Seonid

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Everything posted by Seonid

  1. So I might have just accidentally mapped out the whole planet of Edassa...

    1. A Joe in the Bush

      A Joe in the Bush

      As one does.

    2. Seonid

      Seonid

       And now I'm stuck with 4 continents and 2 subcontinents I didn't know I needed.

  2. AG 5: One Final Blaze of Light Hello, and welcome to the 5th Anniversary Game! This game is special for a lot of reasons. It marks 5 years that we've been a community here on the Shard, and 4 years since I signed up for my first long-form game. It's been a crazy wonderful ride, and I've loved the community that we've built here, even if I haven't been around as much recently. This game is also significant for at least one other reason: over the past few months, I've been less and less involved in the Shard and the SE Community. When I started here, I was a college student, newly married, and full of energy. Now I'm graduated, with a full-time job and two children (and another on the way), and I'm finding it increasingly difficult to carve out space and time for SE games. I have writing projects I want to get to, children I want to spend time with, and ever-increasing responsibilities. Rather than keep telling myself that I'll be coming back in a month or two and eventually drifting off into full-fledged inactivity without ever saying goodbye, I've decided to officially retire. That way, I can do it on my own terms, instead of leaving you all in the lurch. So this game is sort of my swan song, and I have chosen to have one last Shard game, to wrap everything up. Bring the whole ponderous story of Hoid and the Shards of Adonalsium (first started by @A Joe in the Bush, who will actually be co-GMing this game with me) to a thrilling and stunning conclusion. But to do that, I'll need your help. These games are long, and complicated, and incredibly fun! But they don't work very well unless everybody stays active. So, if you sign up for this game, please stay active. This game will be an anonymous game, so please follow all of the rules for anonymous accounts: Reminder: Rules for Anonymous Accounts: At the start of the game, you will be issued an anonymous account. There are a number of rules associated with the use of an Anonymous Account. Please follow them carefully. Given the potential for abuse of Anonymous Accounts, any rule breaking using the accounts will be dealt with harshly. 1) Do not change the password of the anonymous account you are issued. Orlok, Joe and I will have access to all anonymous accounts for the duration of the game. 2) Do not use the anonymous accounts to PM any non-anonymous account, other than the accounts of the GMs. Please do not use your normal accounts to PM anonymous accounts. 3) Do not change anything cosmetic about the accounts, including member title, username, signature, and avatar. 4) Do not reveal your identity or explicitly claim to be another player. Without any further ado, I give you AG5: One Final Blaze of Light. Rules: Current Signup Count: 31 Pinch Hitters: 3 Signups will end at 1:00 AM, MST, January 14th: Quick Links:
  3. MR30 - Scadrian Black Ops Kasheron Station. It was a beautiful glittering wheel in the bright sunlight, slowly rotating around the central spindle with its massive linear particle accelerator - the peak of Scadrian technological innovation. Here, at the Scadrial-Sun L1 point, a constellation of refueling stations, repair facilities, and smaller science lab stations that required experimental conditions that Kasheron could not provide floated in the silence of deep space. On a normal day, the space near the station would be littered with the glowing main engines of dozens of starships coming in to dock at one of the many stations. This was anything but a normal day. The wreckage lay scattered across the void, twisted metal and plastics drifting away from the massive spinning station to find their own new orbits around Scadrial's sun. The station still rotated, wounded but not destroyed. Three full habitat modules had been blasted away from the exterior of the ring, shredded into pieces by the force of the explosion, and seven more had been damaged. Today, the dozens of starships collected refugees and survivors from the habitat modules who now no longer had a home on the station. With life support on the remaining habitat modules strained to support the whole population of the station, all ships in the area were emergency rerouted to start ferrying refugees back down a gravity well, or at least to Scadrial's massive ecosystem of orbital habitats and stations. It is to one of these ships - unremarkable to the naked eye - that we now turn our attention. It is a small ship, as such things are reckoned, scarcely one hundred meters from end to end, but it's solar sails stretch out nearly a kilometer in either direction. Normally, this is a luxury transport, bringing head scientists, politicians, and business magnates to conduct their lucrative business aboard Kasheron station. Today, it is just another glorified passenger liner, filled to it's life support capacity with a teeming mass of refugees, on their way to somewhere marginally more safe than the wounded