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  1. Whether you celebrate this holiday today or tomorrow, I love you all! Free hugs and candy and baby animals! There are also free hugs and candy and baby animals for anyone who does have a romantic partner! <3 EVERYONE IS AMAZING, ENE WANTS TO BE YOUR FRIEND E>
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  2. I agree with this. There is something about Moash that is very difficult to forgive and easy to hate. And I very much want to forgive people, if they seek forgiveness. Life is hard. Especially for a darkeyes where your grandparents can be killed by a whim, and your leaders get their positions because of their eye colour and not because of their virtues and skills. I have been trying to understand why I dislike Moash so much, even more than Sadeas and Amaram. I think it is because Moash is so resentful and nihilistic. He does not have any values. Sadeas is a coward, greedy and egotistical. Amaram also works only to promote himself. Moash just does not care. You get the feeling that he would kill anyone, if he gets the order to do it. His brother, if he had one. His grandparents, if they were still alive. He almost killed Kaladin, his best friend. The friend who had liberated him, and even made him a powerful lighteyes. And still he tried to kill him. Just because. There is no way to justify the fact that Moash tried to kill Kaladin, in my opinion. Both Moash and Kaladin are resentful because of what was done to them and their families. Only Kaladin sees that resentment is harmful and wrong. The problem with resentment is that if you give way to it, it will destroy you. And it often leads to nihilism. I stole a definition from Dictionary.com: Nihilism is the belief that all values are baseless and that nothing can be known or communicated. It is often associated with extreme pessimism and a radical skepticism that condemns existence. A true nihilist would believe in nothing, have no loyalties, and no purpose other than, perhaps, an impulse to destroy. I believe the reason why I dislike Moash so much, is his nihilistic behavior. And you cannot trust a person like that. You can trust Sadeas to be deceitful and greedy. You can trust Amaram to be false and stuck-up. But you cannot trust Moash to be anything, because he has no values at all. It seems he still is trying to find meaning, and he seems to have found some sort of meaning in the truths about the origins of the humans and his joining the Fused and their fight. But this feels hollow to me. I seems to just feed his nihilism and his resentment. Like school shooters say they did it because they were bullied at school. Why don't all other victims of bullying go out and shoot innocent people? Because they know it is wrong. Nihilists don't care, because they do not believe in right or wrong. They want the world to go to hell, because the world deserves it. I sometimes get tired of Kaladin's resentful feelings as well, but he knows what is right. He fights it. He comes around. He even almost gets killed because of it. Not many people would have been able to do what Kaladin did there, and I don't blame people for not being exceptional. But Moash is being the opposite. He actively tries to kill his friend. He did not have to. He could have stopped. Despite this, I hope for a redemption arc for Moash. Many of our heroes have done terrible things, and we forgive them because they repent, and they struggle to become better persons. However: what makes a person irredeemable in SA? Sadeas, obviously. Amaram too. Beause they were not willing to change. They wanted to continue their evil ways. I sort of feel that Moash's nihilistic ways falls somewhere in between Honor/Cultivation and Odium, and that he has chosen to not follow any rules or values at all. And that this choice is more scary and disgusting than even following Odium. Because you can never know what a nihilist will do.
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  3. Alien radio signals detected repeating with a regular 16-day cycle 16 days! Proof of Adonalsium (or at least of Preservation) ! (And the relevance to this thread: It takes a Sanderfan to make that connection.)
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  4. Kaladin Opens Wal-Mart In the style of Steven King and several other authors, Brandon Sanderson finally runs out of ideas and has his characters cross over into the real world to meet a fictional version of himself. The character "Brandon Sanderson" meets Kaladin and they decide to open up a new Wal-Mart in an unreached corner of rural Utah. This results in the 10 year gap as Brandon and Kaladin are busy minding their store and working their way up the corporate ladder of the Wal-Mart corporation.
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  5. Friends! I am now building a Fabrial! And I stand by that description because, Comrades...Crystal Power! I recently learned that Piezoelectric Transformers are a thing. This means that I can make my power glove design work with a literal Crystal Power Module, rather that the (much bulkier) magnetic flyback transformer I was planning to use. This makes my inner child so incredibly happy, you dont even know. So Im going to come around and ramble about the progress of my designs every now and then, mostly to keep project momentum. Im also going to randomly describe it in cosmere/realmic terms wherever possible, because reasons. For the uninitiated, piezoelectric crystals are everywhere, they are a really cool bit of physics where you can apply physical stress and get a burst of electric current (seen in those sparking furnace or grill starters), or conversely they will emit a very regular mechanical movement when an electric current is applied. Nearly every modern clock and computer uses these for precise timekeeping. That was the limit of their usefulness as far as I knew, but it turns out you can use these for real Power distribution. The concept is similar to any other transformer (or lever or pulley system, for that matter) where you put energy in one side of an imbalanced structure and get a step-up or step-down version of that energy out the other side. In traditional magnetic transformers, you have to run an electric current though a coil, and if the current is constantly changing (ie AC power) that energy will move into a Magnetic Field. If you hold another coil within that field, the energy will come out the other end. Much like levers that trade distance for force, the relative number of tuns in the two coils will trade Voltage for Current. Piezoelectric Transformers work in much the same way, except instead of moving the energy through the Magnetic domain to affect the change, it stores it as a physical force (vibration). One side of the piezo electric transformer is layered while the other is not, arranged in such they same mechanical vibration will yield different voltages and currents. Now, my goal is all about high voltages to get visible electric arcs as long and showy as possible, but with relatively low currents (for safety as much as anything else). This is the ideal application for PZT transformers, as the give a dramatic step-up in voltage (100:1) but doesnt scale up well for high current applications. My general plan is to have a bank of deep draw batteries (chemistry TBD) providing anywhere from 12-30 volts, feed those to a resonant inverter circuit to drive the PZT, and feed the resulting output (~1200VAC @55khz) into a Cockcroft–Walton voltage multiplier to get me somewhere north of 20kv DC. That will be the electricity available at the fingertips for basic arc fun. I also intend to design the physical hardware to maximize corona discharge so I get a proper blue glow from the energized bits, but only time will tell how well that's going to work out. Secondary phase of this design will be to build a proper Marx Stack pulse generator into a baton, which should be capable of throwing over 100 kV. Which is also why I want the business end a solid foot or two away from me (this was the fundamental flaw in my old Marx Blade design). Ive done smaller scale versions of this, they arent all that complicated and they utilize a satisfying number of spark gaps in the core function. Looking into it, I should be able to also feed the glove power into several other fun things, including a coil gun or even a hand-held EMP (which of course I wont actually do because the FCC hates them). That's it for now, I will return with preliminary pictures. Next step, reverse engineer the circuit on a laptop backlight power driver I found on ebay, or at least enough of it to cut into the right part of the circuit. This is basically how I image Hemalurgy: a plan, a pile of unrelated circuit boards, and a hacksaw...
