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Showing content with the highest reputation on 07/12/2020 in all areas

  1. 37 points
  2. 32 points
    Update 7/13: Tonight Brandon put out Stormlight 4 Update #9 which says much of what we say here, elaborating that Isaac and Peter have "months" of work left to do on the book. He also said the Stormlight novella's title will be announced tomorrow, and there's a livestream Thursday. He reiterated plans we've reported here: Songs of the Dead revision this week, then after, Skyward 3, and Lost Metal starting January 1. After that, then it's Stormlight 5 time, which will be roughly the halfway point of the cosmere. Last night, Brandon finished his work on Rhythm of War, the fourth Stormlight Archive novel. On a screenshot saying "The End," you can see the word count is 459,629 words, which is a bit longer than Oathbringer's 454,000 words. Brandon shared in a Facebook comment that there are 112 chapters, plus interludes, and the prologue and epilogue. Brandon also said in his post that though the book releases in full on November (specifically, November 17th), preview chapters are coming before then. His tweet says "preview chapters soon." Hooray! Now, in previous news posts, some commenters have asked why they can't just read the ebook of this next week, so I thought I'd explain some things to the best of my ability as to what is happening next for the book. Please, anyone in the comments who know more than I do, comment away, I'd love to know more! Though Brandon is done, there's a lot more work to be done from people on Brandon's team as well as Tor. First up will be typesetting the Word document to look like an actual book. Then there's proofreading that needs to be done. There are Tor proofreaders, Peter (Brandon's assistant), but also there is a "gamma read" which is a proofread pass to a bit of a wider set of people, similar to the beta read. These books are really long, and even with so many eyes on the book, there are still typos in the final result. This is a super important phase. Nowadays, with Dragonsteel Entertainment being a reasonably big operation, Brandon doesn't need to micromanage this step, and Peter can deal with this. So while Brandon is done, the text isn't quite done yet. What else? Well, we need the art to all be finalized. I'm not exactly sure when the art needs to be turned in, but with every Stormlight book, there's tons of in-world art. Art takes a long time. I imagine plenty has been started already, but it might not be done quite yet. After all, we still don't have the US cover art. But I imagine the sheer weight of interior art takes a long time. Next up, there's the audiobook. Over half of Starsight's sales were audiobooks, if I recall correctly, so this is likely a large fraction of the audience. Oathbringer's audiobook is 55 hours, 5 minutes. I have to imagine actually recording it, doing multiple takes of sections, and editing it takes a very long time to record these mammoth audiobooks. Coming off editing Shardcast taking triple to quadruple the time for me to edit those, I have to believe the audiobooks are a huge undertaking. Of course, the audiobook can be recorded once the text is finalized, and once the art is done, printing can begin. You might still ask why you can't read the book after the text is finished. That's a fair question! But it occurred to me: the New York Times Bestseller list is a huge deal for advertising a book. From my understanding, you want to release all the editions of the book at the same time so they all count to the bestseller list. It would be a bad look to have the fourth Stormlight book not be a #1 bestseller. So, there are some important economic and industry reasons why we can't read it immediately. It sucks, but it is what it is. I know the wait has been brutal, but this is actually very fast for us to get the book out by November, and lots of people are putting in a lot of effort to get it to you. Still, we'll get preview chapters soon, which will be great! In Brandon's recent newsletter, he released a brand-new chapter of Rhythm of War, and if you sign up for the newsletter, it'll be sent to you! You can discuss it in our Rhythm of War spoiler board! Article image: the Gollancz cover of Rhythm of War, by Sam Green.
  3. 27 points
    Second to last meme that I made on that fateful, boring day: You may find it funny, and you may not. I thought it was funny .
  4. 24 points
    Finally finished shading these guys. Featuring Lord Hesho, a bodyguard, and some other sketches, including a senator asking how to vote.
  5. 23 points
    With the most recent Syl interlude, we seemingly got confirmation that shardplate is made up of spren. Syl specifically refers to shardplate as being made up of lots of corpses. One of the major questions that arises from this is how the shardplate is able to regenerate from stormlight if it's made up of corpses. The following is my theory of how that happens. I believe the clue to understanding how shardplate regenerates lies in the existence of deadeyes. We know that each shardblade has a cognitive aspect whose sole purpose is to follow around the human carrying their blade. Why wouldn't shardplate have a similar cognitive aspect or aspects? I believe that shardplate has some group of cognitive beings that function similarly to the deadeyes and correspond to the various corpses in the plate. Each cognitive corpse follows around the piece of plate they correspond to. When plate is broken. the cognitive corpses continue to follow around the part of the plate they correspond to. The various spren that made up the plate, however, are Connected. Feeding stormlight to the plate essentially does two things. First, it uses the Connections between the spren to draw their cognitive aspects to the same location in the Cognitive Realm. Maybe by making the Connections between the spren temporarily stronger than the Connection with the physical piece of plate or just making them want to come get food. Once the spren are all in the same location in the Cognitive Realm, the stormlight allows the spren to use their Connection with the spren already in the Physical Realm at that location to reform there as plate. When multiple pieces get stormlight at the same time, the larger one contains more spren and therefore a stronger Connection to the group of spren as a whole. This explanation probably needs some tweaks but I think it uses what we know of how plate and blades work to create a relatively simple yet Realmatically viable answer. I'd love feedback on what others think of this theory and if they have any tweaks on how they think this could work.
