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Iridium Savant

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About Iridium Savant

  • Birthday September 30

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    Chromium Twinborn Willshaper
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  1. Name: HeartMelders Spren: MuseSpren (subgroup:awespren) Surges: Enhancement, Cohesion [Enhancement: The ability to make attributes and abilities of others stronger, similar to Allomantic Nicrosil but to a lesser degree and for any ability] Oaths: 2nd - I will inspire those who have the potential to do great things 3rd - I will look for the best in everyone, especially those who can not see it themselves Other: Heartmelders usually seek out leaders to guide and inspire, always wanting their abilities to be of the most use to the most people as possible by guiding those in power to be the best they can. Some however choose to open trade schools or training centers to teach useful skills to others so they can make the world a better place. Most of them are calm and wise individuals who enjoy a variety of company and prone to be mediators and teachers of some kind. Divine Attributes; Peaceful, Encouraging Bonus! Resonance: A aura of Soothing that calms extreme or violent emotions.
  2. Heard some really great ideas here and they have all been fun to read through. I thought I would just comment on some of the power combos I find interesting or synergistic really. #1: Tin A/F Twinborn with the Fourth Heightening. We know that Tin can store more than just basic senses. So Having Perfect Pitch, Perfect Color Recognition, Aura Recognition and Perfect Life Sense from the Fourth Heightening would all be store-able then compoundable with a Tin Twinborn. #2: Bendalloy A/F Twinborn with Sand Mastery. One of the drawbacks of Sand Mastery is how it dehydrates you. A Bendalloy compounder would be able to compound and create massive amounts of hydration in themselves for potentially system altering levels of Sand Mastery abilities. #3: Illumination and Sand Mastery. This combo is interesting because it allows one to recharge their sand. We saw in the books how Shallan's illusions cause the black sand in Hoid's container to turn white. The investiture based light system can charge up depleted sand and allow a Sand Master to travel with a container of sand to recharge. A light-weaver with Sand mastery is even more interesting because with a supply of stormlight they can also create drinkable water easily to re-hydrate.
  3. No real evidence for this guess but here goes. We know that the expanses lead to other planets cognitive areas, so I believe it would be safe to guess that the Nexuses lead to the cognitive aspects of places in the Rosharan system. The Nexus of Imagination and Nexus of Transition seem to be aligned with each other slightly and that suggests to me they lead to the cognitive aspects of Ashyn and Braize because people 'think' of planets as being in a radiating circle. That leaves only one place that the Nexus of Truth could lead to in my mind. The Moons of Roshar. They have some kind of cognitive aspect in shadesmar and I have been on the 'Moons are super important to whats happening on Roshar' train for a long time so them being associated with "Truth" seems natural to me. I do have to admit this is all conjecture on my part, we will need more books or WoB to get any real answers on these subjects. But it is so fun to guess and wonder about.
  4. A friend and I have brainstormed a lot on this and came up with very similar ones to those listed above. Justice (On your list) Wonder (kinda similar to Beauty but more divine/ less subjective) Ingenuity (Creator/creation attribute) Community (All connected/children of deity kind of concept) Enlightenment (from the eastern aligned religions) Paradox (Something from many religions, beings that are both mortal and supernatural/immortal, the duality of gods in many religions is paradoxical)
  5. This is some of what I have put together for my cosmere DnD campaign. They are based off Pathfinder rules so may be a bit different than what you are making but hope it helps you come up with some ideas.
  6. The Moons of Roshar: I keep getting a sneaking suspicion that they are FAR more important to the story then they appear. They may be giant Stormlight batteries that feed the storm-light cycle of the Highstorms (Lunar Tides all that jazz), or I think they may have something to do with Honor's perpendicularity moving! Dustbringer Spren: I keep getting a sneaking suspicion that they may have a number of dissenters among them and may side with Odium's forces (Or at least a significant faction of them will and they may bring some of the other dissenting spren from different orders with them.) The Fate of Ambition: We don't know a lot about what happened to Ambition after her 'grievous' wound in the Threnody system. But Brandon has said what happened with Ambition has had ramifications across many places in the cosmere(WOB link). I think once we find out what he means by this we will see it has touched upon many of the stories we have heard so far, especially the conflict in the Roshar system as I believe that the line "We Killed You!" from Odium may be referring to Ambition.
