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852 Shardbearer


About Bigmikey357

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  1. I thought I saw a conflicting timeliness where the events of Elantris happen a couple thousand years prior to the Final Desolation but I could be mistaken. Even so, if the Iri and the Stormlight bank in Lasting Integrity are anything to go by, they've solved their location based restrictions at least somewhat. Enough to power an invasion of another Cosmere world? Maybe not now but I ain't willing to discount anything until I get Elantris Era 2. I really think we're all going to regret underestimating Nalthis one day. Their Shardic advantage should not be taken lightly. They might get smoked 1 on 1 against any of the other 3 but if everyone there is a magic user they could drown the other powers with sheer numbers.
  2. At the request of @LewsTherinTelescope and because the Roshar v Scadrial debate is getting a bit stale, I wanted to try and etch out what it would look like with more combatants. There are issues with this line of speculation but we could try and power through them anyway. The Big 4 are of course Roshar, Scadrial, Sel and Nalthis. The obvious bottleneck is in information, and that heavily skews thinking. We have 2 Eras of Scadrial's history and 4 epic Doorstoppers of lore from Roshar. Although we've only seen half of each planet we can be relatively confident of their current abilities, likely motivation and future prospects. Based on what we've seen on page it'd be hard not to pick one of those 2 pillars to be the ultimate Victor in any Cosmere-wide conflict. Of the other 2 pillars much less is certain but the clues left in WoB's, breadcrumbs left in our premiere novels and some deep diving of the 3 texts we have at our disposal leave tantalizing possibilities. There is evidence that Sel has already solved some of the issues we know about from their local conditions as well as Roshar's little problem. Elantris predates our current Cosmere timeliness by at least 7000 years and they don't look like a culture prone to stagnation. Nalthis is even more of a mystery as we don't even know what other things we can do with Endowment. But from what we can infer, Nalthis would be the only pillar with a singular purpose since they only have to contend with 1 Shard's will. Add to that, they can bring to bear more magic users than the other 3 combined and can imbue weapons of power and you may have a thorny problem ruffling Edgli's feathers. So who wins and why?
  3. It's not that new Vessels get a power boost upon obtaining a Shard, it’s that they are able to act outside the Intent of the Shard with a great degree of freedom, a freedom that decreases the longer the Vessel holds the Shard. Vessels who have held their power for a number of years can really only act in ways that are in line with the power, or at least cannot act outside the parameters set by the power without either a good deal of pain or an opening in their soul vulnerable to attack by another Shard.
  4. I think the Scadrian specific Godmetals can be pushed and pulled allomantically because they are a part of the magic system, in a way they built the magic system and so could not be exempted from it as other Godmetals are. That's my headcannon until Brandon comes up with something better.
  5. @The Technovore There is no doubt that Stonesinew is or should be at the top of everyone's list. That being said, our respective lists don't vary much. I tend to think Feruchemist is a better opponent for a Radiant than a Mistborn, but a Mistborn could beat a Feruchemist. It's almost rock paper scissors for me. I didn't want to add guns because then you gotta add Fabrials and Soulcasters in particular are some broken objects. Then again to each their own. Last, the list is just in general. The power list is quite a bit more complicated when we start contemplating specifics within powersets. It's why I put Unchained Bondsmith and Fullborn at the top, one has every power, the other can snatch every power.
  6. A Gold misting is really just a regular dude so of course Shardbearer gonna smash. Even the random dude with a Shardblade is going to mow down a lot of Mistings. I was mostly thinking of the more martial users of Allomancy, the Atium misting, the coinshot and lurcher, the Thug, maybe a Tineye with a Sniper rifle. Mostly my list is about innate ability, not tools. Guns even the playing field somewhat, as do certain Fabrials including medallions. But once a tool is introduced both sides can use them to a greater or lesser degree. That's the entire purpose of tools after all.