  6. 21 points
    This theory is more like two theories that are loosely connected. My first theory is born from the ravings of Jezrien, when he is in the form of the Ahu on the beggar's porch in Kholinar: These three quotes from Jezrien seemingly establish several things: Jeizren hears voices in his head, much like Dalinar's and Szeth's. These voices have been confirmed by WoB to be tied somehow to the realmatics of the Cosmere, and I don't think it would be terribly contentious to say that they're specifically tied to the regional conditions found on Roshar. Seeing Dalinar's suffering, Jezrien leaps to the assumption that it is the consequence of one of the Unmade. He is correct on this, as Dalinar's actions at the Rift were being influenced by Nergaoul. In his third quote, Jezrien shows surprising wisdom given his current state. He is acknowledging responsibility for his actions, in a way which parallels Dalinar's moment of triumph at the battle of Thaylen Field, where Dalinar rejects Odium and accepts responsibility for being driven to kill by Nergaoul. In addition, Jezrien disturbingly seems to describe being tortured by the Unmade. Looking at theses statements, it becomes easy to wonder whether the Unmade have had a hand in Jezrien's current condition. After all, he seems to be correctly conflating Dalinar's experiences with his own. Additionally, Jezrien's emphasized use of "we" in the third quote can be interpreted to refer to himself and Dalinar, but perhaps it could refer to all of the Heralds. However, something's definitely not fitting the picture here. Although Dalinar was under Nergaoul's influence during the actions which led him to hear these voices, Szeth wasn't. The commonality between Dalinar's and Szeth's conditions doesn't seem to be the Unmade, but rather the regret they hold over the slaughter they have committed. To explain this, I bring you this quote from Chapter 90 of Oathbringer: Notice, first of all, that Szeth's case is actually weaker than Dalinar's. Szeth doesn't hear his voices as constantly as Dalinar does, but rather when he closes his eyes or when he thinks about them—they're in the back of his mind, and they don't dominate his thoughts unless he clears his other senses. Secondly, notice that Nale claims Szeth's condition is related to the powers he held. The powers of a Herald. My conclusion may be controversial, and I see room for doubt despite with the evidence I have presented above, but I believe that part of the Herald's madness comes from torture by the Unmade. I still believe that regret plays a large role in the madness experienced by Dalinar, Jezrien, and Szeth. After all, Odium's speech to Dalinar seems to claim that he would escape his regrets and the voices in his mind if he gave in to his control and that of Nergaoul. The Thrill seems to prevent people from feeling remorse. I believe that these voices don't come from the Unmade, but rather from the profound pain of denying their influence and recognizing the horrors they have forced you to do. It is some form of backlash after Connecting with the investure of one of the Unmade. Szeth experienced this same phenomenon because he drew upon powers tied to Jezrien. It's clear that Jezrien regrets something. His voices must represent some group of people, and he explicitly states that it was his fault that he "attracted", "befriended", and "courted" one of the Unmade. But as far as we know, Jezrien isn't some sort of mass murderer, right? At least, I doubt he regrets killing the Voidbringers who threatened humanity. Instead, I turn to Kaladin for this one. As a Windrunner, Kaladin must share some characteristics with Jezrien. The whole ideology of his order is modeled after Jezrien. Now imagine how Kaladin would feel if his "weakness" lead to the return of a Desolation and the deaths of thousands. Thus, I think Jezrien, much like Kaladin, has regrets over the people he failed to save. The screams he hears in his head are the people (perhaps both human and parsh) who died in battle because Jezrien gave in to torture. More specifically, this torture associated with one of the Unmade, who Jezrien could have blamed in the same manner that Dalinar could have blamed Nergaoul for his murders. A have a variant to this theory, which I'm not sure I fully believe, but which think deserves some thought: the Unmade were un-made from the Heralds. They are twisted, warped, and corrupted aspects of the Herald's souls that have been separated throughout their many millennia of torture. This explains why Jezrien says that they "ripped my brain out and made it dance! I watched." This might also explain why Ishar is said to be "whole": there is no Unmade created from him. (Thus 9 Unmade and 10 Heralds) Regardless of whether they were created from the Heralds, I believe that each of the Unmade were bound to a certain Herald, and that they inhabited Braize between the Desolations. This would give them the ability to be directly involved in the torture of the Heralds. I'm also not sure if it makes sense in the first place for the Unmade to have hung around between Desolations, since they would be the lone forces of Odium and would leave themselves vulnerable to the Knights Radiant. That said, there's an excellent counterpoint for this in the Midnight Essence from Dalinar's vision. One of the Knights in the vision says: Dang, now I'm dying to know what she was about to say about Harkaylain. Since that info is missing, the implications are rather ambiguous. It would be a reasonable argument to say that this implies that Re-shephir is being contained on Roshar at the time, but also that Harkaylain is taking the appearance of the Essence as a sign that one of the Heralds has broken and that the Unmade has been allowed to return. Anyway, that little debate aside, my theory is that Ishar is the Herald not associated with one of the Unmade, because of this WoB that Bondsmiths do not have a corollary among the Unmade. This means that, until Taln's breaking in Way of Kings, only eight of the Unmade were on Roshar, and leads to my second theory: that one of the Unmade, specifically Chemoarish, has been missing from Roshar. This probably seems like the wildest claim I've made yet, but it comes from analysis of Hessi's Mythica. While Hessi certainly seems to hit the nail on the head quite often, she admits that she isn't completely confident in her findings. Notably, she was only able to confidently name eight of the nine Unmade. However, she does accurately propose Dai-gonarthis as the ninth Unmade. But as a twist from Sanderson, this doesn't make very much sense. He cannot expect us to doubt that Dai-gonarthis was one of the Unmade, since he has been referenced many other times as the Black Fisher. Sanderson could, instead, be telling us that Dai-gonarthis is more sneaky and less well-known, but this is odd because Hessi was able to tie it to the scouring of Aimia. Instead, I think that this is a misdirection. Hessi worries that "There are many legends and names that I could have misinterpreted, conflating two Unmade into one." Conversely, I believe that she has made the opposite mistake in an attempt to reach the value of 9. Why? Let's take a look at all the information we have on the Unmade outside of Mythica and see how Hessi stacks up: Ashertmarn: the Heart of the Revel, whom we see in action. Hessi's ideas are supported. Ba-Ado-Mishram: mentioned in the epigraph of chapter 80 by one of the Radiants who left behind a gemstone. Supports Hessi's claim that she empowered the Parsh during the False Desolation, and implies that Melishi somehow severed this connection and captured her. Chemoarish: Nothing. This name is never mentioned by any character outside Mythica, although somebody in Bavland swears by the Dustmother (which Hessi claims is a nickname for Chemoarish). This, however, is not a concrete indication that the "Dustmother" is an Unmade. Dai-Gonarthis: mentioned a Death Rattle, which also calls it the Black Fisher. Jezrien also refers to the Black Fisher. Despite Hessi's doubts, it is unequivocally an Unmade. Moelach: first described by Taravangian as the source of the Death Rattles. Jezrien says he can feel Moelach scraping at time. Hessi was spot-on with this one. Nergaoul: also first described by Taravangian. Literally seen in the open and captured by Dalinar at the end of Oathbringer. Completely follows Hessi's description. Re-Shephir: her Midnight Essence is seen in Dalinar's vision, and then she is mentioned in a death rattle as the Midnight Mother. Shallan encounters her in Urithiru. Hessi correctly named her but didn't seem to know much about her characteristics. Sja-Anat: we see her active in Kholinar during Oathbringer, corrupting various spren. Fits Hessi's description. Yelig-nar: Nohadon describes Yelig-nar killing his servants. We see him in Oathbringer inhabiting Aesudan and then Amaram. Hessi was also pretty spot-on about him. After seeing this, doesn't Chemoarish kind of jump out at you? We have seen hard, textual evidence for all eight of the other Unmade, but Chemoarish has never even been mentioned. In addition, we have evidence of all other Unmade besides Yelig-nar being present on Roshar before the onset of the new Desolation: Ashertmarn probably was in Kholinar even before the True Desolation began, Ba-Ad-Mishram is imprisoned, Dai-Gonarthis did something to Aimia, Moelach and Nergaoul have been drifting around, Re-Shephir was in Urithiru, and Hessi seems to have documentation of Sja-Anat's influence on villages. Finally, this is what Hessi herself has to say about Chemoarish: I do not believe that this is a coincidence. Chemoarish may be the real name of one of the Unmade, but the myths ascribed to Chemoarish over the past 4500 years are actually myths about the Nightwatcher. The mish-mashing of Chemoarish lore from before Aherietiam and the lore of the Nightwatcher is what makes her so hard for Hessi to characterize. This makes sense considering the opinion that those in Vorin culture have of the Nightwatcher and the Old Magic being evil and pagan. Instead, I think that one of the Unmade, quite probably Chemoarish, has been trapped on Braize up until the moment that Taln broke under his torture. This explains their absence from the past 4500 years of mythology and lore, during which they should have been roaming free to influence the world. If this theory is true, I'm excited to see what their true nature might be. TL;DR: Jezrien's ravings seem to indicate he was tortured by one of the Unmade, so I think that the Unmade were actually trapped on Braize between desolations. Ishar doesn't have an Unmade counterpart, leading to 9 Unmade. Taln, however, does have a counterpart who has been stuck on Braize for 4500 years. This is why Hessi is only able to pin down 8 Unmade in Mythica, and why we have conspicuously little information about Chemoarish. Edit 2: It just occurred to me that Chemoarish may not have only been mixed together with the Nightwatcher, but with Chanarach, patron herald of the Dustbringers. They're names are kind of similar, and this could be why Chemoarish is called the Dustmother. If this is true, then the figure that Hessi calls Chemoarish is actually born from confusing the mythologies of the Nightwatcher, Chanarach, and the actual Unmade Chemoarish.
