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  1. 282 points
    We have some exciting news to announce today. So far in order to obtain some unpublished works of Brandon's, you'd have to email him through his sites, and his assistants would distribute them. Well now you won't need to wait for that, because now we will be in charge of distributing out Aether of Night! All you have to do is post in this topic (you'll need a 17S account, but that's it), and our staff will PM you the document. Once we do this, we'll remove your post here. We'll be using this topic as a to-do list for requests. Ideally since we have lots of staff members, we will get this out to you soon, within a week or two. With this change we are unpasswording the Aether of Night board, as now all of you will have access to it if you want it. You may discuss Aether of Night in the Cosmere Theories board, but tag your topic title with [Aether]. We hope you're excited about this, so many of you will be able to get this text in a much more obvious way now! You will receive a .docx file, and if you need to convert it into a .pdf or .epub, there are many converters to do that for you. (We are not distributing the prose version of White Sand, as that will continue to be distributed in Brandon's newsletters.) Thank you Dragonsteel for letting 17S do this! EDIT 10/21/2020: This is all still going! We've gone through over 200 pages of replies distributing. It's just that we remove posts here once we send them out.
  2. 64 points
    Who would win a KR civil war? Probably Odium.
  3. 42 points
    INTRODUCTION So, there’re basically thirteen races (or at least thirteen races so far, if you divide those cultures into more parts) on Roshar: the Alethi, the Vedens, the Unkalaki (aka the Horneaters), the Herdazians, the Thaylens, the Natan, the Makabaki, the Selay, the Iriali, the Shin, the Reshi, the Listeners and the Aimians. Note: Here I used one of my old art created by the Chibi Maker to visualize the descriptions, though there’re still some minor inaccuracies. I really wanted to do a complete graphic chart, but it is still far off. Brandon's comment on this: A LIST OF HUMAN RACES 1. The Alethi (People of Alethkar) 1) Common features: tall stature, tan skin, black hair, lighteyes and darkeyes 2) Inspiration from Earth: Asian-Hawaiian people (You can imagine them as east-Indian people.) [source], Asian-Arab people [source] Kaladin is an Asian-Middle Eastern mix. [source] 3) Brandon's choice: Dave Bautista for Dalinar [source], Alex Landi for Adolin [source] How about the Iriali and Alethi mix we have going on with Adolin and Renarin: 2. The Vedens (People of Jah Keved) 1) Common features: fair skin, red hair, lighteyes and darkeyes 2) Inspiration from Earth: Asian-Caucasian people (supposedly more Asian-like) [source], red-haired Uyghur people [source], Shallan is a half-Irish, half-Japanese mix [source] 3. The Unkalaki (People of the Horneater Peaks) 1) Common features: light tan skin (or just fair skin like the Vedens) (supposedly lighter than the Alethi), red hair, strong back molars to break shells and claws (result of Parshendi hybrids) [source] 2) Inspiration from Earth: Asian-Caucasian people, [source] Mongolian people, Polynesian people, Russian people [source] 4. The Herdazians (People of Herdaz) 1) Common features: deep tan skin (supposedly darker than the Alethi), dark crystalline fingernails (result of Parshendi hybrids) 2) Inspiration from Earth: Hispanic people [source], indigenous Bolivian [source] 5. The Thaylens (People of Thaylenah) 1) Common features: long white eyebrows 2) Inspiration from Earth: unknown 6. The Natan (People of the former Natanatan) 1) Common features: pale bluish skin, wide nose, wool-like white hair [WoK Ch.36] (result of Aimian hybrids) [source] 2) Inspiration from Earth: unknown 7. The Makabaki (People of all the Makabak) 1) Common features: dark brown skin (or just dark skin), black hair [WoK Ch.14] 2) Inspiration from Earth: unknown Notable races: the Azish, the Tashikki, the Emuli and the Tukari (People of Azir, Tashikk, Emul and Tukar) 8. The Selay (People of the former Sela Tales) 1) Common features: skin ripples [WoK Ch.52] 2) Inspiration from Earth: unknown Notable race: the Purelaker (People of the Purelake) 1) Common features: leathery skin, dark hair, long limbs [WoR I-3] 2) Inspiration from Earth: unknown Notable race: the Babath (People of Babatharnam) 1) Common features: [women] patterns of veins beneath the skin [WoK Ch. 46] (result of Aimian hybrids) [source] 2) Inspiration from Earth: unknown 9. The Iriali (People of Iri and perhaps Rira) 