Jofwu

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  1. This is really more of a White Sand thing, but I'm putting it here on the off chance people want to reference something specific and spoilery from Dark One... I thought the quality of this graphic novel was SOOO much better than White Sand. I never felt like the art and dialog were sending mixed signals and didn't spot any blatant errors or contradictions. Well, okay, that's a pretty low bar to clear... Beyond that, it did a MUCH better job letting the artwork communicate information about the world and characters. Marvelous. You could TELL that it was written as a graphic novel and not some jumbled attempt to translate a prose novel. So, while I'm really excited to read Dark One Volume 2... I also can't help but be super optimistic about the future of White Sand graphic novels! Anyone else right there with me?
  2. Setting up this thread for reporting typos and other errors. Since we don't have typical page numbers, please be as clear as possible when pointing out an error! Provide a screenshot if possible, especially if it would aid your explanation!
  3. Looks really cool. My laptop reeeealy struggled to run the demo there. Very poor frame rate.
  4. FYI, I've merged the three separate typo threads into this one topic.
  5. That's just Brandon's involvement. There's the copyedit, the gamma read, and maybe another draft along those lines? I'm sure a lot of the artwork is still in progress. I imagine that the entire book, put together and looking good, is important to Brandon. And that's to say nothing of the publisher's interests. I doubt they would be happy with that idea.
  6. @Pagerunner dishing out ice cold truth. I won't be surprised if he's running behind on Lost Metal, but I'm also willing to bet he gets it done in 2021 no matter what. I get the sense that he's genuinely interested in wrapping up ongoing projects for one. And if it doesn't happen before Stormlight 5 it means he'll need to directly follow it up with all of Era 3. I just can't see him doing that to himself? I think WORST CASE would be that he swaps it with Skyward 4 and has to write it second half of 2021. Won't at all disagree that this would be a deviation from several years of pushing it off, or that skepticism isn't reasonable. (at the least) Call me an optimist. Just what my gut says. I've been skeptical about the novella as well, but we'll know more about that soon enough at least. I think you're right that States of the Sanderson and random social media comments are hard promises while this Kickstarter 100% is. And Brandon's not one to break promises. So I'm not really concerned that the novella won't happen (though I was prior to Kickstarter details), or that it will get delayed significantly. If anything, my concern there would be that it delays Skyward 3 (and then we're back to the Lost Metal conversation.)
  7. They ARE rather short novels... Three months to write, three months to revise, three to six months to get it from there to boookshelves? Seems possible. Not sure how long previous Era 2 books have taken to write.
  8. So, you've read some of Brandon Sanderson's books, and you liked them enough that you want to talk about it with other fans online.... But it doesn't take you long to realize that you have no idea what everyone's talking about. Shards of Adonalsium? Realmatic theory? Worldhoppers? "I don't remember any of this in the books I read!" Fear not! This article is for you! What is the Cosmere? The cosmere is the fictional universe in which many of Brandon Sanderson's novels take place. Stories set in the cosmere share an underlying theorem of magic, a creation myth, a cosmology, and a few other key concepts. Characters and cultures can (and do) cross over between worlds. The connections in Brandon's earlier publications merely consist of a few scattered Easter eggs, but these become more obvious and meaningful with each book. Seeing and understanding these connections can add an extra layer to your experience with his books -- there's a reason we can't stop talking about it! We've designed this page to point out all of the main things you may have missed, or that Brandon has said in interviews with fans, so that you can discover the secret world hidden in Brandon's books and be ready to participate in some of the more complicated discussions as quickly and as effortlessly as possible. For a more in-depth answer to this question, keep reading. For Brandon's own short answer to this question, see the FAQ on his website. For the complete list of works set in the cosmere, see here. A note on spoilers: This article contains minor spoilers for some cosmere books--particularly Mistborn and Stormlight Archive. Links to the Coppermind wiki often contain many spoilers. If you haven't read all the books, we would encourage you not to read beyond the Reading Order recommendations section! Does it matter? Knowledge of the cosmere is generally non-essential to understand and enjoy Sanderson's work as each story/series stands on its own. That said, understanding the cosmere can enhance your experience and give you something extra to chew on if you'd like to dive deeper into Sanderson's universe. So if you start looking into the cosmere and find all of this to be overwhelming or uninteresting, that's totally okay. Take your time, or just don't even worry about it! Maybe this will help: You can think of the cosmere like Marvel's Cinematic Universe, but without the Avengers movies overtly tying everything together. You can watch all of the Thor movies without watching Guardians of the Galaxy, but Thor: Ragnarok is certainly a bit more fun with that extra interstellar context. And you can totally watch Guardians of the Galaxy without caring why a talking duck showed up after the credits, but if you want to be like one of the amazing nerds who gets a chuckle out of scenes like that… this article is your starting point! Sanderson ultimately has plans for some books that will involve the overarching story of the cosmere more directly. At