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Everything posted by Quadrophenia

  1. I'd like to just say this isn't really a recruitment post. I'm not sure when I'll ever do that here. First, introductions: Hi! I'm a walking reference to a classic album by The Who... or just call me Fel, I go by both pronouns, it's shorter and easier, and there are two things you ought to know about me. 1) I love tabletop gaming. I've been playing D&D 3.5e and Pathfinder, and few homebrews, for a few years now (and I'd like to thank Dan Harmon for getting me into tabletop gaming, hip hip for Community and Harmontown!). 2) I love homebrewing d20 campaign settings, classes and so forth based on fantasy series I've always felt would make for some terrific gaming. For instance, some friends and I have already done a game set in the Berserk universe (that ended disastrously, nightmarishly and horribly; so, you know, appropriately). At the moment, we're even planning to run games set in the universes of Avatar: The Last Airbender, Fire Emblem, Legend of Zelda and Super Mario. Those last three aren't my ideas, but the first one is. Oh! And we're currently running a game in the Disney Canon! No, seriously! A homebrew game where we fight the machinations of every Disney baddie and monster, from the obscure to the mainstream. It's amazing! My character even got the chance to shank the Evil Queen from Snow White in a surprise attack! How? Long story, but it involved my Rogue utilising her Disguise check to pass off... as a comatose Snow White herself. The Evil Queen came to gloat for a villainous monologue... and... STAB STAB STAB! Good times were had! Aaahhh... good times were had. Now, in my usual group, only a few have read anything by Brandon Sanderson and even fewer have read The Stormlight Archive, but slowly but surely I'm getting them into the greater Cosmere, and it had occurred to me during that, ahem, "conversion" process... that, well, damnation, Stormlight Archive would make for an awesome tabletop game, wouldn't it? It has everything a good D&D-esque game could possibly need: A smorgasbord of races with unique and quantifiable traits (Alethi, Horneaters, Parshendi, etc). A worthy Monster Manual supplement: Chasmfiends, Whitespines, Spren of all types, Voidbringers, Thunderclasts, The Unmade, Larkins, Santhids, Midnight Essence... Potential for distinct homebrew classes: Shardbearers, Windrunners, Lightweavers, Worldsingers... Old gods or god-like entities, always a must for these sort of things. Landscapes fraught with danger, excitement and mystery, from as mundane as simple bandits to the upcoming apocalypse of the Everstorm. Plenty of opportunity for a party to go about and get lost on all sorts of adventures. Mistborn got the licensed RPG treatment, so why not Stormlight Archive? It's a match made in Heaven... right? I realise, of course, that the Sand-man's penchant for esoteric magic systems, makes any conversion to a d20 system especially difficult. For instance, how does one convert Lashings into d20 mechanics? Or absorbing Stormlight to fuel Surgebinding and the subsequent drainage? How does that work mechanically? Soulcasting can be easily reworked by relying on transformation/conjuration spell lists from D&D, at least, but how could you balance Shardblades (you know, the soul-cutting superweapons that are one-hit-ko's to muggles) without being so OP? Someone had said to me other day... and on another website... that it'd just be easier to work with a more freeform style, like FATE or OVA. Which is true! ... But I'm not familiar with either. Besides, I'm entertained by the intellectual (well, intellectual as this can possibly get) exercise. A little metaphorical elbow grease and this could work. What do you guys think? What are your two cents, who'd like to help me along with this? I know there's already a sort of loose SA d20 game on this site (Desolations & Dungeons, something like that?), but in terms of creating a hardcore Stormlight d20 D&D game, would anyone be up for not only helping me... but maybe even giving it a go as a game in of itself? ... Or, hey, ask me about some of my crazy other D&D stories and endeavours, heh heh. Avatar: The Last Airbender, Berserk, Disney d20, I do my best.
  2. Name your favourite villain song, but only one per post! Share your favourites! While everyone and their mother will cite "Hellfire" from The Hunchback of Notre Dame or "When You're Evil" by Voltaire, I'd like to nominate an underrated classic. As an added bonus, since this is a Brandon Sanderson fansite after all, what badass villain song would best fit the amazing villains of the Cosmere, from the Lord Ruler to Hrathen? Leave your thoughts here!