1) Common features: yellow eyes, golden skin often painted various colors and patterns, golden hair with metallic sheen [WoK Ch.18, WoR I-2] 2) Inspiration from Earth: unknown Note: There are small differences between the Iriali and the Riran. [source] 10. The Shin (People of Shinovar) - The only race without epicanthic folds 1) Common features: short stature, pale skin, large round eyes, men tending to be bald, no epicanthic folds (but still hardly resemble the Caucasians on Earth) 2) Inspiration from Earth: unknown 11. The Reshi (People of the Reshi Isles) 1) Common features: tan skin, straight black hair, rounded features [WoR I-9] 2) Inspiration from Earth: Hispanic people (or at least for Lift) [source], indigenous Bolivian [source] About the Kharbranthians: The city-state is culturally diverse, so you can find different races there. Last update: Jun 3rd, 2019 (by Botanica) Original post: [x]
  4. 33 points
    Yes, Samuel Jackson would make an excellent Sazed. "I'm sick of these mother******' ashmounts on this mother******' planet!"
  5. 32 points
    So I came in to sit next to Brandon Sanderson, and as I sat down and pulled out my phone to record- I saw the dreaded "Battery Low". So instead of recording and transcribing, I took notes physically. I quite enjoyed it. Brandon really is a pleasant person, and he tried sincerely to make sure that every person felt appreciated as he signed, and signed, and signed (He says he's learned that his signings are almost always at least 4 hours). So here's my report on the things that he said and questions he answered. So I’m going to organize this into sections- STORMLIGHT ARCHIVE- Zas678: Can Odium influence people the same way that Ruin can? Brandon: (misunderstanding my question as a question about kandra/koloss/parhsendi) Well, you see, the kandra and the koloss have a “hole” in them that allows Ruin to come in and take over. The Parshendi naturally are protected from this, but when they expose themselves to the storms, and the spren come in, many of these spren have that kind of “hole” in them, and that’s what allows Odium to take control of them. Zas678: No, I’m talking about how Ruin was able to push people, place things in their minds, stuff like that. Can Odium do the same thing? Brandon: Well, Odium wasn’t around when those people were created [Here it sounded like the mankind that’s on that planet, not the specific generation], so it’s a little different for him than Ruin. So if he influences people in that way, it’s through the Unmade. Zas678: And my other question is about Taravangian. It becomes clear that when he’s smart, he’s less compassionate, and when he’s dumb, he’s more compassionate. Brandon: Yeah, he mentions that in his interlude. Zas678: Is that intentional, or is that just how you believe inteligence works? Brandon: No, that’s intentional. There’s plenty of really smart people who are also compassionate, and dumb people who aren’t. Zas678: So when Taravangian is smart, his Cognitive aspect is stronger. So when he’s dumb, is his Spiritual aspect stronger? Brandon: [With a sly grin, pulls out a RAFO] Shalash is the Mistress (which we’ve known forever, but it’s nice to have confirmation). Can Parshendi receive a Boon and a Curse? Yes they can. Are we ever going to see a spren viewpoint? Yes it’s likely. A book where the flashbacks are spren? Probably not. Or it’s not planned right now. Here's some facts that didn't have specific questions to them that I remember: Odium is able to influence all 3 moving planets in the Rosharian system. There’s also going to be about a 15 year gap in-world between SA arc 1 and SA arc 2. MISTBORN- So what does the term Koloss blooded mean? Well, Sazed changed how the koloss reproduced, so now they reproduce naturally, and when the kids come to a coming-of-age, they decide if they’re going to accept the spikes and become a koloss, or if they’re going to stay normal. (Which seems to mean that koloss couples have human babies). Did Kelsier move on after his death? RAFO! (He actually did give a RAFO, but also with some explanation). The thing is, Kaladin’s wife Maer had certainly moved on, and that would be motivating him to go on to the next life. (Then I butted in talking about how there had been appearances of the Survivor, and how it’s just like Kaladin to be meddling in things he shouldn’t.) But he didn’t actually answer if he did or didn’t. But to me it seemed implied that he did stay around. But it is a RAFO. How did TenSoon overpower OreSeur if TenSoon had the Blessing of Potency? “Tensoon is wily!” There are also some drugs that affect kandra bodies. Would Inqusitors’s