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BramFinem

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Everything posted by BramFinem

  1. Also, you need to remember that TLR had just been the holder of Preservation, it likely made much more sense to him in that state of mind to store something away rather than destroy it all.
  2. I like that idea, but it raises some questions. Does it mean that the metals burn slower but with the same effect, or will the metals effect be lessened with slower burning?
  3. I have personally thought that atium would give a metal external and temporal effects, as that seems to be the effect of atium itself and its one known alloy (though this is questionable since malatium was alloyed with a temporal metal to begin with). I've got an idea of what might become of the atium alloys as well Atium Alloys Gold- Allows you to see the person someone could have been had they made different choices as a shadow next to them. Electrum- Allows you to project a large number of future shadows visible to others, showing the huge amount of possibilities that you might do with your next action to others, confusing them. Bendalloy- Allows you to encase an area or person other than yourself in a time bubble in which time inside moves faster than time outside. Cadmium- Allows you to encase an area or person other than yourself in a time bubble in which time inside moves slower than time outside. Pewter- Allows you to increase your physical abilities as if you were burning pewter normally at a delay, roughly an hour after burning the metal. This cannot be wiped, as you are not burning any current metal for the power. Tin- Allows you to have your senses pick up another time period of roughly two weeks into the future or past. This future is able to be changed through actions, whereas the past is concrete. Since you are not physically present, you cannot be affected or affect these other times. Steel- Allows you to temporally push on metal objects, ageing them at a fast rate. Iron- Allows you to temporally pull on metal objects, regressing them to earlier states. Bronze- Allows you to focus on one individual, and be able to tell if they will develop Allomancy (so long as they have not snapped) or if they have Allomancy, what metal they will use next. Copper- Allows you to touch someone and "charge" them up with a coppercloud, giving them and only them immunity to seeking and emotional Allomancy for one hour. Brass- Allows you to Soothe the emotions related to specific memories the target it thinking of, retroactively colouring the memory with a new emotion. Zinc- Allows you to Riot the emotions related to specific memories the target it thinking of, retroactively colouring the memory with a new emotion. Chromium- Allows you to make a person you touch unable to use Allomancy for one hour after contact. Nicrosil- Allows you to make a person you touch have supercharged Allomancy for one hour after contact. Duralumin- Allows you to make an area around you in which all Allomancers burning metal get a duralumin boost. This does not effect you. Aluminium- Allows you to make an area around you in which all Allomancers have their metals wiped. This does not effect you.
  4. Hmmm... From the context, I'd place it as almost a swear word, like Rust and Ruin. He could be saying something along the lines of "the hell? Where am I?" But then again, from what we've heard of Ati form the letter, I don't know if he'd speak that way. Maybe we will be forced to wait until Brandon deigns to give us answers. Also, I agree completely about wanting more prominent queer characters, and I have high hopes for this. I liked the inclusion of Ranette as lesbian, and I personally was very sure that Steris was asexual until the last few books, and I still think that she may not feel sexual attraction, but feel a romantic attraction (as she does seem to love Wax). But as a gay guy myself, I'm still holding out hope for a gay male lead in one of the Cosmere books, especially since to my recollection we haven't had a queer guy in the Cosmere so far (apart from one of the bridge men, I can't find the quote though)
  5. When I read that, I sounded really similar to those times when Wax would say "Oh, Harmony", as if it was a god or higher power. And I looked at the Ao3 fic, it was reasonable. But one of the reasons I'm actually hoping that they were in love is that I think it would be a brilliant way for Brandon to get some more LGBT into the Cosmere. The characters are dead, so it would only be necessary to either put in a WoB about it or write it into a shard or Hoid flashback, and it would make an incredibly sad and complex story!
