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rabidhexley

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  1. This is one of those complaints I hear from others that I don't personally have a problem with either. The idea that there should have been more personal consequences to Adolin killing Sadeas. I think Adolin being punished by the narrative would have gone against the point of that moment. Was murdering him in a hallway the "right" thing to do? /shrug. But Sadeas being resolved by someone finally deciding to just stop continuously eating his crap is fitting in my opinion.
  2. The hypothetical is actually about a Skimmer (Iron Ferring only), and how they could possibly use weight manipulation in order to super jump. No steel push to save them on the way down unfortunately.
  3. In this case I'm just imagining it as the metalmind absorbing the mass and taking whatever mass-relevant properties it was experiencing (position, gravity, acceleration, velocity, momentum, etc.) along with it. The properties aren't being stored like the weight, but are being absorbed into the spiritual realm since they were acting upon the weight. They don't get applied to whatever mass/weight is being left behind. But when you tap the metalmind, you're adding mass to the physical world and so existing real-world physical properties such as momentum need to be spread out to accommodate it. Like if you grabbed a 5 lb drone hovering in the air mid-flight, you need to now accelerate the extra mass. But if you launched with that same drone in your hands from the beginning, dropping it won't speed you up. Basically freuchemy is treating the weight like an actual physical thing being added or removed.
  4. Maybe risky because you're still experiencing gravitational acceleration regardless of mass. You're cutting instantaneous velocity, but not acceleration due to gravity. And even though your body is magically enhanced, if you don't manage to correctly time cutting your speed to almost nothing close enough to the ground to avoid coming in hot you're dealing with a lot of momentum your body needs to arrest. I guess you could just ramp up tapping the metalmind as you approach the ground though. Momentum in downward free fall is something that I don't think was considered in any case lol
  5. Indeed. There may be confounding factors and raw limits at the high end, but he's literally crushed a building, which would generally count out force as a general limitation. In terms of flying like a rocket/bullet, it does seem that if he was flying through the air at multiplied (or even just normal) weight, and suddenly dropped, conservation of momentum should send him flying. But we've never had confirmation of this, and I think Wax would use this if he could. He could get to the top of skyscrapers by just using a normal Steel push and dropping his weight mid-flight to speed up. I think that tapping weight effects speed since the existing momentum has to be applied to the additional weight, but maybe when storing weight the excess momentum is sheered off along with the mass. Sort of like holding onto a rock when it's launched from a catapult, you drop the rock and you don't speed up because that extra momentum leaves with the rock. The whatever extra momentum was held by that extra weight leaves along with it. I think this is the case because you wouldn't even need to be a Crasher for some stupid conservation of momentum weight-storing feats. A basic Iron Ferring could literally just jump at normal weight, immediately drop their weight to a feather, and launch into the air. Landing would be problematic, but too late to worry about that now.
  6. Seems to explain most principles and feats (crushing buildings, stopping trains, spoiled tomato, etc.) fairly cleanly. And it works in a magical sense in my eyes. Steel & Iron are just trying to accelerate your body to and from objects, and don't care how much you weigh. Fortunately/unfortunately, the rest of the world- and the objects you're pulling/pushing on -care very much about your weight, and you end up with the whacky stuff Coinshots, Crashers, and Duralumin pushes are capable of.
  7. This seems fairly accurate. In my mind it's always kind of been like F = MA (on the allomancer) given an allomantic push in a frictionless vacuum against an infinitely heavy anchor. Where M = Mass of the Allomancer, A = How fast the allomancer accelerates away and is dependent on how hard the allomancer is pushing (stronger allomancer's can accelerate more), and the final force F (the actual output force of a given Push) is just dependent on the previous variables. So in this formula Acceleration basically serves as a drop-in variable for "Allomantic Strength", assuming they're pushing as hard as they can. The acceleration achieved (by the allomancer) by the allomantic push doesn't care about the mass of the allomancer, and the Force of the push is entirely dependent on the Mass and Acceleration. Take two Mistborn of exactly equal strength, but one weighs twice as much as the other, they can both accelerate a roughly equal amount if they push equally hard. So, due to their greater mass, the heavier allomancer is capable of higher force pushes. If the lighter allomancer was stronger than the heavier one (such as Vin v Kelsier), they're able to apply a higher degree of allomantic acceleration, and thus force. It's just important to note that Pushing isn't apply force, it's applying acceleration. I think for this reason you could more accurately characterize Steel/Iron Allomancy as magically applying Acceleration to your body, not force. If it was force Wax would be able to drop his weight to near zero, push, and fly like a literal bullet (and at the same time wouldn't be able to pull off feats like stopping a train). But his weight doesn't effect his ability to accelerate his own body (that's always the same), just other objects. Duralumin pushes allow instantaneous pushes with incredible acceleration, but the math is still the same. In terms of anchor mass, I think it only matters in terms of the quality and effective range. The limit is 100% bodily-acceleration (however much that is depending on the "strength" of the Push) regardless of the mass of the anchor, as the anchor moves away from the allomancer you start dropping below 100% until they can't apply any acceleration to the object. At close range even low mass objects like coins work for near 100% acceleration, but fall off more quickly. The maximum height you can hover over a given anchor is the distance at which you can apply 9.8 m/s^2 of bodily-acceleration (in Earth gravity). Bigger anchor, greater distance, but never more than 100% acceleration. For Iron apply all of this just in reverse, bodily-acceleration towards the anchor, all rules apply the same. Heavier allomancers can pull with greater force due to applying more mass to the acceleration.