this time, experiencing the cosmere primarily involves connecting the universe's basic concepts and identifying characters who show up in unexpected places and seem to know more than they let on. Reading Order Before we get into the weeds, let's talk reading. There is no “right order” to read the cosmere in. Publication order is a common suggestion, which allows you to experience the books as if reading them from the start, but you should read the cosmere in whichever order you most enjoy. If you want to try something new, branch off to a different world or series. If you really like the series/world you've been reading, then keep going down that road. Most reading orders will point out a few books that can be considered “starter” books. From these you can dive deeper into a particular series or branch off to something new. Some commonly recommended starting points include: Elantris — If you like the idea of reading in publication order, this is where you should begin. This is the first book Brandon published. Mistborn: The Final Empire — The original Mistborn trilogy (Era 1) is the most frequently recommended place to start. Warbreaker — This is a standalone book that's available for free on Brandon's website. The Emperor's Soul — This Hugo Award-winning novella is a great way to experience Sanderson's strengths with very minimal commitment. The Way of Kings (The Stormlight Archive) — This epic is far from complete and requires the reader to place a lot of trust in Sanderson--it opens with a lot of worldbuilding and a slow start. But if truly epic fantasy is your thing and incomplete series don't give you pause, this is perhaps Brandon's finest work. For an interactive reading guide, see this page. Brandon's own recommendations can be found on his website. Two final notes on reading order: We highly encourage reading Warbreaker sometime before Words of Radiance. We highly encourage reading Mistborn: Secret History after The Bands of Mourning. Adonalsium, Shards, and Investiture Adonalsium and the Cosmere A long time ago, there existed an entity called Adonalsium. Very little is known about who or what Adonalsium truly was. Adonalsium's touch suffused the cosmere, and many worlds, such as Roshar, were grown by it and bear its design. It was the source of all of the cosmere's magic and was said to control the powers of creation. One day, Adonalsium broke into sixteen fragments in an event that became known as the Shattering of Adonalsium. Why or how Adonalsium was shattered remains a mystery. The Shards of Adonalsium Sixteen of those who were present at the Shattering took up these fragments, or Shards, and became godlike themselves. They went their separate ways, (well, some did) creating worlds and seeding the cosmere with more life. The magic of the cosmere continues to stem from these Shards. Each Shard has an "intent" that it strives to fulfill, which gradually molds and warps the holder of the Shard, the Vessel, until they are absolutely incapable of acting against it. This nature is so dominating that both the Shards and the Vessels are usually referred to simply by the Shard's intent. Note, however, that the intent of a Shard cannot be precisely conveyed in a single word, and there is some room for interpretation as to what each Shard's intent incorporates. Some Shards include Ambition, Autonomy, Honor, Ruin, and Devotion. Though these demigods may appear godlike to mortals, they are neither all-powerful nor all-knowing. Shards may be Splintered--a process which leaves the Vessel dead and the power of the Shard dispersed. Shards are also able to subdivide themselves into avatars, each with a distinct identity, though the exact nature of these entities and how they relate to the Shard and its Vessel is unclear. Investiture, Splinters, and Slivers Investiture is the catch-all term for magical energy in the cosmere. Investiture, which comes from the Shards, is the power source for all of the cosmere's magic systems. Most beings in the cosmere have some innate Investiture, which makes up their soul. Magical powers are sometimes obtained when one's spirit (sometimes called a spirit web) becomes suffused with a larger amount Investiture. A Splinter is a portion of a Shard's Investiture that has been severed from it, either willingly or unwillingly. Sometimes, these Splinters will develop sentience and sapience, and they can become highly intelligent beings. (Note that non-Splintered Shards can still have Splinters.) A Sliver, on the other hand, is a person who once held a significant portion of a Shard's power. Holding that much power stretched and expanded their soul. The Worlds There was an original world named Yolen. Yolen was home to three intelligent species (human, dragon, and Sho Del), and is the planet that the original sixteen Vessels came from. All human life in the cosmere either came from Yolen or was modeled after it. After the Shattering, the Shards spread and settled down on many different worlds throughout the cosmere. These include: World Stories First of the Sun Sixth of the Dusk Nalthis Warbreaker Roshar The Stormlight Archive Scadrial Mistborn Sel Elantris, The Emperor's Soul Taldain White Sand Threnody Shadows for Silence in the Forests of Hell Worldhoppers and Notable Characters A small number of enterprising individuals in the cosmere have learned how to travel between these worlds. These worldhoppers have a huge variety of backgrounds and motivations. Some worldhoppers are acting individually while others are part of an organization, like the Seventeenth Shard. Hoid Among the cosmere's worldhoppers, there is none so prominent as the ever-mysterious Hoid, originally of Yolen. Hoid, which isn't even his real name, is thousands of years old, having been present at the Shattering of Adonalsium. Whatever happened to Hoid in his past, he's no longer exactly human, at least in the traditional sense. He has a way of knowing where he needs to be at the right time, and he uses this to subtly influence events behind the scenes. Hoid's true motives and