  7. Honestly field effects as a side effect of extreme Feruchemy usage seems right to me. It would explain the limited strength increase Wax experiences when tapping Iron too, though I'm at a loss even attempting to explain it mathematically. My issue is that most of the extreme applications aren't going to be much useful in a fight. Maybe a Feruchemist could actually move at Mach speeds but that's overkill for something that burns through their reserves like napalm on kindling and hurts them in ways only F-Gold can combat. Maybe F-Iron can store enough weight to unbalance the planet or make a black hole but who exactly would the guy be fighting to make that necessary? All the Metallic Arts applications (save Maybe Hemalurgy) are better used for space age types of uses. Store F-Iron to assist in escape velocity. Tap F-Steel for speedier interplanetary travel. Bendalloy and Cadmium bubbles for Aburrcurie Drive mechanics and Supraluminul travel. Why even fight one on one when you have that type of tech. That isn't to say that a Feruchemy user as a whole would not be a dangerous opponent for anyone. Sazed holding a city gate against a rampaging army mostly by himself would put paid to that notion. In fact I believe that a war band Feruchemist is even more dangerous to a Radiant of any level than a Mistborn would be. So after RoW here's my new Heirarchy of Power between Scadrial and Roshar: Fullborn Unchained Bondsmith Full Radiant/Ruin Modified Inquisitors Full Feruchemist (w/Armor)/4 Ideal Radiant/ Regular Inquisitors/Fused 3 Ideal Radiant/Mistborn/ Regal Battle applicable Twinborn Regular Singers/Shardbearers 2 Ideal Radiant/ Koloss 1 Ideal Radiant/ Mistings Random dude with a dead Shardblade.
  8. Kaladin and Syl were exploring different applications of shape-shifting. Remember she was exploring surgical tools and how she might possibly become something like a scalpel for Kal. They may be something akin to Green Lantern rings but you have to get the spren to understand what you are trying to accomplish, thus making an extra step. Living Blades are underutilized I agree, but that's because they are perfectly suited for the warfare practices on current day Roshar. Nobody has needed them to do more or thought about ways to make what is essentially a God weapon be anything more. But I suspect that interaction with the greater Cosmere will change things significantly. Just wait until s Radiant has to combat someone with guns...
  9. Minor quibble. I'll withdraw my statement until I can further review. You may very well be correct in this.
  10. Rules changed since Harmony took over.
  11. @Publius No textual evidence, just psychology and supposition. Miles Hundredlives is a bit of a special case as he's been double Gold his entire life and was a Gold savant. He no longer even felt pain he was using Gold so much, it would have been damn difficult to budge his identity in any way. But these new double Gold constructs presumably won't have that type of resilience. This would not be a painless process and I can imagine that if I were the one being constantly spiked I ain't trying to go through that process ad infinum. Plus we know from TLR that the Spiritweb is always recording. For example it always knew his real age and it was becoming harder and harder for him to effectively hold back that age magically. So my thoughts are that even if the hole is patched perfectly the web will still remember that it was wounded. But this discussion really makes me wonder how encisors work. @VeryNiceName I think it was only 2 spikes. It could have been 3. But IIRC he only wore one at a time because 2 or more would have opened him up to Harmony and his control.
  12. @Publius I can see your argument and it seems plausible but not exactly practical. It seems to me you could achieve these goals much simpler with medallion tech. You'd probably prefer Hemalurgy because nobody except the spiked person can use the powers granted but the logistics of using that much hemalurgy is rather daunting and messy. You have outlined the steps already. Getting the human material is going to be a huge challenge in the first place. But say you do so. There's going to be some diminishing returns involved, probably after the first half dozen times you do it. There will also be losses, lots of them. You gonna have the people you most want to utilize be some of the most violent protesters. You need a way to guard your operation or get a bunch of metalborn to buy into the scheme. But even waving away that obstacle you're losing 3 of 4 people to make one super soldier with compound healing and one extra power. No mistborn, they don't exist in nature anymore. You could of course make one but then you get an Inquisitor and that's going to be extremely difficult to control, or you get a completely new Hemalurgic construct with unknown strengths and more importantly, weaknesses. Or maybe you can make new Bands, but that's something only Kelsier knows how to do and I'm just not seeing him share the secret. And as far as using him to go attack Roshar, that's even more unlikely unless it's his program. I can't see Marsh, the only guy with any Atium left, even doing that.
