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  1. Well. He’s gone. The love of my life hoped on a plane and flew back home. I miss him. But we had a magical five days.
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  2. I'm pretty familair with this. I took a Dynamic Systems class in grad school (I got M.A. in Mathematics) and a couple of buddies were able to write code that could turn any fractal into music. They usually sounded like an old NES game. Basically, think classic Legend of Zelda background music played on electronic instruments. I'm going to go look for their Github repository and might convert that frame to music then upload it. Let me know if you like that idea.
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  3. It occurred to me today that the Elendel Basin map has a graticule on it... and we know that it maps onto the larger Final Empire map... And I don't think I've ever seen anyone do anything with that info. (If you're aware of somebody who has tried to do this, let me know!) I started to hail @Otto Didact and beg for him to do something with it, but I figured I'd take a stab at it myself first Here's the Elendel Basin overlayed on the map of the Final Empire. If it's news to you that they fit like this, I was not the one to figure this out. You can find several images of this overlay online. But I think I'm the first person to do it since we got a proper, high quality electronic upload of the Final Empire map on Brandon's website earlier this month. For the most part the match between these maps is dead on, but note the overlay isn't perfect at the northern edge of the coastline. Sazed must of made SOME adjustments beyond the Elendel Basin. (I mean, beyond raising the mountains around the edges of the Basin, tinkering with rivers, leveling the ashmounts, etc. etc.) Anyways, the fun thing I wanted to look at is the fact that the Elendel Basin map shows coordinates! So, if we make the big assumption that these maps are using the same projection, we can extend the Elendel Basin coordinates to the Final Empire map. It's not a terrible assumption, because the maps obviously fit very well ... But the Final Empire map is a lot bigger, so it's entirely possible that there's error with the overlay that's just too small to see at that scale, and the further we get away from the basin is compounds significantly. Generally, I think Brandon and his team prefer these maps to be intuitive, so I'm guessing the projections aren't terribly different. Longitude on the map seems to be quite simple. The numbers at the top of the page, from left to right, read "1, 0, 1, 2, 3" with the 0 longitude passing through Elendel. (Steel alphabet for reference) Obvoiusly they're using the longitude of Elendel as their prime meridian. But what's the interval exactly? I was going to guess that each of these is one degree, but the map also gives us a scale at the top left. I've measured the 100 mile scale to be 149 pixels. If I measure the distance between latitudes (which should be constant at all latitudes) I get something a little over 200 pixels (they vary slightly, which I take to be imprecision in the artwork). This means the lines of latitude are showing about 135 miles each. Now, Scadrial is supposed to be Earth, more or less. I think we can assume their miles are equivalent to our imperial/US miles for all practical purposes, and that Scadrial is the same size as Earth. If that's the case, I think this strongly suggests that each of these ticks is actually 2 degrees. The arc distance between latitudes on Earth is about 69 miles, or 138 miles between every two. I figure these numbers are too close to be a coincidence. So I'm going to assume that every line on the map marks every TWO degrees. The distance between lines of longitude varies depending on latitude. I measured the topmost line of latitude and got 96 miles and the bottom one to get 104 miles... Unfortunately, when I do the math on this it suggests these latitude lines are only 1 degree apart, with the map covering 46 degrees North down to 41 degrees North... And they clearly aren't, as explained above. They should span 2 degrees each. Anything else basically undermines the map scale entirely. I think my problem is that I'm abusing the scale. Scales on a map like this are always misleading because the scale changes depending on where you're at on the map... If horizontal distance a the top of the map is being stretched out and horizontal distance at the bottom of the map is being compressed (to give more of a rectangular grid) it means 96 miles at the top is too high and 104 miles at the bottom is too small... If I measure the distance between longitudes in the middle of the map I get about 101 miles, or 50.5 miles between degrees. This suggests that line of longitude is 43 degrees North. Taking every tick as 2 degrees, the top of the map is at 49 degrees North (and the scale here is stretched by a factor of 6%) and the bottom of the map is at 39 degrees North (and the scale is compressed by 3%). That's roughly in