kids have allomancy? Not usually. It happens sometimes, but not usually. He then mentioned a little about sDNA, but that it’s not inherited as much as it is when it’s natural. COSMERE/WORLD-HOPPERS- Another thing he talked about was some common themes that appear in fantasy. One of them is that Rennassaince air of the Rise of the Common man. You see that in Mistborn for example. The great writing question of the Cosmere, the underlying theme is, What do men do when given the Power of the Gods? How do they act? What do they do? How do spren choose what human they’ll bond with? Well, it depends on the spren type. There’s some spren that choose on their own, while there’s other spren where it’s done by committee. Wyndle, Lift’s spren was placed with Lift by a committee. It’s a culture difference. Some are free spirited, others more organized. The way that Hoid and Defending Elysium do FTL travel is very different. Could Shay soulcast herself into becoming an Elantrian? That would be really hard. First of all, she’d have to change where she’s born, then soulcast the fact that she became an Elantrian. Even then, she’d probably look like an Elantrian, but not have any powers. There would probably need to be some kind of bridge, or she would need some kind of super push from the AonDor to make it work. When Hoid is playing for Kaladin, has he awakened some part of himself to help him play? No, he’s not awakened anything to help him play. Did he use Allomancy? RAFO. Odium didn’t start in Roshar. And Stormlight Archive is before AoL. We have met the people “up above” in Sixth of Dust. Here’s an interesting one about Mraize. (I wrote Mraize here, but I’m not entirely sure ) Is he a world hopper? Yes, he’s been to a few planets, highly supervised by his babsk. Q: So what planet is she from? (After looking up things, I’m assuming Iyatil.) Well, that’s kind of a hard thing to say. She has 3 planets she’s “from”. For example, she’s living now on Roshar, but then she’s from a different planet, but that’s not a planet that her people are from. Q: So there was a mass exodus to that planet? A: Not exactly. If you were to find a Japanese American, where would they say that they are from? Her people did not have a mass exodus. Q: Have we seen mass exodus’s before? A: Yes, there are some in the cosmere. There’s a mass exodus that is mentioned in one of the interludes in Way of Kings. [Note: The person who asked the question, Arthur Dent, says that Brandon said Words of Radiance, not Way of Kings.] And a different one about the WalDo, the female world hopping kandra- So is the worldhopping kandra MeLaan? No it isn’t. But you’ll get to see more kandra in Shadows of Self, so that should give you some more options. Well, the person who she’s imitating is it a human? (Don’t remember). Is it always a female? No. Has she had any lines on screen? You know, I’m not really sure. She may have, but I’m not sure. (So highly unlikely she’s a main character, and if she’s a minor one, it’s one that’ll have a line or two). So what happens when Shards die? Well, it depends on how long the Shardholders have held the Shard. After it dies, the shard is often able to continue acting, a kind of “cognitive shadow” of sorts. For example, the mists were able to continue doing what Preservation wished in helping out Vin and snapping people. With the Stormfather, he is that cognitive shadow, and he’s semi sentient. It’s that power, but no one is actually holding it. We also see this on Threnity. Here's the big lead-in we got. The secret (or at least one of them) to worldhopping. Shadesmar- you can WALK to the other planets. It’s a pretty far ways away (at least days, if not more), but you can go to Shadesmar, walk in the directions where it says "The Realm of the Vapors" and it runs into Scadrial (which is confirmed). In Shadesmar all of that empty space doesn’t really have any human interaction, so it doesn’t really have an aspect in the cognitive realm, so all of that place gets shortened immensly. Whenever a planet has enough thinking life on it that’s it’s considering it a planet, it drops into Shadesmar. Eventually, he’ll come out with a Shadesmar map of the Cosmere, and a Starmap as well. PUBLICATIONS- Then about publications. He’s actually still unsure about which book the next SA is going to be about. He said it might be about Szeth, but then again it might be about Dalinar or Eshonai. He said he was going to have to plot it out a little more and see. He said that the determining factor will be what information are we going to need in order to progress. It might be that he needs to do Dalinar’s book