Young Bard

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About Young Bard

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    Young Bard
  • Birthday 12/29/1999

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    Sydney, Australia
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    Hermit Booklover.

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  1. Sure. So, I made 2 rolls. First, I rolled to see which ability the Archivist would get, out of this list: Role of [player] Action [player] took Who [player] targeted PM's [player] is in Who targeted [player] Then, I'd roll for all the still-living players (players dying that turn were not in the list, due to the OoA), minus the Archivist themselves. So if I got "Action [player] took" and "Pyromancer", Shade would discover what action Pyromancer took that cycle. As for what happened with duplicates... I don't remember it coming up, tbh - for something like roles, I'd probably have rerolled it, but wouldn't have for any of the others, since they're dependent on the cycle. For the probability of TJ discovering Mist's action that cycle, it was still pretty unlikely - it would have to have been "Who Mist targeted" or "Who targeted Mage", with "Action Mist took" being a slightly less incriminating variant. There were about... 6-ish people still alive at that point, IIRC, excluding TJ themselves, so it was about 1/15 or 1/10. However, TJ actually used his ability twice that cycle, due to a Nicroburst from Ash, meaning the probabilities jumped up to between 1/8 and 1/5, which got into "Unlucky but plausible" territory. Obviously, some of this was more useful than others, though I wouldn't call any of it 'useless'. The PM's one probably wouldn't ever have been massively useful, but by luck of the RNG, I don't think TJ ever actually got that one. And yeah, we probably should have been specific and published how I was doing the Archivist rules, since it would have allowed people to plan and understand the mechanics better.
  2. Alright, time for my GM thoughts. Overall, I think this game went really well. It was broken in a couple places, but any game this complicated always is. It seems like people had fun - the sheer number of times some bolt of fortune/misfortune hit someone was almost hilarious from a GM perspective (Matrim's already pointed out the biggest one - he nearly caught the Kandra N3, but got coinshotted that cycle, which was hilarious, and actually caused some relief for Striker and I who were kind of rooting for Ash, given how much of an underdog position they were in when they were converted.) PM's such as the Shouty-Shouty Club were hilarious to watch, and I think they were one of the really accidental things that made the game great fun to watch as well. From a mechanics point of view, there's a few things I could probably comment on - in no particular order: Kandra - Ash did really well here, given what a poor starting position they had. Striker and Araris already talked a little bit about changes for the next round. Striker's said if/when he runs this game again he'd like to make killing the Kandra part of the Village wincon. I... am not sure this necessarily needs to be the case. Making the Kandra's death part of the Village wincon means there's more of a target painted on their back, so you'd need to make the Kandra stronger as a result, but that paints even more of a target on their back and so on... I feel a better alternative would be like the Carved Red from MR17 - the Village doesn't have to kill them to win, but if neither the Village nor the Elims achieve their win cons first, and the game gets to 3/4 players or less plus the Kandra, the Kandra kills the remaining players and wins. So they start out not a threat, and then steadily becomes more and more of one as the game heads into the late-game. Plus, that keeps the auto-balancing feature of SK's I really like, in that they essentially end up supporting whoever the underdog happens to be at that point in the game and bringing an unbalanced game back into balance. Araris also suggested that the old Kandra get to talk and provide advice/support to the new Kandra after their death, which is a cool and unique idea I completely support. Boxings/Items - probably the majority of my job for this game was checking to see how many boxings people had earned, so that they could buy things at the Black Market. For how much the Black Market was used (4 Bulletproof Vests, 2 Steel Traps, 1 Charged Spike, 1 Uncharged Spike and 1 Lerasium Bead), I'm not really sure it was worth it. In a future edition, I'd say you have 2 options - either get rid of boxings and items entirely, or do the exact opposite and make them a more central part of the mechanics of the game. You have the Steel Trap as a one-time roleblock item - you could easily add to that and have one-time vote manipulation items, and other cheaper goods people can buy as well, for example. Protection - the amount of protection in the late-game was slightly out of control - there were more players who were protected from attacks than not. That's bad both for balance (it's hard for the Elims and the Kandra, since they lose their kill for the cycle and it could