the latitude range of western Europe, so that seems reasonable. But then I'm seeing a snag with these latitude labels... The one I have at 43 degrees North corresponds to electrum, which is "12". And I'm struggling to reconcile those.... The latitude numbers down the side of the map are really weird. From top to bottom they read: "atium, malatium, gold, electrum, chromium, nicrosil". The last 4 are known to represent four numbers: "11, 12, 13, 14". You might assume atium and malatium represent 9 and 10, but in Era 2 they use cadmium and bendalloy for 9 and 10. I did find that Hero of Ages (original and leatherbound) just use ALL of the metal symbols (plus some unknowns) in sequence up to 23, and then repeat starting at 1 again. And in that case, they do use atium and malatium as the 9th and 10th. Maybe the map is just... using some older system of numbers? If we continue to assume every tick is 2 degrees, atium at the top would give 18 degrees and nicrosil at the bottom would correspond to 28 degrees. They're measuring latitude down from the geographic north pole, apparently. Using our system, this means the map spans from 72 degrees north to 62 degrees north. This means the map straddles the arctic circle, which... obviously isn't the case. So I figure, maybe these latitudes are implicitly the second set of 23? We're not going from 9 (atium) to 14 (nicrosil), but rather from 9+23=32 to 14+23=37. Assuming each tick is 2 degrees again and flipping to our system, that puts the map between 26 degrees and 16 degrees. Which... puts the map mostly in the tropics, which I also don't think is right. My best guess beyond this is that they're using some third system of numbers, which only counts up to 16 before repeating??? That would put it from 9+16=25 > 40 degrees north to 14+16=30 > 30 degrees. In other words, it fits right in the middle of the United States (in terms of relative latitudes). That fits well with the temperate climate... But that interpretation of the numbers is quite a stretch I think. My only other guess is that the metal symbols were just added for flavor. I was hoping to map the overlay onto a (earth) world map for comparison. Of course we don't know how much changed during the Catacendre... Does the former region of the Final Empire still look anything like what it used to, outside the Elendel basin? Does the latitude of the Elendel Basin region match with where it was during the Final Empire or did Sazed shift it? I don't we know for sure on these. So there would certainly be a lot of caveats... Unfortunately, with the latitude still a mystery it's hard to guess... Well... assuming my first guesses about latitude are correct (and the numbers on the side are nonsense?) I'm getting this: Curious if anybody else has helpful thoughts about what the latitude numbers might mean???
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  4. You know I'm beginning to suspect some of you just want to die. Oh well. It's no skin off my back. Candidates: Danex: 2 votes Devotary of Spontaneity: 2 votes Droughtbringer: 2 votes Lahilt: 2 votes The Unknown Order: 1 vote Non-Candidates: xinoehp512: 1 vote Matrim's Dice: 1 vote Ashbringer: 1 vote Araris Valerian: 0 votes |TJ|: 0 votes Alvron: 0 votes STINK was killed because they are inactive. Failure to vote twice in a row will result in your execution. This does not satisfy the criteria for the Sacrifice or Keymaster. Player List:
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  5. A normal game of Scrabble: ARC - 5 points ARCH - 9 points ARCHEOPTERYX - 30 points
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  6. Wasing in da right of guessin. Take it away!
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  7. The Ssibling? Or Sibled. Not them. Correct! Eshonai and Venli's father, Jaxlim's mate, who is mentioned I think only three times.
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  8. To be sure, it's only the 2nd edition of Mansions of Madness that has the software interface (or made for it). Might be a concern when buying used. Fantasy Flight also makes a couple other board games that use similar setups. Journeys in Middle Earth and Descent (3rd edition? Some other title? It just came out and some folks like it though I've never played it).
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  9. This makes me wonder about how Rosharan worldhoppers would fare on other planets with higher gravity? I feel like they would have very brittle bones growing up in a lowish gravity environment. If they traveled to a planet with, lets say 1.2 cosmere standard for gravity, would they get tired just walking around? Being that tall would really put quite a strain on ones joints, and then add the sudden increase of weight said joints now have to deal with (from being on a different planet) and all i see are knee problems. Maybe Lirin could make it big rehabilitating Rosharan worldhoppers with broken bones and blown out knees
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  10. See, wasn't that bad, was it? Your turn!
