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lauren.e135

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  1. Hmm, I think flooded and sapped convey the idea well. Every time I see drain I think of how it is already used in terms of an already empty metalmind. Agreed. It doesnt strongly convey whether or not the metalmind is being filled or emptied. Thinking out loud: Flushed, Purged, Gushed, Streamed... "Wax flushed weeks worth of weight to break the floor" "Wax purged weeks worth of weight to break the floor" "Wax gushed weeks worth of weight to break the floor" "Wax streamed weeks worth of weight to break the floor" I'm not sure how "fluid" "purged" sounds, but it certainly conveys the feeling of emptying we're going for, I think. Although listed, I don't really like "streamed." Seems too... weak? EDIT: Ookla makes a good point in showing them in the different contexts. I think "flooded weeks worth of weight to break the floor" sounds nice, but "You must remember that flooding Feruchemical attributes costs more energy than you get back" sounds more vague in terms of empty/filling. So.. we need a word that not only visually conveys a large amount of liquid from one location to another, but specifically that amount of liquid leaving a place. Yes?
  2. I like the term flood, for the reasons you list as well. My only objection is that saying "he Flooded his metalmind" sounds kind of like he's filling it, not emptying it, to me. What about Flushed? "He Flushed his metalmind"? Or does that just sound strange?
  3. Oh yes, thanks. Ha, I was simply thinking of the powers gaining and completely forgot about interaction with metal (burning/tapping). Hmm, and considering the way a kandra's body is built, they wouldn't even have to "eat" a metal to burn it, right? They could just be touching it considering that's all they have to do to digest food anyways. That would certainly be fun to see. They wouldn't have to worry about filing the metal down into small shavings. As long as the metal was allomantically pure enough, they could just touch it and burn it to gain the powers right?
  4. And were therefore granted sentience. But considering how different the two are, I'm not sure what additional side effects you are alluding to. This is what we seem to know about hemalurgy: It grants either allomantic or feruchemical powers, or sentience. The observed side effects are that the spiked individual become susceptible to another (allomancer or Ruin's shard holder) controlling their body. Now, Ari's post makes me wonder: Why were koloss so violent when the kandra were more in control of their faculties?
  5. Didn't they though? Their blessings granted different strengths. Some kandra were stronger than others because of their Blessings, where as TenSoon had more sanity from his blessing (he contemplates how he will never have the escape of madness during his imprisonment because of his Blessing of Presence(?)).
  6. My understanding is that Sazed provided what they needed in the Basin. Once Sazed reshaped the world he brought all of TLR's cashes together. If I remember correctly, all of those cashes were centered around metal deposits as to block them from Ruin's eye. (I'll flip through HoA to try and find where this is mentioned, and feel free to correct me if you know I'm wrong). So there's your metal off the bat, including the large reservoir in one of the caverns. I believe AoL also mentions in passing how easily plants grow inside the Basin, and how they need little work to flourish. I'm not sure of all the types of resources they'd need, but it seems as though Sazed provided them with at least most. I think if he did have a House it would have been mentioned. He's such an important figure that his house would be like the Royal Family in England today. Also, if he did have a house, Wax wouldn't have had to trace people's lineage back to see if they were his decedents or not. The robbers would just kidnap from Spook's house, and being that Wax never brought up that possibility, my guess is that Spook has no house. I guess you could look at it like the whole of Elendel being his house.
  7. Why do you think Endowment can't be with another Shard? Not that I disagree with you, I'm just not sure where you're getting it from. I do like your theory. I'll have to ponder it a bit more, but it does make sense. But my wonder is why Odium is such a problem. In the Letter in tWoK it seems as though Odium isn't being balanced, so to speak. Why? In terms of your theory. Because maybe he's traveling to other worlds and throwing off their balance?
