robardin

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About robardin

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  1. Locked into Shardblade form even if she hasn't been summoned as one already? That's interesting. And I meant 3+ Ideal for Maya's former bondholder. If she'd reached a higher Ideal than the third, per my "spren scarring" theory, so much the harder for Adolin to go Full Radiant with her.
  2. Maybe this is more of a "what will happen with Adolin/Maya" tangent than "What can Hoid do to get Ten Surges", but my take on what "reviving a bond with a deadeye spren" would mean is not so much a "bypass" as an imbalanced, imperfect bond. As we've seen, for a spren to be able to manifest in the Physical Realm as a Blade (or spear, or fork, etc.) in the first place requires a Nahel Bond with a living Radiant of the Third Ideal. A "deadeye" Blade is a spren that had formed such a bond, then had that bond broken while they were summoned in the Physical Realm. (It's still not clear to me that a spren like Syl, if Third Ideal Kaladin were to "go naughty" again, would just appear as a Blade when that happened, or if what we saw in the Recreance wasn't some kind of explicit intention on the part of the forswearing Radiants to leave behind Shards of power.) So if Adolin does indeed continue to "revive" Maya, he'll be "kind of" bonded to a "sort of" Cultivationspren of the Third Ideal. (Cue the obligatory Princess Bride quote: "mostly dead, is slightly alive!") However, that Third Ideal level bond wasn't formed in symbiosis with HIM, so I don't think that means he gets the same Surges at the same power level that an Edgedancer of the Third Ideal would have done (i.e., Lift as of Oathbringer). Or maybe it would. We shall simply have to RAFO. We've seen from Lift and Kaladin's progression that just being of the First Ideal, or approaching it mentally and spiritually without having said the exact Words, is enough to draw in Stormlight. (Or in Lift's case, to metabolize food to become Invested as the equivalent of drawing in Stormlight. I'm sure she gets more "efficient" with that just as other Radiants do with Stormlight the further she advances in Ideals.) So my personal prediction is that a reviving Maya will "sort of" be of the Third Ideal, in that she can be summoned/dismissed as a Blade and sense and communicate things in the Physical Realm like incoming threats to Adolin. And that any "scarred-over bonding" she manages with Adolin will start letting him hold Stormlight like a proto-Edgedancer or one of the First Ideal would. (I think that has already been seen to happen: he took suspiciously less damange than he ought to have in the battle of Thaylen Fields, as if he'd unconsciously healed a bit with Stormlight the way a nascent Kaladin had done). And she may or may not be able to form a true Nahel bond with him to enable him to gain Surges and advance further in Ideals, due to the "scarring". It'd be really cool if Adolin could in fact start progressing as an Edgedancer, but with a handicap to Lift, like he has to work twice as hard to get to the Second and Third Ideal as a normal Radiant would, due to having to "break the scar tissue" on Maya as well as forming his own bond with her at that level. And then only when he gets as far as the original Radiant who broke the oaths with her, will she be fully revived.