behemoth. But no everybody on this transport is what they seem. Secrets abound on Kasheron station, and some are dangerous enough to kill for. --------------------------------------------------- Hello, and welcome to MR30 - Scadrian Black Ops! This game will be a blackout game, with all of the game-relevant information unknown to players. This will also be an anonymous game, where players will be assigned one of the anonymous accounts designated for SE use, and will be able to participate without anyone knowing their identity. However, unlike the Anniversary Game, this game will primarily be using the anonymous accounts to facilitate a new, experimental mechanic that will allow some roles to swap accounts with another player. Anonymity is a secondary concern to the new mechanic. As such, prospective players may sign up directly in the thread. If you wish to sign up anonymously, please send a PM to Fifth Scholar and I in the format MR30: Signup Request. Otherwise, post in the thread to sign up as normal. This game will have its player count restricted to 14 players. As such, if you find yourself interested in this game, but worried about whether or not you will be able to remain active, please consider leaving places open for players who will have time to remain active. Any players who sign up in excess of the 14 players there are slots for will be put in a pinch-hitter list. Signups will last until Monday, July 9. The countdown will use midnight, Mountain Daylight Time as a placeholder time until I figure out what time rollover will be best suited for. Reminder: Rules for Anonymous Accounts: At the start of the game, you will be issued an anonymous account. There are a number of rules associated with the use of an Anonymous Account. Please follow them carefully. Given the potential for abuse of Anonymous Accounts, any rule breaking using the accounts will be dealt with harshly. 1) Do not change the password of the anonymous account you are issued. Orlok, Fifth and I will have access to all anonymous accounts for the duration of the game. 2) Do not use the anonymous accounts to PM any non-anonymous account, other than the accounts of the GMs. Please do not use your normal accounts to PM anonymous accounts. 3) Do not change anything cosmetic about the accounts, including member title, username, signature, and avatar. 4) Do not reveal your identity or explicitly claim to be another player. Quick Links:
  4. Aftermath: Theosis The Age of Autonomy was not, as many past histories have suggested, an era of complete and total separation between the Shardworlds and their Shards. Worldhopping was forbidden, of course. Interplanetary trade was stifled. But the memory of the Shardic Wars was deeply ingrained in the Cosmere-aware populace of the Realms, and despite Autonomy's edicts, they built structures designed specifically so that such a thing could never happen again. Of these, the Conclave of Shards was the most potent deterrent to war. The representatives of the Shardic powers met there and negotiated all throughout the Age of Autonomy and up through the beginning stages of the Final Shardic War. Transcripts and recordings of their last meetings are instructive as to the efficacy of such institutions to maintain order in the absence of cultural supports. By all accounts, the Conclave worked exactly as it had been intended to. Even in the last weeks before the war became total, even after the meetings and representatives were publicly factionalized, the Conclave members met, attempting to negotiate their way out of a war that seemed increasingly inevitable. As late as a single day before the final breakdowns, Conclave negotiators had identified ways for the factions to reconcile, and to pursue their aims in without resorting to violence. Open conversations on the Conclave floor were devoted to trying to work out plans for mutual cooperation. However, reticence on the part of several factions to reveal their true aims, paranoia that other factions would take advantage of apparent weakness, and several key communications breakdowns in the final stages of the negotiations meant that those negotations had failed to come to a conclusive agreement by the time factions made their move. As far as can be reconstructed from the historical record, the faction that called itself the Stewards of Creation moved first, utilizing the power of Endowment to Return one of the fallen agitators who had been blamed for many of the increased tensions during the leadup to war, joining a suite of other Returned who - wittingly or unwittingly - provided intelligence to the Steward's central command. In response, GLaDOS abandoned their offers to cooperate for mutually beneficial ends, and accelerated their plans to indebt members of other factions to them by staging false attacks and saving their lives, thus acquiring leverage over influential individuals. Seeing their position grow more and more precarious as the faction alliances began to fray apart, the Hidden Garden abandoned their own aims, instead throwing their weight fully behind the eviscerated remnants of the Utility Company, who had been the subject of a number of unfortunate 'incidents' and had not yet recovered. Together, they made a ploy to hold