  8. I mean physical contact with the contiguous metal object in question. Your Spirit is mapped to the current "ideal shape" of your body. So I'm not sure if trickery involving temporary physical changes would work, even if you're physically bonded to an object your skin is still your skin as identified by your spirit. Stormlight for instance needs to be inside your actual body to work, which is why the ground trick works, because even though your body is physically extended your spirit still needs the source to be present where it's actually mapped in the Physical realm. The stormlight is flowing to "fill your (phsyical) body", but your spirit no longer has access to it for the purpose of performing magic. Even though the planet is physically part of your body. Your spirit still only considers your actual body to be your body when it comes to magical effects like access to discrete investiture like a metalmind or allomantic metal to burn.
  9. That is up for question as well, though. You may just be bound to the ground, like the ground immediately around you, not necessarily the planet as a whole. This would still allow the Stormlight trick to work, the surrounding ground is a much bigger container than your body, but it definitely ain't the planet. Even just on a Physical level forging a physical Connection to the entire planet even temporarily would probably be a pretty massive working. Possible, but far from easy. I'm also unsure about the notion on the level of your Spiritweb and how metalminds work. A hemalurgic spike works by piercing your soul via it's mapping on your body. And metalminds work by being in contact with or within the "bounds" of your bodily spirit. I think just being physically connected to the ground wouldn't make any metal contained in the ground valid. The ground is valid as part of your physical body in terms of physical mass and position, but it's not an actual extension of your spirt allowing you to connect to metals. Your Spirit doesn't change shape very easily, and having your body temporarily extended in the Physical realm wouldn't be enough to change this. Edit: Same reason the Surgebinder can't use the Stormlight flowing into the ground, essentially. Same would apply for Allomancy. It needs to be "within" your Spiritweb, so to speak, so just your 'actual' body. Otherwise you could burn Duralumin and consume all of the metal in a planet if it was pure enough. The Iron Pull to literally end all Iron Pulls.
  10. Gotta remember the change is only temporary though. You'd need a contiguous metalmind big enough to contain a continuous flow long enough to have orbital effects due to the significance of the mass change. Do we know about how Steel metalminds effect momentum? Cause they could have the same problem. Even if you could fill at an incredibly fast rate you'd just be going from metalmind to metalmind, filling them instantly and having no lasting effects on the planet. That is unless you could get a solid pole fused with the mantle or something lol to give you a sufficiently large metalmind.
  11. Seems a bit impractical lol. You'd need a crazy mass of Iron, even with the efficiency of metalmind storage, planetary mass is straight up ridiculous, Even if we were "just" talking the Earth's crust, and that goes for the momentum of the Earth's rotation/orbit as well. Would it allow one to fill an Iron or Steel metalmind instantaneously though? Is rate of storage based on the mass of the Feruchemist? If it's based on your "Spiritual Mass" (like what your Spirit actually recognizes as your body for healing purposes), then you'd never be able to fill a mind fast enough to have an effect since the mass change is just temporary. If it is, then maybe an international effort could get a contiguous lump big enough to make a notable difference for a fraction of a second.