goals are as hidden as his real name. Hoid has appeared in nearly every cosmere novel so far, though he is often in disguise and will occasionally use pseudonyms, such as Dust, Topaz, Cephandrius, and Wit. Trying to spot him in every book is part of the fun of the cosmere. He seems to prefer disguising himself as a beggar, an informant, a storyteller, or a jester, so look for him to be playing one of these roles. He is also often, though not always, described as having white hair and an angular, hawklike or arrowlike face. Among many other things, Hoid has the ability to Lightweave (create illusions), he can heal from extreme injuries, he doesn't age, and he has a way to dilate time so that he doesn't have to wait as long for important moments. The planned series Dragonsteel will tell the story of Hoid's origin and the Shattering of Adonalsium, and Hoid is planned to be a main character in the final Mistborn trilogy. Khriss and Nazh Khriss, from Taldain, is the worldhopper who writes the Ars Arcanum at the end of each book, and she's the most knowledgeable of anyone—including Hoid—about the cosmere as a whole. Khriss has been described as dark-skinned, with her hair woven into tight braids. Nazh is her assistant, a worldhopper from Threnody, tasked with collecting various maps and drawings from throughout the cosmere. They are often included in the books with his personal notes to Khriss in his distinctive handwriting. One of his most identifying characteristics is his tendency to use Threnodite swears, such as "shadows". He has also been described as lanky, with a narrow face and sand-colored hair. Organizations Famous individuals aren't the only ones to keep track of, however, as there are several notable organizations at play in the greater cosmere. We know of at least one entire city that exists "between" worlds, called Silverlight, and it harbors the university that Khriss is associated with. Also headquartered in Silverlight is the Seventeenth Shard, a mysterious organization with an aggressive non-intervention policy where the Shards are concerned. Not every group shares these same opinions about not interfering with the rest of the cosmere, however. Significant among these are the Ire, an ancient order of Elantrians, and the shadowy Ghostbloods, who currently seek to use the True Desolation on Roshar to their own benefit. While their goals may be a mystery, their influence on the cosmere cannot be underestimated. The Three Realms Almost everything in the cosmere has a body, a mind, and a soul, and each exists in one of three Realms. The Physical Realm is world of the body, where physical objects exist. This Realm is the only one that normal human beings consciously perceive. The Cognitive Realm, also known as Shadesmar, is the world of the mind. The Cognitive Realm is strange and alien: Water is solid, land is fluid, and shadows point backwards. Thoughts and ideas take on real form in this Realm. After a person dies, a leftover impression of their mind, their Cognitive Shadow, will linger shortly in the Cognitive Realm before passing on. The Cognitive Shadow can sometimes persist for longer periods of time, however, by various magical means. The Spiritual Realm is the world of the soul. Once you reach the Spiritual Realm, there's no such thing as space or distance anymore, just Connection between people and places. Those who peer into the Spiritual Realm can see all the branching possibilities of the future. The power of the Shards resides mostly (usually) in the Spiritual Realm. Large amounts of Investiture can pull the three realms close enough together that perpendicularities form—junctions which allow worldhoppers to cross between the Physical and Cognitive Realms. Often, these perpendicularities can be found where the power of a Shard is concentrated into a pool of liquid. The Cognitive Realm is of particular interest to worldhoppers because distances are compressed there in places where there is little or no mental activity (such as outer space), meaning worldhoppers can use the Cognitive Realm to actually walk from one planet to another. Depending on the Shardworld, the Cognitive Realm can be an extremely dangerous place. Chronology While in most cases we don't know how many years take place between books in different series, we do know the chronological order of most of them. In order, they are: White Sand Elantris The Emperor's Soul Mistborn Era 1 Warbreaker Shadows for Silence in the Forests of Hell Stormlight 1-5 Mistborn Era 2 Stormlight 6-10 Mistborn Era 3 Sixth of Dusk Mistborn Era 4 For more information, see this post. More Resources The best way to dive into the cosmere is to find a fan community to interact with. While you may see a lot of confusing conversations going on, just ask questions and you'll be caught up before you know it. The 17th Shard offers both forums and a Discord chat server to this end. The other two important resources to be aware of are the Coppermind wiki and Arcanum, both operated by the 17th Shard. But beware that BOTH of these resources include heavy spoilers for all of Brandon's books! The Coppermind is a wiki covering all of Brandon Sanderson's works, with an emphasis on the cosmere. Just dive right in by searching for pages that interest you, or by browsing through the page categories. Arcanum is an archive of everything Brandon has said publicly about his stories, drawing from interviews, social media, book signings, and more. There's a LOT to learn about the cosmere just by hearing directly from the man himself! Search for specific terms or browse entries by tags. We could always use help adding more information to the Coppermind or transcribing audio on Arcanum, and you don't need to be an expert to help. Stop by the #coppermind and #arcanum channels in our Discord server to help out. There's no better way to learn more about the cosmere than by helping improve these resources! So that's it for now! We hope this has been both informative and helpful. If you have any questions or comments, feel free to leave them here!