dominion over a network of Shardworlds, controlling the newly reopened trade routes from Roshar, Silverlight, and Taldain. Those plans were foiled at the last moment by the inadvertent action of players trying to remain neutral in the growing struggle. The retaliation was swift and brutal, and only the intervention of the hidden Shard of Survival saved the worldhopper Toucan from a grisly fate. Abandoned and friendless, the Joe Cloud faction could only watch as their own goals grew increasingly distant, holding the stolen Shard of Odium tight and threatening to unleash its wrath on anyone who got in their way. The tragic result, of course, is well known. - - - - - - - - - - On a small island of stability in the far reaches of the Cognitive Realm, Sheon Idris sat alone. The wreckage of the last Shardic War had reached even here. As he watched, a stray bit of Odious investiture curled itself like a wisp of smoke. The crown that he had once worn lay on the ground in front of him, broken and twisted. The woman's voice behind him startled himself out of his reverie. He half-turned out of reflex, the hint of a smile on his face. It was gone just as quickly as it had come. She hadn't come for ages and ages. Khriss stood there, a scowl on her face, and a defeated slump to her posture. He hadn't heard the exact words she'd said. The look on her face told him everything he needed to know regardless. "It's over, then?" The look she gave him could have evaporated steel. "Odium and Dominion have shattered each other on Sel. There is nothing left. Not a single Shard remains intact." Her voice began to rise in anger. "Not a single Shardworld remains untouched, and only three of them can still support life unaided. Half a trillion souls are dead, and the wellsprings of all Investiture in the entire Cosmere are gone. Are you happy now?" The venom in her voice surprised him, a little. He looked back at her with mild bemusement. "Happy? Why should I be happy? Why should anyone be happy now?" She spat at him. "Look at you, sitting there. Still meddling and pulling strings, like some grotesque spider. Well, this is what you've brought us to. Even the factions you supported are all gone. The Stewards and GLaDOS control what's left. Maybe now you'll see that, if we had just left well enough alone, things might have stayed the way they were before you took it in your head to meddle with forces beyond the power of human reckoning!" She took a breath as if to say more, then cut off when she saw his face, and the haunted look in his eyes. "You're more right than you know, of course. Completely wrong, but more right than you know." "Once upon a time, long before you were born, there was...something more. Adonalsium, we called it. God, maybe. I don't remember why, anymore, but it was important that we killed him. We, Khrissala. I was there. By the end, I opposed the others, but it was my meddling that set them on their journey in the first place. It was my fault that the Shards came to be. You think my meddling caused these? You give me too much credit. The seeds of this were sown in the Shards themselves. But without my meddling, there would never have been Shards to war against each other." "You said something right, though. The Shards are power beyond human reckoning. They shape and mold their bearers until they are something that is no longer human. They are parasites that slowly invade a consciousness until they have subsumed it, and then they follow their nature as surely as any animal. While the Shards rule, these wars are inevitable. This destruction is written into the future of Shardic rule as clearly as words on a page." Khriss bit back a bitter laugh. "And that justifies you manipulating things, egging them on? I'm sure that's a comfort to the loved ones of half a *trillion* dead souls. I’m sure that the orphaned children and the widowed spouses and the childless parents will be so comforted to hear that your warmongering was just the acceleration of an inevitable event." “Do you think that I wanted this? I tried to stop all of this.” Sheon gestured out at the devastation. “Everything I’ve ever done was in the service of peace.” “Well you’ve done a piss-poor job of it!” “Do you think I don’t know that! Do you think I can’t see it! Do you think that a day goes by that I don’t wonder if I had done something else, that all of the pain and suffering could have been averted?” They were both practically shouting now. “Well if you had left well enough alone in the first place...” Sheon cut her off. “The wars were inevitable. The Shards brought out the worst in us, our drive for power, our lust for mastery over other beings. I...” He paused for a moment. “My actions made them worse. I tried to stop them, tried to build something that could contain them. I failed. Maybe nothing I did could have prevented them.” “Then you should have recognized that to start with, and left things alone.” “How could I? I created the problem. And I have the power to fix it, if given half a chance.” “What are you talking about? How could you possibly have fixed it?” When Sheon did not respond, she turned back to look at him, and then stopped in mingled surprise and horror. Beyond him, in the distance, but somehow also so