  3. One has to read Era 2 not as a continuation of Era 1, but as a setting where the characters and events from Era 1 mostly being legend and folklore. Brandon writes as much in the intro, but it's particularly hard to do if you segue directly from finishing Hero of Ages to Alloy of Law. While this is true, my own reaction was much more in line with Karger's: My reaction for the first half of the story on my first read-through was like: "So this is Mistborn... with no Mistborn? And no Feruchemists, either? Instead there are single-power Feruchemists called Ferrings, and Twinborn? And what's with this mishmash of Old West America and Victorian London?" And I spent some time fruitlessly skimming for some concrete info as to the fates of the characters from Era 1, which have only tantalizing, offhand implications, which was frustrating. Included as part of my "what is going on here" reaction was how versatile Wax proves to be as a Coinshot, who consistently catches himself from falls by dropping a coin, Pushing it down to the ground, and then Pushing off of it gradually to slow himself like a retro-rocket. Which makes total sense, really, except that it felt oddly OP as compared to the Coinshot Mistings we saw in the original trilogy. There aren't any in Kelsier's crew, but I remembered Vin's fight to save Elend from assassination with Shan Elariel's team that included a Coinshot who she quickly eliminated by Pushing him off of the rooftop such that he couldn't Pull himself back, being "only a Misting." There seems to be no reason for a Coinshot of the Final Empire to be any less skilled than Wax would be as a Coinshot in terms of "maximizing what they've got" (indeed, Vin goes to learn from skilled Mistings like Breeze, Marsh, and Spook for that very reason), so what was the deal with that guy? He didn't have any coins handy to save himself with? And there weren't any metal things on the ground behind him at all? Seems to me if Wax were Pushed off a rooftop like that, he'd bounce back and be in the fight again in very short order. My head-canon explanation is that that guy was some kind of newbie Coinshot on his first assignment (the second Coinshot, who didn't fall for the same trick, was described as "not as foolish as his companion", and who released his Steelpush after firing his coins). Poor fellow was dropped in way out of his depth, going up against Vin on Day One. Of one. In addition, my first impression of Wayne was that he felt rather too "schticky", like he was at least two believable characters compressed into one. I think that was an artifact of what Kaymyth described, that the first part of the story originated in a personal writing exercise that spiraled to become a standalone novella, and then the anchor point to start a new trilogy (promoting "Era 1.5" to "Era 2"). But I had another reason to be uncomfortable about Wayne: he's a gifted mimic, a light-handed thief, possessed of an extremely rare power set, and has a dark past that he covers over with overt lightness of speech. That strongly recalled to me my very first "Mary Sue" type AD&D character, that my 13 year old self came up with: just replace "Twinborn" with "psionic abilities" and the rest with "half-elven thief with native-accent command of multiple languages who can disguise/pass as a human, elf, orc, or goblin", haha. (Don't even ask me about his tragic and dark backstory.) I've since grown to like Wayne as a character, though part of me continues to internally cringe a bit from time to time when he acts or talks in a way a bit too close to my long-ago OP'ed teenaged ham sandwich.
  4. It's interesting, and probably worth its own fun thread, to speculate and extrapolate about what specific crimes other kandra had committed that merited eternal imprisonment ("ChanGaar"); or how long a rogue kandra on the run could avoid capture, and who would be sent out to do it, and how they would be expected to accomplish it. I would assume the kandra themselves would be the ones to track down a rogue kandra, but since such a kandra would also be a Contract-breaker, perhaps they could appeal to TLR for help in some way, i.e., an Inquisitor. The latter might be worth a fanfic write, since this is a scenario Brandon is unlikely ever to sketch himself: a kandra and Inquisitor teaming up to hunt down a kandra on the run, from Luthadel to the Outer Dominances, in the height of the Final Empire.
  5. That was a point that was initially lost on me, on the first read-through. I thought it was just a comic relief type of moment, that the Stormfather was jerking Lopen around by "Accepting" his Words not during the battle, but while he was joking around. But this is the core of it: the Stormfather doesn't pull pranks. Lopen knew the words, as words, of the Second Ideal, but was only truly living and embodying the Ideal in his own metier when he was fully committing himself to helping an amputee survivor find hope and reason to live, to protect him from despair. He really hadn't been "quite ready" until then. And I think we will see the higher Ideals become harder and harder to embrace, as in one being able to look into oneself and say, "I will do this, no I am this; this is me," in a way that reverberates Spiritually with the spren. We don't know what the Fourth Ideal of the Windrunners is, but Nalan listed all five Skybreaker Ideals to Szeth, while also noting that almost nobody achieves the Fifth Ideal: a Judge Dredd-like statement of "I am the Law". It seems like the sort of mindset a lot of would-be vigilantes would have from the get-go, so something about it must be more than "I firmly think I'm always in the right", and more like, "I have pierced the veil of human trappings to comprehend the Zeroth Law(s) behind all laws". Which yet allows for differences in interpretation, as Nalan specifically says that Szeth should not look to him for absolute guidance, and that a likely outcome is that he and Szeth may be at odds on the battlefield (as Szeth has sworn to follow Dalinar, and he the singers, led by Odium), where "we will both fight with confidence, knowing that we obey the precepts of our oaths."