  7. 19 points
  8. 19 points
    Me: I'll just read one more chapter of Oathbringer before I go to sleep. Chapter 120 - The Spear That Would Not Break:
  9. 16 points
    When you just found out that RoW is released
  10. 15 points

    From the album Stormlight Fanart

    Kaladin fanart by me!
  11. 13 points
  12. 12 points

    From the album Mistborn (Era I + II + SH)

    My brother said I make Hoid look like a stage magician rather than a jester.. I hope that's alright. I think it does kinda fit him, too.
  13. 12 points
  14. 12 points
    Welcome to all those who just got access. Now that we'll be getting a huge influx of new eyes, I'd like to know what other people think of this book. I, personally, really liked it; the characters were some of my favorites (I'm keeping my eye out for a one-armed worldhopper), the situation was suspenseful and engaging through most of the book, and the magic system is probably the closest we'll get to an elemental-style system from Brandon. I think, with a few fixes, this could easily be one of his strongest books. So, first, what Brandon identified as being 'problematic' with this book: Source. Source. And now, what I didn't enjoy about the book. I actually think the juxtaposition Brandon references was fine from Raeth's point of view; I find it very believable that during stressful times, he would continue to seek out romance. The big disconnect for me was after the battle when they 'defeated' the enemy at the gates of the city. I found that everything afterwards really undermined what had gone on before. Raeth had earned this victory; he had changed up tactics, made 'new' alliances, gained the respect of generals. But it was all a trick to engage the Amberite and Bestarin bonds in battle. I found the plan just too complex; if Night bonds can have their shadow creatures appear anywhere, why not just have them all appear in all the cities at the same time? (Like what they did at the end, at the Verdant source.) The Aedin kept records, to keep track of lines, so it wouldn't be hard to learn every Aedin and High Aedin that they need to kill. So, the whole 'trick' landed flat for me. Not just because I enjoyed the process of winning that war so much, but because the truth that replaced it really didn't make sense to me. Also, I found that the 'second book' that didn't fit was when they set out to find the Verdant source. That felt like a sequel that was rushed and squashed in to the end of this book, since the paradigms were just so different. (No more secrets between main characters, quest vs politics/tactics, those sorts of things.) The good news is, I think most of this needs to be jettisoned, since it turned into Ruin and Preservation. This means the book needs a new ending (or at least a seriously revamped one), and I think it should get a new twist along the way. I don't know what Brandon had planned for the future of the Aether trilogy, but I suspect it involved the Fell Twins warring, possibly with new Aethers, with Decay behind them all trying to get them to destroy their world. Now, Aether can stand more on its own, focusing on the journey of Raeth and D'naa. So, here's what I would do to fix my perceived issues: The romance/war parts that didn't mesh well could be improved by limiting the characters who actually participated in the first battle, when the living shadows first appeared. If most of the brides didn't actually see the shadows, then it would make more sense for them not to care about it. So, maybe D'naa goes out to find her grandparents, and a couple of the other brides go with her. But they all die; this could explain the lack of a Bestarin bride (she was there, but she went and got killed), and you could dispose of the Shorriken bride as well, who I don't think had any part at all following the book. (That would be a very interesting brief bit of characterization.) But if the Verdant, Ferrous, Mahallen, and Kavir brides were Sent from inside the tent, without seeing shadows, they wouldn't grasp exactly what was happening, and still be focused on their marriage machinations. Make the assault by the living shadows a legitimate plan, and not just a trick to get Aedin to the battlefield; they are actually trying to march on the city to kill half the Aedin living there. The normal use of the Aether is teleportation, but they are also able to control the pure essence from the Shardpool. Make Night bonds need to be present at the Shardpool to create a living shadow, so that way they can't break the game like they do in the scene at the Verdant source. The broad motivation of killing all Amberite and Bestarin, and the two Fell Twins trapped in Shardpools, would still be the driving force. After they defeat the living shadows, do not have them reform. The book, unfortunately, cannot end here (unless it's cut to novella length, but that's neither here nor there), so we need a way to escalate the conflict without undermining the defeat of the living shadows. Maybe have the Verdant leaders stage a coup and take over the city. Maybe have the Vo-Dari create Illuminous warriors, analogous to the living Shadows, and launch an attack out of the city. Regardless, still send Raeth on the run, where he can learn the big-picture stuff about the Fell Twins without needing to run his empire. The final climax of the book should involve the Harrmen. I was sure that's where the book was going to go, with the Harrmen being invited over the wall to crush the shadow warriors. (They are the only people in the world with experience fighting Aethers!) Maybe the Harrmen will help them capture the city (and give Raeth the opportunity to destroy Agaris) in exchange for becoming members of the empire. Or maybe just for a bunch of land. For a book that is all about characters breaking established norms, I was a little disappointed that the Harrmen were still just barbarian boogeymen at the end of the book. (Maybe that was a plot point for the sequels.) Leave the Fell Twins dead. This is a book about freedom - Raeth escaping his station and choosing the bride he wants, Aethers becoming available to non-Aedins, and finally escaping the war of Agaris from so long ago. I think it would be a perfectly satisfying ending for Makkal to set Raeth free as he sacrifices himself to kill Agaris, and for the world to finally move away from the ancient conflicts that have driven them so. This could use a little more buildup, for the world being 'locked into' a path since ancient times, but that could be done with the Harrmen and the Seaborn (another major culture that is only tangentially referenced). Just a little more stuff like the Shentis, to show that the world is very much still in the thrall of the actions of the Fell Twins so long ago. So, that's what I would do, if I were rewriting Aether. What do you think? What did you like about the book, what didn't sit well with you, and what would you do differently if Brandon asked you how to improve it?
  15. 11 points
    For those who didn't hear, RoW will be 460K words. OB was 454K.
  16. 11 points
    The level of banter between Taln and characters like Jasnah and Wit is going to be tier 1. Adolin: Can't believe father has us training all these troops, Taln. Torture ammrite? Taln slowly turns around
  17. 10 points
    According to one of the creators of the Call to Adventure game, in the Taravangian art, the women's script is taken from known snippets of the Diagram, but there might be a secret joke in them! So, Sharders, translators unite, and find this joke (unless the joke is on us, of course). Here is the comment: And here is the art by Ari Ibarra
  18. 10 points
  19. 10 points
    I dislike your theory. Not because it's a bad idea, but because it's believable. Edit: have an upvote for putting forward the idea that my brain has been activily avoiding due to Kelsier love.