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  11. 2 likes
  12. Soft: *images shrink as month continues* hehehe oops
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  13. Chiller week this time, in comparison to the past few. Brandon's released his schedule for Dragonsteel Mini-Con, as well as details about how to sign up for his class. He also gave us a tease about "movie stuff" he can't give any details on yet. Before we get to that, progress has been made on Defiant prewriting, of course, but we didn't get any progress bar percentage this time. Onto more exciting news, Brandon has released his schedule for the Dragonsteel Mini-Con: Monday, Nov. 22nd: 4:00 MDT — Intentionally Blank recording 7:00 MDT — Spoiler Discussion and Q&A 8:30 MDT — MTG Charity Draft Tuesday, Nov. 23rd: 7:00 MDT — Cytonic Release Event The schedule for other booths and partners is TBA. Additionally, signups for Brandon's workshop class at BYU will be open from 10-11PM MDT on October 23rd. While the lecture class is open for normal enrollment (and often gets posted on YouTube—2020's series can be found in this playlist), the workshop class will be fifteen students, picked from the applications by Brandon's friend and continuity editor Karen. One does NOT have to be a BYU student to apply, though if you get in but don't attend the university, you'll have to sign up for evening classes there while you're in the class. A bit of extra weight is given to applicants who have finished novels before, as well as those who have already taken the lecture course. Specific instructions to apply can be found on his website, as can a sample syllabus for the course. We also got an exciting tidbit, that Brandon is working on some sort of movie stuff that he can't announce yet or give details about, which is slowing Defiant prewriting. He's hinted about this a few times in livestreams, but we still don't know what it's all about. He also released a review of the film Free Guy (the second video in his new Rapid Review series), and of course last week's episode of his podcast Intentionally Blank is up on his channel. As a reminder, ReDawn, the second Skyward Flight novella, releases in eBook and audio next week, on the 26th! Preorder links can be found on Penguin Random House's site, and a preview can be found on Kobo's page. Lastly, the preorder giveaways for Cytonic from last week's update are still running, for those in the US. As always, the update can be found on Brandon's YouTube channel, with a transcript eventually going on his blog:
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  14. hey guys guess what series I started? the wheel of time! it is storming good so far and I really like it. what is you guys' opinion on the series?
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  15. The Windunner ideals seem to be progessing from more external to internal, i.e. from protecting others, to more internal epiphanies related to that first oath. My guess is that the Fifth will be something along the lines of a mirror of the First. Perhaps "I acknowledge that others can protect me, and I am worth protecting."
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  16. A while ago it was discovered that the continent of Roshar exactly matches a 3d slice of a 4d Julia set. For those who didn't know, go to https://en.wikipedia.org/wiki/Julia_set and watch the video until you see Roshar. Now, I am not familiar enough with advanced maths myself to do this, but I imagine there is an equation for each Julia set and I was wondering if anyone would know if there's any way with the information we now know about the pure tones of Roshar to make even a guess at the equation for Roshar. I also know that if you type in Julia sets and music into google there's a scholarly article about how Julia sets can create musical pieces (think the rhythms of each shard, maybe?). I'm sure cymatics connects with all this too. Whatever you know or whatever you theorize (or whatever posts that have come up about this before) I'd love to hear it!
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  17. Just another reason Kal should play basketball.
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  18. Just finished Jonathan Strange & Mr. Norrel. It was pretty good.
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  19. I was just listening to Chapter 14 in Rythm of War. In a discussion between Leshwi and Venli, we learn that the Oathpact was transferred solely to Taln. Another Herald could not be responsible because they were no longer a part of the Oathpact.
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  20. Mansions of Madness, a mystery/RP board game from the makers of Betrayal at the House on Haunted Hill, where you RP scenario's but instead of a GM player it has an interactive software companion that randomizes everything and triggers the encounters, etc. Dyson Sphere Program, a Resource Gathering, factory building & automation game that lets you take over a star cluster's worth of planets and systems to build dyson spheres. Edit: this is a video game in early access, and the visuals alone are worth the time.