  6. It should come as no surprise that the core of Feruchemy as a magic system entered Brandon Sanderson's head first of all the cosmere magics: "Feruchemy goes back to being in high school and being an insomniac, being really tired and wishing I could store up my sleep, so I'd be sleepy when I wanted to be sleepy."
  7. Well, here's another point of detail about Szeth and healing from Shardblade wounds in general... In (the revised edition of) his climactic duel in the skies with Kaladin, Szeth is stabbed through the wrist by the Sylblade - turning it gray - before he falls to his death by unbonding the Honorblade of Jezrien and giving up his Lashings. He is brought back with a fabrial of Regrowth by Nalan, and afterward, has no apparent loss of use of his sword hand. So dying and being brought back with the (externally provided) Surge of Regrowth also "resets" the Spiritual severing from a Shardblade, even if it can't heal it from a living person like Bisig or Hobber, who could only heal from their Shardblade paralysis when they could draw Stormlight into themselves (Shallan and Renarin couldn't help them, just as Rysn's more ordinary paralysis stemmed from too old an injury).
  8. TenSoon seems the obvious choice, except that it's a Great Dane and not a wolfhound, which may or may not matter. I would also suggest that Ien, or the name of another Seon from Elantris, would be appropriate (being bonded Splinters of Devotion).
  9. Ahh, nice catch. That's right, this was a pre-Ascension king who attributed his downfall not to "the Conqueror's" koloss, but to the lack of food that resulted from the earlier effects of the Deepness, the Ruin-enhanced mists that choked the crops. And that "The Conqueror", by contrast and by inference, had a ready food supply that he did not. Which would suggest that it happened within a few seasons of the Ascension... If it's accurate. Because it's curious that King Wednegon didn't mention anything like, I dunno, the sun turning red, the continent changing shape, the food crops turning brown to be able to grow at all in an ash-filled sky, or that Rashek's forces had a stockpile of new generation brown, ash-compatibly-grown foodstuff while he was left with a rotting stockpile of pre-Ascension grains and plants that wouldn't grow any more. It could very well mean that the "history" that Tyndwyl and Sazed were familar with was already purged or doctored by TLR to leave the core lesson of "food supply is critical for military resitance and conquest, even more so than the advantage provided by having koloss vs. humans", while suppressing things related to how the pre-Ascension world looked and operated (including growing food).
  10. On the other hand, each of the tomes of the Stormlight Archive are in essence a mini-trilogy unto itself.
  11. Like the best crackpot theories, there's just... enough... plausibility there to hold water. I don't think Grandmother is a red-eyed Trelagist Faceless Immortal, but I suspect there is something about Telsin staying on in the Village that will come into play. The Era 2 Terrisfolk are known to be trying to re-create a living Full Feruchemist - i.e., are conducting a kind of breeding program of there own, the reverse of TLR's. Is Telsin a "natural born Ferring" the way that Wax is? I don't think so. She was specifically mentioned as using hemalurgy to gain three "boons". Interestingly, they appear to be the same ones as her uncle Edwarn got via hemalurgy: F-gold (Bloodmaker), A-steel (Coinshot), and A-Chromium (Leecher). Lady Kelesina was shown to have a spike for F-gold as well, and Irich was at least a Leecher who used an allomantic "grenade" on the train to drain Wax from a distance. I think they have some kind of technology to "copy" hemalurgic spikes, because how likely would be these particular Metalborn powers be to be harvested repeatedly, especially the Feruchemical one (since Ferrings are far more rare than Allomancers)?