  20. 9 points
  21. 9 points
    Today is my 3 year Shardiversary. I can’t believe I’ve been on this site for 3 years! Honestly, every moment on the Shard has been amazing. You are all incredible, incredible people, and I just want to say thanks for always being so kind and awesome! (And if you don’t think I’m talking to you, whoever is reading this, I AM because everyone here really is amazing!) I know I haven’t been on here as much recently (and I don’t know when/if that’s going to change), but I always feel welcome whenever I visit, so THANK YOU! This site really is an awesome place, in a big part because of the awesome people here. Whoever took the time to read that, thank you! Have an amazing day, love you all! <3
  22. 9 points
    "I am" moments in the Cosmere: Spoilers for the Final Empire Spoilers for Hero of Ages as well as Mistborn Era 1 overall: Major Spoilers for Oathbringer: Major Spoiler for Words of Radiance: Do you have any others?
  23. 8 points
    Something my siblings and I came up with. Just imagine... Cobb as a yoga instructor. "Alright, today you cadets are gonna practice warrior poses 'til your scudding legs fall off." "Kimmalyn, you call that a downward dog?" "The krell are gonna eat you alive if you go into battle with this much tension!" There. 10 seconds of your life that you'll never get back.
  24. 8 points
    Kalak refers to Jezrien as "My Lord," Jezrien was the one elected to both wait for Kalak to tell him of their plans to abandon the oathpact, and it was Jezrien who went to the humans to tell them they won the war in the end. Jezrien was known to the fused as "the greatest human to ever live" and was respected and feared by them. Just because Ishar likely had magical power before and more magical power after doesn't make him the leader. Power doesn't make you worthy of leadership nor does it make you any better at it. If I had to guess I would assume Jezrien was king and Ishar was something like his court wizard and advisor, something like a Merlin. Was Merlin more powerful than Arthur? Yes, but Merlin was not king and Arthur was the leader. Maybe some did consider Ishar the leader, but Jezrien is the one shown exhibiting leadership. Post Jezrien's madness, Nale and maybe others go to Ishar for advice, but that doesn't mean it was always that way.
  25. 8 points
    Nightblood. He's crazy intense and dangerous and i'm always anxious when he is in a scene because you never know if someone is going to be accidentally vaporized
  26. 7 points
    Now, I know a video game is probably a long way off, and personally that's fine. I was thinking about what one could look like and I had an interesting thought. Now, I'm basing this off of a first person rpg or MMORPG. What if instead of choosing an order of Radiant as a "class" but are instead assigned one based off decisions? I see this working most like the KOTOR games. For those who don't know, they are Star wars games where you play as a force user. Depending on your actions and decisions you make you move toward either the light or dark side. As you move closer to that side the abilities linked to it become stronger. I think something similar to this could work really well for a stormlight Archive game. They could even base it off the official order quiz. Different decisions you made would move the sliders and then at a certain point in the game you would attract a Spren based on your decisions. As you went further in the game if you kept making decisions that aligned to your page your abilities would increase in strength. Now, a couple of the flaws with this. I'm not sure how you would do lightweavers or Elsecallers where the oaths are so personal. I also think bondsmith would have to be off the table just because I'd is overpowered nature and limited Spren. The final, and perhaps biggest, flaw is that the surges are so loose that it would be hard to create a game that fully captures them. TLDR: system similar to KOTOR could create an interesting knight radiant game where decisions decide your order.
  27. 7 points
    This is completely random (as have been my last five or so posts), but the name Shadowfax has always cracked me up. I can’t see/hear it without imagining some ninja in full stealth mode flipping and rolling his way through hundreds of accountants, dispatching them with ninja stars, only to silently press a button on a fax machine and roll away.
  28. 7 points
    Agreed about the anti-Syladin ship. Sorry to those who support it, but it just feels wrong to me. I think to me what makes it feel messed up is that Syl is in many ways like Kaladin's child. She was given a mind by her relationship with him. Her entire life depends on him literally. The balance of power is too messed up. This chapter didn't give me romance vibes at all - just a close, loving, but non-romantic relationship. Syl loves Kaladin in some ways like a daughter loves her father - she wants to help him and ease his burdens. I think for me, in terms of the Champion thing, I think there will be a "fake out" where it really looks like it won't be Kaladin, but at the last minute he gets himself together and it turns out to be him. It sounds like Kaladin is going to be in really bad shape mentally at the beginning of RoW. Dalinar probably expects the champion to be Kaladin as of the end of OB and gives Kaladin extra responsibilities, etc to prepare him for being head of the military arm of the Radiants. I think this is what beats Kaladin down - the inability to let go of soldiers killed in battle under his command, the people he's failed to save. With Kaladin out of commission, Dalinar starts planning for someone else to be the champion, working with that person to prepare them for it. Maybe even Dalinar himself expecting to be the champion. It all looks good, but then something goes wrong and Kaladin has to step it up again - which he does after a lot of struggle.
  29. 7 points
    How about "Coffee before breakfast. Breakfast before Lunch, and the Chicken before the Egg."
  30. 7 points
    I mean. I think it's safe to bet on Navani eventually becoming a Radiant of some kind. Like we've seen that the spren tend to give a closer look to people in the immediate social circle of existing Radiants. And all things concerned that's probably more true for Dalinar than it is for most Radiants. And no non-Radiant is closer to Dalinar than Navani is. 'Cept maybe Adolin, but I don't think any other spren are gonna try to bond him while he has Maya. Like, if she doesn't become a Radiant, I feel like we'd be forced to conclude that there's something about her in particular that discourages the spren from trying. I do hope that if she is the main character, then it's about her becoming a Willshaper. But I'd still prefer it if the main character was Rlain. So that the book's main focus be on the Listeners, both in the flashbacks and present day. I really don't see any other viewpoint characters with clear links to the flashbacks; y'know?
  31. 6 points
    This is a really cool idea! One possible implementation would be to have the orders other than bondsmiths grouped into triads based on self similarity, and when you first begin the game you are asked a couple of questions that sort you into the appropriate triad. Then you could have 3 game start scenarios based on the triad you're in. The Truthwatchers, Lightweavers, and Elsecallers could be a triad (based on their shared pursuit of scholarship/learning) and their start point could be the Palaneum in Kharbranth. The storyline could have multiple choice nodes that further would sort you into the appropriate order. If you're a male character you could be at the Palaneum to study to become a Storm warden, if your character is female you could be trying to become a ward, etc. The Dustbringers, Skybreakers and Windrunners could be another triad (based on their shared aptitude for fighting) and their shared storyline could start out as a Spearman in one of the High Prince's army at the shattered plains, or as caravan guards for merchant convoys in civil war torn Jah Keved, etc. The Willshapers, Edgedancers, and Stomewards could be another triad ( because they all could start out from humble beginnings) and their storyline could start out in a small village with the freedom to choose what they want to do. Talking to people in the village you would find out about the abandoned singer ruins outside of town, the very sick old woman fom outside the village staying at the inn, and that a brighlord is recruiting for soldiers to go to the shattered plains, etc. Probably would be best if there was more gradation between the choices, but it would also be nice to have an intuitive sense of what role you are heading towards as you make choices in the game. This could potentially be so epically cool, if as you are staring on the path of Radiance one of the seeming background spren starts following you around more and more the closer to achieving the first ideal you get.
  32. 6 points
    Nice roast @Hentient! Tezim has no such problem. Tezim the Great, Ishi'Elin, Ishar, the Herald of Heralds, the Binder of Gods descends to the open air stage high atop the tower city of Urithiru in the center of a column of light.
  33. 6 points
    Not to derail this thread with more shipping jokes that aren’t actually related to shipping... but does anyone else find it kinda fun that a Sharder with the username @Harbour is shipping?