  9. @GoWibble Agreed! Actually hoping to put together a more elaborated article on reading order soon... @Iarwainiel Yep! Thanks for the catch. Added the link.
  10. Please post any Oathbringer typos you come across in this thread. Give a clear explanation of what the typo is along with a reference of where it can be found. This thread will be unlocked on November 14, 2017. NOTE: Oathbringer Preview chapters posted by Tor contain typos that are NOT in the final version of the book. Do not post typos which you have found anywhere prior to the full release of the book.
  11. Intro to the Cosmere So, you've read some of Brandon Sanderson's books, and you liked them enough that you want to talk about it with other fans online. But then it doesn't take you long to realize that you have no idea what everyone's talking about. Shards of Adonalsium? Realmatic theory? Worldhoppers? "I don't remember any of this in the books I read!" Fear not! This page is for you! What is the Cosmere? The Cosmere is the fictional universe in which many of Brandon Sanderson's novels take place. Stories set in the Cosmere share an underlying theorem of magic, a creation myth, a cosmology, and a few other key concepts. Characters and cultures can (and do) cross over between worlds. While early connections merely consist of a few scattered Easter eggs, they become more obvious and meaningful with time. Seeing and understanding it can greatly enhance your experience with his books -- there's a reason we can't stop talking about it! We've designed this page to point out all of the main things you may have missed, or that Brandon has said in interviews with fans, so that you can discover the secret world hidden in Brandon's books and be ready to participate in the discussion as quickly and as effortlessly as possible. For a more in-depth answer to this question, keep scrolling. For Brandon's own short answer to this question, see the FAQ on his website. For the complete list of works set in the Cosmere, see here. A note on spoilers: This post may contain minor spoilers for some Cosmere books--particularly Mistborn and Stormlight Archive. Links to the Coppermind wiki often contain many spoilers. If you haven't read all the books, we would encourage you not to read beyond the reading order recommendations! Does it matter? Knowledge of the Cosmere is generally non-essential to understand and enjoy Sanderson's work as each story/series stands on its own. That said, understanding the Cosmere can enhance your experience and give you something extra to chew on if you'd like to dive deeper into Sanderson's universe. So if you start looking into the Cosmere and find all of this to be overwhelming or uninteresting, that's totally okay. Take your time, or just don't even worry about it! Sanderson ultimately has plans for some books that will involve the overarching story of the Cosmere more directly. At this time, experiencing the Cosmere primarily involves connecting the universe's basic concepts and identifying characters who show up in unexpected places and seem to know more than they let on. Reading Order There is no “right order” to read the Cosmere in. Publication order is a common suggestion, which allows you to experience the books as if reading them from the start, but you should read the Cosmere in whichever order you most enjoy. If you want to try something new, branch off to a different world or series. If you really like the series/world you've been reading, then keep going down that road. Most reading orders will point out a few books that can be considered “starter” books. From these you can dive deeper into a particular series or branch off to something new. Some commonly recommended starting points include: Elantris -- If you like the idea of reading in publication order, this is where you should begin. This is the first book Brandon published. Mistborn: The Final Empire -- The original Mistborn trilogy (Era 1) is the most frequently recommended place to start. Warbreaker -- This is a standalone book that's available for free on Brandon's website. The Emperor's Soul -- This Hugo Award-winning novella is a great way to experience Sanderson's strengths with very minimal commitment. The Way of Kings (The Stormlight Archive) -- This epic is far from complete and requires the reader to place a lot of trust in Sanderson--it opens with a lot of worldbuilding and a slow start. But if truly epic fantasy is your thing and incomplete series don't give you pause, this is perhaps Brandon's finest work. For an interactive reading guide, see this page. Brandon's own recommendations can be found on his website. Two final notes on reading order: We highly encourage reading Warbreaker sometime before Words of Radiance. We highly encourage reading Mistborn: Secret History after The Bands of Mourning. Adonalsium, Shards, and Investiture Adonalsium and the Cosmere A long time ago, there existed an entity called Adonalsium. Very little is known about who or what Adonalsium truly was. Adonalsium's touch suffused the Cosmere, and many worlds, such as Roshar, were grown by it and bear its design. It was the source of all of the Cosmere's magic and was said to control the powers of creation. One day, Adonalsium broke into sixteen fragments in an event that became known as the Shattering of Adonalsium. Why or how Adonalsium was shattered remains a mystery. The Shards of Adonalsium Sixteen of those who were present at the Shattering took up these