soft clear a player going forwards.) If that could be toned down a bit, probably by making the Bulletproof Vests a bit more expensive, that would be great. Regular roles - It's strange, but we had so many strange and unusual roles that it seems like we missed out on a few of the basic ones. We had 3 different Feruchemy roles that essentially started with "If roleblocked, then [x]", but the only actual roleblock role was the Leecher (which is why we had so many of them this game). The only vote manipulation I can remember was vote cancellation from storing as well (admittedly, I think that one was more due to inactivity/early lynches rather than the distribution or ruleset). You could easily have more roleblocks, redirects, rolescans and vote manipulation in this game for a future run, I think. Irregular roles - I think the roles worked really well - I can't really think off the top of my head of a role that I look back on and go "Oh, yeah, that role was broken." Maybe a couple like Spinners could be spiced up slightly, but they frankly worked better than they had any right to without more testing. Thug Elim - There was a phase during the early AG's when people said "There's no way the GM's would put in a Tineye Elim, it's not a useful role for them, since the Elims generally want PM's to close." So, the GM's, curse their trollish hearts, started putting in Tineye Elims into their games left, right, and centre. Thugs, IMO, are the new Tineyes - "The GM's would never put in a Thug Elim, it makes the game unbalanced." A note to all players: Don't ever, ever try to guess what the GM's will do with the role/player distribution for the sake of balance - they can and will use that against you just for the lols. Twinborn names - Pyro gave their Twinborn name a nickname - I think it was Lookout? The moment I saw that, I remember thinking "Oh, yeah... I wish we'd done that." The extra flavour/immersion would have been worth it for the effort it takes to come up with the names, IMO. Especially since other Sanderfans already came up with a list of every possible combination of Twinborn somewhere, apparently. So... yeah. Sorry for the rambly mess, but those are my various thoughts on different parts of the game.
  3. It was some time before Darson returned from wherever he had taken Pyria, though the young loyalist was no longer with him. The remaining few allomancers and feruchemists were still in the main room, as Darson’s hazekillers were not letting them leave. Tensions were high, as they knew that one of them must be a loyalist. All eyes turned towards Darson as he entered the room, a hazekiller shutting the door behind him. There were six of them now. Lance Neverwatch, Lahilt, TJ Shade, Lumen, Faleast, and Reginald. One of them was a loyalist. And one of them was a Kandra. Darson had been sure to keep his hazekillers in pairs of two so the Kandra could not infiltrate their ranks. “Well, I’ve got good news and bad news,” Darson said with a smile that didn’t quite reach his eyes. “Fortunately, the young Pyria was able to be...persuaded into telling me that only one of you is a traitor. Unfortunately, she did not know the identity of her compatriot.” Darson watched as the six men and women before him avoided his eyes as he looked across them. All except for Lumen, the young woman who no one had been able to quite figure out during their extended stay here. Several moments seemed to pass, each one stretching on for what felt like minutes, the sweat beginning to bead on the foreheads of the people gathered in the room as they waited for Darson to speak again. Finally, Darson grew tired of their silence. “Fine,” he said, pointing to one of his hazekillers who moved towards Lahilt and grabbed him. “If you will not reveal yourself, I will simply kill each of you one by one.” The hazekiller brought a knife up to Lahilt’s throat, ready to cut his neck- “It’s me,” Lumen says, stepping away from the others. “I’m the loyalist.” The others all turned to stare at her. Darson smiled. “Thank you. Kill her.” The hazekillers all pulled their guns out to shoot her, but in the blink of an eye she was behind the hazekiller who had been holding Lahilt and shot the man in the back of the chest with his own gun. The metalborn scattered as several bullets from the hazekillers made their way through where Lumen had been just a moment ago. “Don’t let her escape!” Darson yelled. From his pocket, he pulled out a vial of steel flakes from his coat. Quickly, he popped the cork from the vial, swallowing it down, eyes peering around for Lumen, who’d flashed again and had a dagger up against the throat of another hazekiller. Darson fumbled at a coin, shot it off trying to aim at Lumen’s head, but too slow - a line of red appeared at the hazekillers throat as he collapsed and Lumen was nowhere to be seen. “She went this way!” called one of the others. Faleast rushed towards one of the corridors, and Darson followed, grabbing a few more boxings from his pocket. He looked down the corridor, and saw Lumen bolting down it, trying to find some exit. Darson smiled - even with her new abilities, there was no way he missed. Carefully, he judged the angle, feeling the coin in his hand, when he felt