because that’s the only way to get in some of that information, but Szeth can kind of talk about some of his on screen. He said he’ll do a little more plotting and see. Brandon also has some more writing laws that he’s going to write about, including Sanderson’s 0th law- “Always err on the side of awesome.” Fireflight is next month, Elantris has a 10th anniversery edition coming out! It’s going to have pretty maps and new illustrations, and maybe a couple new line edits. Alcatraz- Tor has bought the rights, and will rerelease Alcatraz 1 2 3 4, then release book 5 sometime next year or early 2016. Shadows of Self- There is a likely date of Oct 2015 for that book. Calamity (Steelheart 3)- That book has a likely early 2016 layout. Rithmatist 2- He said that he wanted to write this book, but because it’s based in this world slightly, he has to use a lot more research. He said he’s doing a lot of research of Aztec ancient culture, that it will be held in South America. Next week, I’ll post the tour dates for the firefight release. I’ll also likely post some other news and updates. Who’s your favorite side character? That’s a hard one, but I might have to say Syl. Or Wayne! He’s just so much fun to right. Oh, and about him, look out for intentional misspellings in Shadows of Self. My alpha readers skipped completely over them! EDIT- To help clarify things from below. The Stormfather IS a cognitive shadow. As to Cognitive Shadow as Kelsier.... I'm not sure. It's possible that Kelsier just kindof held it, but the mists were acting by themselves, because Kelsier didn't have full control. Yes, when I said the mistress, I meant Baxil's mistress. He didn't say it directly- the actual question was Have we seen all of the Heralds? I'm pretty sure I've mentioned all of them, and you've seen a number of them, such as Shalash running around (I'm pretty sure he mentioned something that made it clear that it was the Mistress, or the person cutting off the faces) On Odium being able to affect the planets is about , the three important planets- Roshar, Braize, and Ashyn.
  6. 30 points
    I only have nine Kandra contracts, but I hope to have TenSoon.
  7. 23 points
    Rlain. If Book 4 doesn't make him do something cool I'll be sad
  8. 22 points
    I had an awesome joke about copperminds, but I forgot it.
  9. 21 points
    I found this on Facebook and thought it worth sharing.
  10. 21 points
    Irony Pulled me into this thread. So. Why Ati wasn't invited to parties? Because his Intent always was to Ruin them.
  11. 19 points
    Cycle 1: Say Goodbye to the Day Princess Celestia stood on her balcony, gazing at the sun as she gently lowered it behind the horizon. It was a pretty sunset, if Celestia did say so herself, full of vibrant shades of red and gold, but something felt off somehow. She couldn’t quite put her hoof on what it was, but perhaps discussing it with Luna could shed some light on it. Luna would be there soon to raise the moon and usher in the Night. Even as Celestia had the thought, her sister threw open the doors and rushed out onto the balcony in a gallop. “Celestia!,” Luna called, her voice urgent and frightened. “You must come at once!” “What’s wrong, little sister?” Celestia asked. “The Elements of Harmony! They’ve gone missing!” Luna cried. Celestia’s heart dropped at the words. She wasted no time, leading Luna as they galloped towards the chamber where the Elements were kept. Pony’s gasped in surprise and worry as they dodged out of the way of their galloping princesses. As she raced through the castle, Celestia’s mind raced, too, considering the implications. The magic of the Elements of Harmony had served and protected the land of Equestria for millennia. If they were missing now… what could that mean? Twilight Sparkle and her friends, the current wielders of the Elements, were away on an extended trip to the Crystal Kingdom, visiting Princess Cadance and Shining Armor. They were not due to return for weeks, though could they have somehow summoned the Elements to them over the great distance? Or could somepony have figured out a way to break in and steal them? A lone guardpony stood at the entrance to the Chamber of the Elements, and he started with surprise at their arrival. “Princess Celestia! Princess Luna!” the guardpony- Captain Shard- said, saluting smartly with the weapon strapped to his foreleg. His son had created the weapon- a sword it was called. “Be on the lookout, Captain!” Celestia ordered. “There is mischief a-hoof!” She paused in front of the doors only long enough to activate her magic. A shimmering golden aura surrounded her horn, and a