fragments, or Shards, and became godlike themselves. They went their separate ways, (well, some did) creating worlds and seeding the Cosmere with more life. The magic of the Cosmere continues to stem from these Shards. Each Shard has an "intent" that it strives to fulfill, which gradually molds and warps the holder of the Shard, the Vessel, until they are absolutely incapable of acting against it. This nature is so dominating that both the Shards and the Vessels are usually referred to simply by the Shard's intent. Note, however, that the intent of a Shard cannot be precisely conveyed in a single word, and there is some room for interpretation as to what each Shard's intent incorporates. Some Shards include Ambition, Autonomy, Honor, Ruin, and Devotion. Though these demigods may appear godlike to mortals, they are neither all-powerful nor all-knowing. Shards may be Splintered--a process which leaves the Vessel dead and the power of the Shard dispersed. Shards are also able to subdivide themselves into avatars, each with a distinct identity, though the exact nature of these entities and how they relate to the Shard and its Vessel is unclear. Investiture, Splinters, and Slivers Investiture is the catch-all term for magical energy in the Cosmere. Investiture, which comes from the Shards, is the power source for all of the Cosmere's magic systems. Most humans in the Cosmere have some innate Investiture, which makes up their soul. Humans generally obtain magical powers when their spirit (sometimes called a spirit web) becomes suffused with Investiture. A Splinter is a portion of a Shard's Investiture that has been severed from it, either willingly or unwillingly. Sometimes, these Splinters will develop sentience and sapience, and they can become highly intelligent beings. (Note that non-Splintered Shards can still have Splinters.) A Sliver, on the other hand, is a person who once held a significant portion of a Shard's power. Holding that much power stretched and expanded their soul. The Worlds There was an original world named Yolen. Yolen was home to three intelligent races (human, dragon, and Sho Del), and is the planet that the original sixteen Vessels came from. All human life in the Cosmere either came from Yolen or was modeled after it. After the Shattering, the Shards spread and settled down on many different worlds throughout the Cosmere. Planets where one or more of the Shards settled down are sometimes known as "major Shardworlds." Other planets, where there is still life and some magic, but no Shards, are "minor Shardworlds." Major and minor Shardworlds include the following: World Stories First of the Sun Sixth of the Dusk Nalthis Warbreaker Roshar The Stormlight Archive Scadrial Mistborn Sel Elantris, The Emperor's Soul Taldain White Sand Threnody Shadows for Silence in the Forests of Hell Worldhoppers and Notable Characters A small number of enterprising individuals in the Cosmere have learned how to travel between these worlds. These worldhoppers have a huge variety of backgrounds and motivations. Some worldhoppers are acting individually while others are part of an organization, like the Seventeenth Shard. Hoid Among the Cosmere's worldhoppers, there is none so prominent as the ever-mysterious Hoid, originally of Yolen. Hoid, which isn't even his real name, is thousands of years old, having been present at the Shattering of Adonalsium. Whatever happened to Hoid in his past, he's no longer exactly human, at least in the traditional sense. He has a way of knowing where he needs to be at the right time, and he uses this to subtly influence events behind the scenes. Hoid's true motives and goals are as hidden as his real name. Hoid has appeared in every Cosmere novel so far, though he is often in disguise and will occasionally use pseudonyms, such as Dust, Topaz, Cephandrius, and Wit. Trying to spot him in every book is part of the fun of the Cosmere. He seems to prefer disguising himself as a beggar, an informant, a storyteller, or a jester, so look for him to be playing one of these roles. He is also often, though not always, described as having white hair and an angular, hawklike or arrowlike face. Among many other things, Hoid has the ability to Lightweave (create illusions), he can heal from extreme injuries, he doesn't age, and he has a way to dilate time so that he doesn't have to wait as long for important moments. The planned series Dragonsteel will tell the story of Hoid's origin and the Shattering of Adonalsium, and Hoid is planned to be a main character in the final Mistborn trilogy. Khriss and Nazh Khriss, from Taldain, is the worldhopper who writes the Ars Arcanum at the end of each book, and she's the most knowledgeable of anyone—including Hoid—about the Cosmere as a whole. Khriss has been described as dark-skinned, with her hair woven into tight braids. Nazh is her assistant, a worldhopper from Threnody, tasked with collecting various maps and drawings from throughout the Cosmere. They are often included in the books with his personal notes to Khriss in his distinctive handwriting. One of his most identifying characteristics is his tendency to use Threnodite swears, such as "shadows". He has also been described as lanky, with a narrow face and sand-colored hair. The Three Realms Almost everything in the Cosmere has a body, a mind, and a soul, and each exists in one of three Realms. The Physical Realm is world of the body, where physical objects exist. This Realm is