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ValentineMichaelSmith

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  1. Ah thanks so much, I had read Secret History but it has been a while so I definitely forgot about the boundary. And that 3D to 2D does seem to be a problem, thanks for the quote!
  2. Hello all, I had a couple of questions that I hope those more experienced than I could help me with. 1. When thinking of Shadesmar, of course Brandon had some difficulty in projecting a 3-dimensional world onto a 2-dimensional plane, the same as mapmakers would find. However in a 2D plane that you can actually enter, this seems to present a larger problem. Where are the edges? For instance if you look at a 2D map of Earth, a point on the far left side would run into a point on the far right side if you were physically there. But in Shadesmar, does that mean there is a series of four lines (North/South/East/West) where you would have to traverse the entire length of, as an example, Roshar to reach a place a few feet away from where you started: to get from the far left to the far right on our 2D map? Because so far as I understand, if you walk in a straight line, that will take you from one planet to another as long as you know which direction to go, so there must be an "edge" or end to the planet. Then what about the "edge" on the opposite side of Shadesmar, it seems that you would be in almost the exact same geographic location in the Physical Realm, yet headed the opposite direction in Shadesmar. So I guess my question is: where does these "edges" correspond to in the Physical Realm? 2. Alright this one is similar to the first. Let's say you're in Shadesmar in the vicinity of Roshar, beads all over the place. Then you want to go to the nearest planet, for the sake of argument since I don't remember how close they are, Scadrial. Mists or whatever. Is there just a spot where the beads immediately change to the mists? Or a more gradual change where it's part beads/part mists? Or is there a natural essence, for lack of a better word, of Shadesmar when the beads end and before the mists begin? Thanks again and sorry for the length of the first one, I wanted to fully explain my question
  3. Ah ok that makes sense, I guess my idea of seasons gets thrown right out the window when considering a highstorm, thanks for the WoB I don't think I had seen that one!
  4. Thanks! I actually had seen that topic which had made me think some more about it. I guess it just seemed like the only reasonable explanation (to me!) for the high variability in the seasons
  5. When looking at the orbits of Roshar's moons, I had an idea that may account for the highly elliptical shape of all three (which may have already been discussed but I didn't see anything in the previous threads). If the planet had been moved in one direction or another, the moons would have no choice but to follow, however they would "lag" behind creating more elliptical orbits.Then, a little further... It looks to me in the map of the Rosharan system that if the above were true, the lunar orbits result from Roshar moving away from Ashyn, as if something were shot out of a cannon from Ashyn to Roshar knocking the latter away (maybe hitting the area which is now the Shattered Plains? though I guess I would expect more of a crater than a shattering of rock). Side note: are the erratic seasons that Roshar experiences due to the elliptical orbits of its moons introducing a somewhat chaotic wobble of the planet's rotational axis? This would lead to a rather rapid change in seasons as, unlike Earth's seasons being due to the revolution around our sun so that either the northern or southern hemisphere is closer, a change in the tilt of the axis of rotation would result in the same. And if I did something wrong in this post ruleswise/otherwise please let me know!
  6. The two coincidences that I have been wondering about are: The Iri on Roshar sounds suspiciously like the Ire we see in SH, and we already know that the Iri are not native to Roshar, and The glyph meaning "eternal" is Kalad, where of course we see Kalad's phantoms prominently mentioned in Warbreaker
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