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  6. hey guys, thanks for your help, it has been wonderful, and I need the CC counsels help again, with the updated version: Laws: Gems of different types can hold magic in the form of different elements. Ruby = Heat/Cold Amethyst= Kinetic Diamond= Light Sapphire= Electricity Emeralds= Gravity Magical energy is known as Scelce. The way a gem can express Scelce is through how they are cut, focusing energy at sharper points of the facets. Higher quality gemstones are more powerful. Gemstones change weight depending on the amount of energy in them. Larger gemstones hold more energy. The cutting of a gem makes it functional, whan uncut they are inert. Energy is stored and transferred in crystalline structures, and metals and innert gems transfer energy. Opal stores pure energy, that can be transformed into any of the 4 types. Mages are people who go into battle with a large gem on their back, with gloves lined with wires connecting back to the gem. The wires stimulate different parts of the gem with certain somatic motions. As you use this, the wires overheat, and will snap if you are not careful. Multiple gems can be used, but this will cause the wires to overheat faster Scelsi are the higher born of the population. These people have interbreed with a native species of humanoids scec’ar, who are naturally born with one of the 5 scelics, or magical gemstones. They have gemstones inside them on their spinal cord, in between their shoulder blades. Those born with Opal are commonly known as Scelomancers. Their nerves act like the wires. Scelci’s gems are like their life support system, and if broken, they will die. When gems act as spells, you have to use gloves studded with metal, and the more studs touch the gem, the more power is exerted, and the length of the finger, or in a machine, the wire, determines the range by inches converted to feet multiplied by 10. For a ray of energy, this is multiplied by 3, and projects with 45⁰ vertex. For a ball, the range is multiplied by 2 before the ball explodes, and the ball will also explode when it comes into contact with a solid surface. Onyx absorbs energy, expanding constantly until it is 3 times the original size, at which point it detonates in a massive maelstrom of sharp onyx shards 3 seconds after it is activated by metal or a hard impact. Onyx acts similar to a black hole, in that it slowly releases stored energy, but not in usable amounts When an energised gem is broken, it releases all energy stored inside of it in a massive blast, and in a flash of light as the crystalline bonds holding energy shatter, and the gem is left in small chunks, with a fraction of their original energy. Scenyl are scelci that are born with onyx, and absorb magic directed towards them, and release it slowly over time, and this power is limited, and they must wait for the energy to dissipate before using their abilities again. Scelci must first absorb energy before using it Scelomantic abilities are passed through heredity, but when two different classes are mixed, the male ability is passed on. Genetically, the ability to be a full Scelomancer is recessive. Scenyl abilities are also recessive, but are dominant over Scelomantic abilities. History: The Sec’ar were a peaceful nation that lived long before humans did. They had a tendency to bond to nature's primal aspects, until they discovered the first gemstones in the mountains. For years, the mountains have been in their legends, towering peaks blossoming with elemental energy. Here, they found gemstones in creatures, plants, and even in themselves. They saw these glistening jewels, glowing with a radiance so beautiful no words could do it justice, a light that would sparkle, flare, and dance before their very eyes. They saw all of the creatures harnessing this energy, maintaining the balance. As they stood in awe, A great roar shook the mountains, as a winged shape descended from the clouds. They watched as a great, reptilian beast with four, gargantuan muscled legs, batlike wings that must have been over one hundred meters across, and a long, spined, thin tail snaked behind it. The Dawn Bringer. Glistening with the radiance in the gems, he landed, lowering his enormous head, on a long, snaking neck, and spoke. “I see you have discovered my home, the Crystal Peaks. Why are you here?” he said, his voice like great thunder, rumbling in their bones. “We see the great glowing stones, filled with light, and wonder where they come from.” they replied, awed by the sheer size of this Dragon, it could have been a mountain itself! “You have discovered the sacred stones, and the the great energy known as Selce that resides within them. These gemstones contain a power beyond your wildest dreams, able to shape the world around us, and hold the energies that give us life. You must not abuse the powers that surround you, lest you upset the great balance, and disrupt the natural order. But all these years, with this power surrounding you as you searched, you did this, so now I will grant you a great gift: Gemstones of your own.” The people suddenly felt a great force surging through them, invigorating them, and they felt themselves beginning to change, as gemstones formed within them. Awed by the power gifted to them, they worshiped the Dawn Bringer, praising his radiant justice. Slowly, he taught them how to harness their abilities to protect the natural order, with one warning: “Do not share this power, for your race alone has earned it, and such a power could end the great world as we know it.” The Sec’ar descended the mountain, and as time passed, the Dawn Bringer seeped into legend, and his warning was lost. Hundreds of years later, a new race emerged before their eyes, one that was intelligent and quick witted. But they did not respect the natural order. One day, a young girl, the heir to the throne, and her friends walked out of their village, wanting to see what was beyond the forest. Each of these girls had a gem, the heir, Ariella, had an opal. Her other friends had gems, one of each, one emerald, one amethyst, one ruby, one sapphire, one diamond, and one onyx. Ariella was stunningly beautiful, with flowing, golden hair, a slim, shapely body, she was perfect, and adored by every boy in the village. As they journeyed, they at long last reached the edge of the forest, where they saw a handsome young boy riding a horse. As their eyes met, they felt like they were made for eachother. This young boy, the prince of a great human kingdom, became engaged to her, and eventually married, as her friends were married to other great and powerful leaders, and they mated. At first, there were worries that the baby would die, but it survived. The child was born, and it looked like a human, but had powers of the Secar. When the Dawn Bringer heard of this, he was furious, and immediately flew to the great city. “You have betrayed my warning, and now the world will suffer if I do not stop this.” He laid siege to the city, toppeling stone walls as if they were made of wet paper, shrugging off arrows as if they were childrens toys, slaughtering armies as if they were pigs for the butcher. The human’s could do nothing against him as he wielded the might of a thousand hurricanes compared to which they were like ants before a bear. Desperate to spare the city, and the prince she loved, Ariella offered to the king to sacrifice her in exchange for the dragon sparing the city. The prince cried, for he couldn't bear the thought of life without his love, but he knew it was the only way to save their child. Reluctantly, he called the dragon, and explained the deal. The dragon, still furious, accepted, for he understood the strength it took to do something like this. Although furious, the love shown by the prince softened his stone heart, and instead of killing the princess, he took her back to her father, and promised to forever enforce the border between these two nations. To help him accomplish this task, he took the biggest gemstones he could find, and breathed life into them. As he did so, the 50 glistening gems slowly transformed into eggs, dragon eggs. Over the next 9 months, the dragons inside grew, developing gems of their own, and they hatched. Made to be in the Dawn Bringer's Image, the dragons each had one gem, which could be any of the 6 except for Opel, whose power was reserved for the Dawn Bringer alone. However, there were once 60 gems, but during one of the Dawn Bringer's patrols, 10 were stolen by the humans, two of each type, one boy one girl, who were jealous of this power, and took the eggs, raising them to be allies of the humans, defending them against enemy dragon attack. The other 50, 25 boys and 25 girls, 10 dragons, 5 boys 5 girls, of each type, and their children are forever destined to guard the border, to prevent something like this from happening ever again. As the years progressed, the original guardians had children, who were the first wild dragons, and would not be needed for a long time, for the guardians cannot die of old age, and no one dares try to kill them. If you did not see my previous post, click here.