close that she could reach out and touch it, Investiture was gathering, streaming from myriad places. Fragments of Dominion raced in front of her face so close that she could almost feel it touch her. Startled, she spun to follow the glowing trails of Investiture as they swirled past. Odium, Ruin, Preservation, Dominion. All of the shards and more, coming from every world and every corner of every realm, twisting and cavorting in complicated spirals that grew more and more intricate the longer they spun. And at the center...a figure, glowing so bright that even her eyes, used to the radiance of the Shards themselves, had to turn away from. "Is that...is that?" Sheon gave her a wan smile. "It is. It's taken long enough, but it is." Shivering a little, she turned from the spectacle. "And I suppose you think that this end justifies everything?" "Of course not. But it might just redeem everything." "What?" "With Adonalsium back, humanity has another chance. A fresh start, without all-powerful but fatally flawed Shards interfering with each other and with the worlds. All of us, together, with a God who might actually deserve the name. Not just a personified force of nature that we tried to imbue with human visions of what a God ought to be, but a God put back together out of all the broken pieces." As he spoke, he began to fade. Khriss began to stammer. "Where are you going? What are you doing?" "My work is done. My crime is atoned for. I killed God once. I’ve brought God back now. But you, Khriss? Yours is just beginning. Just maybe, this time humanity can do better. And just maybe, you can be the one to make it so." And then he was gone, the twisted crown clattering to the floor from where he had held it. A single word etched into it, in letters that burned like fire. Forgiven. - - - - - - - - - - AG5: One Final Blaze of Light is finished! The Stewards of Creation have met their win condition to have Returned from 5 unique factions! GLaDOS has met their win condition to prevent players from 5 unique factions from dying! The Utility Company has failed to meet their win condition of outnumbering all other factions on three separate worlds! ALL HAIL THE JOE CLOUD has failed to meet their win condition of having their living faction mates plus all players with the Shade role outnumber all other living players! The Hidden Garden has failed to meet their win condition of fusing 5 Shards together! Hoid failed to meet his win condition of getting any faction to collect all the Shards of Adonalsium! Khriss failed to meet her win condition of inviting a member of 5 unique factions into her doc, killing Hoid, and preventing any team from winning via the Adonalsium Reborn condition! Survival has met the win condition of surviving until the end of the game!
  5. No. Was there a prohibition on passing shattered shards? If that had been brought to my attention, I would have reversed the ruling (at least, as of a few days into the game). Passing shattered shards is essential to make Adonalsium Reborn even remotely possible.
  6. Actually, given a cycle of delay, it would have been possible to get every single faction to win, if everyone was willing to get the Joe Cloud the Adonalsium Reborn condition. It was almost possible to do so as of Day 8, without a delay, but Survival had ended up alone on Taldain, and therefore couldn't pass their Shard to anyone. The delay would have been required to get players into the correct constellation of world positions for shard passing. A mismatch between day actions and night actions would have posed an interesting challenge, but things cold have been set up such that a single player could be killed during the night turn, simultaneously leaving the Utility Company in dominion over 3 worlds and passing the last shard to Joe Cloud (assuming appropriate investments had been made). I...may have thought that out in a little too much detail. Regardless, well played to everyone. From a GMs perspective, this has been the most fun of all the Shard games I've run. I enjoyed watching the asymmetric win conditions, and really enjoyed watching the politicking going on between different factions. In retrospect, I don't know that i would have made many changes. Probably would be a good idea to check win conditions only at the end of the night, to avoid the severe complexity of trying to match day actions and night actions. Hoid's kerfluffle with the Shard stealing was likely the biggest problem point. Because so many of the win conditions relied completely on the actions provided by a single shard, the ability to steal shards was much more of a negative play experience than it might otherwise have been. I don't have any good ideas to balance that at the moment - maybe it's best to leave Hoid to his diplomatic devices. To the Stewards: if you hadn't already been set on Power over Death by the time we does the grand reshuffling, Joe and I would have edited Endowed and Oathbound - your commentary on that was on point. Finally, thank you so much to @A Joe in the Bush! This game would not have been possible without him. Seriously, by the end, he was doing the lion's share of the work. Give him all of the upvotes and kudos you can find. He still probably deserves more than that.