  7. I have been searching for the WOB for a minute but can not seem to find it right now. I believe I have seen a WOB talking about how it is the 'geometric structure' of metals that allow them to work in allomancy and feruchemy (and I assume in hemalurgy as well). When burning allomanticly the geometric shape of the metal acts as a mold that channels the investiture to a specific purpose based on the shape of that mold. When storing Feruchemicaly then you are actually converting investiture/matter/energy from you and storing it as investiture into the geometric shape of the space between molecules in that metal. Remember that matter energy and investiture are the same thing in the cosmere, so a feruchemist is taking something physical, or some energy or matter of themselves and converting it into investiture that gets stored into the metalmind, and as far as I can tell the investiture is in the physical realm. That is why the metal has to be a specific metalurgic composition, it is the geometric latticework of the metal that is providing the 'key' to the magic. [i.e. the shape between iron molecules stores mass in the form of investiture into the metal] See bolded and underlined section below, this isn't the WOB I was thinking of but it gets close to what I was talking about. Happy WOB Hunting, its one of my favorite pastimes, and if anyone can find that WOB where he talks about the empty space between metal molecules being how metalminds work you will get an upvote from me!
  8. I am working on a Cosmere RPG based on Pathfinder d20 with a friend and the six we have added to the list are... Justice Community Enlightenment Ingenuity Wonder Paradox The magic systems for each are still in the works but we got some good frameworks going For Community we have people who are born with the ability to sing magical effects into the world, the specific vibration of each note causes different effects. The more people singing in unison and within key of each other cause greater effects. Hence the more people working together as a community can create awesome wide spread effects. For Ingenuity we have some pretty simple artifice type stuff, the more inventive and complex the creation is the more powerful it is, hence the more powerful inventions take large amounts of time to create. For Wonder we have trees that absorb ambient investiture from the atmosphere and eventually become 'soaked' with it and reach a breaking point where they become glowing trees that can produce magical fruits that give temporary abilities or can be cut down to create wooden carved items that produce specific effects based on how they are carved and treated. With Enlightenment we chose that people can build up pools of investiture by meditating, this one is so similar to Feruchemistry though we are probably going to tweak it somehow. (This was also chose for us as the 'Shard that wants to survive') Justice and Paradox are the two still floating around with multiple ideas though and he least thought out.
  9. "Apparent" being the key word here. I keep having the feeling (more accurately my own personal wish) that she is just performing a feint. She has seen Odium's shard vs shard fighting power up close and knows it will take more than just brute force to take him out. Keep in mind she cultivated Dalinar to specifically stop Odium's plan and make sure he wouldn't become Odium's champion. I think she is playing the long game and the 'apparent' withdrawal is just all part of the plan. (*Crosses fingers in hopes that there is at least one shard we get to see on screen being an actual good guy*)
  10. So there are some good ideas in here, but I think many of the responses overlook the greater potential of Type IV entities. When Nightblood was created it was an attempt to imitate a shardblade, he is by no means a perfect replica but he does imitate the blades in a particular way. The scholars knew the shardblades cut through the spiritual and Nightblood has this ability as well, although in a twisted way, and objects imbued with breath can not normally damage things on a spiritual level. He also has the ability to perform some kind of emotional alomancy type manipulation. What does this mean? It means that Type IV entities can imitate the powers and abilities of OTHER MAGIC SYSTEMS! (I say 'other' in the loosest sense, we know these magic systems are all linked) This is huge, it opens up so many possibilities. Taking that into consideration here are some of the things I have thought of. Copper Cloak of Patji Cloak - "Shield my allies and I from detection" (Visualizing interference like allomantic copper and Kokerlii) This would allow you to have a constant AOE smoker cloud/aviar Steelsoul Boots Boots - "Provide speed to your wearer" (Visualizing Feruchemical Steel tapping abilities) Skyrunners Loop Belt - "Take me where I want" (Visualizing Gravitation abilities) Spectacles of Foresight Glasses - "Show me what may happen" (Visualizing Allomantic Atium)
  11. The 'key' for figuring out if a metal will cause an allomantic effect is the atomic structure of the metal. The atoms form a latticework of connections that create specific geometric shapes and patterns. It is those specific shapes and patterns that determine the effect of the metal I believe. That is why an impure metal will cause a weak effect, part of the metal you burn has the proper lattice work of geometric shape and part of it doesn't. The part that is correct burns and channels in the investiture from the spiritual realm (In a weakened way because the geometric shape is rough around the edges) and the impure part gives you metal poisoning partly I believe by breaking its atomic bonds with the burned up metal and trying to chemically stabilize itself with whatever other matter it can find I suspect. Disclaimer: I am no chemist or metallurgist, this is just what I have gathered from various words of Brandon, some of which I have linked below. https://wob.coppermind.net/events/337-idaho-falls-signing/#e10133 https://wob.coppermind.net/events/295-west-jordan-signing/#e10097 https://wob.coppermind.net/events/100-rbooks-ama-2015/#e3405
  12. Hey CATPOOP, So here are the rules for Pathfinder Mass combat. They are simpler than they look at first glance and allow from some growing complexity. I have only used them in one campaign so far but it was a fun system for mass combat that totally allows for those zoom in moments where you can then RP/Roll out your field commander going toe to toe with a squad of assassins or an opposing leader. I am really interested to see your tabletop version of Stormlight, I have been working on my own for the last year and playtesting with one of my friends. Its based off of d20 system. I have about 90% of all the Stormlight powers and abilities built, and the Metallic arts are all finished expect some of the funkier ones like F Chromium. Message me if you want and we can compare notes.