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  7. Welcome to the Shard! Brandon has said that Hoid does not hold a Shard. It's not a Shard we've seen But he would have been tempted by Endowment, implying that he didn't really have a choice in the matter. There wasn't really a pact to go their separate ways. Some thought there was an understanding, but there wasn't a formal agreement. There isn't a "Survival" Shard. There's a Shard that wants to survive, but it's only loosely related to its intent. Hoid took the bead and burned it to become a Mistborn. He did NOT take Taln's Blade. The element he refers to is the lerasium. The First Gem is a topaz, something that's been associated with Hoid for a while and had some "mystical properties." If you haven't yet, you should read Mistborn: Secret History. That should explain why Kelsier and Hoid hate each other. Also, this should go in Cosmere Discussion
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  8. I believe there is a quote to the likes of "Jezrien looked regal, though he hand't worn a crown for centuries" in the TWoK prologue. That implies he did at one point (maybe Ashyn, maybe on Roshar)
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  9. I'm storming sorry I basically quit the forums during this game. Due to an unfortunate concatenation of happenstance, I was unable to access a computer/have free time for quite a while. But I'm back now. Look out for me in upcoming games.
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  10. Not sure if they would do war again right after Rhythm of War. Possible K words: Knight, Kingdom, Kaladin, Kale, King, Kangaroo, Ketchup, Kin, Kitty Possible middle words: of (probably), or, on Possible W words: Wit, Ways, Winds, Warlord, Watch, Wedding, Welfare, Whales (Spacewhales?), White My possible combinations: King of Wit, Kale of Whales, Knight of White (?), Kingdom of Winds, Kangaroo on Watch, etc.
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  11. I agree. The Moash hate is... Weird. Everyone reacts so strongly to the Elhokar thing.. And I mean I get his motivations there, even if I disagree with them. They make sense in a very human way. What always get me with that is that At the end of WoR, no one cared much about Elhokar. Even in OB, his strides forward were motivated by bad reasons, and Hoid comments on it when talking to Shallan (before his death). He cares more about what people think of him as king then actually being a better man... But you've got to start somewhere and with time (and Truths) that probably would have led to a more genuine change. But Elhokar's transformation to everyone's favorite sob moment was intentional. It was a masterwork in Brandon's writing because he made everyone furious about Moash's "betrayal" in... Doing exactly what he has said he wanted to do... Against a character who's death wouldn't have bothered anyone a book before. Good work Brandon. Where I actually take issue with Moash is with his killing of Jezrien. While his motivations with Elhokar were flawed in basis and morality, with Jezrien he had no personal stake. He knew nothing about the man. He just stabbed where he was pointed. He's given up his autonomy to become a dog on a leash. All that said, if he were to snap out of it and want to change, I wouldn't reject that arc... I just dread the idea of a Vader moment in which he has a change of heart and dies saving everyone, because that feels cheap. Whatever happens, the "storm Moash" crowd is... Weird, and as long as it's just jokes, whatever... But in the events that people actually insult and verbally attack people for liking Moash that's intolerable.
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  12. I would guess it has trapped Jezrien's soul. The heralds are being spun out, again and again, to alternately imprison or protect. This can't happen if they are killed and stopped from reforming.
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  13. I have been struggling trying think of what in damnation that dagger could be, and I think my brain just leapt to a valid possibility. Tanavast created the Honorblade for the Heralds with the specific purpose of granting Surgebinding. Rayse created a blade of his own. Instead of granting an ability, it's intended to end the Oathpact. Edit: and the gem in the pommel is a sapphire. To match Jezrien. Ten blades for ten Heralds?
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  14. Ah, gotcha. I think you can chalk a lot of that up to development momentum itself. For example, Spanreeds are basically the rosharan equivalent of the internet or telegraph, the first real continental telecommunications. That alone makes collaborating with distant experts possible in a way that never could before, which will wildly accelerate development all on it's own. And the more Artifabrians manage to develop new useful Fabrials, the more useful he overall pursuit appears to those with the Funding, and thus more support is given to the development, and on and on the cycle continues. In that light, Taln's response to their level of development makes more and more sense to me, now that you mention it. Imagine expecting the Stone Age and arriving in a pre-industrial Renaissance instead.
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  15. Friends, there is no need to reply and get on people's cases about topic necromancy. Firstly, many very old topics have already been closed and I deemed OB stuff and on to be okay. I see no reason why one should make a new topic when there's a perfectly fine one here. Relax on complaining about topic necromancy. Don't post off topic, instead just report and we will evaluate. Sure, the topic is a bit old, but it's not like there's been new Stormlight to read. It's not like it's pre OB or 2014 (and in fact those topics that old should already be locked, and this not an issue). Please carry on, if people like.
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  16. Honestly, I think Moash just went with Odium and the Fused because he likes been told what to do. He doesn't want to be mistreated or hurt, but he likes people telling him what to do, what to think and taking all those pesky decisions of what is right and wrong out of his hands. In a way he is the perfect slave, or perhaps hound. Treat him well and he is yours, so long as you don't let his leash get too long, or he will feel restless and snap at you. I think Kaladin's problem is that he gave Moash too much freedom. I expressed myself badly when I said Moash didn't owe his life to Kaladin. Obviously he did. What I meant was that Moash didn't have to become Kaladin's yes man for the rest of his life because Kaladin saved him from certain death. Moash was free to disagree, but from disagreeing to completely disrespecting and turning on Kaladin there is a very big leap.