  3. I wasn't sure if it would be more appropriate to pitch this topic here or on the Roleplaying forum, but I noticed the forum's mainly for posting for anyone interested playing this or that game. Hence, I've decided to post this here~ Where I would like to share with you, the good people of the 17th Shard fansite, some of my crazy freaking roleplaying stories as a seasoned Game Master and, occasionally, player. Lo, from games as far as Dungeons & Dragons to Pathfinder, from Call of Cthulhu to homebrews of Avatar: The Last Airbender... and yes, why, even a few stories set in the world of Mistborn (thank you, official Mistborn RPG!). And more importantly, if there's anyone here with their own cool stories about their roleplaying experiences, please! Feel free to share! "What qualifies as a cool or crazy story?" All up to you. Opening the floor... now!
  4. Just like our's! So far, in our story, most of the classic Disney heroes are dead, Maleficent rules the world, Jafar broke off from the bad guy faction to start his own Empire, Hades is conspiring to overthrow both, and in the first story arc my Rogue disguises herself as Snow White so she can assassinate the Evil Queen up close and personal.
  5. Ha! It's like an absurd comedy version of the campaign my friends and I are running!
  6. I finally read Brandon Sanderson's The Rithmatist! ... And, huh. Sort of the first time I ever found one of his works to be just... "okay." Not great, not a knockout like Elantris or Warbreaker, nor even as pure fun as any of the Mistborn Era 2 books. It's fine, sure, and there's plenty I like about it, but it sort of came off as a subpar ersatz Harry Potter novel to me. The plot doesn't even kick in until you're more than halfway over, and even then it feels like so little happens up until then. In contrast, Philosopher's Stone managed to compress so much in fewer pages, getting across more in terms of character and subplots and actual "kid heroes investigate mystery" shenanigans than The Rithmatist manages to accomplish in a hundred or so pages. It feels underwhelming, I have to be honest. I love Sanderson's work, so reading a novel that's just... decent is almost worse than reading a book written by any other author that's just plain bad, heh heh. In the meantime, I'm currently reading Forrest Leo's debut comedic fantasy novel The Gentleman.
  7. It's just a damnation shame it's set to a silly sequence where pink dancing bugs provide backing vocals.
  8. @bleeder He's a GREAT character, and none of his songs are particularly villainous. King George and Jefferson, on the other hand, are clearly the least sympathetic and most antagonistic characters in the play. You'll Be Back is easily a villainous love song (complete with promises of brutal massacres filtered through the lenses of a jilted lover), and Jefferson? Of all the Founding Fathers, he's easily singled out and raked over the coals for, you know, his hypocrisies and slavery and sexual exploitation and aristocratic classism. Any of his songs could easily qualify ("What'd I Miss?" is a delightfully ironic narcissistic send up of his own ego and vices). @Zathoth @TwiLyghtSansSparkles Hail to the Keith! @Nightbird Prince of Egypt is woefully underrated and criminally misidentified as a "late 90's Disney bandwagon chaser."
  9. @Ammanas In a just world, no one would ever have to think about the Russell Crowe version. And Stars is perfect. Easily one of the best songs from the musical.
  10. You can't go wrong with John Williams or Disney when it comes to composing ballin' anthems for the bad guys.
  11. @Claincy Depends. When DM/GM-ing in person, I have my screen and several stacks of corebooks from different games to round it off as one great castle so that the players would "really" have to crane their necks over to see whatever it was I was doing. Generally, there's also a buffet of Indian takeout between all of us (and quite a few beers). Via text chats, I have my dice in reality and several tabbed character sheets in one window and a special window devoted to the main story of my game. Which, incidentally, is being rewritten all the time since, well, it's tabletop gaming. The players can't be expected to follow a script 1:1, so hence I must be flexible.
  12. By God, your stories are wonderful.
  13. Right? Super underrated, too. Tragically so.
  14. The Bartimaeus books would be lovely, I think. Chances are, they might have grown up with the Harry Potter series. So why not introduce them to Harry Potter's very antithesis? It has a wry sense of humour, it's morally ambiguous, and the characters are genuinely fun and complex. Could be worth a go.
  15. I know at least one person on this site who has the iconic "Dresden riding a zombie t-rex" bit from the series as his avatar, but is there anyone else here fond of the adventures of a Chicago wizard PI and his boon companions? Favourite character, favourite book in the series, favourite moment and favourite funniest moment, go! ... And who else is antsy for Peace Talks?
