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Truthwatcher Ferring

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  1. Bronze, defiantly. My day long naps and sleepless nights would finally make sense.
  2. My talent would be making people think that I care about whatever they're talking about. Seriously, it's ridiculous. Every time I get into a conversation with someone they seem to dump piles of irrelevant info on me because they finally have someone to listen to them. I guess it would be useful for interrogations or distractions.
  3. I'm not sure if this is important but I've noticed that aluminum has only been confirmed to actually stop end positive magic systems. End Positive Magic Systems: In allomancy aluminum destroys metals and cannot be pushed or pulled with iron or steel. It also can protect a person from emotional allomancy. In Forgery (another end positive magic) Ralkalest (which has be theorized to be aluminum) cannot be forged with a soul-stamp. End Neutral: In Feruchemy aluminum can be used to store identity (although we've never seen it used). End Negative: In Hemalurgy aluminum can steal allomantic enhancement powers. Does anyone have an explanation to this?
  4. Are all these plants herbs? Could you, for instance, make a box out of the wood from a space tree that could bend space to be bigger on the inside? (Whoever understands this reference is my new favorite person)
  5. This is interesting. I like the idea of making the powers of the plants related to natural selection and evolution. For example: attractor plants attract water or nutrients to them while repellent plants push away pests or other competing plants. Time plants could accelerate time to finish their growth cycle in a day and then slow time and be dormant for the rest of the year (this would make them difficult to find and cultivate, supporting your desire to make it rare). Space plants might teleport around for safety. What I'm trying to say is you should give your magic a Why? Why would these plants bother cultivating their unique magical powers? I like the star/constellation idea. That sounds very fun.
  6. Thank you for taking an interest Curiosity and pir2h! Curiosity: This is how I originally intended empathy and trust particles to work: Empathy is what actually allows you to feel what others are feeling but it does not necessarily make you want to assist them. Trust doesn't allow you to better understand their emotions, it is the force that compels you to respond to those emotions (but not necessarily in good ways). So in response to your comment: Empathy is the force that "imprints" emotions onto others or shares them and it works both ways (effecting everyone equally is one of the core principles of my magic system.) But everything is open to change. Pir2h: I hadn't originally intended for this to be a cosmere magic system (although I drew heavy inspiration from Brandon's books).
  7. It's a theory on how copper works here on the 17th shard: http://www.17thshard.com/forum/topic/4433-the-nature-of-copper/?hl=%2Bthe+%2Bnature+%2Bcopper
  8. I personally like the idea of the magic being more subtle. So you wouldn't wish for a new car and have one suddenly appear in your driveway, you'd discover you won the car in a lottery or something like that. This supports the idea that you don't want most people to know about your magic. If the magic comes from an intelligent being: Does the entity or force that allows these exchanges actively try to twist your words against you like some genies do? Does the force perfer specific people or certain kinds of people? Does it enjoy granting magically gifts or does it find the task bothersome? If it finds the task bothersome, would it start asking for more in exchange for it's help after every wish? How does someone make the exchange? Do they chant, say a spell, or just think about it?
  9. Sweet! Does it say in the book that this is how he resists ruin? I can't remember.
  10. Ok I edited my first post (I made a mistake with the formatting)
  11. So I'm not sure if someone has had this theory before but here goes. I was reading "The Nature of Copper" and I came across this: "Bronze is a pushing metal, sure, so it allows you to sense what you would not have been able to otherwise. But wait, when you think about it, how is that really pushing anything? So I propose that all humans have some innate ability to sense investiture and bronze pushes that to a point of being actually useful and noticeable." -lord Claincy Ffnord I think this makes sense so I started thinking about how individuals with hemalurgic spikes have "open minds" that are easier to influence and control. This seems to indicate that people have innate mental defenses that can protect them from allomancy (and other types of mental control like Ruin's). So I was thinking that Copper (an internal pulling metal) might pull those defenses up making their pulses harder to "hear" with bronze as well as defending against emotional pushes and pulls. Problem: Copper is an internal metal and this would involve also pulling on the defenses of those around you. Proposed Solution: Copper already influences something outside the allomancer. It protects allomancers in a cloud around the smoker (If it didn't it would be much less useful. I guess it would still protect the user from emotional allomancy though). I have no idea how this works because it's an internal metal but it does. Side Note: If people have internal mental defenses that protect them, could you steal this with a hemalurgic spike and spike yourself to protect yourself from outside control. This could negate that weakness in hemalurgy (being controlled by emotional allomancy), although since getting another spike would itself make you easier to control it might take a lot of spikes, do nothing, or actually be harmful. -Also, since burning copper defends against all but the most powerful emotional allomancers, could you protect your mind from being taken over by burning it (if you were hemalurgiclly spiked and needed that protection)? Feel free to destroy my argument with logic or WoB.
  12. How about having his fears, insecurities, or dreams become real? It would be funny if they suddenly got a celebrity boy/girlfriend or became an astronaut. But maybe you're thinking of something more subtle.
  13. First of all I wrote this entire comment and then my mobile device reloaded my page so I had to write it again >. So I'm a little mad but I love that you responded. Thank you for your ideas and comments! On Motion: Yes, it would be delightfully dangerous in untrained hands. On Time: Yes, your perception would speed up so everything would seem to be in slow motion. On Awareness: I think you're right. It would make more sense if it enhanced all senses (Plus kinesthesis would be fun to explore in a fight). But, I'd like my characters to be able to use the power without extreme discomfort (Pain or bladder related). How about this; Awareness enhances your senses and your ability to handle the information like Atium, at least to an extent (I am completely stealing this idea. I have no regrets). Eventually the senses would overwhelm you but, you would still be able to use the power. Am I being too nice to my characters? Do you think I should keep the limitation? (It could certainly provide some comic relief (Pun intended (Yes I put parenthesis inside each other.))) On Gravity: You're right. You probably couldn't use it to walk on walls . I guess if you had 2 gravity attractors you could flatten and destroy something in between them. On Conduction: A foolish attracter could shatter all their bones. I think I'll leave that limitation in. Commence evil laughter.. I was thinking that an attracter could could have power over mental particles (meaning they could control mental and social particles since social particles are combinations of mental particles), physical particles (physical and force), or mental and physical particles (physical, mental and connection but not social or force). Thanks again for your help!
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