Faceless Mist-Wraith

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Everything posted by Faceless Mist-Wraith

  1. 346. If you see/hear some unknown liquid drink from the floor, do not slowly look up. Immediately sprint for the nearest safe area. More often than not it's drool or something similar, and if it's just a harmless leak you'll find out from the safety of somewhere else. 347. If animals are nervous for no apparent reason, there is definitely an important (likely deadly) reason. Be on high alert when this happens, and get to a safe area if possible. 348. Wear iron. A great number of supernatural creatures have a weakness against iron.
  2. These are some really good ones! I really liked the 2 Jim Croce songs.
  3. There was an update recently: https://www.kickstarter.com/projects/craftygames/mistborn-house-war/posts/2524100 It shows off some really cool artwork coming in the expansion!
  4. I don’t get it. I think it's because triplet technically has 2 syllables, but musicians often count it with 3.
  5. I think this might work, though the issue might be whether the tree would be too stiff to move.
  6. I believe you could use this method to hold the coins in place in the air, but I don't think you could use this to make yourself fly.
  7. Surprisingly, it hasn't been. That's a good one.
  8. 293. In the event you are in charge of a fleet of spaceships or similar technology and you are approached by a single ship, order all ships to fire on the ship immediately. If it is not instantly destroyed, order everyone to retreat as fast as possible. The ship is either a trap or piloted by some ace pilot who can miraculously take you all out. 294. Instruct any companions/family members to run away if they see you fighting someone. This will help lower the odds of your enemy throwing an attack at them, forcing you to sacrifice yourself in a dramatic fashion. 295. Make sure your companions/family members know how to dodge, and make sure that they will do so in the event they ignore Rule 294. Stress the advantages of dodging instead of just standing there gaping as an attack heads towards you. 296. In the event your companions/family members are incredibly stupid and ignore your instructions from Rule 294 and 295, don't try to shield them from the attack. Tackle them out of the way instead. You will almost always have enough time to get both of you clear of the attack, so the emotional sacrifice really isn't necessary.
  9. *Throws name on top of pile and runs away*
  10. With respect to the "it's hard to affect heavily invested objects point", Atium doesn't really "affect" the things around it, so I don't think that rule would apply. As far as I know, the only thing Atium can't see is aluminum.
  11. This is great! It's terrifying.
  12. The Falling Kingdoms Series
  13. Vin pushed and pulled on atium beads in her fight with Zane.
  14. This is so cool! I've been looking forward to seeing how all the metals work.
  15. 280. If a magic sword/object shows you visions, or you hear voices calling you to use it, it is generally a good idea to avoid said magic object. 281. If you happen to find yourself in the middle of a large battle and some loved one is with you, kiss them. 9/10 times, this will make every enemy ignore you, and any hazards will miss. These effects will continue for at least 1 minute, or until the kiss ends. 282. Bad things happen on boats. Don't go on boats. Land travel is always preferable. 283. In the event you are forced to use a boat, choose one with a grumpy (potentially old) captain. They will likely know some safe passage or important folklore that could save your life. 284. Avoid planes. See Rule 282. 285. Always be kind to beggars.
  16. That is a really good one! 276. Don't be an innkeeper. Bad things tend to happen at inns. 277. Same goes for being a barkeep.
  17. It's good to hear the design is going well. I'm excited to see how it has changed from the idea they had earlier.
  18. Just out of curiosity, has there been any news regarding the Siege of Luthadel expansion?
  19. Going to go ahead and throw my hat in the ring.
  20. @Kurkistan Thanks for the clarifications! That's what I thought, but someone during a game pointed out that the card says "all terms of this deal are binding" and made the argument that agreed upon Favor distribution amounts count as a term. We play it that way now since it makes people use the cards more often, but I just wanted to check to see what the general consensus was.
  21. @Herowannabe @Kurkistan Wanted to ask about some more rule clarifications: 1. If a person plays the obligator/high prelan, this means that no deal changing cards (The Slanderer, Con Artist, The Stallion) can be played, correct? 2. Despite being a very powerful personality card, The Inquisitor can still be haze killed normally, correct? 3. Is it legal to "overpay" for a problem? Ex: A problem costs 6 resources, let's say 3 food and 3 skaa. The active player decides to solve this problem and they have an excess of resources, including 3 food, 2 skaa, 2 soldiers, and 2 prestige. They decide to use the 2 skaa normally, and the 2 soldiers to pay for the remaining skaa. However, for the 3 food, they decide to use 1 food normally, and 2 instances of 1 food + 1 prestige in order to pay for the remaining food. Would this be legal? The rules say you can "spend any 2 resources as any other 1 resource", but I'm not sure if this means a player could use the requested resource to "double up" This specific question came up when a player was trying to get rid of all their resources before a problem erupted that would require them to destroy 3. 4. I was perusing the rules, and noticed this line that I had missed before "You may convert resources like this as often as you like, though you may NOT combine resources with another player when converting." referring to the "spend any 2 resources as any other 1 resource" rule. Does this mean you can't work together with other people in order to create a resource? Ex: the problem requires x amount food and skaa, but no player gains skaa. A player decides to combine their resource with another player in order take care of the skaa, since no one else has any. 5. It says to discard the obligator and high prelan "when all terms are met". Does this also apply to when a player can't meet the terms of agreement and the card's punishing effect occurs? Or does the Obligator/High Prelan stay until the player is finally able to meet the terms. I've always assumed it was the first, but wanted to check. Ex: A player promises to help another with their next problem with the use of a thug. However, another player steals their thug with a seeker. Does the promising player have to keep giving back resources until they can meet the terms of agreement? Or would the card disappear after the fine is applied? 6. I feel like I've asked this question before, but can't find any record of it: For problems that say players can't play personality cards when solving or closing deals, can players still play personality cards (soothers, rioters, etc.) before the active player actually chooses the problem? 7. For Problems which target a specific player's resources, such as Major Heist or The Eleventh Metal, can the active player choose a player with no resources? 8. Can thugs, tineyes, etc, be redirected to another problem that is not being worked on?
  22. Kingkiller chronicles (Books 1 & 2) (Alternate)