matching aura surrounded the lock on the doors. With a click the lock opened, and the doors swung open. “Behind me, sister!” Celestia called to Luna as they rushed inside. The chamber was large and elongated, with intricate stained glass windows decorating the walls. At the far end of the chamber stood a pedestal, and atop the pedestal sat the pillowed case where the Elements were stored. And in the case rested... … the Elements of Harmony. Celestia blinked in confusion. The Gemstone necklaces that represented the Elements of Harmony- honesty, kindness, laughter, generosity, loyalty, and magic- each sat in their proper place in the case. “Sister,” she said. “I don’t understand-” The doors slammed shut behind her. Celestia whirled to see Luna there, a malicious glint in her eye and a twisted green aura enveloping her horn. Before Celestia could react, Luna shot a fiery green blast of energy at her, and the blast knocked Celestia back, dazing her. “I must thank you for leading me here, sister,” Luna said, putting a sarcastic emphasis on the last word. “You are not my sister!” Celestia cried, firing a golden blast of energy from her own horn. Luna deflected it easily, but it was just a distraction anyway. When the glowing blasts cleared, Celestia hit her foe with a second wave of magic. The image of Luna melted away, revealing Chrysalis- Queen of the Changeling hordes. Chrysalis scowled, looking down at herself, but then changed her grimace into a laugh. “No matter,” she gloated. “Nopony is here to see me but you, and once I deal you I will become you, and take your place as the object of everypony’s adoration.” “You are a fool, Chrysalis!” Celestia declared, readying another blast of energy. “We defeated you before, and we will do so again.” Crysalis snorted in derision. “Oh? And how do you plan to do that? Cadance and Shining Armor aren’t here this time, and Twilight Sparkle and her irksome friends aren’t here either to use the Elements of Harmony. And as I recall, the last time we fought it was you who was defeated, Celestia. You see, we were careful this time. A handful of my minions have infiltrated your precious kingdom and have been watching for months now, waiting for the perfect opportunity to strike.” From the other side of the doors they could hear the sounds of fighting, and of Captain Shard calling for backup. There was a crash and Captain Shard cried out. “Ah, see? There they are now.” Chrysalis continued. “Once we deal with you and the Elements of Harmony are safely locked away, there will be no force in Equestria that will be able to stop me.” Celestia let her magic loose, firing a off a beam of golden light. Queen Chrysalis fired her own beam as well, and the two beams exploded as they struck. Celestia staggered back, as did the Changeling Queen, but Chrysalis recovered first. Chrysalis fired another blast and Celestia was thrown back once again. She slammed into something, and glancing up she saw it was the pedestal holding the Elements of Harmony. Celestia turned her gaze back to Queen Chrysalis, and smiled grimly. “You have made one mistake, Chrysalis. Twilight and her friends aren’t the only ones that can use the Elements of Harmony. Anypony with the right characteristics can wield their power.” Princess Celestia activated her magic again, and a golden light surrounded the gemstones above her. She poured everything she had left into the gemstones, causing the Elements to rise into the air, and in a flash they shot to the side, blasting out one of the stained glass windows and streaking out into the open air. They zipped across the sky, heading towards the town of Ponyville, and in moments they had disappeared from view. “NOOO!!!” Queen Chrysalis screamed, “What have you done!?” “I have sent the Elements to ponies that can use them,” Celestia declared. “Use them to stop you!” Chrysalis snarled and blasted Celestia again with her magic, but this time she didn’t let up. Celestia felt the Changeling magic seeping into her, paralyzing her limbs and draining away her power. But it was too late to stop her plan. The ponies she had sent the Elements to would be able to stop the Changelings, if they worked together. Celestia prayed that it would be enough. As her vision started growing dark, Celestia looked through the broken window at the stars glimmering in the night sky. The stars seemed to shimmer and move, and a pale blue light flared alight in the midst of them. The last thing Celestia saw was the blue light striking Queen Chrysalis, throwing the Changeling to the side. Then Celestia slipped into unconsciousness. ***A short time later*** A sizable