  34. 6 points
    Well, I finished the book, and I've got a few points of analysis to present. First is the glimpse into the writer's soul. The best works of art come from their creator's tragedy, unfortunately. The painting after a death of a loved one, the album after the rough breakup. Way of Kings Prime has glimpses of this, of where Brandon was at professionally and emotionally when he wrote this book. He's talked about it before in interviews, that he had attempted and failed to get published (Elantris/Dragonsteel/White Sand Prime), had altered his writing style (Mistborn Prime/Final Empire Prime), and was even abandoning books as he felt himself regressing (Mythwalker). And that's the person who wrote Way of Kings, and the person who shines through in all six of the main characters: Merin, a nobleman in a noble's cloak that's too big for him, thrust unprepared into greatness. The writer Brandon wished himself to be. He gives up his Shards at the end of the book; I see in this an acceptance that Brandon may never make it as a professional author. Dalenar, a man who lives and dies by his ideals. "Act with honor, and honor will guide you" is a phrase that doesn't appear until the 2009 rewrite, but it still describes this Dalenar to a tee. And this was how Brandon wrote this book: trust in yourself, do what you know is write, for its own sake. Jasnah, the stubborn. This is her single most defining character trait; she doesn't want to be married to someone chosen for her, she doesn't want to be forced to live like Awakeners live, she doesn't want to be changed by Awakening. There's another phrase from canon Stormlight, where she talks to Shallan about "The idea of being beholden to another, particularly a man?" It's a big phrase used to advance theories about Jasnah's sexuality; but, ultimately, the key word in there is "beholden." An outright rejection of doing what others want her to do; similar to Dalenar's stubbornness, but outwardly focused instead of inward. Brandon won't mindlessly listen to what others tell him to do to become a successful author. Jek, the powerful warrior without agency of his own. He seeks freedom, and hates the things he has to do. Like an aspiring author who is looking for his one moment to break free and achieve his greatness. Shinri, the fidgety girl who's grown up on the outside but not on the inside. She's covered up her childish behaviors, but when we see through her eyes, she still is overtaken by all these attitudes of immaturity. I see this as Brandon struggling with the core concept of fantasy; can he really make a living off of the dreams of his childhood genre? Her lack of agency also parallel's Jek's struggles, and to the same man. And lastly, Taln. The Herald who nobody believes. Like the author who nobody believes is a true author, who even struggles with himself (similar to Merin's struggle). I think putting himself and his struggles into all these characters gave this book the potential it has, the reason this book (as it stands in the Prime version) had a contract to be published (and associated amusing amazon reviews from 2007). Most of these characters have changed significantly since then; Jasnah and Dalinar are mostly the same, and Jek is recognizable as Szeth, but the other three look drastically different. And those make sense - the ones who struggle the most internally with accepting their powers and realities either have a different story arc (Taln) or are replaced with new characters altogether (Merin and Shinri), because Brandon did it. He made it. He doesn't need to struggle with whether or not he's really an author; he can celebrate through the stubborn characters that his truth has been validated. The second is how Brandon has advanced as a writer since then. Six main characters, but the classic "Brandon Trio" is still there. All of Brandon's early books have what I see as the Idealist Prince, the Shrewd Princess, and the Cool Dude. The first two aren't always literal princes and princesses, but they exemplify the ideals of those sorts of characters, and they wind up romantically involved. The third character is the most interesting one, the memorable one who really gives the book its flavor. Elantris: Raoden / Sarene / Hrathen Dragonsteel: Jerick / ??? / Topaz (We have not received any excerpts with a princess, but the other two fit these roles very well) White Sand: Kenton / Khriss / Ais Mythwalker: Devin / Vvenna / Siri Mistborn Prime: Kathin / Rosela / Oresoor Aether of Night: Raeth / D'naa (I don't actually see a Cool Dude in this story; the third most important character, Darro, is more of a Galladon/Baon kind of Key Secondary Character) And that brings us to Way of Kings, where we have two Idealist Princes (Merin and Taln), two Shrewd Princesses (Jasnah and Shinri), and two Cool Dudes (Jek and Dalenar). The only real romance of the book is Jasnah/Taln, but I wouldn't be surprised if Merin/Shinri had been planned. (Especially since we got hints of it in their replacement characters, Kaladin and Shallan.) These patterns have been pretty evidently broken in more recent books; Idealist Princes and Shrewd Princesses are still there, but they get subverted, and they get relegated to being side characters while the main characters are all Cool Dudes, and they don't all pair off with each other. But even aside from character archetypes, the villains are much improved in canon Stormlight. Ahven, Elhokar, and Meridas are entirely unsympathetic, pure villains. Ahven, especially, wants to conquer the world and is a monster, and that's all there is. Meridas's line about visiting whores is just to grind home that he's wicked and does things just to be hurtful to others. And Elhokar wasn't just a bad king, he was actively undermining his nation out of spite for others. (And he possibly killed his own father. More on that later.) They've all become much more sympathetic characters in their latest versions. Taravangian has noble goals, the ultimate utilitarian; Elhokar is incompetent, but not malicious; Sadeas is ruthless and short-sighted, but he does support Elhokar; and Amaram is a religious zealot, aspiring high instead of aspiring low. The villains have goals that are noble, even if they're only noble in their own mind. I think that adds a lot more depth and a lot more agency to the heroes who face them; Dalinar's abandonment on the Tower isn't "haha take this loser, I hate you"; it's another human who is doing what he thinks is best for his nation, and Dalinar's choices and actions have driven the villain there. Okay, now on to the content of the book. There are a lot of mysteries in here that we don't get the answers to. From my impressions, there's a lot more revealed here than there was in the canon version of Way of Kings; I remember reading that book for the first (and second and third) time and having no idea whatsoever what the Double Eye in the front of the book was, or what the magic was beyond Lashing and Soulcasting. Here are some of the biggest unanswered questions that I expect hypothetical further Oathshards books would have touched on: You've got the classic "how does the magic work?" question. I think we could have a decent chance at getting the full notes on the Three Arts (the Sacred Arts, as Jek called them), but I also think it would be an excellent exercise to try and piece them together and figure out how WoKP magic works internally. It would be excellent practice for how to approach the Metallic Arts and the canon Rosharan magics; the opportunity to approach a truly complicated Brandon magic and try to understand it is rare. I plan on going back at some point and trying to do a writeup of what we know, but I'm not even sure what the Three Arts even are. Epellion arts seemed to become Surgebinding (Windrunning, Stonewarding, Onyxseeing, etc), and then you've got Awakening (or the Lhonomists, perhaps). But what's the third? I'm thinking Windrunning/Onyxseeing involves two kinds of magics; one that involves focusing powers through a gem, and one that involves the actual consumption of the gem. The seminal mystery of the book is unanswered. What happened to Renarin's army from the first chapter? I'm