  7. The night ends at the same time it always has. We just switched to reporting in Pacific time instead of mountain time, to avoid annoying midnight mixups.
  8. Night 7: Trained for War The weasel slunk through the darkness. It was what weasels did, after all, and this worldhopper had chosen a codename specifically based on his preferred habits. Shadows, nighttime, it was a comfortable place for him. He was used to passing through the city unseen, used to having free reign over the night. Might be why he liked Taldain so much. It was always Night here. Or always day, but you could choose which one. You just had to move around a little, and for a worldhopper, that was simple. Perhaps his time on Taldain mastering local investiture had made him careless. Perhaps the implicit protection of Devotion had dulled his paranoia. And perhaps he had even grown complacent in the strength and power of his faction to protect him against all ills. But whatever the reason, he was not expecting Tribunal Guards to appear from the shadows of the nearest building to arrest him. He was, briefly, even more surprised when the guards ripped out the Hemalurgic spikes from his body without even reading him his rights or the accusations against him. And then he was no longer surprised at all. Indigo Weasel was lynched! They were a Researcher and Mastrell of GLaDOS. Vote Count: Mouse(4): Albatross, Toucan, Tuatara, Elephant Weasel(8): Zebra, Mouse, Heron, Ostrich, Dragonfly, Crocodile, Scorpion, Ambition Tuatara(2): Falcon, Weasel Player List: 1. Amethyst Scorpion Returned! 2. Azure Mouse 3. Amber Vulture Returned! 4. Charcoal HyenaVessel[/b], Ambition ALL HAIL THE JOE CLOUD 5. Chartreuse Penguin Returned! 6. Coral Swan 7. Cream Tuatara 8. Emerald Falcon 9. Fuschia Ostrich 10. Indigo Weasel Worldhopper, Mastrell, Researcher 11. Ivory Dragonfly 12. Magenta Albatross 13. Mauve Crocodile 14. Melon Dingo 15. Mint Heron 16. Onyx Flamingo 17. Opal Lion Vessel, Odium 18. Oxblood Beagle 19. Pearl Chameleon Worldhopper, Mastrell, Forger 20. Plum Rhinoceros 21. Quartz Zebra 22. Saffron Iguana 23. Sage Kangaroo 24. Salmon Meerkat Khriss 25. Sapphire Elephant 26. Scarlet Octopus Worldhopper, Mastrell 27. Sunburst Toucan 28. Taupe Gecko Worldhopper, Researcher, Feruchemist. 29. Turquoise Gorilla 30. Violet Axolotl Hoid, Odium Shardworld Tracker: Yolen: 2/8 charges First of the Sun: 4/6 charges The night will last until Monday, February Fourth, 11:00 PM, Pacific Time
  9. Nope. I'm a middle aged man who wears khakis and plaid button up shirts to work for the IRS. Different plot twist though, I was at college with Mailliw once upon a time, leiftinspace used to be my boss, and Droughtbringer's grandpa was my high school calculus teacher.
  10. Apologies for the short notice, but due to unexpected circumstances, this cycle is going to need to be extended for 24 hours. The day will now end at midnight, mountain time, Tuesday January 29th
  11. Sorry for the delay on the writeups, everybody. I've been in a little bit of a funk - turns out working without pay is even more demoralizing than I expected. But I managed to get this cycle's writeup done before the end of the cycle, so that's a thing. I'll try to get Day 3's done at some point, but getting today's results done is the priority.
  12. This is not the mistake you were looking for. Move along.
  13. Writeup is up! Thanks to Chartreuse Penguin for providing their death scene. Current Roles (including any Shardworld roles that were used that cycle or investment roles that would expire at the end of the cycle) and Shards are revealed upon death.