  12. Until proven otherwise I'd see this as the case. Stormlight has a very specific nature of naturally flowing within physical vessels, it's the closest thing to free flowing, unkeyed investiture around. Breath doesn't behave this way at all. As you note Breath is keyed to the owner's Identity and Spirit. And Breath never moves without Intent. The ground trick works because the Stormlight sees the Surgebinder and the Earth as the same Physical object, like their body suddenly grew in size, so it flows to fill the new container. The target's spiritweb isn't suddenly encompassing the ground, the trick works because Stormlight has physical properties of behavior. A-Chromium specifically targets investiture. The ground trick is just that, a trick. Edit: Even if breathe did move in this way, which I don't believe is the case, I don't think it would actually even matter. A Breath is a Breath. Even if you were suddenly a big, planet-sized person, you'd still have one Breath. And when the binding wore off you'd still have the Breath because it's tied to your spirit and Identity, not the ground. This is actually why I think the Stormlight trick actually works, because your spirit isn't part of the ground- even though your physical body is -the Stormlight that spreads into it is lost and inaccessible. Unless another form of investiture behaves in this manner I don't think this trick would have any effect at all. I think it would have physical effects on physical powers, like it would shift the center of mass for Steel/Iron pushing, or apply the effects of tapping Frechemical weight to the ground as well. But it wouldn't cause the investiture to suddenly be consumed faster or anything. It wouldn't effect burning Tin or other mental arts, for instance, the ground isn't a part of your spirit or mind, you're just physically attached to it, it's a part of your body. Most Investiture doesn't have this "flowing within a container" property Stormlight does. Burning allomantic metals is the spirit applying investiture, the investiture isn't a substance filling the container of the body. Unless we're talking about an application that directly related to physical size or mass, I'm doubtful it would do anything other than stick you to the ground.
  13. /shrug, hard to argue one way or another. It's also kind of implied that the perpendicularity being open wasn't a good thing, though it's hard to tell (Dalinar does try to close it though). A Bondsmith fueled by the perpendicularity, directly connected to the spiritual, moving the bond of another, untrained Bondsmith (through physical contact, inside the perpendicularity). Due to Dalinar not being skilled enough to oppose Ishar, the situation and Bondsmith nature of the Connection may have made it favorable for Ishar. I'm also not sure if this could even be classified as Investiture resistance in action. It's an incomplete Nahel-bond, part of the specific domain of Honor's bonds, Bondsmith stuff. I'm referring to changing the nature or action of active Investiture. The Earth-bond thing is a trick, the Investiture is still doing what it wants to do in that situation.
  14. This is the kind of thing I'm referring to with regards to the scope of their abilities. They're not "Connection Omnipotent" as far as we can tell, even with a buttload of Stormlight. Outside of there ability to be mostly about creating Bonds, they can't unilaterally create, manipulate, or destroy a Connection just because it's a Connection. Beyond specific rules their "Smithing" might need to adhere to, other magical rules still apply. Physical proximity (the Bondsmith is still a human in the physical realm), requisite Investiture, the strength of existing Connections and Bonds (Dalinar can't freely modify his Connection to Odium to any parameters he wishes, for instance), general power limits, Investiture resisting external manipulation. There may be ways around some of these, but they still have to find workarounds and facilitating factors in order to break the rules. Stuff like connecting to a Dawnshard or willing external source of investiture/power, the creation of powerful oaths, or other extenuating circumstances.
  15. Bondsmiths are not omnipresent or omniscient, despite Stormfather spacetime Dalinar can't fully exploit Connection in all places or things. They have limited range. He can summon a perpendicularity, but that doesn't mean he has truly untethered access to nigh-infinite investiture all at once like shard does (at least not easily). The greater workings like the Oathpact are a clearly a pretty big deal and aren't the kind of thing a Bondsmith can just snap their fingers and do, but if manipulating Connection to straight-up create life was on the table this hardly even seems like some great feat. And while they can Connect with other surgebinders to access their abilities, that doesn't mean they can connect with literally anything and do everything. It's like saying he can just summon a perpendicularity, stand in the Everstorm and remove its "Connection to Rohsar", good to go, it's gone. Or form a Connection to someone and literally control their mind. Or change the form of their investiture. There are clearly things that would supercede the power of a Bondsmith, like the will of another Shard or opposing Investiture. As far as what they can do with the abilities of the other orders, we're more getting into a discussion of what Surgebinding is general is capable, and not really what the Bondsmith powerset specifically enables. Though I'm personally doubtful that Bondsmiths are able to freely emulate the various resonances specific to the other orders. I'm of the the mind this is referring mostly to things specific to Honor. Basically Honor's specialties like Oaths and Bonds. Potentially controlling things specific to Honor's domain, not anything within the power of a literal Shard. There's also stuff that Connection just doesn't do. You're not going to unilaterally change the fundamental nature of an object or person through Connection alone. They can't Soulcast, for instance, where with some of these proposed abilities it sounds like they almost should be able to just Soulcast. Or touch an object and basically "soulstamp" it with a flex of will. Or else Connection metalminds would effect their users in many more ways than they actually do. And a concept like Identity wouldn't really mean much. Bondsmiths are fortunate to have the means to overcome many of these limitations through more convoluted means (like Connecting to other Surgebinders, or binding a Shard to an oath), but that isn't saying these limitations don't exist and that there aren't things are very much pushing the phrasing of "Bondsmiths can do this". They're certainly busted by design. But I feel like many feats are definitely off the table without a novel's worth of caveats and workarounds, if possible at all.
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