pretty sure they were killed by Khothen, who are the Stormshades. But why did they take Blades and Plate from the dead? Meridas is presented as an enigma, having previously owned a Shardblade and commanded armies and all that good stuff. I don't think he can be a Herald, since he spends so much time with Taln, unless there's a version of Lightweaving in this version of the magic. But the way his stance is described as strange reminds me of how Taln basically has his own unique stance. But also, since the Elinrah are an early analogue of the Sons of Honor (being behind Ahven/Taravangian), I wonder if he's tied into them somehow, too. "Taln, who had doubted their course, the capture of the Magnatah, the formation of the nahel Bond." What is Magnatah? Or who is/are Magnatah? What happened seventeen years ago? It was when Jarnah the Conquerer and the Shin were defeated by Dalinar. It was when Jasnah came into her powers, with her magical illness. (More on that below.) And it was when Merin, Shinri, and Renarin were all born. I suspect it was also when Szeth was exiled as Truthless. But what was it? The lord at the end, who ate and didn't grow fat. Kind of a bizarre hook to throw in there. Is that a proto-Unmade influence? The mystery of not-Gavilar (I don't want to bother typing his name out) and his death. There's just a lot that doesn't add up there, and I don't know if it's clues for something deeper or just ill-conceived and poorly communicated, or if I just wasn't paying enough attention. Why was Pralir involved in the war, why did they defend the Traitor in the first place? Did the Traitor defend himself, or did he take credit for the death of the king? If the Traitor didn't really kill the king, who did? We didn't see the king's cousin once; what info did he have, and why did he have to argue with Elhokar about it? I think a lot of things are pointing towards Elhokar hiring the true assassin (possibly Jek because of the law of conservation of characters), and the Traitor being the only one who could speak against it (which is why Elhokar wanted him dead so bad). But if that were the case, why did the Traitor act like he did? And, even though Brandon said in the intro that this book isn't canon, I think there are still a lot of things we can learn about canon Stormlight. Stuff in WoKP still happens in canon; Dalinar still takes over, Renarin can still see the future, and humanity still comes to Roshar from somewhere else. The trick is going to be keying in to what's still the same, and what's different. So here are the parallels I saw, both that we already know about and what I suspect we haven't seen yet. In the same introduction, Brandon says that he planned to call the series "Dawnshards." But that's not correct. (It's been a little while, I guess we can forgive him.) "Oathshards" is what he used to call it on his blog, way back in the day. And, while Dawnshard doesn't appear in this book, Oathshard does, but always in the context of the "Oathshard Kings." And that, I think, is because the Oathpact was different from the cycle of returns; the kings of Roshar were the ones who created and were bound to the Oathpact, and it was responsible for the Knights Epellion. I took "Oathshard Kings" to be a contrast to "Oathpact Kings"; once the Oathpact was broken, and the kingdoms of the world broke their alliances and went to war, they were the fragments (shards) of the old alliance (Oathpact). But the cycle of returns, which involved the Heralds and the Khothen, was something else entirely. So... I've still got no idea what the Dawnshards are. In this book, magic always requires a stone (mostly gemstones, but there's also stuff like obsidian) to focus it. The ten polestones. Same as how you always need metal in Mistborn. In the canon version, I will go so far as to say this has moved to spren; every form of magic requries the involvement of spren. Higher spren for Surgebinding, lesser spren for fabrial science. Shardplate is spren, as we got in the latest RoW preview. I think Voidbinding, whatever it will be, will wind up needing the involvement of spren, and I think that the Fused, however they've managed to appropriate Surgebinding, also involves spren. You've got the Khothen as a pretty clear analogue for the singers. They return like the Fused, their bodies are stone (like the thunderclasts) to fit as the natural inhabitants of Roshar (a world of stone), you've got them appearing in the storms (as stormshades or stormwights). You've got humanity coming from another world, Lhar (which I think is also referred to as Lura), which is now gone and seems to be an early version of Ashyn. I really liked Ahven's reveal of his Shardblade. I'd really like to see this scene redone and brought into canon; and Taravangian, now being old and feeble, would be a phenomenal person to do it. Reveal him to have a Shardblade and enough combat training to win a fight and take over another country, Thaylenah or something. The terms ihel and nahel are very interesting; I'm gonna need to take a second pass, but my first impressions are that they were Investiture and Connection. There may be something we can learn about Realmatics from this book; manifesting the nahel seems like a glimpse into the Spiritual Realm. You've also got some neat stuff with Soul Tones, which I think have to do with the Spiritual Realm. (Which is why the Heralds' Bond keeps their Soul Tones from changing.) The tunnels under Kholinar are cool. We don't get to see what's behind that secret door, unforunately, but I wonder if canon Kholinar has something like that, too, and now that the main characters have access to Heralds (maybe) they could go and utilize the secrets of Kholinar to retake it. We know why the Shin consider stone sacred in WoKP. It's because all magic works through stones and gemstones. But why is it sacred in canon? Just because humanity was supposed to remain on the soil in their original agreement with the singers? There's a passage about Shardblades. "Almighty protect the world if they ever found the true power locked within those Blades..." I think that's somewhat carried over into canon with the true power of the Oaths, without Honor to regulate them. We've seen hints about the Surges being dangerous, about how they destroyed Ashyn, so I think the WoKP Shardblades were tied to the destruction of Lhar. Jasnah's illness as a child was the manifestation of her powers, seventeen years prior. I wonder if her canon childhood madness was also tied to the manifestation of her magic; maybe that's when she first started to bond a spren? What's going on with Taln isn't ever really explained, but I bet it has to do with Ishar's betrayal in the Prime version. The canon version? I don't know if Ishar is still a traitor; Nale still listens to him, still works with him, so if he did betray humanity, he has been much more subtle about it. That would give him the motive to steal Taln's blade when he appeared in canon; although I don't know if he had the opportunity, if he was still over in the southwest fighting his holy wars. Taln dies at the end. Hoo boy, there it is. I can totally see that happening again. Well, there are my initial thoughts. I'll probably try to do a reread and cross-reference the WoBs we've got. There are some things I thought I remembered hearing that I didn't see in the book; somebody dual-wielding Shardblades, and Jasnah actually believing Taln was a Herald and trying to get him back.
  35. 6 points
    Let's get going! Participants are: This is going to be run like Ashspren's original plan, so you can read the first post in this thread for that. I am going to take the top two winners in the first three rounds though. The first round is going to be @hoiditthroughthegrapevine as Ishi'Elin, @Sorana as Gaotona, @Gears as Rock, and @Hentient as Pattern. Your roasts are due on Wednesday, July 14. If that doesn’t work for you let me know, good luck to everyone!
  36. 6 points
    When a joke in a joke book goes something like, "How do you make sure two sticks catch on fire?" (with the answer being "make sure one is a match") and you can't stop cackling over the thought TELL THEM TO BECOME FIRE.