  14. And now the writeup has been edited in! You all ought to go give Joe upvotes for the work he's putting into this game.
  15. Day 2 - A Watchful Peace The thief slipped silently through the darkened halls and empty rooms of the Silverlight Polytechnic Shardic Research facility. The buildings were derelict, of course. It had been generations since the Silverlight War, when worldhoppers with more chutzpah than sense had locked the very Shards of Adonalsium away for research and experimentation. Inevitably, of course, containment had failed, and pandemonium had broken loose. The study of the Shards themselves was now banned at SilverPoly, encouraged by the isolationist rule of Autonomy. But times were changing now. The university, the Shardworlds, perhaps even the Shards themselves were all pawns in a great game, and the moves were drawing towards its end. And these ruined buildings were a treasure trove of hidden and sequestered data that could change the way the game was played. Who knew what some graduate student's research might have uncovered, only to be left here to rot after the research ban came down? The blinking lights on the computer console slowed her down. These buildings weren't even supposed to be hooked up to the emergency power system. She had brought a portable power pack with her, just to get one of them turned on long enough to search for useful data. Lights meant trouble, a trouble she wasn't sure she was prepared to deal with. Circling the chair and the desk it sat underneath, she examined the network of power and etherrealm cables. None of them looked out of place, but they were all new-looking and well-maintained. As she approached the console, lights flickered on all across the broad room. Suddenly, out of nowhere, a human shape appeared. Standing next to the desk, the apparition smiled. His skin was metallic, the color of polished steel, and his body language exuded confidence. "Thank you for visiting SIlverlight Polytechnic! I am Jesenesh, an AI and probability manifold created to explore Shardic resonances." The image flickered a little, as if one of the hologram filters was misaligned, but it remained at the scene. "How may I assist you?" This was too much for the thief. The AI could know priceless secrets, far more than she would ever need to sell to turn a profit. But the mere fact of its existence in its non-dormant state was proof of something. Somebody or somebodies had had the same idea, but had gotten there first. And this was no impromptu affair either, but a coordinated effort to bring this computer back to life. But who could have done it? She was the best hacker in the school, and even she had only been willing to give herself even odds at bringing it back. Stepping forward, she gave the avatar a command. "Jesenesh, I need all available information on the Silverlight Wars, and the Shardic wars of ambition before that." "I am sorry, mistress, but that information is restricted." Restricted? What security systems could still be operational after all this time? "Please flag all unrestricted information on Shardic powers, and prepare it for download." "I am sorry, mistress, but that information has been placed under restricted status." With frustration burning slowly within her, the thief glared threateningly at the avatar, though he simply stood, smiling, his metal skin sending soft reflections onto the nearby walls. "Who restricted this information?" The avatar made no response, but the console screen came to life, with a single name displayed in neon letter. Dropping her thieves tools and hacker kit, the thief backed away slowly from the console. As soon as she was outside the room, she ran as fast as her legs could carry her. It didn't matter where she went, but she was never going near that cluster of buildings again. Player List: 1. Amethyst Scorpion 2. Azure Mouse 3. Amber Vulture 4. Charcoal Hyena 5. Chartreuse Penguin 6. Coral Swan 7. Cream Tuatara 8. Emerald Falcon 9. Fuschia Ostrich 10. Indigo Weasel 11. Ivory Dragonfly 12. Magenta Albatross 13. Mauve Crocodile 14. Melon Dingo 15. Mint Heron 16. Onyx Flamingo 17. Opal Lion 18. Oxblood Beagle 19. Pearl Chameleon 20. Plum Rhinoceros 21. Quartz Zebra 22. Saffron Iguana 23. Sage Kangaroo 24. Salmon Meerkat 25. Sapphire Elephant 26. Scarlet Octopus 27. Sunburst Toucan 28. Taupe Gecko 29. Turquoise Gorilla 30. Violet Axolotl Shardworld Tracker: Yolen: 1/8 charges The day will last until Saturday, January 19th, 12:00 AM, Mountain Time IMPORTANT REMINDER: Cycles will be ending one hour before rollover. Rollover will still be at 1:00 AM, Mountain Time, but all cycles will close at 12:00 AM, mountain time, on their designated day. The intervening hour will be used to manage the rollover. Thank you for your understanding.