the only one that normal human beings consciously perceive. The Cognitive Realm, also known as Shadesmar, is the world of the mind. The Cognitive Realm is strange and alien: Water is solid, land is fluid, and shadows point backwards. Thoughts and ideas take on real form in this Realm. After a person dies, a leftover impression of their mind, their Cognitive Shadow, will linger shortly in the Cognitive Realm before passing on. The Cognitive Shadow can sometimes persist for longer periods of time, however, by various magical means. Worldhoppers have learned to use junctions between the Physical Realm and the Cognitive Realm called perpendicularities to cross between them. Often, these perpendicularities can be found where the power of a Shard is concentrated into a pool of liquid that fans call "Shardpools." The Cognitive Realm is of particular interest to worldhoppers because distances are compressed there in places where there is little or no mental activity (such as outer space), meaning worldhoppers can use the Cognitive Realm to actually walk from one planet to another. Depending on the Shardworld, the Cognitive Realm can be an extremely dangerous place. The Spiritual Realm is the world of the soul. Once you reach the Spiritual Realm, there's no such thing as space or distance anymore, just Connection between people and places. Those who peer into the Spiritual Realm can see all the branching possibilities of the future. The power of the Shards resides mostly (usually) in the Spiritual Realm. Chronology While in most cases we don't know how many years take place between books in different series, we do know the chronological order of most of them. In order, they are: White Sand Elantris The Emperor's Soul Mistborn Era 1 Warbreaker Shadows for Silence in the Forests of Hell Stormlight 1-5 Mistborn Era 2 Stormlight 6-10 Mistborn Era 3 Sixth of Dusk Mistborn Era 4 For more information, see this post. More Resources The best way to dive into the Cosmere is to find a fan community to interact with. While you may see a lot of confusing conversations going on, just ask questions and you'll be caught up before you know it. The 17th Shard offers both forums and a Discord chat server to this end. The other two important resources to be aware of are the Coppermind wiki and Arcanum, both operated by the 17th Shard. But beware that BOTH of these resources include heavy spoilers for all of Brandon's books! The Coppermind is a wiki covering all of Brandon Sanderson's works, with an emphasis on the Cosmere. Just dive right in by searching for pages that interest you, or by browsing through the page categories. Arcanum is an archive of everything Brandon has said publicly about his stories, drawing from interviews, social media, book signings, and more. There's a LOT to learn about the Cosmere just by hearing directly from the man himself! Search for specific terms or browse entries by tags. We could always use help adding more information to the Coppermind or transcribing audio on Arcanum, and you don't need to be an expert to help. Stop by the #coppermind and #arcanum channels in our Discord server to help out. There's no better way to learn more about the Cosmere than by helping improve these resources! Note: This is an update to the original Cosmere 101 topic by @Zas678. Feel free to recommend additional content, but please avoid major spoilers!
  12. I feel that it's a bit premature to say that he has chosen silence as his answer. I think he'll inevitably have something to say about it. In the meantime, I'm hesitant to make assumptions on his reason for silence. I do hope that Brandon says something about all this soon, but at the end of the day I believe the work he does in his fiction is far more powerful than a Tweet and a black square for his Instagram followers. He has done, and will continue to do, far more to eradicate racism in the world than I ever will.
  13. Apologies if the response is a little slow sometimes guys. We like to discuss sensitive issues before taking action, which requires some discussion. And lots of the staff are asleep or busy with their day jobs at the moment. The staff, at large, doesn't feel like Edonidd was genuinely comparing nuts to human lives, but that they were making an attempt at a ridiculous comparison to make their point without touching sensitive subjects - a comparison we also find pretty tasteless. If we thought the comment was made with malice in mind, we would've hidden it and taken action, but as it is we believe it was just a poorly phrased comment. However given the potential for it to be taken badly it has now been hidden. Racism is not accepted on the Shard. Please continue to report if something makes you feel uncomfortable and be patient with us as we sort this out. If the staff feels that someone crossed a line, we will contact them privately to have a discussion. That's not something that will happen in a public forum. I can't speak for the entire staff on this, so let me take off my moderator cap for a moment. I'm also disappointed Brandon hasn't said anything on the matter yet. I do hope that he will, and I can only speculate why he hasn't. These are all totally valid opinions to have. I think the users here who are defending Brandon simply know what he stands for and believe there's a good reason he hasn't said anything yet. Some users think there's not a good reason. We can disagree about all this and still assume the best in one another.