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  17. From the man himself: Brandon Sanderson This is the most overt and obvious of my savior-imagery scenes for Kelsier. I hope you didn't feel like I was hitting you over the head with it. (I didn't actually realize the similarity between Survivor and Savior until I was part of the way through the book.) Either way, yes, the Christian imagery is intentional. I didn't put it in simply because I'm religious (after all, if you look at it, Kelsier isn't really all that Christian in the way he deals with people.) I put it in because I think that the images and metaphors of Christianity are deeply-seated in our culture, and drawing upon them provides for a more powerful story. Part of this is to intentionally make people uncomfortable–for discomfort (when used right) leads to tension. The Christians who read this might be made uncomfortable by how strikingly un-divine Kelsier is. He's acting in some of the same roles as Christ did, but he's not the man that Christ was. He's kind of a pale imitation. The non-Christians, in turn, might be made uncomfortable by the fact that Kelsier is manipulating the people in the way that religions often do, giving hope in something that could very well prove to be false. Either way, he is what he is. The truest Kelsier is the one we see near the end, where he's standing in the kitchen, smoldering in his black clothing. He is a dangerous man with powerful beliefs. Mistborn: The Final Empire Annotations (April 2, 2007) Questioner Did you purposely make the Church of the Survivor sort of like Christianity or not? Brandon Sanderson Kelsier intentionally made it like Christianity. In kind of a false way, meaning he read about and had Sazed tell him about religions that were similar and then he built that his own way. Questioner Oh so did Sazed tell him about... Brandon Sanderson Sazed told him about religions that were similar. I wouldn't say Christianity specifically, but their version and things. So there is a yes and a no. Firefight Chicago signing (Feb. 20, 2015) Questioner When you pictured Kelsier in the Mistborn Series, did you see him as a Christlike figure? Brandon Sanderson He sees himself that way, I do not. Questioner And the church that follows up after him, is that more like *inaudible* Brandon Sanderson It is hierarchical like some Christian churches are, but it is not meant to reference any specific church. I'm not *inaudible* to be Kelsier, as he has a more inflated opinion of himself that I think he should have. Skyward release party (Nov. 6, 2018)
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  18. @Kureshi Ironclaw I love your introduction. Seriously, it flows so well, and you definitely seem like an experienced writer. So if you're looking for beta readers... . Anyways, I can definitely see why you'd be questioning whether you can keep the scene and still maintain a sense of mystery. I'll agree with you that most readers could probably tell what's going on, and I think I probably could have even if you hadn't told me what was happening. However, if you haven't run it past any beta readers without prior knowledge, you should do that to get a good idea of how apparent the true events are. Because I'm biased by my prior knowledge. It's hard to judge without the context of the entire book. That's pretty obvious with my previous post, considering that what I was suggesting didn't fall in line with what you were trying to accomplish. But the way I see it, you have two options. As you've discussed, you can change your story to rely a lot less on suspense from the mystery, which may or may not be feasible. I don't know how much of the book you've completed and how reliant it is on the mystery. If you have other sources of tension which are still very compelling, than you can certainly let the mystery element fall to the sideline in favor of these other arcs. Or maybe the mystery is solved relatively early in the story so the reader doesn't have a lot of time to think about what's going on, and then you switch over to another source of tension. Your other option is to change your intro. Now, I think there are some easy edits that can obscure things a lot more. The first one that comes to mind is cutting out the following line. This is the only instance where you clearly telegraph what's going on. Remove or alter this significantly, and it suddenly becomes much tougher for the reader to see through the unreliable narration. I'd also omit a lot of Catrius's lines after getting attacked. Although it's plausible to Alias that he's talking about the shades, the ambiguity of the lines makes it pretty apparent to the reader that he's instead talking about Alias being the killer. And considering he's being torn apart, it's easy to imagine that Catrius would go into shock and wouldn't say much that's intelligible, so him saying nothing makes sense. Obscuring the truth even furrther would probably involve completely excising Alias's interactions with Catrius and possibly his daughter, inserting a separate viewpoint instead that's more removed from the action. But as you've mentioned, the problem with this is that you wouldn't be able to showcase the magic system like you want to. So maybe try some simpler edits like the ones I mentioned and maybe a few more, and run the intro by some more beta readers who haven't read it before. Then you can see if the mystery is maintained to the extent you want it to be. Also, I'm sorry, but I can't resist from nitpicking your intro. It's a bit implausible that Alias, who's allegedly not a conductor, could imitate a conductor accurately. It takes an immense amount of skill and practice to conduct well, despite how easy it may seem. You have to think about how you breathe, the precise timing of every cue, and a lot more. And if you're not familiar with the particular piece, conducting is unfeasible. You wouldn't even know the tempo to start with! Even if you yourself are a conductor and have conducted the piece before, imitating another conductor throughout an entire piece is difficult since there's no way your interpretation lines up exactly with the other's, and the orchestra will eventually realize something's off when you suddenly conduct certain segments differently than rehearsed. Of course, if you have conducted the piece before, I don't think the musicians would notice immediately that you're not the original director, particularly considering that experienced orchestras can operate without a conductor. You indicate that with this line. So for the purposes of the introduction, Alias could maintain the illusion that he's Catrius, but I'd give him some sort of background with conducting, possibly. At the very least he's familiar with the piece the orchestra's playing. Since Whistling seems to be music based, a background in conducting/music wouldn't be unexpected. Maybe Alias has worked with Catrius before, or has seen him conduct a lot since they're friends, and thus is able to imitate him accurately. Basically, I think you should alter the following line to instead make Catrius familiar with the piece, and hint that he's familiar with conducting, particularly Catrius's style. Just being a musician probably wouldn't cut it, because I can tell you from experience that just because you can play a piece, does not mean you can conduct it. Anyways, sorry for the nitpicking, but I get very particular about whether musicians are portrayed accurately. Hope some of my comments help.