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  21. So we’ve seen a total of 5 on-screen deaths involving Raysium daggers: Jezrien, Essu, Phendorana, Raboniel, and Lezian. For the last four, we have a pretty good understanding of the mechanics. The dagger was set to have anti-Investiture flow out, that anti-Investiture collided with and destroyed opposing Investiture, thereby killing three Fused and one honorspren. With Jezrien though, there’s no anti-Investiture involved. His physical body is killed and his spirit (some combo of spiritual/cognitive aspects I think) was sucked into a gemstone through the Raysium dagger instead of returning to Braize via the Oathpact. Kelek describes what happened next as follows: I take it from the above that all that was left of Jezrien was an ordinary cognitive being that lacked the necessary Investiture to resist being pulled toward the beyond. And I understand the lack of a valid Connection to the Physical Realm. But I’m wondering about the mechanics of the severing of his Connection to the Spiritual. I think it breaks down into two questions: 1. What exactly was the “bond” that was severed? The most likely candidate seems to be his bond to the other Heralds. But I suppose it could be to Roshar? Something else? 2. How was the bond severed? Was it the fact that what remained of him was trapped in a gemstone that severed the bond? That would seem undercut by what Kelek says about BAM. She was also trapped in a gemstone but, according to Kelek, would not fade, suggesting that merely being in a gemstone didn’t cut off her access to Investiture. (Maybe this is because Honor is dead but Odium is not) Or was it something about being stabbed with a Raysium dagger? I assume that Jezrien’s being was still sufficiently linked with Honor’s Investiture when captured because Raysium conducts Investiture. So that seems to be how he was pulled into the gem (unless there was something special about the gem?). Did the process of being pulled through Raysium sever the bond? One thing I’ve been thinking is that maybe Raysium acts as some kind of Spiritual Division. I found some evidence for this in the herald portraits in the arches in chapters in which Raysium daggers appear. In all but two chapters in which the daggers appear, either Nale’s or Chana’s (the two heralds with access to division) portraits are included. So this just has me wondering if the surge of Division is part of what severed Jezrien’s Connection to the Spiritual Realm. Interested in any thoughts.
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  22. Haha nice! I'll give it a shot with songs now. You can let me know how it goes. 1) Voices
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  23. The way I see it, Jezrien's oathpact-fueled immortality was destroyed because the oathpact was designed to send him to Braize upon physical death. He died, but he was immediately drawn into a gemstone -- thus the oathpact could not serve its usual function and his link to the oathpact was severed. This is what the heralds felt immediately after he died; it was akin to an if->then statement in a computer program that calls for a variable that can no longer be accessed, thus breaking the program. I think the jury's still out on whether something similar would happen to the Fused, who also return to Braise upon physical death. Raboniel thinks that they would be simply captured, but that was her conjecture regarding the heralds (which was proven false). I think their respawning mechanic has a bit more leeway (as evidenced by the expedited resurrection of The Defeated One), and the fact that (as @mdross81 mentioned) Odium is "whole" and has a living vessel could definitely explain that. To bring back the programming metaphor, unlike the Oathpact, Odium has a programmer (the vessel) sitting at the computer, ready to debug any errors thrown up by the program (such as "unable to find [insert fused]") and alter the connection to keep the fused alive rather than just let the connection be severed.
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  24. I guess many people here don't play videogames. I always just take titles that hint at the character. No greater knowledge of the games themselves required. And nope Nope Not Kaladin Not Teleb Not El 1. Metal Gear Solid 2. Agents of Mayham 3. The Last of us
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  25. It's Evaluate Your Life Day; a holiday that apparently exists. Why does this exist? Why did I learn this? What the heck? ... ...I'm gonna go reevaluate my life's choices now.
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  26. It was WoR, but yes there is. I wouldn't say lied, Shallan had sworn more Oaths than Kal, just not to Pattern.
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  27. Jasnah might not attack it but Adolin or Navani might if Odium wins…
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  28. I doubt they would attack, not unless they A) find out Odium is now Taravangian and only that to gain a bargaining chip or B ) if they start martialing forces and resources there. Otherwise Kharbranth isn't really useful to attack. Unless Jasnah wants access to the Palanaeum...