  37. 6 points
  38. 6 points
  39. 6 points
    Ahh, so much to think about here and it is awesome how more people will be able to get the book now, and how quickly the posts are piling up in the request topic. Hopefully this board will become more lively in short order, even if we're still discussing something that's not canon until it's rewritten. - I think that some of the big issues with the story and especially the ending can be resolved as a natural function of the rewrite For example we know that Brandon cannibalized elements from Aether to make Mistborn so all of those elements have to get modified as a matter of course. Removing or altering Decay and the Former (who became Ruin and Preservation) means that the shoehorned-in bit about the Verdant source can be removed entirely or repurposed. Agaris and Makkal's final clash sort of became the end of Hero of Ages but I would be okay with Brandon keeping that part wholesale as long as they stay dead. - Brandon has mentioned that he never got more than a couple chapters (IIRC) into his thoughts on an Aether sequel and I doubt that's going to change so when he rewrites it, he's almost certainly going to tighten it up to be a self-contained story. That means that the last paragraph (which existed solely to set up a sequel that never happened) can be removed entirely. Especially if he also removes the Former/Decay plot and just focuses on the Fell Twins. - I agree that keeping both halves of the story would be preferable and that reducing the number of bridal candidates early on would allow the remaining ones to be more developed. When you get down to it, only three of them are actual characters right now (D'Naa, Nahan and Alean, and see below for why I'd include Tae in the rewrite) so trimming out the other ones would tighten things up. - The need to get Raeth out of the city and in a position to learn the history of the world from the Shentis and/or the Cognitive Shadow of the former Shard (see below) could be attained while also resolving a plot from the original novel that didn't go anywhere: Laene working for Agaris' agenda, knowing it would be the death of half the Aedins. It wouldn't be too difficult to manage either, have the Patriarch send a message to him after the battle with the Forgotten has been won, promising ruin to the entire world if Amberite and Bestarin are not destroyed. Laene works behind the scenes to persuade the Ferrous line to back him (for example 'join with me and Tae doesn't have to become a Corpate') and together they stage a coup. This drives the core cast out of the capital while setting up Laene for the comeuppance he didn't really get originally. As long as Alean isn't directly involved in this, her threat to Raeth can remain a factor until the end or she could be effectively removed from the choosing by association or by actual involvement in the coup. That might actually work better as the way she's disposed of in the current novel is kind of uncomfortable. And since Raeth realizes at the end that the senate figured out who he really was and it was a non-issue, Alean's threat to expose his true identity doesn't need to remain a factor all the way to the final chapter so long as it's present in the middle of the book where it's most relevant, along with the complications posed by Tae and Nahan. - I would remove the Gol and the mentioned but never seen Viglix entirely. The one Gol we interact with contributes nothing that couldn't be done through Makkal's voice in Raeth's head and removing these races tightens up the worldbuilding a bit. I imagine Brandon had future plans for these but if those are never going to happen, they might as well be axed and more time spent on the things that are relevant to Aether's story. I do like the Shentis and want that to stay but I'd have Shateen get more screentime, sooner, so they aren't just an afterthought at the end of the book. - I would devote a bit more page time to Ferrous bonds. How this Aether works realmatically would be an interesting topic of exploration and they were one of the least-developed aspects of the magic system. Making the Ferrous bride candidate a somewhat more prominent character would probably be the best way to do this without needing to add too many additional plotlines. For example, she could explain what it means to be a Ferrous Aedin to Raeth in the process of trying to convince him to choose her and only reluctantly drop her ultimatum (which she really doesn't want to go through with) once it becomes obvious he's not entertaining the idea. Still puts Raeth in the bind he finds himself in at the end but makes her at least somewhat important as a character in her own right beforehand, and if she's developed a bit more it makes the idea for Leane's Verdant/Ferrous coup have a bit more weight. - This is less 'how would I fix it' and more 'how would I integrate it' but might as well have a go: Aether needs to be worked fully into the cosmere vis a vis the Shards/Adonalsium and the Fell Twins need to remain a credible danger to the future of the planet. I kind of like the idea that Aether has a connection to the 'Vax' that Elantris 10A mentions (and Ati just before he passes Beyond in Secret History) which would be a cute nod to the role Aether played in creating Mistborn, but having the planet play host to a currently unknown Shard might work better from a narrative perspective. So I'm going to indecisively split the difference and say that it's actually both things: A currently unknown Shard Invests the planet which is how the Aethers come about in the first place, but eventually it gets tired of godhood and wants to renounce the power. We know the Vessels can have children so I'd keep the idea of the twins as the children of a greater entity, with each splitting the power equally and then fighting one another over the planet for some time. Rather than creating the Aethers each wound up associated with one half of the ones that emerged from the original Investing of the planet, but they can still be responsible for the Shentis and other things in the backstory without doing damage to the existing narrative. The original Vessel could still play a role as a Cognitive Shadow, providing Raeth and the others with the necessary backstory exposition but without being an active participant in matters. The twins eventually get imprisoned by Preservation and Ruin who were roaming the cosmere prior to creating Scadrial, thus explaining how Agaris and Makkal aren't free to directly interact with the world but without leaving the Decay plot completely unresolved as it is in the current story. And that's all I can think of right now.
  40. 5 points
    So this is completely a joke, but we know that Alcatraz Smedry has the power to break things. He breaks a lot of everything. We also know that Adonalsium was broken into sixteen pieces. Also, in the Reckonners, we see technology that can recreate people's powers. So, by the laws of absurd logic, I believe that someone stole Alcatraz's power and made it into a weapon, gave the weapon to someone else, who then used it to shatter Adonalsium. Alcatraz then figured out what happened, and he went on a quest to fix it. He is who we know as Hoid.
  41. 5 points
    Greetings fellow Cosmere people. I am "Firewatch", brother of "Firerust"(no joke. legit. blood. brother). I'm glad to be part of this Universe. A few things about myself: I have read the first and second mistborn series. Skyward/Starsight. Stormlight Archive. Reckoners. Elantris. If it weren't for my brother I would have never experienced this life. After years of his pestering, begging, and threats, I finally decided to read Brandon Sanderson's books. So.... who's got grapes?
  42. 5 points
    Ever since we first saw the Recreance, the question has been asked: Why? Why would the Radiants, after defending humanity for all those generations, choose to renounce their oaths, leaving their spren trapped in agony and humanity defenseless. Even with the revelation of Humanity's origin on Ashyn, and the fact that they'd destroyed that world and had to flee to Roshar, things didn't quite seem to add up. So I have two theories about why the Radiants committed the Recreance, presented together because they're kind of interconnected. Theory 1: The Radiants did not expect to leave their spren as deadeyes. There doesn't seem to be any mention of dead blades or deadeye spren before the Recreance. Moreover, when Syl offers to break the bond in WoK, she says it would cause her to revert back to a non-sapient state, not leave her a deadeyes. And even when Kal actually breaks the bond in WoR, we don't see any sign of Syl being made a deadeye, she just goes mindless like a windspren. So I theorize that when the Radiants renounced their oaths, they expected their spren to revert en masse to their pre-bonding state, mindless in the Physical but fine in the Cognitive. That's something I can imagine the Radiants being willing to do, for a good enough reason. But for some reason, this revocation was different from anything that had come before, and instead tore out their spren's minds, leaving them deadeyed. Theory 2: The Radiants renounced their oaths because they no longer believed they were needed. Whenever the Radiants had had doubts before, Honor was able to point to the unquestionable need for them to continue. The Radiant powers might be dangerous, but they were also the only thing that was keeping humanity alive through the repeated Desolations. But leading up to the Recreance, for the first time in millennia humanity seemed safe. The Heralds claimed they had won, sealing the Fused on Braize forever. The singers were lobotomized beyond any hope of recovery, and the Radiants had no idea that the listeners had escaped. Odium was locked away by Honor's sacrifice. The only threat left that could imperil the entire human race was the Radiants themselves. Under those circumstances, it's not surprising that the Radiants might have decided to revoke their Oaths, remove the last threat to humanity. Thoughts?
  43. 5 points
    I've been saying this for years! An old-school Bioware styled Stormlight game would be great. In my head, it would take place during the final few Desolations (since they were only years apart, not generations or centuries), and the final scene would be the Heralds - people that you've respected, followed into battle, and overall come to know and love - proclaiming victory over the Voidbringers. And then there could be a post-credit scene/100% completion scene, in which you see the events of the Prelude, changing the context of the ENTIRE game.* *I'm torn about whether that should be included, or if that scene should be left for the prelude in the books. On one hand, that cliffhanger would make the books a MUST HAVE for fans of the game, and word about that ending would get out anyways, so why not include it? On the other hand, I like the idea of fans buying the books thinking they're just fun adventures in a world they've come to love, and realizing that the story they played was only the prelude to what's happening now.