  14. Gasp! Coppermind Objectives?! Your eyes do not deceive you! After a 6 month hiatus we're back! The Coppermind is more up-to-date than ever, but there's always more work to be done--especially as we prepare for Rhythm of War's release in 6 months' time. There's many ways that you can help, so we hope you'll join in! As always, we're happy for any help we can get, so don't be shy. If you're new to editing the Coppermind, don't worry; we'll help you out with guides and plenty of assistance. You don't need experience or expertise, just the will to help out! We'll also provide awards, because everyone loves fake internet points! Without further ado, here are our objectives for the summer. If you find something you'd like to help with, claim it here, and let us know if you have any questions! If nothing in the list below catches your eye, there are leftover objectives from previous months up for grabs in the claim spreadsheet. If you sign up for something, please say hi on Discord so that we can offer support and touch base with you! Larger Projects Let's start with some larger projects. These objectives will definitely require some research and a good bit of writing. Anyone is welcome to take them--we just don't want you to feel like you've bitten off more than you can chew. 1. Sazed Of all the major characters, you'd think Sazed's would surely be in pretty good shape. Alas! His "Appearance and Personality" and his "Attributes and Abilities" sections are in pretty bad shape, and his History could use some work as well (especially for books 1 and 3). 2. Spensa's History Starsight has been out for some time now, and Spensa's History section is still lagging behind. It barely even covers the events of Skyward! 3. TenSoon TenSoon has a few sections that are missing altogether (Appearance/Personality and Attributes/Abilities), which is the place to start. His Era 1 history could also use some fleshing out. 4. True Desolation This one never got a proper update after Oathbringer! It needs information on the founding and early meetings of the Coalition of Monarchs, plus major events like the Siege of Kholinar and the Battle of Thaylen Field. Many of these things are covered in detail by other articles, so it doesn't need to be exhaustive, but this page should be covering the overall narrative of the True Desolation. 5. Jasnah's History If you're itching to help us prepare for Rhythm of War, this would be a great one to pick up. Jasnah still has a lot of Oathbringer update work to go. Her history section in particular is very lacking! Before moving on to the smaller objectives, I should note that there ARE some other MAJOR Stormlight characters who need Oathbringer updates still. If you're not afraid of a big character update, you're more than welcome to take one of those on! Let us know on Discord and we can talk about what you're interested in doing or what's needed most. Smaller Tasks These are tasks that are much shorter and involve characters or topics that are minor. But, hey, minor things are important to have done too! Many of these articles are so short that they will not require separate sections. Research should be fairly straight forward. For short articles, include as much as you can possibly find about them. 1. Lanna Write Lanna, from Defending Elysium, only has two lines to her article right now! Should be an easy one to bring to completion. Defending Elysium is totally worth the read, especially if you like Skyward, and as a added benefit for Coppermind editors: it's free, short, and electronic (easily searchable!). 2. Rlain Rlain's article is missing both Attributes/Abilities and Relationships sections. Pick one that interests you and finish it off! Or do both! 3. Denth's crew Here's a Warbreaker one for you. Let's flesh out our article on Denth's crew. We'd like to include some more about what they're doing together and why. 4. Outer Estates The Outer Estates form a ring around Elendel. They're only mentioned a handful of times, so this one should be really easy to bring to completion. Just be prepared to dig deep for every scrap of info that can be included! 5. Weathering Wax & Wayne's old stomping grounds in the Roughs. It's only mentioned a dozen times or so, but there's a bit more info that can be squeezed out than what we have right now. What's in it for me? We want to motivate people to help, so we will be giving out Coppermind awards for the users with the most edits, and we'll also give out awards if you contributed to one of these items. They'll be on your user page for all to see. How do I to start? The most important thing is to be bold! Content is hard to write, but we can always format your stuff if it doesn't quite match conventions. MediaWiki notation may appear scary at first, but the best way to learn is through experience. If you're interested, we have lots of guides to help: Help:Contents. It does very much help to have ebooks so you can find instances of a specific word or person. (This is extremely helpful for minor characters). If you have physical books, ask us and we can help you determine this so you don't need to reread the whole text. We can also direct you towards some good articles to use as a go-by. Come join us on the dedicated Coppermind Discord, or come chat in the #coppermind channel on the 17th Shard Discord. We are really happy to help!