something go through his chest - he looked down, and saw long, silvery claws poking through his chest. He looked over at Faleast… only it wasn’t Faleast, not anymore. Slowly, Faleast’s face began to morph between faces Darson knew - Araris, Xino, Kynedath - though each one was slightly wrong, as if their features were being mixed and melded together. All of them were smiling at him. “It will be… good, to add another face to my collection,” the Kandra whispered, sliding between its many faces. Darson felt the silvery mass slowly spreading across him, over his chest, up onto his face. He tried to scream, but it entered his mouth, blocking off all sound. It swarmed over his nose, his eyes, until his entire face was covered. He couldn’t breathe, he could only feel the kandra’s slimy mass slowly… absorbing him. Darson’s lungs were fighting for air - desperately, he shot the remaining coins in his hand out through the Kandra, but if the Kandra even noticed the attack, it didn’t give a sign. His body convulsed, but gradually, his thrashing died down, as Darson faded into unconsciousness. There was a still silence for a few moments after Faleast and Darson followed Lumen down the corridor. There had been a few moments of chaos as the hazekillers’ bullets had grazed against some of the metalborn, but Reginald was fine. At least, he felt fine. He quickly checked his body for wounds, as maybe he had been hit and the adrenaline of the moment had made him not notice it. Thankfully there was no blood anywhere, so he was probably fine. Finally, after what felt like an eternity as the hazekillers tended to those who had remained in the main room, Darson returned alone from the corridor, his gun in his hand. “Lumen was waiting for us,” he said calmly. “She got Faleast, though I managed to shoot her before she could get away. Is everyone alright?” Since when has Darson ever cared about our wellbeing? Reginald thought to himself, watching the man carefully. He walked as if he were afraid, when normally even the way he walked would command the attention of the room. His eyes darted across the room, as if he were looking for ways out of the building. “We’re alright,” TJ said, slowly standing up. Lahilt and Lance had been injured, and TJ and the hazekillers were helping them. “You really got her? So this is all over?” Darson nodded, stopping a little bit away from TJ and talking to him, though Reginald was much closer to him. He studied the man, something in him telling him something was wrong. “Sorry to interrupt,” Reginald said, “but I’m curious why you appear unharmed, if you say Lumen attacked you and Faleast?” The room froze for a moment as everyone held their breath. Darson looked at Reginald for a moment before lunging at him, his hands turning to claws. Reginald leapt back, tapping pewter to gain some strength as the Kandra recovered and lunged at him again. The two struggled for just a moment, before a bullet tore through the Kandra. It quickly glanced around and saw the others rushing towards the two of them, then made a dash towards an exit, forgoing Darson’s bones as it squeezed its body through the cracks of a window. “Quickly!” Reginald said, heading back towards the corridor where the Kandra had come from. “Lumen is probably still alive! The Kandra must’ve taken its chance to try and escape during all this chaos.” The others followed him as he raced down the corridor, his eyes straining to find Lumen in the darkness. She must’ve shot out all the lights in the corridor as she’d gone through. The corridor led to a dead end. “There’s no windows,” Reginald said, “she has to be in one of these rooms. Carefully start opening each door.” They spent several minutes going through and opening every door in the corridor to no luck. Finally, they narrowed it down to one more room. They gathered around the door as Reginald carefully set his hand on the doorknob. He opened the door, bursting into the room. Lumen fired off a quick shot at him, but thankfully it hit the metal armor he had under his clothing. He stumbled backwards, hitting a hazekiller behind him as they entered the room. A coin flew from TJ’s hand towards Lumen, then suddenly veered over to the left once it got close to her. Reginald blinked and Lumen’s knife was in his side. He tapped pewter once again, grabbing onto Lumen before she could get away. She made to pull away, but Reginald would not let her go. The others froze in place as the two grappled, before Lumen kicked his knee and he fell to the ground, pulling her down with him. They rolled even farther away from the others, and for a moment they moved towards them before they once again froze in place. Reginald was pinned by Lumen, though she was struggling to maintain her control over him as she attempted to pull a knife out of her belt. Reginald managed to get a hand around her wrist and snapped it, the knife falling to the ground. He flipped her over, grabbing the knife as he did so, and quickly stabbed it into her chest. Lumen gasped up blood as she looked up at Reginald, the life fading from her eyes. “Long live,” she coughed up some more blood as her dying voice rasped out the words, “the old Elendel.” Reginald pushed the knife further into