in the Rosharan system to another, and its moons. And there are people - humans on one, spren on another - on the worlds in the system. There is a break planned in the middle of the series, which is when Mistborn Era 2 takes place. Wit is almost certainly going to be the last viewpoint of Stormlight 5, travelling to another world, possibly directly to Scadrial. And, most importantly, the key piece - the letters. While the Way of Kings and Words of Radiance are slightly more ambiguous, Oathbringer has dialogue from shards directly written in the book. And shards are visible in the series. Honour shows up to tell Dalinar he is dead. Odium and Cultivation show up. And I don't have a copy in front of me right now, but I think it is stated that Odium has done what he did to Honour before, and that he is wounded, wounds that don't heal. If he has to engage directly, other forces will be drawn out. Other forces that could hurt him. Other forces that could hurt him, which have directly written in a letter to Wit that they will either take out Odium or ignore him because they don't care. Or for Sazed that he doesn't know if he can help, but would like to, and next time your in the system, Master Hoid, could you please talk to my agents? That is something which would clear many more things up for us, I think. In part, this next paragraph is a theory of how at least part of Stormlight will play out. Not about my ideas on the ten-person mono/partially-dual/dual/triple shard, though parts of that are present in this theory. But rather I will try to summarise an idea. Stormlight 5 will involve the shards directly acting against Odium. They don't been to show up directly to do this, but possibly working form the spiritual realm to lend their support against Odium, their existence however directly confirmed. Roshar already knew about Honour and Cultivation and Odium, though as legends. Mentioning the existence of other worlds, and the existence of shards on those worlds in the stories, this becoming more well known in the series, could imply that the first arc ends with Odium's vessel killed or contained by ten others, giving Roshar enough time to become strong enough to engage in interplanetary war with Braize, spaceships and space battles confined to the system. Maybe that last part will only happen in the last few books, but I think it is likely. And during all of this, the forces being more active, would let Trell begin its own campaign, possibly stealing some of Odiums minions along the way. Dragonsteel is obviously conflux in that when seeing the existing shards being formed, and as a lead to Mistborn Era 4, but I think that that speculation can wait. So, in conclusion, I think that the main series are all in part conflux stories. What do you think? Do you think this is likely, or do you think that the series will progress is another way? Do you think it would make for an interesting flow in the Cosmere? I look forwards to hearing from you!
  8. I'm going to try something different for this entry. Rather than add ideas, I'm going to demonstrate how the same ideas can produce different stories. There are currently seven entries in the list excluding this one, but if @Elandera's reply and my reply to them can be counted as a single entry with two sections, then in total there are six entries, each with either two or three sections, which can easily be mapped to the roll of a die. I'll explain what I mean. The idea behind this is I will role four dice three times. Each time the first die rolled will correspond to the number of the entry (e.g. a one would be the starting post, a two would be my first comment, a three would be Elandera's post combined with my own, etc.). The second die roll selects if the idea to be used is from the setting, plots, or names section, or for a first die roll of three if the idea will be based on eye colours or watermelon snow. The third and fourth roll are added together - and yes, this will skew the results, but this isn't supposed to be fair, simply random enough :-P - and that total is used to determine the entry in that section used. If any number is higher than the maximum entry number (possible only for the second through fourth rolls) then the numbers wrap around. So, for example, rolls of 4, 3, 6, 5 would correspond to fourth post, names, and 11 mod 2 = 1, Dryrot sky. This would then be repeated for more dice rolls, so if the next numbers were 3, 2, 2, 6, that would be third post, watermelon snow, 8 mod 5 (5 because entry one contains two parts) = 3, humans able to merge with an algae to travel through space. The third would be the third idea, so if they were 4, 2, 2, 2 that would be fourth entry, plots, 4 mod 2 = 0 (i.e. 2), a detective who is a ghost is recruited by a society of ghosts to find out who killed them. Now, the first two entries seem to mesh well, but the last comes out of nowhere - how can a ghost detective story match an algae symbiot space exploration story with the idea of the sky somehow being dryrot. Well, there is at least one way, being that the people who merge with the algae are actually dead, and the algae lets ghosts leave earth to explore, the dryrot then being about death. Or the ghost story is tangential to the main plot, and this is someone who died on another planet, and is recruited by alien ghosts to find out who killed them, the ghost detective reflecting on how he got there by merging with algae. Or modifying the idea slightly, the detective is actually someone who merged with algae to explore and has been recruited by an alien species to find out what happened to another alien species, and dies in the end, and is now a ghost. So, those are three examples of a story based on a few ideas, and while those examples are fairly similar, I think they could be expanded out. Those were not dice rolls, but entries chosen at random to demonstrate the idea. I aim to come up with at least three for each set of three ideas. So, lets roll! The roles are 2, 3, 3, 6, new emotions 3, 5, 6, 1, people whose eyes change colour while they age are being hunted by those who are trying to destroy the force that is changing their eyes 6, 3, 2, 2, branching futures Two names in this one. If most use names then I will probably select four entries. For this one, it seems very open ended, so, three ideas An exiled people fleeing hunters. They resemble other peoples, but can't stay around them too long, as their eyes draw attention, and if they stay too long they will be discovered not to age. Eventually, younger members rebel against this, not having known death and pain, and say they will remain where they are, marrying the local people, saying that their future branches off from the older members. The older members tell them that this is dangerous - they have yet to experience the new emotions to them of pain and death, loss and rejection. The older members leave, and reflect that their lives are ones of old emotions that will soon come again - their children will seen suffer pain, and so too will they. Branching futures? No, the same future as always, and while the emotions might be new to the younger, they are old enemies of the old. Someone whose eyes are silver and who doesn't age but can see the future. They are cold and callus, but don't see anything wrong with this, and don't fear death, or telling those who ask them about the future how they will die. One day, they see someone come to ask them something, and while telling them the future realise that what they are saying will result in their own death, something they had seen before but forgotten about, disregarding. What they will the questioner angers them, and as they are slowly killed, killed because they mocked the fears of the questioner and twisted the knife on what they wanted to know, telling it cruelly, they think to themselves about how this feeling is a new emotion to them. A species which is seeking another to destroy them, as after a terrible war they were victorious, but are taking a long time to find the remaining forces of their enemy, and have been seeking them for a long time, the members who now hunt having no part in the war, many thousands of generations before, finally find the enemies. They are the same members who had attacked their species, the same individuals who haven't aged. They regret what they had done, but the two species are so alien, they think in different ways. The hunters don't care, they have no emotional connection to the thousands of generations ago war, but the last members do, and they hate what they had done, almost glad to be finally found, but still seeking mercy, telling the hunters there are other ways they could now act, that they don't have to kill them. The hunters make their choice, but the hunters thinking on how strange seeing these new emotions are.