  12. I agree completely; I finished the original MB trilogy right when AoL came out, segued right into it directly, and found it disappointing. But going back to it to reread it when Shadows of Self came out, I enjoyed Era 2 much more. I think I needed more time to reset my mind from what the world of Scadrial and Allomancy and Feruchemy were "supposed" to be. I'd recommend coming to Mistborn Era 2 after reading Warbreaker, Elantris, The Emperor's Soul.
  13. This is my conclusion as well. Even so, it's interesting to think about exactly when that could have happened. Sazed recalls the history of the Terris Keepers to Vin as: Rashek didn't want the Terris eliminated, he wanted Feruchemy eliminated. Who knows, if he'd renewed the Well as he had planned and with a few generations with no more Feruchemists appearing, he might have elevated the surviving Terrisfolk in TFE. And presumably, his "quite violent purges" of Feruchemists would include harvesting them for hemalurgic spikes for F-gold to make Inquisitors with. (He doesn't seem to have granted them any spikes for other Feruchemical powers; those came later, with Ruin taking the initiative.) But wait! I just remembered something... In The Hero of Ages, Ch. 44, when Elend is debating with Yomen after crashing his ball in Fadrex City, Yomen maintains TLR's high moral ground regarding the routine castrating of Terrismen with this: Whoa whoa whoa. This is two tidbits in one. The Sixth Century of the Final Empire, at least 500 years after Rashek's Ascension, is about when the Canton of Inquisition was "newly formed". And when the Terris bloodlines for Feruchemy began being documented and tracked and "bred out". So I figure the timeline as there having been an initial century or two of "increasingly violent purges" of Feruchemists, during which Rashek may have stockpiled spikes for F-gold, or not; and then, after 500 years or so, well after cementing down the Final Empire, he established the Canton of Inquisition. This may or may not be when he first created the hemalurgic Steel Inquisitors. I don't think all obligators in the Canton of Inquisition were Steel Inquisitors, but given that their mandate was to monitor, regulate, and enforce his regulations regarding Allomancy and (more secretly) Feruchemy and the propagation of bloodlines thereof (nobles x skaa, controlling Terris breeding), such a Canton would have a need for Super-Seekers who could (or, should be able to) overcome any discovered Feruchemists or natural born skaa Allomancers. And, I think originally Rashek would have been cognizant of the risk of creating hemalurgic pawns for Ruin. He gained an understanding of hemalurgy (was "directed" to it) while Ascended, but only created the weakest of the hemalurgic constructs initinally, and had the sense to warn his friends about the need for "the Resolution". We also don't know when he started making koloss exactly, but I found this reference in Ch. 19 of The Well of Ascension, when Sazed encounters Jastes' troops (it's also when we, the readers, first see koloss in the flesh from a POV), and reflects on what was known about them: "Kept separate from mankind", or perhaps more accurately, "not yet created from mankind?" I think Rashek was "taught" how to make kandra by Ruin, with the idea of making mistwraiths to solve the "Feruchemist Problem" with the power of Preservation followed by "Psst, you could keep your friends around afterward forever with hemalurgy, dude, check it out!" Then, while Rashek was receptive to learning more about hemalurgy, Ruin downloaded the instructions for koloss and Inquisitors to him, as a guide to what else was possible, and "y'know, in case you ever find reason to make these, buddy". Rashek was wise to the potential for Ruin's eventual control of these constructs, so when he began by restoring his friends to consciousness with spikes, he warned them about the need for them someday to remove them themselves. "There wasn't a 'might' about it." But, with the passage of hundreds of years, and Ruin's constant whisperings in his head, and constant rebellions that were more and more tiresome to put down, he decided (and was probably suggested to decide): hey, those koloss would sure be handy... And I could delegate control of them with Mistborn, or teams of Soother or Seeker obligators. Why not? What about Ruin? --- I'll worry about that later. And then finally, after he was alarmed at the spread of skaa Allomancers and the recurring need for Terrisfolk purges due to Feruchemists popping up (which was also emotionally exhausting, for him), he thought or was led to think: I could delegate this with a Canton of Inquisition, those hemalurgic super-Allomancer/slightly Feruchemist creatures would be perfect for being the commandos, and I can always control them... What about Ruin? Well, what's 16 Steel Inquisitors on top of tens of thousands of koloss? I'll figure that out later.