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  19. So I've had this idea for a magic system for a while, and I was wondering what people thought about it. here it is: Everyone is part of a Nostrom, except that everyone gets their powers at a different age, which inversely affects the potency of the magic (as they get older without powers, the powers get stronger when they get them). The Nostroms are genetic, to an extent. The Windshreders are the most genetically rare, and the genetic frequency gets more and more with Joltes and Jumps as the highest. The powers also have to do with cell aging (telomere length) Magic system: Nostroms: The Windshreders control the disparity of forces (they can narrow or disperse the area that the force is acting on) wind is very useful for this. Very hard to kill if they get it when they are old. A bullet is like a punch, not a stabbing pain. (cannot fly, unless the wind is directed in the right direction from the beginning (they can't change the direction of the force, only the area that the force is acting on))(the strength and spread of the force is the variable) Stormdancers changes the direction of a force. (to an extent. If the force is too powerful, then they might not be able to change it) (the strength of the force is the variable, as well as the maximum angle that they can turn the force (180 would be the power level right as you die)) Chronoflyghtists: Time <= 10 mins away, for 10 minutes max: the longest recorded from someone that was 95 when they got their power (what they do in the past does change the present, the future is only for viewing (after you are done in the future, if it is before your time is up for the alternate time, you are stuck there until the present catches up (basically, your body on the present is not able to move until the time is up)) if you go into another time and see yourself, then you get sent back to your present time and everything that you did is erased from history (if you went back in time) Jumps: make someone else’s power work for longer, stronger, in a wider area, or one of the earlier stated for a longer time (only one (varies per person)) Jolts: cancel the powers of people in a sphere around them for a short time (-10s) (the radius is the variable) People don’t flaunt their powers, partially because keeping it secret could save you, but also that using the power makes you lose some of your energy. The main character is from the Windshear Nostrom and has a mentor that got his powers at 53 (ten years ago). Flora and fauna: Ontophs: reptiles that control the flow of water. Have large shells that absorb water to cool their long necks and legs. They are basically deer sized brontosauri with large (wide and tall) shells Yes, I know that they sound like some of the orders from SA, but this was before I read those books. The names could still change. Please tell me what you think is good / cool, and what needs to be fixed!!
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  20. The dagger is a weak Nightblood, if you read it again, the blade leaves a blackened wound.
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  21. Proof: Why else would he keep them hidden? he can already destroy most enemies with just a touch, mind control bad people, and suck the souls out of his wielders, his tap-dancing skills must be on a different level. Theory: The Cosmere is just one of Elizabeth Bennet's daydreams.
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  22. Elantrians are people who have a direct line to the Dor which sustains them in the same way that someone who's attained the Fifth Heightening will have their health sustained permanently by Investiture, without needing to die first. We've also got F-Bendalloy and Cadmium which (with compounding and enough metal) could theoretically allow a person to never need to eat/drink or breathe again, providing for their bodily needs via Investiture. So it's not like the life-sustaining mechanics of being an Elantrian are unique per se, they just get all of those things in one massive package that doesn't require special effort. On the other hand, we know that it's mentally and emotionally exhausting to be an Elantrian so it's the roughest form of Cosmere immortality on the psyche of the individual. And there's no indication that you can become a Shade without dying. The rites and requirements that Nazh speaks of could just as easily involve things you needed to do before you died in order to ensure that you became one post-mortem. We know the reason Shades appear the way they currently do is because of all that extra Investiture from Ambition that saturated the Threnodite System, which means the Investiture is already there. Brandon has confirmed that this is in fact one of the 'requirements' that Nazh mentioned.
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  23. I have a theory, (with nothing concrete to back it, to be fully upfront) that upon "natural" death of a radiant (natural as in either old age, or violent in battle) without breaking the oaths prior, the spren has three choices. 1. mourn the radiant, losing their increased connection to the physical realm, returning to the cognitive realm and chose not to bond further 2. mourn the radiant, and chose to bond a new person to rejoin the war effort 3. mourn the radiant, and bond with the fabrial, maintaining the oath level/strength they were while the radiant was alive, but still being able to assist in the war effort without feeling like they have abandoned their deceased radiant I also think a sign that surge fabrials are different than "normal" fabrials is it seems that for "normal" fabrials the spren is trapped in the gemstone, and the metal casing around it manipulates that gemstone containing the spren. Soulcasters and Regrowth seems to operate differently. The gemstones act towards the effect. So soulcasting, the gemstones determine what essence is used. For Regrowth, specific gemstones are used to heal. Yet the gemstones can be replaced when cracked, while the fabrial can still theoretically function. A single stone in a soulcaster shattering for instance, while being able to still soulcast with the other stones. So I do not believe the radiant spren get trapped in gemstones like spren for "normal" soulcasters.
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  24. Also, I’m super curious about the columns behind him. Those twisted bodies are pretty haunting, and the skulls and bones on the left give me Catacombs of Paris vibes. And do we have any ideas as to what the glowing motes are? On the other paintings Jezrien was pretty clearly surrounded by windspren, and Vedel by lifespren, which are both the cousins to their respective orders’ spren. Could those be the Stoneward cousins? And yeah, I’m most excited to see Kalak and Chana, I’m very happy that we’ll be getting all the Heralds eventually.
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  25. This is a sentence I didn't think I'd ever type for the sheer ridiculousness of it, but: I hated Moash before it was cool. Lol, the stormlight fandom is generally nice, but sometimes there are things in it which get on my nerves; like the stick, of which I got so fed up I promised I wouldn't answer any post that mentioned it or write that word in a post of mine ever again. Now, two years have passed since that promise...so I'll call it good for now. Clearly I'm not Windrunner material though, if I consider a promise done after 2 years! Back to the topic at hand, I wrote off Moash in WoR. Oathbringer was simply confirmation for me of all my reasons for hating him when WoR ended. I didn't read O in horror at his actions, I read it with grim satisfaction at knowing I had been completely right about him. I think my first Moash hate post was written a year before Oathbringer was released or so, I guess I could check back on my posts if needed. In fact I think I said something like "I hope he falls off a horse and breaks his neck since he deserves an ignominous death that no-one even remembers". Why did I hate Moash already before Oathbringer began and see him as a lost cause? I never liked him. In tWoK he was a pain in the behind from the moment he appeared till the end. Yes, the bridgemen were not at their best, but he took been hateful and a spoke in a wheel to extremes. Many bridgemen took what happened in bridge 4 as the end of a life and the beginning of a new one. Except Moash, the first thing he did when he was free was go stir up trouble. Now, if he is just frisky, fine, whatever, they are free to do some mayhem and his reasons for wanting Elhokar death were good ones. What was the problem then? Kaladin. Kaladin got Moash everything Moash ever wanted. His life, respect, men serving under him, been a soldier, friendship, camaradie, even a storming Shard set. Moash owed Kaladin everything he had and everything he was. More than that, Kaladin was his friend. Moash didn't owe his life to Kaladin, but he did owe him enough respect to not turn on him. It was bad enough that if Moash had been succesful in assasinating Elhokar Kaladin would have been held responsible for failing to protect Elhokar, which is not something which you do to a friend to who you already owe everything. But then Moash was fully lost to me when he tried to kill Kaladin while Kaladin didn't even have stormlight because he had broken his bond with Syl. People can all have their own opinions, but for me there is not a single thing which you can do which is worse than betraying a friend. You can betray your country, your commander, your family, because many of those people don't have your best interests at heart. But you never betray a friend. Not a friend that has always stood by you and given you absolutely everything you ever wanted and never raised a hand to hurt you or your loved ones. It isn't a matter of what you owe, it is that your friend has earned yout loyaly, by proving how much they care for you. If you betray a friend that has never made a single move against you, when everyone else has abandoned you, what do you fight for? Revenge? Justice? Power? My answer is: love. And the love of a friend is much greater in my book than the love of a lover. If you are willing to toss away a true friendship for your goals, then you are scum to me, because nothing can ever be more precious than what you threw away. And that is why I hated Moash long before Oathbringer was even confirmed as the title of book three and all those Moash threads became popular. When I opened Oathbringer I did it with the knowledge that nothing on it would change my view of Moash, because he had already shown his true colors. Everything that happened in book three was simple confirmation of what I already knew. Too bad that my old idea of falling off and breaking his neck in an accident does not seem possible anymore with the stormshadow powers that he will gain.