  15. I'm pretty sure Petar said on Discord that they had the same brief as the UK cover artist. And it sounds like the brief was fairly, uh, brief. So I wouldn't put too much stock in the fine details. The artists definitely haven't read the whole book. The exact thing they're wearing, carrying, etc. could be 100% artist's interpretation. Heck, just look at how different that 4th artist's cover is. Not that speculation isn't fun and worthwhile. I'm honestly kind of expecting the US cover to be the same "scene", so that will be interesting. I SUSPECT Dragonsteel's thought process is: We don't have Shallan on a cover yet, and we NEED Shallan on a cover in the first 5 books. Can we assume she will work on the book 5 cover? Or should we include her now? Now seems wise. Shadesmar is a cool setting that'd be perfect for a cover. Shallan goes to Shadesmar in this book. Let's give the artists a vague description of a Shadesmar scene. (or maybe not even a specific scene)
  16. Bulgarian cover(s): https://imgur.com/gallery/343xYRl More details:
  17. Not geostationary/geosynchronous, that would mean they'd always be in the sky for one particular location and never move on. But you're thinking along the right lines. Problem is to make this aspect work requires other contradictions. It's all explained here: https://www.17thshard.com/forum/blogs/entry/683-why-roshars-moons-dont-make-sense/
  18. You're asking about the basis that they rise and set the same time everywhere? I don't think it's ever explicit, but it definitely seems to be Brandon's intent if you consider it as you read. It's mostly just in the way they are spoken of, as if their schedules are familiar regardless of whether you're on the Shattered Plains, Alethkar, Jah Keved, or even Shinovar. Szeth mentions, for example, that the time between Salas and Nomon is the same in Shinovar as it is in Jah Keved (and as what we observe on the Shattered Plains). If the moons followed realistic movement on the orbit they are suggested to have, they would be rising and setting during the daytime in Shinovar.
  19. Didn't see a forum post for this yet... https://www.brandonsanderson.com/alternate-stormlight-symbol-reveal/ TLDR: New minimalist design for Stormlight logo Created upon request by Tor for something simper for marketing purposes Marketing will make use of both symbols (old one isn't dead) This is a Space Era symbol for Roshar (other space age planetary symbols will come in time) I made an SVG for anyone who may have need of it. Attached below. Love it? Hate it? Biggest complaint I've seen is the loss of the numerology of the number 10. It kind of makes me wonder if there's a reason for that, considering the symbol is meant to represent Roshar long after the final book. Probably a long shot, but maybe the number 10 won't be quite so meaningful on Roshar when the series concludes? Or maybe there's no deeper meaning on why. I think my biggest personal complaint is the hilt. Feels kind of blocky and plain. In general, I'm totally on board with a more minimal logo for some purposes. I can definitely see how it will be useful. And I'm psyched that they came up with an in-world rationalization for it. Stormlight_Archive_Space.svg
  20. Codex Alera (it has some romance subplots but isn't the main focus, at least for the most part) Robin Hobb maybe? The Old Kingdom series by Garth Nix
  21. I've been a really big fan of the idea of using an H for one of the words. Making all the acronyms perfectly symmetrical is a nice nod to the in-world love of symmetry. I feel like using an H for one of the words is an even deeper nod though. Plus it gives Brandon more flexibility. And it makes the easter egg a bit harder to spot, which makes it cooler and more fun when people catch it. I'm also a big fan of keeping the T on the end. Brandon originally referred to book 4 as "The Rhythm of War" and then later dropped the "The". I'm fully on board with saying "articles don't count". Sure. But he dropped the extra article so that RoW would be symmetrical with WoR without needing an arbitrary "articles don't count" rule. Don't stop now! Also, with the book being Szeth's and a potential T-word in the title... I really love the idea of that final word being "Truth". That said, my favorite acronyms are HoWT or KoHT I suppose. What words should those be aside from that "T" for Truth? I haven't been able to come up with anything I love. I toyed with the idea of making the "H" be hallowed as a nod to Stones Unhallowed, but I can't come up with anything I love.
  22. Spanreeds are a relatively recent invention, so it doesn't make a whole lot of sense for this to be "an old general's trick".
  23. Yeah, that's mostly due to just not having enough people helping with Coppermind. The timeline stuff is partly that, but also partly an issue of just not having anything definitive to cite.
  24. @Honorless You might feel that way regardless, which is totally fair, but when I share it with a newer reader I usually turn a lot of unnecessary things off: https://paleocrafter.github.io/reading-order/#/?categories.plan=false&categories.apocryphal=false