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  29. There's a couple I could mention here. Academagia is one. It's a mixed bag but a mostly positive one, if you don't mind some obstacles. It's a text-based game (more text than anything else) where you attend a magic academy. It has random events along with the plot and you can train abilities both magical and non-magical to to determine your chance of success in any given action. The problems though are that the difficulty curve is pretty much vertical, it's really cryptic regarding what any given ability is actually useful for (a lot of them so specific the chances of you using it are astronomical), and it was to be the first game in a series of 5, of which the second one never came out, so you only get to play the first year. The Avernum series. Or actually, I should recommend just Spiderweb Software games in general. It's a small studio, I think just a man with the help of his wife. They make low end games. They're not looking to revolutionize the industry or anything, it's just their normal income. So graphics are somewhat basic, all art is commissioned and from what I've played there's no music. They're really interesting rpgs, mostly old school crpg style, and really interesting concepts for the stories and settings. Like parallel dimensions used as a prison by a tyrannical world government. Probably a bit more known, and if not, I'm happy to recommend it, but World of Horror is this amazing graphic adventure. The thing is going for an 80s atmosphere I think, and everything from the setting to the graphics and the sound design are permeated by it. Visually it even looks like it could run on DOS. The game works by playing some small stories that tie into a bigger one, and you choose the order so each one is its own small campaign with several endings. I think it also has the option for custom campaigns but don't quote me on that. Art is by Junji Ito and stories and creatures are based on both Japanese horror and cosmic horror afaik so yeah, it's amazing. These ones are probably well known by anyone familiar with roguelikes and management games and stuff but I feel they're worth mentioning just in case. Cataclysm Dark Days Ahead is this open world game. Ascii graphics but plenty of tilesets to choose from, where you just survive as long as you can. It s hard as nails but it has the most freedom I've seen in a game and thanks to the way mods work here, you can tweak even the setting to your tastes. You could go vanilla zombie alien apocalypse or you could go zombie alien apocalypse with magic and dinosaurs. And Rimworld. Again, I think it's fairly known, it has amazing reviews, but I don't ever see people talking about it. It's a colony management game. Three people crash in an unknown planet and you manage their survival. Ultimate goal is to escape but you decide what happens in the meantime. It describes itself as a story generator so all the management stuff is the means for the storyteller (it has three of those. They decide what events you get, how often, and how difficult) to play with you and for they colonists personalities to come out. It's addictive and great. Think Dwarf Fortress but more personal and very beginner friendly. These are the ones I can think of at the moment. The post is a bit longer than I intended but I got carried away. May remember more in the future. Hope it helps.
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  30. “Flatulent, arse-licking git” Courtesy of Wayne.
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  31. Fine then. You want a re-do so badly? Well, I'll give it to you. But only some of you. Some people still refuse to participate. Well, they're better off no long participating. My blood lust has to be sated somehow, after all. Liranil was killed because they are inactive. Failure to vote twice in a row will result in your execution This does not satisfy the criteria for the Sacrifice or Keymaster. Player List:
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  32. My main issue with Jasnah is that I study philosophy and religion, and I can't argue with her, because she's a book character. In WoK, when T and Shallan were discussing religion with her? I HATE that scene. Because I've studied this. My other problem with her is that she believes she is so much smarter than everyone else, but I see glaring holes in her philosophies. We only got to see her discuss 'religion' or philosophy with T on a bad day, and with Shallan, who is devout but still just a student. And she has a small condescending conversation with an Ardent who is obviously not her equal. So we get to see her show off her supposed intellect in front of people who can't actually match her. We don't get to see if her arguments would hold water against someone who knew what they were talking about. We're just told they do. And by inference, we're shown that she's 'so much greater than everyone else'. Every time someone mentions her, it's to talk about how perfect she is. "She never had the sense to be wrong an appropriate amount of the time." "In order to practice apologizing, you would have to sometimes be wrong." These statements irk me. They aren't "Showing us" that Jasnah is always right. They're "Telling us" that she's always right. This is the author telling the reader how they need to view Jasnah. She's beautiful, poised, elegant, brilliant, and all these things so much more than anyone else. We will make sure everyone who's ever met her will comment on how wonderful, brilliant, poised, elegant and beautiful she is. Oh, and she's also counterculture, but is such a powerful woman, because she can project power so easily, that nobody, not the church nor the other nobility, can touch her, because she's Jasnah. Also, all of her "Counterculture" is only in that her philosophies fit comfortably in 21st century rhetoric, but would be considered counter culture in a medieval