Jump to content

Witty Username

Members
  • Posts

    34
  • Joined

  • Last visited

About Witty Username

  • Birthday 06/27/1991

Profile Information

  • Member Title
    Not Hoid
  • Gender
    Male
  • Location
    Australia

Witty Username's Achievements

29

Reputation

  1. Done, you now have one nano-scale diamond pony that cannot be seen without a scanning-tunneling electron microscope. I wish for everyone but me to have that Monday feeling every day.
  2. I'm happy to list characters, it'll just have to wait until Thursday (my time) so that I can double check everyone's backstory for more details. Rough concepts off the top of my head Mistborn with a dose of paranoia from being raised on the streets - he's been burning copper every scene so far, just in case, and is well on the way to becoming a copper savant. His mother was skaa, and was killed by a noble in front of him. Terris Feruchemist who is one of the most knowledgeable people in the setting about the Spiritual Realm. His old and relatively kind master was assassinated as a result of noble politics - Lord Straff was jealous of the number of Terrismen working under the man. Mistborn Scientist with a penchant for metallurgy. Very interested in the potential of new alloys, and is not too far off from discovering allomantic electrum. He's also looking into the '11th metal' rumours, but Kelsier is keeping that close to his chest. A Zinc misting who was made into a Zinc Compounder through his father's hemalurgic experiments. His father doesn't know about Feruchemy - he was just seeing if he could replicate a Steel Inquisitor. In fact, his father thinks that it failed, but kept his son alive because he snapped into a misting due to the experiment. We do have another Zinc misting in the party - a high-class prostitute who sees seducing important nobles as a challenge, and one that she very much enjoys. A coinshot skaa labourer, who was built to be a stereotypical D&D PC - combat combat combat. He's been very disappointed by the political maneuvering that has taken place so far in the campaign. A kandra who prides themselves on being the consummate professional mimic, even among Kandra. She changes shapes quite often, resulting in the necessity of codewords for identifying her, but always manages to keep to her roles perfectly. And lastly, we have our spymaster - a brothel owner who is an expert at finding out what the prevailing wind of noble attitude is, and well as the finer currents of the politics. So far he's found a mortal enemy in Straff (although most of the party hates him, which I'm proud of). I've actually ruled that anyone who writes a 300 word backstory gets an extra trait, so I'll post those here too.
  3. That's the beauty of an AU - canon is a guide, not absolute. The situation on Roshar would be drastically different sure, and that would be a very interesting thing to explore, but this takes place on Scadrial, not Roshar. Since there's no mechanics for the magic systems of other Shardworlds and I feel no need to make some, we can largely disregard the consequences off of Scardial.
  4. 4 dead shards? I thought the only dead ones were Splintered anyway. Devotion, Dominion, and Honour are the only ones I can think of off the top of my head, all the rest are either intact or not enough is known about them.
  5. Granted - you are able to wish anything you wish, and the opposites of those wishes are granted. I wish that reading books multiple times improved them on each reading
  6. A Bridge 4 patch I did, in my usual pixel-y style.
  7. Granted, but someone you dislike walks at you diagonally and you vanish. I wish I didn't keep waking up so early.
  8. Update on proceedings so far in the campaign are now in my signature, so look over there for concrete stuff on the game. As to the Splintering - anyone under the influence of Ruin pre-Splintering (most importantly TLR) has a Splinter of Ruin in them, in the form of his whispers. Until the Well of Ascension stuff happens, there's not going to be any physical Splinters - only what was already present (the mists and the mist spirit being most prominent). Having a hemalurgic spike allows for a Splinter of Ruin similar to the one that speaks to TLR to enter you, but does not necessarily imply it already has.
  9. As promised, summaries of our MAG sessions so far. The most unusual PC we have is technically a Twinborn (although it's a result of Hemalurgical meddling rather than interbreeding) with a Splinter of Ruin searching for him. Zinc Compounder, which will be pretty interesting. The party is VERY large - we have 8 players - but they work together very well. The first session was a sort of tutorial - they had to steal a poorly-guarded bead of atium from House Venture (I lowered their usual security simply for the sake of the game, it's now at a much more reasonable level). They already hate Straff and have glimpsed Elend. One of the PCs managed to break into Straff's office, which I hadn't accounted for, so I let him find out about Straff's mistresses as a reward for clever thinking. However, our Mistborn stuffed up with an obligator - made the same mistake as Vin in trying to use emotional Allomancy on him. This resulted in the near destruction of their current safe-house (a brothel), which was narrowly averted by some clever misdirection by the party spy-master. The second session (which was just the other day) saw them going to Fadrex City in order to look for a map. They found out that they needed to go into the Canton of Orthodoxy, so they used the cover story of being minor nobles that needed paperwork for a possibly buyout of land. The party stealth expert snuck down to the lower floors and released one of the rebel skaa that had been captured, leading to enough commotion that our feruchemist could store a memory of the map in a coppermind. They were then going to go back to Luthadel, but one PC heard a rumour of House Demoux looking to move their assets out of Fadrex City, so they decided to instead hobnob at the ball, try and squeeze some information out that they could use to destabilise the nobility some more.
  10. It depends if the aircraft was light enough for them to push in the first place - given the excellent metallurgic knowledge of AoL-era Scadrial, I would not be at all surprised if there could be Twinborn-pulled gliders.
  11. Not until the Splinters are released from the Well - I've envisioned that the powers of Ruin and Preservation, broken as they are, are still keeping each other trapped there. That is, until the PCs get at them.
  12. My guess would be that they both work on the Cognitive aspect of the object - by changing the Cognitive aspect of the object there's a change in the Physical.
  13. That's a good point, actually. I'd forgotten about the Divine Breaths - they don't really fit, do they? Perhaps Seons and Spren are another facet of the whole "Investiture gives sentience" side of things.
  14. That's a good point, actually. The Atium in the Pits wouldn't be growing back like it normally does. Although it is possible that now Atium and Lerasium are true Splinters rather than... well, whatever you would call what they are in canon.
×
×
  • Create New...