  6. Ok, so I just finished rereading Secret History after it was brought up in another thread, and I'm not sure why, but I keep getting kind of vibes that Leras and Ati might have been a thing back on Yolen. I really want this to be true, because then it would be heartbreaking. So, in the letter it talks about Ati being really nice before he was corrupted by Ruin's intent, and I think it would be a really powerful story. We have these two people who loved each other, maybe Ati was given Ruin because they thought he was nice enough to counteract it, he and Leras go off together, but Ati is corrupted further and further by the shard, to the point where Leras had to keep him improsoned. Then, his Cognitive Shadow in secret history is vague enough that all it remembers is that it has to stop ruin. I don't think Brandon would have intentionally written it in, but did anyone else get that vibe? Maybe I'm just insane...
  7. Your character actually reminds me of mine, who uses forcefields to get similar effects to how you describe the wind manipulation, also going to join Corvallis soon (once I finish studying for my Psychology assessments, ugh). If you did want him to join Corvallis, maybe there could be a job that these kind of powers are used for there, as one of its big features is how epics are used in specialised roles based on their powers. Any idea what that job could be?
  8. Thank you for suggesting it, but I've been considering, and I feel that since I remember information to share with others, I would fit into the Theorydancers better! I speak the oaths: Facts before Guessing, Checking before Assuming, Reason before Conclusion! My Theoryspren Locke and I will be proud to represent these ideals!
  9. Hello! I would like to join, but I know not which order I best fit. I usually support the theory's of others, and participate in the extrapolation of facts and uses of magic systems being applied to other situations. As I have not made an offical theory, (apart from a tiny on about how the Infinity Blade games might be connected to the Cosmere) I'm not sure if I qualify. Any ideas as to how I may fit or if I qualify would be greatly appreciated!
  10. Yeah, Voidus is right, I was talking about a metal you already have. A non ferring spiked gains the ability and acess to the victems metalminds, though. I have always had the Headcannon that when they captured a Feruchemist, they melted down their metalminds and used them to steal their powers. That way, the Inquisitor has some immediate stores right off the bat. That, and the cruel irony.
  11. Actually, accordng to the Treatise Metallurgic from the Mistborn Adventure Game, hemalurgically spiking a Feruchemist with the metal they already have only allow them to use the spike donor's metalminds, not allow them to store/tap with any more power
  12. I just wanted to weigh in on the feruchemical brass debate, and I'll be drawing my info from the Treatise Metallurgic and the Alloy of Law supplement for the Mistborn adventure game, as they provide really good, in depth looks at how the powers might be applied. In the Treatise Metallurgic, it specifically states that the heat let off by brass cannot burn things, and storing it does not make you immune to fire. However, it does mean you suffer no damage from the heat itself, meaning that while your skin would be damaged my the flames internal damage or wooziness caused by heat can be ignored. Similarly with storing, you can not get frostbite or hypothermia while tapping. The limit on not burning things is ignored by compounding, where if you compound Brass you can release waves of heat that are hot enough to melt soft metals, ignite wood and cloth and cause burns on others. As for what Twinborn powers I'd like, I do want brass/brass, but since we are ruling out compounding I'll go with A-electrum/F-chromium. That way, while storing luck I can see slightly into my future if I will trip over something or suffer some type of mishap and either avoid it or prepare in some way.