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  26. Agreed! Much better! The extra fine tuning made a big difference too. Just a few small things: 25%: Q wanted to 'grip K's muscular forearm' with the phrasing it sounds like Q is admiring his arms and wants to touch them, but given the context I don't think that's the intent. The snow squeaking on their shoes: does need the rephrasing that @Mandamon recommends, but I love the sensory description. Near 75% all ends converge on G... I like the work around you used here. It does feel convient and like a trap. Having Q acknowledge this let's me accept it and carry on. 'Hang a lantern on it' done well Agreed, on first read I thought the first mention had been edited out because I didn't notice it and had to go back to find it. Nice work on this chapter! Thanks for sharing
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  27. Here's a couple of alternative theories 1. As had been started before Brandon clearly wrote the scene in such a way as to make Moash out to be the bad guy. I don't think it's fair to get mad at people because they see something in the way the other is obviously nudging them towards. 2. Here's the bigger reason I think people have a problem with Moash. They feel betrayed. Here's the difference between Moash and the king and Dalinar and all the other light eyes. We first see Moash do great things. He helps save Dalinar and his men on the plateau run. He helps Kaladin keep bridge 4 running. He does all this awesome stuff that pretty much everyone agrees is great, and then he does something that people feel is bad. With Szeth and the other light eyes, we never really saw them so something great before they did something evil so it wasn't as painful. It's like how it would be nice more shocking if your best friend robbed a bank then if it was a random person you'd never met. Now, as to Dalinar. We do know that he has done terrible things in the past, but we don't learn this until we see the man he becomes. Those things are then seen as tragic, but there pain is tempered by the knowledge that he later rights his wrongs. We don't have that with Moash. 3. He cut off a redemption arc. Now, whether you like it or not, it does appear that in OB Elhokar does start to go through a redemption arc. He tries to do what is right and actually seeks the guidance of others in doing so. He even forfeits some of his power to Dalinar and then risks his life to go on a mission to help his people. Now, we're in this moment where this spoiled brat is actually starting to look decent and might actually become a good and useful person and then WHAM. Moment ended by Moash and we'll never know how Elhokar could have turned out. Now, I'm not saying it's a bad thing if you like Moash. Personally, I dislike him for all of the above reasons. But to say it's "convenient" to like him doesn't make sense. The way you say it makes it sound like they're taking the easy way out and not actually looking at the evidence. That's not true. I've looked at the evidence and all the posts on this thread. While I can get where you're coming from, I still don't agree. It's fine if you like Moash and we can go back and forth on our personal grievances with him or the king, but don't disregard those who disagree. We're not doing it just cause it's "cool" we're doing it because we don't think what Moash did was ethical. If you want people to respect your position on this, you also need to respect theirs.
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  28. Here 5 minutes later! ;-) Definitely a better chapter. I think the ending changed that our heroes got the drop on the special forces, rather than the other way around? In any case, it's more exciting. The tension was also better. No real comments on the trek to the island and back, save that I don't know it needs to be that long. Was there any other significance other than getting weapons? I still don't know why the raptors are there, so that part's just sort of confusing me and taking my attention away from the emotional responses. I'm also not completely sure where they go at the end of the chapter. Were they going to T's house? Whoever it is, D seems to know them, but not E? Notes while reading: pg 2: "attempting to terraform Earth from the top down" --to what? Is he trying to destroy Earth, or make it better? Is there a reason Earth would actually need terraforming from climate change or something? pg 3: "I always thought J ruined us, but it was him. I bet cloning a son was his idea, that his money paid for it, and his lab did the work." --TOM's idea or DMs? Also, this is a big shift in thinking from the last book. I know there was some talk about it before, but I'm not sure it's enough to justify the whole shift in perspective here. pg 12: "The velociraptors moved with them like part of the group" --It's still bugging me that we don't know where the raptors are from or who sent them. Are they just following their quarry because they found the group before? Did DM send them? If so, why hasn't he acted? pg 12: “On the left, six doors down" --I think I missed something in the trek to the island. Why are they here and who are they looking for at this house? Who is Jan. C? pg 13: "squeaky slightly" -. "squeaking slightly" Pg 13: "impossible’ dinosaurs" I mean, they aren't, because we were told how they were created back at the beginning. Dunno, the quotes just threw me. pg 13: "the raptors remained standing in the road." --Need some sort of justification for why they're here and why they conveniently stand outside houses. pg 14: Yep, still confused on who they were looking for and why they ran into the special agent instead. pg 14: “(DM) Is one of the hostages. Stand down, now!” --That's new! pg 15: "Why are velociraptors shadowing us?”" --glad he asked, though I don't know why MC would specifically know. pg 15: I think there's too much space between "level three" and D's explanation. I stumbled over it both times.
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  29. I think it's a symptom of people wanting more, but they want more of their favorite characters doing important things. Shallan in WoK doesn't fit that just yet, as most people see anything "important" in that book happening on the Shattered Plains. That's also what makes WoR so laser-focused and one of the reasons its so well loved. Everyone is in the "important" place doing important things. When people go back and reread, they can...relax, for a better word, and enjoy the ride. Shallan becomes more interesting because of all the background clues to her past and the lore her side of the story gives.
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  30. *background sounds of wretched sobbing & sniffing* I'm sorry... *sniffle* I'm just so happy! To-to finally see speculation about Kaladin's future that doesn't predict him dying or getting tortured on Damnation!
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  31. Instead of outlining my new short story this morning, I accidentally wrote 1.5K words on how to fix Frozen 2's character arcs. Guess I just can't let it go. *ducks* But really, it was a good character exercise. Plus writer therapy. https://lizbusby.com/story-genius-and-frozen-2/
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  32. Beetles are still there, just not the end sand plot. So YES to beetles v. tie fighter. In the real world, the TIE fighter would win. But since the little guy always wins in Star Wars...