  13. Except in terms of Compounding, Feruchemy is not stackable, at least not in the way being proposed. I guess Wax is who one would choose as a counter example as he constantly stores weight only to release it in multiples of force. But the thing is he is only storing his own weight, not anything magically enhanced. Amazing tricks and techniques but ultimately it's his own stuff. For the hypothetical A-Pewter F-Steel twin, the allomantic portion of the speed increase cannot be stored in the steel metalmind because that just isn't what steel stores. It only stores speed from the person, but the power of Allomancy specifically does not come from the person. What that ultimately means is that as long as you're flaring pewter you can move closer to your normal speed while storing speed but even then you're only storing a trickle at a time. I say flaring because a normal pewter burn doesn't really increase a person's speed all that much. The reaction time is what increases dramatically. Even the scene where we see Kelsier and Vin doing the pewterdrag run they weren't going but maybe 2-3 times as fast as a normal person. What made them able to cover such huge distances wasn't so much speed but the fact that they never had to stop or slow down, for hours on end. If it were stackable in such a manner that would break the magic system completely. Compounders already strain the system to its absolute limits. So basically it takes years of storing to get as much speed as say Sazed used to make his run across Luthadel. It took months of speed storage for Paalm to pull her tricks in SoS and she had none left by the end of that book. So the hypothetical agent spends a couple months to a year being slow. Knowing how long it takes to rebuild the reserve, why oh why would he try to reach supersonic speeds in a fight? 27x as fast as the fastest human ever would likely get the job done against anyone he's fighting, but even if he had that much speed stored up then he just wiped his entire reserve for one strike. It's a trick that could only work maybe once a year. 3 times as fast can probably get the job done just as well and you still have enough to maybe fight another day.
  14. I was just checking in on the forever thread and saw something that intrigued me, mainly the thought of an Atium Shardblade. We all know by now that Atium is a Godmetal, super useful to all the Metallic Arts and hideously expensive because of its rarity. But let's say someone were to get enough Atium to forge a Sword. What would its properties be? And would those properties outweigh the benefits of just burning it? Here's my thoughts. If you used it as a Sword only I think it'd be terrible. I get the impression that it's a soft metal so it's likely to fail against simple steel. It would more than likely stop the soul cut of a Tanavastium style Shardblade and might even be able to take a couple hacks from Nightblood but it would not stop their momentum. That sword breaks in the face of any type of force used against it. Also that Sword, being a part of the Metallic Arts, can also be effected by the Metallic Arts unless you do the Nightblood thing and carry it in an aluminum sheath. Pull it out against a Mistborn at your peril. However I don't think it'd be useless altogether if fashioned correctly. Say instead of a Sword, make it a dagger with said aluminum sheath. I believe that if the user can swing the thing with Intent it has the potential to be a hell of a hazekiller weapon. If you can bury that pigsticker anywhere into a magic user you snatch all their power in one go, permanently. Even if you cannot take the power for yourself, simply depriving it from a magical opponent makes them normal. For most magic users, thats synonymous to useless or just plain dead. Then discharge what the knife snatched into whomever you choose later. It would have to be a punch dagger, slashing attacks would not do the trick IMO. I think the perfect use for such a weapon is in the hands of a trained Magic User as a weapon of last resort. A mistborn has a better use for the metal but a Radiant or Awakener can't burn the stuff anyway. And you can create a magical ally with it, a controllable one. Cause that ally knows that they only have power as long as you wish it. Pull the dagger, lose the power and the guy probably dies from the wound to boot. Anyone else got some opinions of applications of such a weapon?