world. So she's actually the most Progressive person on the planet. Oh. Wait. We made her too perfect. Oh I know. We'll make her acerbic. Yes. She's so perfect she has a hard time relating with people, because everyone is a dullard compared to her, and so her main flaw will be that she is condescending to people. She's such a brilliant, perfect person that anyone who hates her is actually just wrong, and that's why they hate her. Everyone who realizes she's right loves her, and those who love her but don't believe she's right will respect her for her brilliance, beauty, elegance and poise. This is what is meant by a Mary Sue. A Character who's only flaw is that people don't like her for how perfect she is. They can fly the Enterprise better than Chekov, treat medical conditions better than McCoy, understand complex science and logic better than Spock and could lead the Enterprise better than Kirk, but doesn't because they have too much class. (Men can be Mary Sue's, too. It's called Gary Stu, I believe). Despite all this, I don't DISLIKE Jasnah. She serves an important role in the plot. But my favorite scenes are when she's brought down somehow. When Shallan confronts her about her fake soulcaster. When Kaladin verbally spars with her. When she arrives at Uruthiru and realizes the focal point of her entire life passed her by without her help (finding Uruthiru and stopping the Parshmen from becoming Voidbringers.) But even in those things, she was right and everyone who didn't believe her was stupid. About everything. Everything. I realize that Dalinar is ALSO right about many things, but the difference is that people don't believe Dalinar about the return of the Voidbringers because of his past. He was a warmonger, someone who destroyed everything he touched and reveled in it, and even he thought he was going insane. The monarchs of the various countries didn't believe him because they didn't trust him because of his past mistakes. Jasnah is not liked by people in the book because...she is too perfect and is right about everything and they don't like that. Literally, that's it. She's a heretic, but she happens to be right about this heresy, so all who disagree are fools. Others don't like her because she's got a soulcaster...except she doesn't, she is just so awesome she can soulcast on her own. She has no flaws, but people hate her.
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  33. A Poem, for your evening. Morning. Whenever you see this. Unbidden, I have many thoughts, And yet, Have been given no voice, With which to speak And be Heard Is this actually a poem? Is it just words that I hit the enter key on?
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  34. That is it? You just find it boring? No complaints about plot holes, terrible characters or illogical solutions? Your topic is pure click-bait. Seriously, I do think that any book (or any story for that matter, regadless of the medium it is told in) can be regarded good, bad or anything in between, depending on the person reading it. And there might be interesting discussions to be had talking about all the different points and Interpretations. I really liked Alloy of Law. It took me a while to get used to the different era but I really liked the characters and the way the story developed. The following books got even better (imo) and Bands of Mourning is my favorite Sanderson book so far. I'm close to doing a little happy-dance whenever I think of The Lost Metal being written kinda right now.
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  35. All Avatar and Stormlight fans unite, and see what I have found! I love this SOOOO MUCH!!!
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  36. I always took Hoid's surprise to see "Shallan" at Middlefest is Hoid's ability to know where he is needed tripping off. He's limited ability with fortune to "Always be where (he) is needed" has led him to take a message from a minor Skybreaker acolyte to his father in the middle of nowhere Jah Kaved to a silly little small town festival and he can't figure out why he's supposed to be there and then this timid, thirteen year old noble girl walks up and suddenly his fortune sense trips off and that's why he says what he says. He's glad he's finally figured out why this is the place he needs to be and surprised the reason he needs to be there is to talk to a timid 13 year old girl. He uses Allomancy and Breath to see her aura and bronze her to find out she has some hidden Lightweaver abilities and talks to her about the nature of lies. That was my interpretation of that scene. Otherwise great theory, I loved seeing it all written out like this.
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  37. Honestly, to me, I found Wit and Jasnah to be acceptably platonic or platonic-adjacent (hand-kissing, scandalous). I mean, she's a colossal heretic NERD who didn't never need no man in her life, and he's a class-clown immortal worshiped as a god (who also may be worshiped BY at least one god), so I'm pretty sure this sentence ends not with "AND THIS IS THE STORY OF HOW THEY FELL IN LOVE", but with "TOGETHER, THEY FIGHT CRIME". Unpopular opinion(at least for this thread): I actually really liked the Venli chapters and flashbacks, but then I'm a sucker for worldbuilding and the turn-to-good (I mean, seriously, how can you NOT feel for Leshwi during her last scenes).
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  38. I just don't enjoy reading about how fabrials work. I'm interested in character ramifications of, say Navani capturing unwilling spren and the Sibling thinking she's a monster because of that. But I find the inner working/mechanics of fabrials rather dull. I'm all onboard with the weirdness of Jasnah+Wit! I completely agree with this. While I love (nearly) all the characters, I want more from each of them! If I had to vote someone off the island, it would probably be Venli. Sorry.
