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Knightmare

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  1. This may be a stupid question but would an awakened sword even work on Roshar given that there would be an entirely different set of shards on the planet?
  2. It sounds feasible but my one problem with it is that the epigraph in chapter 35 would suggest that Honor exists (or at least did exist) in the west, quite possibly in Shinovar. Also, out of curiosity, does the book ever mention if there were still highstorms during the era of the Radiants and if not how did they gather Stormlight and how did the Highstorms start?
  3. Does anyone think it might be interesting to play as the Lord Ruler during his rise to power? As we've seen he could use all 3 of the Metallic Arts and it would be interesting to learn more about his ascension.
  4. Just asking who would prefer the game to follow he storyline of the books and who would prefer it to be a new story with more choices in the storyline. I think it would be cool if the game used a sort of morality system which could determine how the ending panned out. You could get either Full Preservation in which you save the day and protect everyone or you could have Full Ruin and go on a rampage of Destruction through Scadrial. Personally I would prefer having a more open world type game with a new story, probably set a few years after the events of the books. That way they could have a lot of freedom in the story and it could explain how Scadrial was rebuilt. You could play a Mistborn who snapped soon after the events of the third book and they would then try to make a place for themselves in the new society. That, or I would have it set a few years prior to the events of Book 1 and you would play a Skaa Mistborn who has recently joined a thieving gang (I know it's similar to what happened to Vin, but, this way it enables them to bring in new characters and have more fun with the story.)
  5. I think the best way to go about using Allomancy would be to use a 'flare' system - all basic Allomantic skills would be free (i.e slightly enhanced strengt h - Pewter, small-medium steelpushes and ironpulls, slightly enhanced sight and hearing) but to perform special moves would require 'flares' which could be replenished using a metal vial. For Example Pewter - Basic Skills: Enhanced Kicks, Punches etc, Enhanced Speed and Agility, Enhanced Reactions (Ability to counter enemies moves) Advanced Skills: Health Regeneration, Temporary immunity to damage, 'Super Moves' e.g. Ground Pound, 1 hit KO Tin - Basic Skills: Zooming in on enemies, Ability to hear/see/smell enemies nearby (takes the form of a minimap) Advanced Skills: Ability to temporarily tell if characters on minimap are friends, enemies etc, Ability to shock yourself out of being KO'ed Iron - Basic Skills: Ability to pull on small metal objects and anyone wearing metal (most enemies excluding Allomancers/Inquisitors/Hazekillers), Ability to pull yourself towards large sources of metal at some speed Advanced Skills: Pulling large metal objects, 'Super Moves' Steel - Basic Skills: Ability to push on metal objects and , Ability to shoot coins, Ability to Steeljump small heights Advanced Skills: Ability to perform massive Steeljumps, Ability to Steelpush large objects Brass - Basic Skills: Ability to soothe peoples emotions during conversations Advanced Skills: Ability to calm the suspicions of nearby enemies (excluding Allomancers/Inquisitors and possibly Hazekillers), (Possible) Ability to put enemies to sleep and therefore avoid fighting them Zinc - Basic Skills: Ability to riot someone's emotions during converations Advanced Skills: Ability to riot nearby enemies fears in an attempt to get them to to run away or attack each other Copper - Basic Skills: Hides you from other Allomancers (excluding Inquisitors) Advanced Skills: Temporarily confuses Inquisitors (situational) Bronze - Basic Skills: None (Copper renders this redundant) Advanced Skills: Allows you to detect nearby Allomancers on the minimap Atium - When activated enters you into 'Atium mode'. Whilst in 'Atium mode' time will seem to slow down, every attack will be on target and your character will be able to counter automatically. That said Atium vials will be rare and worth large sums of money. Possible drops from enemy Mistborn? And possibly for later games Duralumin - When used in conjunction with other metals allows to use 'Ultra moves' (not necessarily called that in- game) which will have devastating effects but instantly alert any nearby Allomancers to your presence. Note by advanced skills I don't mean that they're acquired any earlier in-game just that they require 'flares' to use
  6. Personally I think that Hugh Laurie would make a very good Clubs or Breeze except that his normal voice would be too posh for Clubs.
  7. Possible theory for the fight between Szeth/Kaladin + Adolin. I don't think that Kaladin and Adolin will be able to attack Szeth simultaneously due to the way Shardbearers (Adolin) fight, their swords are too dangerous to use when they're anywhere near their own troops. I've got the feeling that Adolin will get hotheaded and rush in to fight Szeth only to be rebuffed and be rescued by Kaladin/Former Bridgemen. I think that Kaladin will start to lose despite coming very close then after being temporarily incapacitated by Szeth he will have another heart-to-heart with Syl and possibly say the third ideal of the KR. He will then attack with renewed vigor and will find a way to shatter Szeth's shardblade and either join up with Kaladin or escape and return to Taravangian. I doubt any of this will actually happen but I find it an interesting theory. P.S. Why does hardly anyone care about the bridgemen, they were awesome and I want to find out more about them in Bk 2
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