  14. While Ascended, Ruin "directed Rashek to an understanding of hemalurgy", leading to his creating the three hemalurgic constructs of the Final Empire: Inquisitors, koloss, and kandra. Koloss and Inquisitors are made from an original, base human (like Marsh, or that overseer obligator that Kelsier talks to in the Cognitive Realm in Secret History), who is then enhanced with hemalurgic spikes that have stolen Investiture (at a net loss of power) from multiple other humans, by killing them. The kandra are different: they are mistwraiths, a living and breeding species created by Rashek with the power of Preservation by altering Feruchemists into something immortal but without Feruchemy - and with some kind of a block to Connection that renders them essentially mindless, which can be restored (if they had a mind before, like the First Generation had) or given one (by creating that Connection) with the right kind of hemalurgic spikes, that were also created by killing people. We know that Rashek was unable to kill with the power of Preservation, as he tried to kill Kwaan with it and got "bounced" instead. So it stands to reason that he could not directly and immediately create hemalurgic spikes while Ascended, either, as that would involve killing people. He (with an assist from Ruin) had expanded his mind properly while Ascended to understand the hemalurgic principles involved for the three constructs, but would then have to go about killing people to make them once de-Ascended, right? I mean, he rewrote himself to be a superstrong Mistborn on top of being a Feruchemist, so killing people to make spikes wouldn't exactly be a challenge. So, what was the timeline? Some hemalurgic constructs must have taken much longer to create than others. Koloss are quick and easy to create, but it takes time to make enough of them to form an army. Even if you trust the koloss with the task of making more koloss (as Ruin later did - it's unclear if Rashek did as well), he clearly took care to keep secret the nature of their construction (that, or very effectively stamped out knowledge of the secret once he become The Lord Ruler). Still, it's conceivable he started making koloss very soon. I personally like to think his first priority was to make kandra Blessings. We know from The Hero of Ages that Rashek returned his personal Feruchemist friends (including the fellow packmen who had gone up to the Well of Ascension with him and Alendi) to sentience after turning them into mistwraiths, and that the longer a sentient being is in mistwraith instead of kandra form, the more "holes" are formed in their memories. So I would think Rashek (if he cared about his friends) would have made creating spikes for them his first priority. The really intriguing question is when did Inquisitors arrive on the scene. By Vin's time, they are essentially "super obligators" in the Steel Ministry (the Canton of Inquisition), drawn from the ranks of ordinary obligators. And per Yomen, Ministry doctrine holds that there were SIXTEEN original Inquisitors! (Which could just be legend, of course.) But Inquisitors are made from not just one, but multiple Allomancers, and Allomancers would have been quite rare for quite some time after Rashek's Ascension! In the Final Empire, most if not all Allomancers are noblemen, descended through multiple generations from people that Rashek gave lerasium beads to recruit them as allies, making them very strong Mistborn. Allomancers did exist and continued to exist on Scadrial without this lerasium injection, but rarely. So to get the upwards of 7 or 8 Allomantic spikes needed to make an Inquisitor, aside from the steel ones from ordinary humans, he would have needed 7 or 8 sacrificial Allomancers. For sixteen of them, in one go? Hmm. And without skaa Mistings around to harvest, which would take generations of illegal hanky-poo to pop up, where are those early Allomancers going to come from? The very small pool of "natural born Mistings"? Or... The descendants within 1 or 2 generations of the lerasium Mistborn, or even himself? (Whoa.) Perhaps the earliest Inquisitors were all made from Mistborn (and relatively strong ones) and didn't need as many, or even any, Allomantic spikes?
  15. One way it counts as "Preservation" is based on the fact that mistwraiths are functionally immortal. (I assume they are, just like kandra are, being as they're physically the same, the Blessings functioning as cognitive unblockers). And you can't get more "Preservation" than that.