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RazorSmile

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    Feruchemy, Allomancy, Endowments and other logical magic systems

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  1. Atium is *easy*; bullet-time was old-hat in video games seven years ago. Just add an "atium shadow" effect and you're golden. As for Lurching and Coinshotting, I seriously doubt having to pause the action every time I want to get to a rooftop would be fun. I suppose they could drastically reduce the number of metal anchor points in the game environments so they'd be few enough for the player to keep track of but again, not book-accurate. For combat alone, Iron/Steel Allomancy is totally doable; awesome even. You burn iron and watch the blue lines spring out every which way. The moving ones double as radar because they signify mobile enemies. The static ones signify anchor points of Mistborn parkour. The difficulty comes from doing both. Now factor in moving objects (arrows, enemy coin, swords, breakable environments) all while managing your other metals. It gets pretty hectic.
  2. A 3rd-person game starring a Mistborn/Lurcher/Coinshot is flat-out impossible. Iron and Steel are impossible to represent in a book-accurate way unless the player is superhuman -- which (s)he is not. Thus, it cannot be done. Not in three dimensions. A 2D sidescroller on the other hand ... That said, a Feruchemist would be perfect for a videogame. Also, THIS.
  3. Has anyone mentioned a double-Brass compounder yet? I'm sure something could be done with getting more heat out than you put in. Melting people's faces off with your bare hands maybe? Soothing is also nice and versatile if you use it right. I also wonder how an Gold-Aluminum Twinborn would work? Perhaps tapping Identity will secure your mind against the discomfort of seeing what you might have been? Alternatively, storing Identity might enable you to transform yourself into what you might have been. Hmm, aluminum feruchemy might be a good defense against Rioting and Soothing too.
  4. Related to chaining bubbles, AoL made it clear that if a Slider and a Pulser create their bubbles simultaneously, the two cancel each other out. An expensive way to achieve nothing at all, as they said. So what happens when two Pulsers or two Sliders do it? Is it an expensive way to achieve the effect of one Misting OR do the effects "stack?"
  5. - Pulsing works pretty decently as a shield against bullets or Coinshots/Lurchers trying to kick you in the face -- even if it gives your enemies more time to try something else. This works best if the Pulser is part of a team. - As part of a team, you slow down the enemy so your teammates can plug them. - medical applications. Wound will kill in an hour. Medical help is three hours away. Pulse bubble buys the injured time to be saved. - Pulser is stranded somewhere. Help is days away. Pulse bubble will increase survivability while waiting for rescue. Less need for food, less need for water, less need to defecate or micturate. - food preservation in the absence of refrigeration? - movie-quality special effects on the theatre stage
  6. Just thought of a possible application of the double-Tin combo: biofeedback or, to quote TVTropes, Master Of Your Domain. Such a double Tineye could spend ages burning tin Allomantically and storing it Feruchemically. When she splurges her touch-and-hearing-Tinminds, she'd presumably have inhumanly enhanced awareness of bodily processes; perhaps hearing and feeling every artery, every vein, every muscle and nerve in her body at the same time. What you can detect, perhaps you can control. If this is the case, the double-tin Twinborn could learn to slow (or speed - or stop) her own heart at will, suppress wound-bleeding via vasoconstriction, warm herself in cold temperatures via vasodilation, generate surges of adrenal fight-or-flight "hysterical strength" at whim and much much more. Perhaps they'd even be able to heal faster (not like a Bloodmaker or even a Thug but a bit faster than normal nonetheless.) tl;dr: A double Tin Twinborn could be like the Bene Gesserit from Dune or the Dunyain from Prince of Nothing.
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