The One Who Connects

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1,773 Rambleman

About The One Who Connects

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    Beyond the Mountains, A Fallen God gives way to the Rising King
  • Birthday August 12

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  1. tinmind

    I have some references to it on the notepad of my iPod, so I think it's been theorized before. Whether that conversation went anywhere, I don't know. And nothing has become of the question I posted in the ultimate list, so we don't have a solid WoB on it yet. The closest WoBs we have are "more is possible," "storing A-Bronze sense is possible," and "platypus electric field Tinmind should work." Pain Sense is an actual thing though, so I wouldn't be surprised if it could be stored in the future once it's recognized as a sense on Scadrial.
  2. With regards to the complaints about the ending "feeling rushed," I think I understand why they would think that. Brandon's books are saturated with characters being wrong about their assumptions and having to refocus what they are doing once they realize their mistake. In most instances, this either happens early enough in the story(Dalinar's revelations in OB) that we can ponder and think for ages, or directly at the climax(like Sazed's Revelation in HoA) where we have to "read now, think later." This time, we as readers got hit with revelations and were given just enough time to start thinking about them, but not enough time to really understand them before the book hit the climax. The ending itself is perfectly fine, it's just the timing messes with our heads because humans are wired to work in certain ways. That's why I feel like people are having issues with this ending. Important things happen late enough in the story that we don't have enough time to process them, but far enough from the end that we start processing them, so most people either stop reading and think(which you wouldn't do that close to the end), or finish the book while still half-confused.
  3. The only thing that should be read "first" is Mistborn Era 1 before Era 2. Otherwise, the series are self-contained enough to be read in any order. The containment may change by the time Mistborn Era 3&4 rolls around, but until then, any order is fine. The only thing you'd be missing out on is the easter eggs/cameos, which you'd only notice on a reread anyway.
  4. If we're talking about a starting point for the Cosmere Cinematic Universe, I think it's useful to note that Marvel started with Iron Man, the first in what would become a trilogy. Tony was also a primary focal character in Avengers, Age of Ultron, and Infinity War. For the past 10 years, Tony has been the spine of the MCU, and the fans have loved it. The success of the MCU Format has become something to be emulated, a fact that DC is already demonstrating. Like it or not, the Cosmere Cinematic Universe is gonna walk in some of the same lanes as the MCU, and that "spine" is central to it. Consider what the spine of the Cosmere would be. Mistborn and Stormlight are the only contenders for that title right now. I personally think it'd be best to start the Cosmere with a story that can stand on its own and be expanded upon later if the movie takes off. Prime examples being Elantris, Warbreaker, and The Final Empire. Warbreaker would be the simplest of the three to do: Simple Story, Small Cast, Earth-like World, Awakening Circa 1940, Zombie effects/makeup is a dime a dozen, etc... Mistborn already has available sequels if the audience loves it(not to mention more popularity as a book), but it's likely the toughest of the three to do. Color-shifted sky and plant-life, the Mist, the least visual of the magics as Philomath points out, among other things. Elantris is kinda in the middle in most categories, like Story Complexity and Cast Size. Problem with "visual" magic is the special effects budget, and the added shadow detailing since Aons glow. In the end, I think Mistborn will win out due to preexisting popularity, but being the easiest on the budget is still a massive point in Warbreaker's favor.
  5. By definition, that would probably count.
  6. Any Metal that works in one of the systems will work in all three.
  7. Brandon's given us that history lesson. Given that Omi was used to represent God centuries before Domi became the word for God, I think you have it backwards(unless I misread something)
  8. On the subject of exploring other stories, one thing I've noticed is that while the current trilogy actively denies the existence of anything that isn't titled IV, V, or VI, they've been trying to bring characters/places from the Expanded Universe back into play elsewhere(Delta Squad in Clone Wars, Thrawn in Rebels, to name a few) Bringing back/reworking a story we've already read would still be playing it safe, but it's definitely more ambitious that staying mired in a six year period for each trilogy, and more liberating. There's only so many stories you can tell when you only have twelve-ish relevant characters. Compare the TV shows: Clone Wars & Rebels. Rebels followed the path of the Ghost Crew(about 6-9 characters), Agent Kallus, and (later on) Thrawn. Their ability to tell a story was limited by needing to find a way to get at least one member of the Ghost Crew into the situation every episode. Once they introduced the Rebel Alliance plotline, they couldn't just go gallivanting to who knows what planet, and that story limit got even harsher. This is also the territory that the trilogies play into(following Anakin/Obi-Wan, Luke/Han&Leia, and Rey/Finn, and not much else). We get a cohesive story out of it, but it feels... small-scale, despite spanning a galaxy. Contrast that with Clone Wars, where not only was the primary cast larger for both factions, they'd elevate people to main character status(Hondo, Cad Bane, Pre Visla, etc..) or even invent main characters if they couldn't fit the existing ones into a story(something they would later repeat with Rogue One). All they had to do was make the story matter/have a moral lesson, and they'd be good. While it led to a couple more duds than Rebels, it also gave us much more story variety and numerous gems of characters/story arcs. This is the territory they should be playing into with the side projects, because it gives them the most freedom. (Talking about both Clone Wars and Doctor Who now) If they wanted a war scenario, they made one. They want to write a murder mystery or a heist story, they wrote it. If they felt like exploring high society, or the criminal underworld, or the anything, they could do so. That freedom is part of the reason Doctor Who doesn't feel stale despite being around for 50 years. One of the things that so many people liked about The Old Republic MMO was the storytelling, and the way the different stories weaved around each other, without directly connecting, even tying together some story details across factions. I know Star Wars isn't the franchise in direct competition with the MCU, but if they were to do something similar within the Old Republic Era, I wouldn't be complaining. Being that far in the past gives them a clean slate to build upon, and they can experiment further with real consequences and/or failure like they did with Rogue One and Marvel's Infinity War. I love John Wick as much as the next guy, but it's refreshing to feel worried for the characters every now and then, rather than us going "he has to survive," or "the good guys win" every time we hit the theaters. Sorry for getting side-tracked. As for Solo, it was alright. I'm hearing more people going against the negative reviews this time around than with TLJ, so that's something.
  9. It could've happened differently, but we have no idea what would have to be changed for that to happen
  10. He'd try to feast upon the Mists of Preservation/Ruin, so I don't see why this would be all that different. But either way, I agree that it wouldn't be a huge deal. The minor power imbalance between P&R took millennia before anything substantial came of it, and I don't think Nightblood holds onto the power he consumes for anywhere near that long. By my estimations, a bit larger than three-quarters of the Cognitive Area of an Earth-size planet(what "a bit" quantifies as is unknown). But unless they are using power faster than it returns to them, their reserves are functionally infinite.
  11. I feel much more confident in my original 1,400 guess now that I've seen this. I find it funny that we both picked our numbers because it helped line things up at the time
  12. Suicide Squad
  13. Not necessarily. There's more to fighting than knowing what you/they are doing. The Radiant has a limited fuel source, regardless of whether or not the Awakener knows that. Awakening doesn't have healing, so a Combat Awakener should be versed in defensive commands, no matter who they are fighting. When encountering a magic they've never seen before, both parties should be cautious at first, which makes the fight last longer, unintentionally giving the Awakener a twofold advantage.