her chest and the last of her life faded from her eyes. The others began to move again, rushing towards him as he sat up. It was over. Finally, after a week of nothing but death and accusations and treachery, it was all over. The Game is Over! Congratulations to the PRE Operatives for winning the game! I'd also personally like to congratulate 2 players - @The Young Pyromancer, for convincing literally everyone in the game that you were a villager and compromising all their trust groups - that's really tricky to pull off, and if a few things had gone differently in the last 2 cycles, it could have won you the game. And secondly to @Ashbringer, who had an uphill battle after becoming Kandra much less than halfway through the game, and still managed to do really well, being one of the last 5 players to stay alive. Striker and I will probably post our respective GM Thoughts over the next few days. Docs and Links: Elim Doc Kandra Doc Spec/Dead Doc GM Spreadsheet (2 quick notes: 1 - Don't open this on your mobile, you might crash your phone. 2 - There are quite a few errors in here Striker and I couldn't be bothered fixing. To see peoples boxings each cycle, go to the boxings tab, not the main sheet, which is wrong.) Player List:
  4. I've gone back and forth on the whole 'celebrity endorsement' debate in my head (from the perspective of a supporter of the BLM movement). On the one hand, if the celebrity supports the things I support, that's nice to know. On the other hand, there's definitely groups (e.g. the NFL, as Sanderson pointed out, or that infamous Pepsi advertisement - I still don't understand how that ad got greenlit), that are more willing to use a statement on politics as a marketing tool/a way to avoid backlash instead of out of any real good faith in wanting to help this issues. But on the other hand, even if it's disingenuous, what matters is it still helps to make the BLM movement harder to ignore and go away like it has every other time before now, and might actually lead to some kind of change, such as the overturning of qualified immunity, demilitarisation of police departments, and better funding of social work so that a cop isn't the only resource for things that don't need a cop, like dealing with people with mental health problems. In that sense, it's the end that counts, regardless of intent. (And I know about 50 of you are going to want to start quoting 'Journey Before Destination' at me... as a utilitarian, I have a lot of mixed thoughts on that, but this is not the place - if people are interested, let me know and I'll start another thread somewhere to discuss it.) But on the other hand, I'm not sure how many people are actually convinced by celebrity endorsements these days. I heard a talk once where a person working in advertising was describing how a certain ad technique has a lifecycle of about 5-10 years - it gets created, has enormous success, which leads to a whole bunch of people imitating it, meaning people get wise to it, and begin to start mentally tuning the ad out until it's something fresh. And if you're trying to convince the masses to support a political position, that in some ways involves a degree of advertising, only it's for an ideology instead of a commercial product. And the 'celebrity endorsement'... it used to be really effective, but in this increasingly polarised world I don't think it is anymore. On political issues, nearly everyone is basically set into one of three camps - pro, against, and the 'Why do we have to talk about politics' crowd. And none of them are going to change their opinion based on the opinions of a celebrity who is not an expert in their given field. There are exceptions, but they're rare. The exception to this rule is if there's an issue no-one's talking about, then a celebrity can use their platform to bring it to the public arena and get people to talk about it, but that's certainly not an issue with the BLM movement. The problem right now is not getting people to talk about it, the problem is getting public support, and, ultimately, policy change. But on the other hand, the whole "neutrality always favors the oppressor, not the oppressed" argument is something I generally agree with. Even if a celebrity's opinion doesn't count for as much as it used to, does that mean they should sit back and do... nothing? That doesn't feel like it sits right with me either. But if I don't think they do any good regardless putting out a statement, and I don't think they should do nothing, I'm not sure what's left. But on the other hand, I have about 7 hands now, so I need a new analogy. TL;DR: Can definitely see both sides of the issue about whether Brandon needed to speak out, or should have spoken out, etc. I'm glad the statement is in support, that that it seems to be a good faith attempt to figure things out instead of a PR statement that's not genuine. However, I'm sceptical if that's actually going to change peoples minds - the pro-BLM crowd doesn't need convincing, the anti-BLM crowd isn't going to listen to some celebrity who clearly doesn't understand why they oppose BLM, and the non-partisans are going to roll their eyes and say they only want to know when Rhythm of War comes out.