  16. Some of you who've seen my posts in the last few days probably get by now I love me some classic tabletop gaming, yeah? I love d20 mechanics, I love it when there's a possibility for failure... it makes it all the more awesome when someone succeeds. More importantly, it's fun to set up stories in fantastical worlds and tell those stories with others, DM and player alike. With that in mind, I'd like to post the following pitches for Call of Cthulhu, Pathfinder and D&D 3.5e games, drum up any possible interest for anyone interested. I'd like to note before we begin, mind, that all of the following are homebrewed campaigns. I hope that's cool with y'all. Oh! And the number of players I'm searching for? 5. It's a good number. 1) The Wizard of Oz 3.5e This right here is sort of if American McGee warped Oz in the same way he warped Wonderland. The premise would be your characters were swept up in a tornado... and landed in a dark alternate timeline where Dorothy never defeated the Wicked Witch, much less came to Oz at all. As such, it's a much darker, grimmer and crazier Oz, with the Wicked Witch ruling the Emerald City with an iron glove and terrorising munchkins day and night. Has anyone ever seen Return to Oz as a kid? We're talking something along those lines, tonally speaking. Expect appearances from more obscure characters from the Oz books showing up, such as the Nome King (well, obscure to anyone who has never read the books). --- 2) Avatar: The Last Airbender d20 I might have mentioned I'm in the process of setting up a homebrewed Avatar game. This is true. Sadly, it won't be picking itself up off the ground anytime soon, my usual bandmates are kinda indisposed due to school. Life. (coughprisoncough- jk!) Now, unlike my current attempts at building the Stormlight Archive d20, I already have a perfectly functional supplement and framework to turn Avatar into a good D&D game. http://dndsnd.pbworks.com/f/Avatar+The+Last+AirBender+d20+v2.03.pdf https://sites.google.com/site/avatard20/home That last of which, mind, I'm mainly using for the creatures and items. But in terms of feats and classes, I'm sticking with the first. As for actual campaigns... I have two ideas. The first of which is more of a dungeon crawler; your characters would be bodyguards on an archaeological expedition to find an ancient temple from the Earth Kingdom's distant past, only to be sealed in with various nightmares and monsters that have leaked from the darkest recesses of the Spirit World. There'd be some mystery, pitched battles for survival, traps galore- all that fun stuff. The second, to be a little more lighthearted, is a high seas pirate-y adventure in the world of Avatar. You would be a pirate crew racing against others for a legendary prize; a lost Fire Nation navy ship notorious for plundering Water Tribe and Earth Kingdom villages, towns and cities... but disappeared under mysterious circumstances. All that bounty, all that loot, must still be on that ship, and on one night in a seedy tavern an old man (the quest giver) sells his knowledge for auction, as he claims to have been the first mate of the Black Dagger. For that game, I'd need someone to volunteer to be captain. And note, if you don't want to be a Bender, you can select standard classes like Fighter or Barbarian, no prob. No magic classes, though, since wizards aren't really a thing here. --- 3) The Dinner Party - Call of Cthulhu Pitch: It's CLUE, with a Lovecraftian spin. Set in the 20's or 30's, the player characters have been invited by a famous and reclusive author to his manor. If they don't, well, he'll release certain articles of blackmail to the public. As the guests are seated one by one, to a man holding some dark secret, the host reveals that they will be playing a game... starting... now. Cue the lights. A second later, they're back on and the host is seemingly dead... and the manor takes on new and seemingly impossible dimensions, as eldritch things seep through the walls... and the host himself, this corpse, disappears and reappears in new shapes and sizes. Escape is impossible. The only way to save oneself is to brave the horrors of the manor, to find the secret means by which you can leave this accursed place. ... If you can keep your sanity that long, that is. Mwahahahahahaha! (thunder crack, lightning!) --- 4) Down the Winding River Most fantasy stories take place in an ersatz of medieval Europe. Here, I'd like to do something... a little different, for this Pathfinder adventure. What if we set it in an ersatz colonial-to-mid 19th century Americana? Show of hands, who here has ever read Ray Bradbury, The Legend of Sleepy Hollow... or watched Over the Garden Wall? Essentially, this would be a game modelled after the premise of Over the Garden Wall; a bizarre, mysterious limbo-like dimension steeped in the folklore and legends of old Americana. The player characters are lost souls, trapped in the Unknown for this or that reason. The story goal? They're told the only way they might find the