  13. I personally believe that Lerasium alloyed with any metal would make you a misting of the metal, as stated above (I'm sure there is a WoB eating that the true purpose of Lerasium is tuning your spiritweb to the shard's power, but I cannot find it) and my friend and I recently theorised about the 16 base metals alloyed with atium. The principle we used was this: allomancy has most often a temporal effect, and in the one ally we've seen, malatium, it changed an internal metal to an external one. The 16 theoretic combinations we came up with were as follows, not in any particular order: Gold- Allows you to see the person someone could have been had they made different choices as a shadow next to them. Electrum- Allows you to project a large number of future shadows, showing the huge amount of possibilities that you might do with your next action to others, confusing them. Bendalloy- Allows you to encase an area or person other than yourself in a time bubble in which time inside moves faster than time outside. Cadmium- Allows you to encase an area or person other than yourself in a time bubble in which time inside moves slower than time outside. Pewter- Allows you to increase your physical abilities as if you were burning pewter normally at a delay, roughly an hour after burning the metal. This cannot be wiped, as you are not burning any current metal for the power. Tin- Allows you to have your senses pick up another time period of roughly two weeks into the future or past. This future is able to be changed through actions in the current time period after seeing it, whereas the past is concrete. Since you are not physically present, you cannot be affected or affect these other times. Steel- Allows you to temporally push on metal objects, ageing them at a fast rate. Iron- Allows you to temporally pull on metal objects, regressing them to earlier states. Bronze- Allows you to focus on one individual, and be able to tell if they will develop Allomancy (so long as they have not snapped) or if they have Allomancy, what metal they will use next. Copper- Allows you to touch someone and "charge" them up with a coppercloud, giving them and only them immunity to seeking and emotional Allomancy for one hour. Brass- Allows you to Soothe the emotions related to specific memories the target it thinking of, retroactively colouring the memory with a new emotion. Zinc- Allows you to Riot the emotions related to specific memories the target it thinking of, retroactively colouring the memory with a new emotion. Chromium- Allows you to make a person you touch unable to use Allomancy for one hour after contact. Nicrosil- Allows you to make a person you touch have supercharged Allomancy for one hour after contact. Duralumin- Allows you to make an area around you in which all Allomancers burning metal get a duralumin boost. This does not effect you. Aluminium- Allows you to make an area around you in which all Allomancers have their metals wiped. This does not effect you. On a seperate note, I always thought that an Atium/Lerasium alloy would make you a Feruchemist, as they were described as having equal amounts ruin/preservation in their magic system
  14. As dearly as I love allomancy, I have to go Feruchemy. The powers that always stuck out to me when reading were brass, steel and iron, and while I would love to soothe, I am deathly afraid of heights and would not be able to use pushes and pulls the way I want to... That, and I love the idea of being able to use duralumin and chromium Feruchemy, as they seem super interesting. And I'd love to be able to give my friends some powers through the nicrosil/aluminum combo! I know several stressed friends with schoolwork who could benefit from zinc or bronze.
  15. Nah, not rude, you've been good. At the very least, you reminded me to keep secret history in mind! And we'll just hand-wave it so Marsh is able to, we have a lot of the planned campaign set around it so far.
  16. I see... Well, I guess that we will just have to hand was it. damnation, I was really trying to get it to work legitimately within the confines of the world. Thanks for the advice!
  17. Physically handing over my kindle. I'm the one who has bought all the books, so I periodically lend them my kindle to read/reread them
  18. Yeah, I have, and with the spike thing, I've been trying to reconcile it. We really want Marsh to take up the shards, and the way I interpreted the block from the info in secret history was that ruin was putting all his energy into blocking Vin from the power, funnelled through the spike. I think that it allowed ruin to effectively block her from taking it, but not that it inherently opposed the power. I'll check it tomorrow, I have lent my copy to said friend
  19. Hmmm... Thinking on it now, I think that there could be a story solution that is written into the intro above. The thing that preservation was trying to make was "something that could destroy to preserve" as Marsh is trying to do in the story above by killing Sazed with the spike. That could work if you squint
  20. Thanks for reminding me of secret history, as it is so new and I've been drawing in the original three, I'm too quick to dismiss it. But I do think that Marsh is closer to preservation than Kell, and even through the terrible circumstances, which I agree brought him closer to ruin, he kept hope and goodness enough that he was able to fight off ruins influence in moments with 22 spikes in him, if that doesn't show some deep connection to preservation I'm not sure what does! But if this isn't correct, then do you have any suggestions as to how this might be explained? I still think the spiritweb argument could be made.
  21. That raises a good point, but I don't think it's ever explained how Sazed had enough connection to preservation to take use the power either. Or ruin for that matter, as it seems quite opposed to his personality... We know that Hemalurgy rips apart a person's spirit web and transplants it to another person, we assume that the spiritweb is where the part of preservation that he invested into humans resides, then Marsh would have a large amount of connection to both powers (preservation through huge spiritweb, ruin through all the spikes).