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  39. "Honor is dead, but he lives on in the hearts of men" - I think this phrase is going to be very significant, and is related to what is wrong with humans/deadeyes post-Recreance (more specifically with how to fix it). Kalak's epigraphs reveal a lot about what is going with spren/Connection on Roshar - he talks about the mechanics of what happened to Jezrien (and the Heralds are functionally spren who remain Connected to Roshar through the Oathpact). The usual Nahel bond functions by humans giving spren conscious in exchange for power (the Connect): "The bond is what keeps us alive. You sever that, and we will slowly decompose into ordinary souls—with no valid Connection to the Physical or Spiritual Realms." - Kalak (Sanderson, Brandon. Rhythm of War). I think this applies to spren, except pre-Recreance the spren would still have a valid Connection through Honor and would probably return to Shadesmar. However now, Kalak tells us: "I felt it happen to Jezrien. You think you captured him, but our god is Splintered, our Oathpact severed." So when a human breaks their oath, spren do not have a valid Connection through Honor, but they ARE connected to Mishram (as Odium is now part of Roshar), and thus remain trapped in the physical. So when Radiants sever the bond post-Recreance, the spren who usually would have Connected to Honor (keeper of oaths) instead Connect to BAM, hence their minds being trapped. Reversing this requires a version of the Nahel bond that functios according to Odium, which is what we see between Adolin and Maya. With the usual Nahel bond, humans take power from spren in exchange for their minds. Re-reading the trial scene when Maya speaks, and the exchange between her and Adolin is so similar to how Odium takes pain (Passion) from people. "Adolin...felt her pain somehow.A deep agony. And...anger?" He gives her some of his "strength" and feels a warmth deep inside: I think this works the same way it does for the Sibling - they couldn't hear Honor's tone anymore so I don't think any deadeye spren on Rohsar can. However, if they Connect with a human they can because Honor lives on in the hearts of men - as Navani proved.
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  40. I hope Brandon changes his opinion on this. No reason to shoehorn a name into an arbitrary thing
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  41. Taravangian: King of the World is one of the few suggestions I’ve seen that sounds natural. Can we have a free-floating The? “The Way of Kings” is the actual title if the The counts it should be at the end. Although if it counts we have too many words to fit the form. I guess the The is invisible. I’m good with your suggestion though. So the O can be swapped for an h word? The O is what makes it hard to me. Hard to think of O words that fit well and that aren’t Of. There are WAY too many Brandon books titled “______ of ______” already. Like 80% of Cosmere novels, even the unpublished early works like Liar of Partinel and Aether of Night.
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  42. Yeah, we have confirmation from Brandon this is what he intends to do. One thing to consider is that according to the ketek rules, an 'h' could be substituted for other letters. So there's a bit of leeway with naming SA book 5.
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  43. moash and almost any sharder alone in a room...
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  44. Jasnah and Stick Jasnah opens her eyes to find herself in a room with nothing but a small stick. She stands up and attempts to soul cast the wall; it resists her (It's aluminum.) She picks up the stick and attempts to turn it into metal and chisel her way out. "You're steel", she tells the stick. The stick replies with, "I am a stick." "You're steel." "I am a-" "You're steel," she repeats again. "I-" the stick hesitates, and Jasnah waits for the stick to turn into metal. "I am a stick," it says finally. Jasnah stares wide-eyed at the stick. She attempts to make it turn again. failing that, she tries to persuade it, and finally ending with her getting frustrated and yelling at the stick. The stick does not bend. Jasnah is in awe of the power of the stick. She keeps the stick, and tries to find another way out. Once she returns to her family, she speaks to her ward and Daliner in private. "Uncle, I have made an amazing discovery." "What is it?" he asks. Jasnah brings out the stick. Shallan recognizes the stick and blushes furiously, still unaware of the power she had faced then. "It is a stick. And we must make it a tree."
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  45. I would put Kaladin and Kelsier in a room together. I suppose they might try to kill each at first, but if they ever move past that, Kelsier can give Kaladin some advice. You know, about smiling when life gets hard and stuff. There’s a lot Kal could learn from him.
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