  5. If the Pulsing/attempted kill took place on N4, then the kill would be delayed to N5.
  6. Lafay grabbed the whisky bottle, took a long swig. He’d taken one accusation after another, and he’d managed to wade his way through each one. Until now. People eyed him suspiciously – even more than they did each other – and Lafay knew it would only be a matter of time before they came for him. Except, unlike Shard, you’re actually one of the ones the mob is looking for. The idle thought passed through Lafay’s brain, and he sighed. It had been mostly accidental – he hadn’t wanted to get involved with any more storming wars, but he’d been drunk, and everything the Loyalists said seemed so reasonable in the moment. Before he knew it, he was caught up in another scheme again. He heard voices coming up the stairway. “He’s this way! He’s not going to get away this time!” “There’s still hope. You need to swear the fourth ideal, Lafay.” Ola said urgently. He heard bangs as someone heaved something heavy into the door – there was a sharp crack, but the door held, for now. Lafay mumbled, trying to clear his head. “I don’t know the words.” “Think! You still have time.” There was another boom at the door, and Lafay saw a thin cobweb-like line appear across the door – one more hit and it would probably burst in two. Lafay thought desperately, but… he didn’t know the words. He had strayed from the path, and he didn’t know the words. “Ola, I’m sorry. Maybe you’ll find someone else to show you the Cosmere.” Before Ola could reply, the door burst open, and the mob swarmed in, and he felt hands grabbing him, hitting him, strangling him. It was almost a relief when he slipped into unconsciousness. Several minutes later, the mob left, leaving Lafay lying in a pool of blood and whisky. Ventyl has been lynched! They were a Loyalist Leecher Misting! Vote Count: Ventyl (3): Ashbringer, Elandera, Lahilt, The Young Pyromancer Mist (2): Magestar, TJ Shade Magestar (1): Karnage TJ Shade (1): Mist PMs are still open! Make sure I am in them, along with Young Bard and Fifth Scholar. There will not be a lynch this turn. Items are available in the black market. This turn will end on Monday, June 15th, at 9 pm CDT, and the next turn will be posted at 10 pm CDT. Player List: Black Market
  7. Lahilt retracted their vote, so the vote count is correct, to the best of my knowledge. *heaves a sigh of relief*
  8. Everyone should now have their GM PM's - if not, please let us know ASAP.
  9. A roleblock is when you target a player, and that players actions fail for the cycle. So, what Leechers do is an example of a roleblock.
  10. Hello new person! Welcome to the bloodbath piles of kittens! If you have any questions, I and basically anyone here is happy to answer them - we have a General Rules here which gives a good overview of how everything works. We also have a Discord server where we can hang out and chat about things.
  11. Yes please.
  12. I'll take a spec doc, please. I'm tempted to play, with all the new players, but I won't do that to you and make you rebalance the game again, and I probably should spend the time on other things anyway.
  13. Ah, right. I meant to write up a whole bit about Sympathy but forgot. But yeah, I basically agree. Strangely, in the way I was using it, the third level Malfeasance Protection ended up being stronger than the Master Level Malfeasance since I could protect myself and a fellow Skindancer simultaneously (though if I'd gotten to Master level while at the University, I'd probably have used it to draw kills and pass them on to someone else, which would have been as hilarious as it is broken, since literally only a multiple protection-overriding Naming attack could have stopped me. ) A Master Sympathist being able to kill whoever submits the sabotage is just a little bit strong as well - I can see it being a nightmare for the Skindancers, especially if the Master Sympathist had a trust read from the village and some form of protection, like we thought Araris did this game. (Third-level mommets roleblocking a Skindancer are fine, though, IMO.) I'm trying to think of a cool alternative that keeps the 'wow' factor while also not being too broken, though. I remember there being a scene in NotW where Kvothe is in a Sympathy battle and nearly passes out from over-exerting himself - maybe that could be an excuse to do the same patch as Cheating with Death and say it is that strong, but can only be used every second turn, allowing people to stay at least a little vulnerable? I don't know.