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  33. Brandon's not going to include the word "kill" in the title. And since it's Szeth, the W probably stands for wind, though obviously not certain. It's probably going to be Knight of the Wind, or Keeper of the Wind, or something like that. Or maybe it stands for World. Dunno. Though I do like Knot of Woes, but have no idea what that might refer to. Another cool name would be Kname of the Wind, with a silent K. Sounds like a neat book, somebody should write that.
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  34. Knights Wadiant The Number 1 Top selling Rosharan childrens bed time story
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  35. Why not twok.wor.o.row.kowt? so book 5 title can be kowt and it has to be an in-world book title of Shinovar so, may be something like keeping oathstone when/ with/while truthless kneeling of worthless truthless or Some such title.
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  36. I have to say, Moash was never one of my least favorite characters when I read the book. I mean, I was hardly rooting for the guy, but there were even moments when I kind of liked him. He provided an interesting contrast of perspective to Kaladin and the rest of Bridge Four, which only grew more pronounced as he began to fully side with the Parshendi. The action of his that I hated the most was killing Jezrien, which struck me as hugely tragic, and even then I blamed Odium more than Moash himself. When I showed up here and saw all the Moash hating, it legitimately confused me. I think I can understand why it's such a big thing, though. Kaladin is many people's favorite character, which is understandable. His is the first viewpoint we're introduced to, and, as has already been mentioned on this thread, he's the most clearly heroic character that we've got. And the thing with Moash is that he comes the closest to taking that away from him. With Moash, we see what Kaladin could have been, and we don't like it. And, as Kaladin begins to listen more to Moash's influence, we begin to fear what could happen to our hero. In a way, it's a relief when he turns fully villainous and we're free to outrightly hate him. So we get a fandom full of people saying, "Yeah, Moash is awful! We hate him so much! Kaladin could never be like him. ... Right?"
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  37. I think the reason Moash gets so much more hate than others who are arguably as bad or worse is that Moash is more of a direct Foil of Kaladin. Moash represents Kaladin's Road Not Taken, they both have very similar motivations, hangups and personal growth arcs. But we are along for the Ride for Kaladin, specifically, so we are repeatedly faced with a dilemma and given Kaladin's internal conflict to understand why he chooses what he does, then we kept seeing Moash choose the opposite. We are made to sympathize with one Choce and then given a character that always seems to choose the opposite. All that to say I dont think Moash would get as much hate if he roles had been reversed and we'd been given his internal perspective throughout, or even if he had been his own story rather than so directly a Kaladin comparison.
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  38. From the album: ShiroXIX's Art

    *insert witty insult here*
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  39. Some people are devoted enough to their work to do some research. Some people's friends are so supportive they even give away many evenings to help their aspiring author friends do that research.
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  40. See I think the opposite mid-series conclusion is likely... My money is on this outcome: Odium wins, and shatters Cultivation Odium - free to leave Roshar - teams up with Bavadin and heads to Scadrial to assault Harmony. Books 6-10 are Team Dalinar trying to save their ruined world from Odium's forces (a la the Jedi fighting the Empire in the original Star Wars trilogy). The series concludes with Odium's return and defeat at the hands of the Knights Radiant with assistance from Hoid & other Shards who oppose Rayse. I just don't find it interesting to set up a bad guy so bad that he has killed 25% of the deities in his pantheon (at least 4 of the 16 Shards), only to lose to a few magically-enhanced but well-intentioned humans with unresolved emotional problems who barely know what they are doing. There simply isn't enough time to get Dalinar's Knights enough experience (or enough Knights) nor is there time to get his coalition to a functional level of trust or organizational competence. If these groups fight an organized force with experience that exceeds ordinary lifetimes (i.e. the Fused) and is led by a living and involved deity (i.e. Odium), they should not win. All they've got are the spren, a fraction of Honor's consciousness as represented by the Stormfather, and Cultivation who has apparently chosen not to get directly involved. Their enemy has something that is either equivalent to or better than everything Dalinar's allies have. Odium's history proves he's no fool; Odium can and should win this fight. Now that might be sad for our beloved Rosharan characters, but it will make for a better story than two 5-book arcs that result in Odium's defeat. I don't think it would be interesting for the "True Desolation" to fail only to be followed by another desolation. How does that even make sense with the Everstorm? Even if the Fused were held back by a re-forged Oathpact, the Everstorm would presumably enable Odium to continue the fight by sending lesser-voidspren through the storm to create Regals who would use various forms of power to keep the fight going. Remember Honor tells Dalinar that the prize for defeating Odium's champion will be more time (it's not a permanent solution). So how does Odium ever actually get defeated? Which brings me to my next point: it makes more sense (for the Cosmere meta-narrative) if Odium escapes Roshar. If he is stuck in the Rosharn system for the entire run of the Cosmere, where is the conflict going to come from? Autonomy seems like a good villainess, but as far as we know, she just wants to be left alone (and might be open to despicable means to achieve that end) - not shatter other Shards. While Bavadin might work as a one off bad guy who opposes Harmony because he holds two shards and is too involved in the day to day management of his world for her tastes, she doesn't present much of a threat to any of the single-Shard-holding vessels whom she has ignored up to this point. So, the Cosmere needs Odium to get loose and threaten the other Shards as he has been set up as the Big Bad across the Cosmere (specifically on Ashyn, Sel & Threnody). I think he is being setup to become the Big Bad on Scadrial, too (see my post below about this if you're interested). Ignoring worlds associated with Autonomy, you're left with only Nalthis & Yolen* as Shard-invested planets have not yet been molested by Rayse. Odium's defeat will set up the other major story arc for the Cosmere: what to do about the remnants of Adonalsium now that half the Shards are shattered. This could be a splintering of the other Shards or it could be an attempt to reunite all the Shards & splinters to reform Adonalsium. Either option will be opposed by factions loyal to the non-splintered and/or benevolent Shards or by magic users who don't want to surrender their powers/abilities. For instance, I can't imagine that the Skaze will voluntarily allow themselves to be absorbed). This provides a good motive for why space-traveling Scadrians are hunting various forms of investiture in Sixth of the Dusk in the distant future. * Yolen is asterisked because - assuming this was the site of Adonalsium's Shattering - Rayse is either from Yolen or has been there. I am unaware of any hostile or aggressive actions - again, other than the Shattering - taken by Rayse on Yolen though. Also, we don't have any proof that Yolen is currently a planet that is invested by a Shard.