  8. I believe the currency is based on notes, but I'll have to double check. In terms of the roughs, they're like America's frontiers back when people were just starting to move west. There isn't enough influence/power to be expended to reprimand koloss attacking cities. I see it as an "at your own risk" type of living. At least until it becomes more developed and "civilized." You bring up an interesting point about no country name being given. Maybe right now it's just Elendel. My current guess is that Elendel is like a county or region, with a known concentration and with smaller "cities" under it's domain. The poeple may not have expanded enough at this point to feel the need for a "country" name. Remember, although advanced, Sazed created the Basin to have all they need. There isn't much reason to expand beside curiosity/adventure and maybe space at some point. In terms of labor unions, my thoughts are similar to Aranfan. With the religions it makes sense that there are only a few prominent ones. They were birthed from the people themselves and thus have the emotional connection. For the most part, the other 300 are probably just interesting tidbits/history to the people currently. With exceptions of course. I also found it very interesting that the Terris stewardship is still held in high regard, as opposed to as a negative oppression from the past. It will be very interesting to see how this world progresses. It's magic will help it excel in some areas, but also cause it to neglect others.
  9. As Deus said, the weakness was inherent with hemalurgy. That's why the kandra had a clause to commit sentient suicide by ripping out their spikes if Ruin got free so he couldn't see where they had hidden the atium. My guess is that when holding the shards power at the well TLR learned of this aspect of hemalurgy and thus used it in his creations. As Ruin never directly controlling anyone, we have direct examples of Ruin controlling Marsh's movements. The amount of spikes someone has in them makes it harder or easier for Ruin to control them. Inquisitors had many, making it easy for Ruin to control them. My guess is that the number of spikes in a person's body determines the "size" or the back door, so to speak.
  10. Well, and the healing seems to bypass scar tissue. It also regenerates organs. Normal healing does not do that. So this is not just simple healing. That or I simply need more education in biology. As far as I am aware, the only organ that can regenerate is the liver.
  11. Well considering that the main reason hemalurgy drove people mad was because of Ruin's influence, I think its fairly safe to say that the negative psychological factors are gone. Hemalurgy connected people to Ruin, and he used that connection to corrupt them and further destruction. Now we have Harmony who has no such plans. Stick a hemalurically charged spike into someone and all it does is make it easier for them to communicate with Harmony (hello Pathian Earring). Now do we know 100% that there are absolutely no negative psychological effects? No, not necessarily. But Ruin is gone so that aspect works differently now. You misunderstand me. Or maybe I am misunderstanding you. I believe Miles believed that completely. But the whole "Miles working for the Set" I do not think was because he was tricked into submission. I think he saw someone with something he needed, so he used them. I agree, but I disagree on your timing. Hemalurgy is only one of three metallic arts, and it was focused on so heavily in the MB trilogy. From the stand point of writing, I think the other aspects (feruchemy) will be featured more before we swing back onto hemalurgy. Going back to it now seems to soon. I mean, in a way it's one big red herring. It was the big bad villain in the last book(s), so it's reasonable to assume it's hidden in AoL somewhere too. It may be, but it makes more sense to me from a writing stance to play upon something else. "Hemalurgy is always the bad guy" is too static.
  12. My favorite is Wayne's "That's the smell of incredibleness."
  13. That's extremely interesting. With enough Cadmium one could effectively time travel. It will also be interesting to see how much the characters we know from MB series 1 (TenSoon, Marsh, etc) will interfere with various happenings. I.E. will they step in to help stop the mistborn serial killer?
  14. Yeah, I think Miles went nuts because he saw himself as a god, and he saw all of the corruption in and from the city. Unsatisfied with the way things were being handled, he decided to take things into his own hands. And we know from Wax that he has an unforgiving sense of justice. He was always boiling beneath the surface, and he finally had enough. As for the delusions at the end, I think he was just unstable. OR he did know something (probably knowing BS. I doubt that little tid bit will be for nothing). But at this point it's hard to say what. It's possible that Miles was spiked, but I don't think he needed to be to be the way he was. Also, with the Shards being balanced, I don't think that being spiked has the same negative effects (psychologically) as it did in the Mistborn trilogy. Also, Miles thought he was simply playing puppet, and did not surrender himself to the control of another so to speak.
  15. Yeah, and I guess it's just needed for the game. Not everyone who will play this game will have read mistborn, so the story needs to provide more information than would actually have been leaked by Kelsier and his crew.
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