  22. I desperately want a Brass misting who is utterly useless at social cues and reading emotions, so he just ends up guessing and soothing really badly whenever he tries, so he basically gave up on soothing humans at a young age and became a vet or some other job with animals, because he is brilliant at reading the emotions of animals, and can use his Brass to deaden their pain or panic during operations!
  23. One of my friends is running a Mistborn Adventure Game campaign soon, and wanted to have it set after the world was saved, but wanted it remade differently that Sazed had. We couldn't see Sazed Chiang the way he made the world, so instead we came up with a new idea, and wanted some feedback. The idea was a person. Marsh. Picture this: It is the final battle. With all his friends dead or dying around him, Sazed realises what the prophecies mean. He realises that the knowledge in his copperminds can save them. But he fears it. His faith is still shaken, and unlike the Sazed we know and love, he cannot trust himself to take up the power. Anguished, he turns to a spiked figure behind him. Marsh. He tells him that he thinks his copperminds can save the world, but he can't take up the power. He can't bring himself to. And Marsh, having lived in this world of ash, his mind controlled by Ruin and only just free, knows that he cannot let the world just die as he has been released to see it. Believing Sazed that the copperminds have vital information, he sees only one option. Taking from his belt a brass spike he had been forced to craft by Ruin, his practiced hands already finding the bind point, he drives it through Sazed's body. Sazed gasps, unable to process this final betrayal, and collapses. Marsh, holding back sobs at the sight of his friend's body mutilated by his own hand, plunges the spike into himself. Almost immediately, he feels power flowing into him, and he turns to Sazed's body. Steelpushing away attackers with barely a thought as they run towards the area, he carefully removes the copperminds from Sazed's arms. He holds them, and draws all their information into himself in a flash of knowledge, and plunges his arms into the black and white mists leaking from the bodies of Vin and Ati. With the knowledge contained in Sazed's copperminds, he fixes the world. He has become a god. But not Harmony, as Sazed would have. He is Change. When something ends but still remains, what is it but changing form? Marsh fixes the world, but it is not left fertile and seemingly blessed as Sazed had made it. It was very much like the land of the final empire, with only a few differences from the Larsta religion. The plants and sky are turned back to their correct colour, and he remakes the flowers in honour of Mare, the woman he loved and lost to Kelsier. He fixes the bodies of the people and make the Terrismen whole again, as Sazed would have wanted. But he leaves much as it was, for he knows far, far too well what having a God interfering with mankind can do. In this new world, Noblemen and Skaa cling to their previous identities, but in very different ways. The Nobles are mistrusted, and allomancy is hated, as it was a noble tool of oppression. The Skaa rise to power, controlling the new settlements and governments, having a strict rule following the example of Urteau. Life is difficult, but people seem free. Like the love that shaped their God, the world that shapes these people is above all one thing. Harsh. Thanks for reading if you got this far, we hope you liked the idea and as we come up with more to flesh out the world, we will put it up here. Any suggestions would be appreciated!
  24. "Yay! Finally, I am able to be useful!" He holds out his hand."Arinn?" His spren flies up to him, and stands with his arms crossed. "Oh, so NOW you call me. I've been completely ignored these past few days! You could have taken a break from rereading Mistborn to eat, or sleep or actually talk to me!" Looking chagrined, BramFinem apologises. "Sorry... You wanna try making a Shyblade?" Arinn looks intrigued, and begins to glow. After ten nervous heartbeats, a silver sword set with rubies floats into his hand. "Yes! Ohmygod Ohmygod Ohmygod I have another sword! Silvermind, come look at this!" He pulls out a similarly silver sword, this is one set with sapphires. *Yes, very impressive, but you need to remember to study for the Psychology assessment.* "Crap, thanks Silvermind! Goodbye all!"
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