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  41. For some reason, the thing that sticks in my mind about the Dagger is where did it come from? We see Azure sail off with Ico and his ship and know she's already planning to tell them how to create a "shardblade" with no bonded spren. Is it possible somehow she either told them, who in turn were coerced into telling the Fused and eventually Odium? So in effect this dagger would be more like Nightblood or Azure's shardblade?
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  42. If its Hemalurgy, should Moash then not have been more careful to where precisely he stabbed Jezrien? Instead it looks a bit randomly "in the gut".
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  43. I wanted to put together a detailed timeline for Stormlight. After a few weeks of lunch breaks, this is what I've got to show for it! https://docs.google.com/spreadsheets/d/1zq5bJoKE83ggDCjH43i1hZi0CIpB2iAx7v37zQPVFK0/edit#gid=856252766 There's a really good timeline for Words of Radiance out there, but nothing that pulled in events from ALL the books into one place. The main reason for this is simple... The Way of Kings chronology isn't nearly as detailed or ironed out! Many of the dates in this timeline are based on a LOT of assumptions. Don't take them at face value. I've done my best to speculate on how much error is possible, and you'll see that listed next to the dates. But those numbers could easily be wrong as well! The goal wasn't to figure everything out perfectly, however. That's just not going to happen. My real goal here was just to do the best I could with the information we've got. And if new information comes to light that paints a better picture we can incorporate that! Ultimately, my hope is that this is a fun and useful tool. For the most part, it will help you get a general idea of how events fit together. Again, just be aware that it's probably got lots of errors. It's still a work in progress. The whole thing needs to be reviewed and cleaned up. If you have comments or questions, please feel free to share them! If you'd like to help me check the whole thing over in detail then let me know. I'd like to add a bit more functionality as well, concerning dates that are dependent on one another. But this is more or less the final form. Special thanks goes to @WeiryWriter. He put together the incredibly detailed timeline for Words of Radiance. A lot of that work is captured here and it was the basis for my own work. He also put together a list of TWoK timeline notes, which I used extensively. Other people may be have involved in that WoR timeline effort as well. Thanks to all of you!
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  44. Important note: This list would be far less complete if not for the efforts of everyone who helped me compile it. Specifically thankyou to: Awesomeness Summoned, Delightful, Argent, PorridgeBrick, Kurkistan, Quiver, Green Hoodie Mistborn, Senor Feesh, Observer, ccstat, Swimmingly, Alvron, Metacognition, The Only Joe, GreyPilgrim, Aether, jasonpenguin, Mailliw73, Moodle, Tempus, Baine, Kobold King, LeftInch, Sir Jerric, Tensoon, Ashiok, Theorymaker, Seonid, Shaggai, TheYoungBard, Curiosity, Snoopy, Voidus, Frosted Flakes, Kasimir, Shallan. (Let me know if I missed you.) Hokay, for those who want to know the ranks, I looked through everyone who had at least 10 posts. Here are my findings. 10000+ God Beyond 9000 9999 Adonalsium 8500 8999 Hero of Ages 8192 8499 The Broken One 7800 8191 Shard 7500 7799 Splintered Shard 7200 7499 Splinter 6800 7199 Dragon 6400 6799 Stormfather 6000 6399 Herald 5700 5999 Sliver 5350 5699 Nightwatcher 5000 5349 Worldhopper 4750 4999 God of Color 4500 4749 Lord Ruler 4250 4499 Unmade 4096 4249 Dawnshard 3761 4095 Prime 3500 3760 Lerasium Mistborn 3250 3499 Bondsmith 3000 3249 Voidbringer 2750 2999 Knight Radiant 2500 2749 Most Ancient 2250 2499 Steel Inquisitor 2048 2249 Mistborn 1900 2047 Tarachin Superstar 1800 1899 Dawnsinger 1700 1799 Rambleman 1600 1699 Savant 1550 1599 Gerontarch 1500 1549 Midnight Essence 1450 1499 Listener 1400 1449 Enefel 1370 1399 Kalad's Phantom 1338 1369 Compounder 1337 So l337 Hoid Can't Compete 1300 1336 Surgebinder 1260 1299 Radiant Squire 1220 1259 Kandra 1180 1219 Twinborn 1145 1179 Returned 1111 1144 Scadrian Waffle Cook 1080 1110 Stone Shaman 1050 1079 Cryptic 1024 1049 Honorspren 1000 1023 Sentient Awakened Object 980 999 Truthless 950 979 Highprince 920 949 Worldbringer 890 919 Full Feruchemist 860 889 Full Shardbearer 830 859 Shardbearer 800 829 Seer 777 799 Spinner 760 776 Wyrn the King 730 759 Elantrian 700 729 Originator 667 699 Svrakiss 666 Torturer of Heralds 650 665 Shade 625 649 Soulcaster 600 624 Forger 575 599 Dakhor Monk 550 574 Lord Prelan 512 549 King's Wit 496 511 Son of Honor 475 495 Vanisher 450 474 King's Tester 425 449 Ghostblood 400 424 Envisager 375 399 Artifabrian 350 374 Ferring 325 349 Stormwarden 300 324 Bloodsealer 278 299 Silent Gatherer 256 277 Misting 225 255 Arbiter 200 224 Gyorn 180 199 High Prelan 160 179 Oldblood 145 159 Cobalt Guard 128 144 Hazekiller 110 127 Forescout 100 109 Houselord 90 99 Babsk 80 89 Prelan 75 79 Arteth 70 74 Idrian Monk 64 69 Obligator 56 63 Lighteyes 50 55 Grand 45 49 Noble 40 44 Crew Leader 32 39 Ardent 25 31 Pahn Kahl 20 24 Awakened Object 16 19 Noble-Blooded 10 15 Bridgeman 7 9 Spearman 5 6 Darkeyes 2 4 Skaa 0 1 Spren --- -1 -2 Negaspren -3 -5 Lifeless -6 -10 Hoed -15 -19 ? Beheaded Inquisitor -20 -24 ? Rotting Chull Carcass -24 -25 Lamespren -26 -100 Zucchini -101 and below Chasmfiend Corpse Note: negative reputation titles are no longer obtainable due to downvotes having been removed. I'll update this as we learn more We now know them all! I like the new levels. Good work Chaos Please don't ask me how long that took. Current lowest Unknown rep: nonexistent. We're so close to getting them all =D Edit: Wooohooo first popular post Later edit: For the record, at the time I added that comment 10 rep was a little more exciting Another edit: The lower rep ranks have changed at some point, I don't know where all of the new boundaries are yet.
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