  44. 5 points
    Here it is, folks; my 2000th post. No, not this one; the one above it. This is the first story in a project of mine called Apocrypha Unbounded. I'm sure I'm not the only one here who has spent years tooling around with various fanfiction or original stories. (I've got a killer outline for a 30-chapter Bionicle reboot.) As I tried to get various attempts to take off, I found that I like the shorter format the most, since I would never get more than a couple of thousand words into a project. This idea started as a response to the publishing of Arcanum Unbounded. What if I wrote my own short fiction set in the cosmere (much shorter than Brandon), more in the style of science fiction short stories? (Which I am quite fond of) A sort of microcosm of the cosmere, my own little corner to expand and play around with the cosmology and magics of the cosmere, while at the same time putting some concepts to word that I've had rolling around in my head for a while. And a format that doesn't require too much effort on characterization, which I expect to be my biggest weakness. These stories are intended to be "canon-adjacent." I'm not going to try to explicitly contradict the published canon; but I am going to be doing to be introducing new Shards, new planets, new magic systems, and new applications of canon magic systems, so by the time the end of the cosmere rolls around, it will have been contradicted for sure. I'm sure there will also be issues with timelines and worldhoppers and things like that. But this will, hopefully, be self-consistent and not too outrageously out there. Because as much as these stories are driven by their thematic elements, they're also driven by my desire to explore Realmatics. Where some people build complicated theories tied together with tenuous assumptions and a smattering of vague WoBs, I'm letting my similar inspiration out through this avenue. I've got eight or nine stories planned, the last of which is intended to be an Avengers-style teamup. But I probably shouldn't get ahead of myself; I've only got two more of them drafted up at this point. (Stories #2 and #6, since I really liked the concept of #6.) I don't really have a timetable in mind for these; I might get #2 touched up and posted within the month, but then I'm sure I'll get lost in Rhythm of War for a while. Now, about this story specifically. It's not set on an existing planet, and the magic system is actually one I've posted on the Shard before, albeit a long time ago. The magic comes from my love of color-coded elemental magic systems. It's probably going to be developed a little differently than that post, but since I didn't really use the magic that much in the story, I didn't need to tie too much down. The themes of the story are tied to the local Shard. I won't tell you what it is yet, but it is one that I've theorized about before, so you'll probably see me post about it again in one of the theory boards. I did make sure to put the Shard name into the story, though it is not capitalized.
  45. 5 points
    Phew, here we go. I hate being mean.
  46. 5 points
  47. 5 points
    Rhythm of war is done people! *celebration noises*
  48. 5 points
    Wow, I just read this most excellent report: and learned a major new fact, namely: This really changes my perception of Venli - she is so young! Also, I thought that the singers were longer-lived than humans, but it looks like they are the opposite. This explains the lack of children in Eshonai's chapters - the Listeners must have largely stopped breeding during the war. We still saw a few mate forms, so there ought to be some kids, but not the tens of thousands that should have been expected otherwise. Hopefully, the kids are with Thude's group of refusniks.
  49. 5 points
    Really, most of Moash’s character arc can be summed up with, “Kaladin did most of the work while Moash stood there and thought mean things about Elhokar.”
  50. 5 points
    This post is going to be pretty long, so here's a TLDR of potential solutions: 1. The forgotten can only be created at the pool of Night, so there's a reason for them to march on the capital. 2. The pool of Light is depleted or inaccessible, so Dari can't create Light-Forgotten from it. 3. Twins are dead and the conflict is between Aethers (this is just if we actually want the story to be published among other Brandon's novels so it doesn't repeat the whole Ruin-imprisoned-in-the-shardpool thing) I only finished half an hour ago so these are fresh impressions. The story didn't feel to me like two seperate books, perhaps, because I pretty much expect from high fantasy (and Brandon especially) to start with war among men and end with war among gods. And I did like the second army of Forgotten reveal, I half-expected it and it made things that much scarier. The deaths of soldiers weren't for nothing, they bought time. The whole story is just one big ticking bomb, after all. What breaks the story is that Dari could create the Forgotten anywhere they wanted. "Some of us hoped you can be reasoned with" doesn't explain why they had to march them all the way to the city. They could've just killed some High Aedin in their sleep, shown how helpless they are and announced their demands. 1. So let's say the Forgotten can only be created from the pool. Since Dari are controlling them it actually explains why they have to stop at night, because people need to sleep. And perhaps we just don't know about the second army coming because Vo-Dari are controlling where the scouts are Sent and time the movement when they aren't looking. But then the question is, why didn't they just create similar warriors from the pool of light? Explaining it with Intent ("because this is the power of creation, you can't kill with it") wouldn't hold up, since you can easily suffocate somebody with Verdant vines or Send them high up in the sky. And in theory the pool should be as powerful as it's oppposite. 2. Let's assume Dari can't use it then. Either the power was used up in the war or the location was buried under rubble and nobody knows where it was. Following the established rules, they only need a little of Light to bond with. Maybe they are storing it in a Holy Grail of sorts. And since Dari spend a lot of time meditating, they are more succeptible to hearing the Aether talk to them. These are small changes that keep the story the same but try to fix some of the more glaring problems. Now here's something different, so it doesn't read like a rehash of other ideas (even if it's the other way around) 3. Decay and the imprisonment of gods has to go away. Yes, it's kind of a parallel to Raeth being trapped in his position, but it's not really expanded on besides a few lines of "I want to be free" and we already have Ruin escaping his prison. Former could be kind of like Harmony, call him Twilight: he splits his power between his sons, so one gets Light, and the other Night, they fight, create weapons and eventually destroy each other. Now, just like Gol and Shateen continued living as discarded weapons (and I personally loved that part of worldbuilding), perhaps Aethers keep on fighting even after their creators perish. If this is part of Cosmere, we know investiture can create an intelligence of its own when left without a holder. It was implied thorughout the book that Aethers have emotions and are connected to something bigger. I really like the concept of intelligent magic. Perhaps, unlike spren, each Aether is one rudimentary mind which learns from thoughts and feelings of people it's bonded to, which in turn affect its personality. Aether of Night, who only touches a few people a year and instantly kills them, probably isn't very intelligent, which is why Dari can exploit it. Aethers would probably view people as hosts and actually want to spread to non-High Aedin, which ties into the story well. And the idea that magic uses people to fight is kinda cool. What do you think? I enjoyed the book and think it still has some potential. I'm really glad we have an opportunity to read these unpublished novels. Big thanks to Brandon. Edit: Also, can Raeth be a bit smarter? As soon as he thought Night is opposite to Sending, I assumed he could teleport himself. I mean, it's kinda obvious. When we learned that the Forgotten stop every night, I expected the army would kite them with archers or spill oil in front of them and try to burn them, try to abuse their behaviour in any way possible. Throwing animals was quite gruesome and unorthodox, but I kept wondering, could you Send a Vo-Dari to the ocean and order him to Send a blue whale back to the battlefield? Yeah, it's crazy and hard to pull of, but probably within the realm of possibility?
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