  16. Night 1 - Reflections in a Darkened Mirror Like a soft murmur in the grasses, a breeze rose over the oceans of Roshar. Drawing strength from the waves below it, it grew in power and fury, blending with other winds like riders of some apocalyptic Hunt. By the time it reached the Purelake, the winds had joined the highstorm, and it scoured the land before it. The people of Vedenar huddled in their houses as the rain lashed their city, lightning and thunder splitting the night sky with awful power. Vedenar was a powerful city, lights and colors lit by the power of man's science buttressed by the investiture of the gods, but this was no ordinary storm, not even an ordinary highstorm. Beyond the sky, powers clashed together, the first signs of a great struggle. The Long Peace was at an end. - - - - - - - - - - - - On Scadrial, the first notice the local inhabitants had of anything out of the ordinary was an influx of Worldhoppers. During the reign of Autonomy, such had tried carefully to blend in to avoid notice, keenly aware that they were violating her ban on interplanetary travel. But suddenly, worldhoppers began to appear out of thin air, taking no pains to hide their presence. In nearly every bar in Elendel, worldhoppers drank, swapping stories of narrow escapes and harrowing adventures. A discerning eye, however, would notice that the worldhoppers kept to certain groups, and kept a wary distance of others. - - - - - - - - - - - - The Cognitive Realm on Sel boiled hotly, the chaos of the Dor churning in wild fantasies. Across and around it, skirting the edges of the madness, flew the transport ships that carried worldhoppers to and from Sel, in evident disregard for their own safety. Carefully screened lest the passengers glimpse the madness outside - three flights had been lost last year to careless Dor-gazing - they charted the only reasonably safe path to the Shardworld. Slowly but surely, trade routes were opening and communication was passing along old networks. - - - - - - - - - - - - And on far-off Yolen, a dead world scoured clear of even the foul fain life that had once inhabited it, sparks of power flew through dormant lines, criss-crossing the world with lights. Across the Cosmere, things stirred and strained against their bounds. The age of Autonomy was coming to an end. Player List: 1. Amethyst Scorpion 2. Azure Mouse 3. Amber Vulture 4. Charcoal Hyena 5. Chartreuse Penguin 6. Coral Swan 7. Cream Tuatara 8. Emerald Falcon 9. Fuschia Ostrich 10. Indigo Weasel 11. Ivory Dragonfly 12. Magenta Albatross 13. Mauve Crocodile 14. Melon Dingo 15. Mint Heron 16. Onyx Flamingo 17. Opal Lion 18. Oxblood Beagle 19. Pearl Chameleon 20. Plum Rhinoceros 21. Quartz Zebra 22. Saffron Iguana 23. Sage Kangaroo 24. Salmon Meerkat 25. Sapphire Elephant 26. Scarlet Octopus 27. Sunburst Toucan 28. Taupe Gecko 29. Turquoise Gorilla 30. Violet Axolotl Shardworld Tracker: Yolen: 1/8 charges The night will last until Thursday, January 17th, 12:00 AM, Mountain Time RULES CLARIFICATIONS: My apologies for not making sure that the posted version of the rules had all of the kinks worked out. Joe and I were working on rules tweaks up until shortly before the game started, and some of those tweaks ended up causing conflicts with basic framework stuff that we hadn't checked until the conflicts started getting pointed out to us while the game was going. We have now gone over everything, and believe that we have cleared up all the contradictions. Any faction specific rules that needed updating have been announced to that faction. Here is the updated portion of the rules text, for reference: Factions and Win Conditions: The players will be divided into several different factions, each with its own unique and secret win condition. In addition to the secret win condition, however, any faction can also win the game in the following ways: Last Faction Standing: If the living members of your faction outnumber all other players in the game, you win the game. Adonalsium Reborn: If your faction controls all available Shards of Adonalsium at the end of any Turn, you win the game. Unless otherwise specified, any faction reaching one of the win conditions will end the game. If multiple factions reach their win conditions on the same round, all of the factions with completed win conditions win together. A faction with a win condition that does not end the game must have reached that condition before the game ends. IMPORTANT NOTE: Cycles will be ending one hour earlier from now on. Rollover will still be at 1:00 AM, Mountain Time, but all cycles will close at 12:00 AM, mountain time, on their designated day. The intervening hour will be used to manage the rollover. Thank you for your understanding.