  13. Okay I am picking up what you are laying down now. One person sacrificing themselves would create the spike, then through compounding that investiture can be multiplied and cycled to where you will not need to spike anyone else as long as you have the seed of that investiture stored in a Nicrosilmind. A Nicrosil Compounder will be able to create 10x that investiture by burning it allomanticly then take 90% of what was created to make new medallions and store the other 10% back in another seed Nicrosilmind. Interesting. Well since we got started on this I have been searching some WoB, and I did find this one saying that hemalurgic spikes can not be burned allomanticly.
  14. So I have thought about this a lot, it is one of my favorite things to ponder in the Cosmere. @Calderis I think you have given a lot of great ideas to the forums and really enjoy reading your posts but I have to respectfully disagree with your order of operations here. Step 2 of your plan involves someone voluntarily tapping an aluminum mind while someone else kills them and/or they kill themselves somehow to create the unkeyed spike. That means there are a lot of metalborn in SouthScar regularly giving up their lives and what we have seen of the culture so far tells me metalborn down there are gonna be pretty full of themselves with all the sudo-worship they seem to get. (Though I could be wrong here, maybe the reverence that Allik gives to metalborn is because the Southerners treat those who are expected to sacrifice their lives with a kind of stand offish 'you are a dead man walking' kind of respect.) The point about excisors however is getting us much closer to what is actually going on. I believe the meaning of the word excise is the biggest clue we have on how the unsealed Nicrosil minds are created. So far this is what I have for the (incomplete I think) steps of creating unsealed Nicrosil Minds. 1. Aluminum Mind #1 gets Filled with Users Identity. Then Swallowed. 2. Aluminum Mind #2 starts to be filled with Identity of the user while.. 3. Nicrosil Mind gets Filled with Flared Identity from Aluminum Mind #1 The basic theory here is based on the fundamentals of Compounding. When allomanticly burning a filled metalmind you get the effect of the investiture from the metalmind x10. We know that burning metals allomanticly is really just a specific chemical key that is opening a path for Preservations investiture to flow into the physical realm. My theory is that when you burn an aluminum mind filled with identity then burn it allomanticly you are pulling in 10x more investiture than you got sure, but you are pulling that investiture directly from Preservation. That extra investiture is not keyed to an individual, just to the identity of the powers. You then use F Nicrosil to store that unsealed investiture. The excisors I believe are a tool. I imagine a Victorian era mad scientist tool that has three vials filled with blood that store three hemalurgic spikes. The device has adjustable settings that allow the user to fit it to someone's body with adjustable knobs and hinges. Those adjustable settings allow the user to precisely place the three blood and spike filled vials to precise hemalurgic bind points on the body. You then compress the main connector to the three vials and that injects the spikes into the target. The three spikes give A-Aluminum F-Aluminum and F-Nicrosil. That person is now able to flare-store their metallic abilities in the Nicrosil. The excisor can then be retracted pulling the spikes out and back into their blood vial storage and moved on to the next person so they can store their single metal power in another medallion. This of course is a working theory and obviously missing some major concepts, for instance this is the first time I as seeing the WoB that @Spoolofwhool posted and nothing about this theory requires Duralumin. So more pondering is needed, but that is what I got so far. Maybe all of us sharders can keep working this out. Anyone have ideas on how connection is required in the creation of the medallions?
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