path to salvation is if they follow down the Winding River. Along the way, they'll come across all sorts of oddities, horrors and fellow wayward souls... some more dangerous than others. Also, due to the setting, you can totally have early gunpowder weapons like flintlocks and muskets alongside swords, axes and such. --- 5) Shadows O'er Christmas Eve I can't think of a better title for this one, I have to admit. This is set in... I want to say... late 18th to early 19th century. But here's the idea: the player characters are a group of adventurers, monster hunters and supernatural investigators trapped in this pleasant hamlet, hired by the richest man in town whose mysterious and monstrous manor looms over the townsfolk like an all-seeing black dragon. This is not the most popular man in town by any means, oh no. He's the Scrooge and the Grinch combined into one crotchety old bastard. But lately, the man has been plagued. His lands, his home, all the target of all manner of unnatural mischief. At first, he blamed it on the locals. Then, on wild animals. Now, he's not so sure... In fact, with every passing day, he has become convinced he is now the target... of the Krampus. The player characters must investigate the manor and the town, unravel their mysteries, do battle with vengeful ghosts and eldritch Christmas-themed nightmares, and lift the curse off the old man before the shadow of Saint Nicholos engulfs them all... So, yeah. It's Pathfinder meets Krampus. Neat, yeah? --- Misc. My usual style? I'm not really a play by post person. I like it when I know everyone is there in the same room as me (metaphorically, this being the internet), so I like to use chatrooms. We could either use the chatroom here or a Skype chatroom, if that would be okay with you guys. Also, I love writing character sheets, and if there are anyone here unfamiliar with Call of Cthulhu, 3.5 or Pathfinder, I can help with that. So, what do you guys think? What sounds more exciting for you? What would you be up for? I'm doing this by vote.
  17. https://discord.gg/hsHBw
  18. Hm. Let's try out Discord. We'll see how that goes. Doc, set up the server. Call it "Call of Cthulhu: Dinner Party" or "CoC: Dinner Party."
  19. To make things clear for you guys- Here's the plan. First, I'm going to lay out the premise for the CoC game in question, set up the plot and setting and all that junk. Second, as such, to fit the setting we're going to talk shop about what sort of character you'd like to play as. Finally, third, when I have all the information I need from each of you I'll personally write up your character sheets and set them up on individual Google docs. How does that sound, guys? So, the premise- "Pitch: It's CLUE, with a Lovecraftian spin. Set in the 20's, the player characters have been invited by a famous and reclusive author to his manor. If they don't, well, he'll release certain articles of blackmail (exposing all sorts of personal and... possibly incriminating secrets to the public). As the guests are seated one by one, each within the palm of this man holding all your darkest secrets...the host reveals that they will soon be playing a game to win back their freedom... starting... now. Cue the lights. A second later, they're back on and the host is seemingly dead... and the manor takes on new and seemingly impossible dimensions, as eldritch things seep through the walls... and the host himself, this corpse, disappears and reappears in new shapes and sizes. Escape is impossible. The only way to save oneself is to brave the horrors of the manor, to find the secret means by which you can leave this accursed place." So that's the premise. Everyone here needs to come up with an era-appropriate character with a dark secret, something that the aforementioned Host would have over you. Traditionally, here are the usual occupations in CoC: Journalist, Professor, Author, Antiquarian, Doctor, Journalist, Private Investigator, Police Detective, Artist, Lawyer, Dilettante, Clergyman, Entertainer, Athlete, Engineer- believe it or not, each of these occupations have special talents and skills and abilities that might help you survive the night. http://the-call-of-cthulhu.obsidianportal.com/wikis/sample-occupation-skills As for points to allocate to what attributes, well, I'll handle that later, after I get back from work.
  20. I'm not sure if it fits the story I'm working with... but there will always be other stories.
  21. You gotta read Call of Cthulhu, Rats in the Walls, The Dunwich Horror... And, really, any Edgar Allan Poe also helps.
  22. Luckily, I have the rules! http://www.chaosium.com/content/FreePDFs/CoC/CHA23131 Call of Cthulhu 7th Edition Quick-Start Rules.pdf
  23. All who want to play Call of Cthulhu and have the Discord app, say aye! I'll set up the server and invite you guys- And don't worry about character sheets, I'll make those myself.
  24. Well, it's decided. High time I download the app myself.
  25. The man in black fled across the desert, and the gunslinger followed.