• Content count

  • Joined

  • Last visited

Community Reputation

59 Lighteyes


About Krios

Recent Profile Visitors

777 profile views
  1. Marsh on Roshar would be really cool. Just to see his unique view on being stuck in a second apocalypse or him as a dustbringer. Someone with such a destructive origin and power, must basically be ashspren viagra.
  2. The deepest ones on Threnody, dustbringer sprens, all things metallic arts, Marsh and Kelsier, more of Nalthis.
  3. I think abilities refers to things like mental fortitude, physical strength or perhaps even cooking, because we already have Nicrosil, which steals investiture and Atium, which steals any power. So having Lerasium steal literally everything makes no sense. What I propose is that Nicrosil steals Investiture (= Magic), Lerasium steals abilities (certain skills, bodily features like strength or mental fortitude) and Atium can steal all powers (= all magics + all abilities (given that physical strength and so on could also be considered a power, in the case of strength quite literally)). I disagree with this quite strongly. Yes Atium turns you into a ridiculous killing machine, but Lerasium gives you 16 differnt powers +X. And Atium is only powerfull combined with other powers, when fighting someone with other powers. We see this when Yomen fights against Vin (?). Lerasium and Atium are the strongest metals in there respective magic systems.
  4. Do hemalurgic spikes interfere with southern-scadrian medallions? And if they do, would they count to the three spike threshold for being controlled? I can really see this going both ways, given that my theory on why medallions interfer is, that you are grafting to many different parts onto your spiritweb. Thanks
  5. Can Brandon actually break Nicrosil compounding? He kind of already proved, that it works with the Bands of Mourning. The only thing I can imagine is that the powers would interfere with eachother like Alik says the medallions do.
  6. Any idiot worldhopper taking a detour to Threnody, lighting a fire.
  7. Spark could also be just insane and take the first ideal literally. Life before death, you were alive before i killed you. The ideals are based of the interpretation of the spren and the radiant involved, right? They aren't mentioned to have hard border. Like step over this line and you break the bond, wasn't build in buy H&C. So if two psychopaths find eachother they could start a lot of trouble.
  8. If you can manipulate identity and have a way of healing like feruchemicla gold, you should be able do permanetly shape shift.
  9. We have seen a Hemalurgist worldhopper? Who and where?
  10. Zinc, both allomantic and feruchemical. Rioting and mental speed, imagine the possibilties.
  11. You could make an argument for it being even more op then being an actual fullborn, because fullborns dont get resonances and you could by manipulating the amount of metals and minds you are actively drawing power from. Second thought, that argument is kinda weak, but still interesting idea.
  12. Okay I need to work on being more precise. My idea was: 1. Wear two spikes charged with A&F-Nicrosil 2. Add a third spike charged with whatever, for example A-steel 3. Store A-steel into a nicrosilmind. 4. Switch the third spike with another attribute. 5. Repeat 1-4. 6. Compound the attributes. So no problem with shardic interference, because that only happens, when you have four spikes. Basically that is what I would do, then travel to Nalthis for breaths to reach the sixth heightening then get the surge of transformation.
  13. Sorry forgot to mention, that you would also need a full set of spikes of all other allomantic and feruchemical powers. With that you could basically make your own bands of mourning, which would never run out thanks to compounding as long as you have enough nicrosil.
  14. Yes, I would also like to very much know the answer to that questions. Mainly because Hemalurgy is the most fascinating magic to me, followed by Awakening. Maru Nui What happens when you burn a Hemalurgic spike? Brandon Sanderson Burning a Hemalurgic spike would have the effect of splicing your spiritual DNA to that of the person's that is in the spike, which would have some very strange consequences. source I think this is the newest WoB on this topic. To me it suggests, that you will gain the power in the spike, but also warp your soul during the process. Maybe that just means a personality change or even a change in physical appearance, when you use healing magic the next time. But would this method create cracks in your spiritweb or not? Hemalurgy and insanity does so, but you are essentially adding more soul to your own permanently, maybe that would fill up the cracks. If this is the case, you could circumvent shardic control by doing this. Also you could just get yourself two spikes, that contain A&F-Nicrosil and tada Fullborn. Plus people with thoes abilities are way easier to kill than a coinshot. The whole hunting someone for their power is something, that seems to be disregarded a lot, but would actually be pretty dangerous. I eman try stealing the surge of transformation from Jasnah or A-steel from Wax without having any powers yourself. Obviously you should first aquire some form of immortality, so you have all the time you need. I would go for buying breaths up to the sixth heightening, for eternity and deeper knowledge about awakening.