  9. This alludes to a few other Cosmere stories, namely Mistborn and Elantris, and White Sand: I think, and I think this is also what the general consensus is, but I could be mistaken on this, that the following arrangement relates to Roshar: Surgebinding - Honour and Cultivation adhering to oaths and cultivating oneself (edit: and the spren) to make more oaths Fabrials - Cultivation and Odium trapping spren for an effect, feeding it stormlight to produce an effect Voidbinding - Odium and Honour unknown, but alludes to some form of bonding, so possibly Honour Basically, I think that - unless there are more hidden systems, such as something relating to the Old Magic - each system on Roshar is based on two shards. Edit: added to explanation of cultivation in surgebinding
  10. "... There were two regal shard vessels who ruled together, and created (the equivalent of) harmony for all the land. To do this, the shorter used his shard powers to raise the preserva(sun) of stability. The red head brought out the m(ruin) to begin the change. Thus, the two vessels maintained balance for their kingdom, and their subjects, all the different types of humans ... because Koloss and Kandra didn't exist. But as time went on, the red head became resentful. The humans relished and played in the stability that the short vessel brought forth, but shunned and refused to be destroyed during his 'beautiful' change. One fateful day, the red head refused to hold off on completing their bargain of working together to bring about a world's birth and death. The shorter one tried to reason with him, but the intent of the red heads shard had transformed him into a wicked puppet of its shard, Night-Ati M(ruin)! He vowed he would shroud the land in ceaseless decay. Reluctantly, the shorter vessel harnessed the most powerful magic known to the shards: the (spiritual knowledge of the) eventual rise of Harmony! Using the events that would lead to Harmony, he (sort of?) defeated the red head, and sealed him (temporarily) in the Well of Ascention ... and then the red head changed some prophesies, broke free, killed the shorter, and was killed by someone even shorter who replaced the short one ... and then was in turn replaced with Harmony. The new combined shard took on responsibility for both preserva(sun) and m(ruin), and Harmony has been maintained in Scadrial for generations since." (This is as accurate as I think this can get for both :-P Hope no-one minds!)
  11. Sorry to hear that :-( My family is rather religious, as am I, but it was them who introduced me to fantasy and science fiction. My dad and my sister even like the Golden Compass, though I haven't read it, and my earliest memories of reading were from the Chronicles of Narnia, which my mother read to me when I had bad dreams. We all read and enjoyed Harry Potter, though it might be that the accusations of witchcraft weren't very strong in my country, or at least where I live. I still wasn't allowed to watch Power Rangers though :-P A controversial opinion of mine is that you can enjoy a book or series or television series or movie series or ... etc., and be able to hold a conversation with a fan about it, without having to be a member of the fan community, and that a terrible adaptation of something, or a terrible new book or movie doesn't have to diminish the series - the Last Jedi, for example, was a fun, enjoyable movie with some great parts, and I would definitely watch it again, but it also had several moves I thought didn't help, and certain character interactions could have been improved on - it isn't my favourite movie, but it wasn't bad, though I understand why several others don't like it.
  12. I hope everything goes well for those participating. I don't NaNo, but the idea of setting a goal to write a certain amount in a single month or over the course of a few days is a valuable one, and one that doesn't just need to happen in November ;-) I hope everyone has a great time! Remember, you can always make the writing more polished later - write and fill a page.
  13. It is the title though, not the contents. Maybe not originally, but he seems to be now. Also, words of radiance would also be tied to the lightweaver's truths, as they have a greater emphasis on words. Still, lets see what happens :-)
  14. Looser than the rest of the pattern? Do you agree the other two match the orders well?
  15. Radiance = light So, The Way of Kings = Windrunners (leadership), Words of Radiance = Lightweavers, and Oathbringer = Bondsmith (uniting)