  17. Minor edit to correct a timing mistake. The writeup originally noted that the game would end at midnight, Thursday the 16th of January. This is incorrect, as Thursday is the 17th of January. Apologies for the mistake. You have roughly 7 and a half hours left to get your actions in!
  18. And that's a wrap! The turn is over, and the new cycle has been posted. PMs are going out as we speak. Enjoy the Night Turn!
  19. Day 1 - A Shadow of the Past The wind blew across what passed for plains, here in the Spiritual Realm. The man who had called himself Sheon Idris in life turned his face from his contemplation of a steel and gold crown, now worn with the use of many years. The single word etched into the metal was practically worn away now, though his eyes could see it as clearly as the day he had carved it himself. Unforgiven. He looked to his left, expecting a visitor to appear, as had often come when moods like this came upon him. But that was right, she had moved on. Or had she? He couldn't remember. With a flicker of his will, his attention turned back to the Physical Realm. The Shards were preparing for war again. Incredible devastation. Incalculable destruction. All because of him and his meddling. A universe torn apart, just like its god. And every time he had attempted to put things right, things had only gotten worse. The Shardic Coalition and the wars against Odium, the great Civil War, where his own followers had torn the power of the Shards from his grasp and held them in containment. And then the Silverlight War, which had ended with Autonomy ruling the entire Cosmere for...how long had it been now? Time passed slowly here, or at least the perception of it did. And he was so old now, and so tired. Was it time to give up? Time to admit that he could not put back together what had been broken, and each time he tried it only broke things further? Time to go on into forever, and...well, whatever came after? Maybe. After all, how long had it been since he'd actually tried to pull the strings of the cosmos? Longer than it should have been, for sure. But the thought of just giving up and giving in awoke his old stubbornness to something like a sullen fire, deep within. He had failed many times, seen death and destruction and pain and loss and hate and horror so many times. And he would not sit back and let that win. He had a job to do, tired or not. Old or not. Once more into the breach, this time counting for all of them. He called up his avatar, the body he used to walk the realms. It had a name, didn't it? Something...stirring. Something that reminded him of...of colors on the flags of Hallandren, or electric lights in the night of Scadrial, or the smell of freshly fallen rain after a Highstorm. What was it, again? Ah, that was it. Hoid. The Wanderer. King's Wit, once, if he recalled right. He had probably been a storming good one. And with another little flicker of will, he stepped into Silverlight. The Shards were about to go to war again, for whatever reason. It would be chaos, and he could use chaos. Khriss was still out there, and she would try and stop him, and he would use that too. With a little laugh, he went off to play with their war, one last time. Unforgiven. But not yet broken. - - - - - - - - - - - - Welcome to AG 5: One Final Blaze of Light! As a reminder, Day 1 will not have a lynch, but you may otherwise use any Day Turn actions freely. You should all have received role PMs by now - if you haven't, please contact @A Joe in the Bush or myself immediately. Player List: 1. Amethyst Scorpion 2. Azure Mouse 3. Amber Vulture 4. Charcoal Hyena 5. Chartreuse Penguin 6. Coral Swan 7. Cream Tuatara 8. Emerald Falcon 9. Fuschia Ostrich 10. Indigo Weasel 11. Ivory Dragonfly 12. Magenta Albatross 13. Mauve Crocodile 14. Melon Dingo 15. Mint Heron 16. Onyx Flamingo 17. Opal Lion 18. Oxblood Beagle 19. Pearl Chameleon 20. Plum Rhinoceros 21. Quartz Zebra 22. Saffron Iguana 23. Sage Kangaroo 24. Salmon Meerkat 25. Sapphire Elephant 26. Scarlet Octopus 27. Sunburst Toucan 28. Taupe Gecko 29. Turquoise Gorilla 30. Violet Axolotl The day will last until Wednesday, January 16th, 1:00 AM, Mountain Time