crowd had gathered in central square in Ponyville. Princess Luna looked over them as she prepared to address them. Ponies of all types, from all walks of life, all wondering what had happened. They had seen flashes of light and had heard explosions coming from the Royal Castle in Canterlot. They were worried. “Citizens of Ponyville!” Luna called, and the crowd quieted. “I bring dire news. Princess Celestia was attacked by Chrysalis, Queen of the Changelings, a short time ago, and the Elements of Harmony have gone missing. I arrived in time to stop the attack, but not before Celestia was terribly injured. She sleeps now, her body overcome by Changeling magic. As long as there are Changelings nearby, I am afraid that she will not be able to awaken. Queen Chrysalis fled when I attacked her, which means that there are other Changelings nearby. “It will take nearly all the power I possess to raise the Sun and the Moon, and to protect my sister from further harm, so I must call on you to find out the Changelings in our midst. Be careful, they can take on the guise of anypony, even your closest friends. Be on the lookout for those among you who do not act as they should, who may be working against us. When you have found somepony who you suspect of being a Changeling, bring them to me. “Good luck, my little ponies.” The game has begun! You have about 45 hours for this first cycle. Cycles will end at 9:00 MST (see the timer below) One last thing, a note about contribution. I’ve been saying this at the beginning of all the games I’ve been participating in lately, and as the GM I feel I should also do so here. All of you signed up for this game because something about it appealed to you. You thought it sounded fun. So I invite you to play the game, and have fun! Post when you can, contribute how and where you can. Some people like to do intricate analyses on spreadsheets, or post elaborate roleplays, and some people find they only have enough time to read the thread and post their gut feelings here and there. Wherever you sit, I hope that you will participate and contribute when and where and how often you can. If you do, I guarantee you and everyone else will have a more enjoyable experience because of it. So have fun, and let the game begin! Player List
  12. 19 points
    SOME OF THESE MAY CONTAIN SPOILERS; don't read if you haven't read the series yet. *I hate when my mother burns malatium. She always tells me I could have been a doctor. *"Ruin first whispered, then shouted at Vin, but she didn't show the slightest sign of hearing him. He raged, and screamed, and she just calmly sat there. It was at that moment that Ruin realized that clip-on earrings just wouldn't work for his purposes at all." *"It was in the fourth century of the Lord Ruler's reign that the kandra deliberately suppressed knowledge that they could take animal form. While Lady Tinuva Venture paid well in atium, they also decided never to accept kandra contracts from elderly women with lots of cats. There were just too many traumatized third and fourth generation kandra." *The other day at the pet store I saw a turtle lying in its cage. I wondered if it was sick or just sleeping, then I noticed the card on the cage, 'Snapping Turtle'. I bought it at once; I can't wait for tonight. I'm going to feed it pewter, iron, steel, and tin and wait for something exciting to happen. *As Straff Venture fell, bisected, he reflected back to Vin's warning should he attack the city. The last thought bouncing through his mind as he split in half was, "I thought she was just using an idiomatic expression when she added, 'and the horse you rode in on." Vin's straightforwardness and honesty had been underestimated again. *Steel Inquisitors were never popular at the annual Ministry picnic volleyball games. They had a disturbing habit of spiking the ball, and a ball that gives off allomantic pulses is quite disturbing. *You'll KNOW if I ever get a Kandra contract in real life; I'll be the one bidding on all the small dinosaur fossils suddenly. *The coinshot was so happy to win the lottery that he went to a strip club and started throwing money around. Three died and many were hurt. *I'm not lazy, I'm just filling my bronzemind.
  13. 19 points
    AAAAAHHHH that was amazing. He got a picture of me in my shirt! Here are my questions and his answers: mail-mi: So I have a lot of questions. Brandon: Okay. M: Could you spike Elantrian-ness? Like, could you Hemalurgically spike Elantrian-ness? B: Theoretically, yes. M: Could you out of a Reod Elantrian? The zombie ones? B: Um, yes you could. M: You could? B: So what you would be spiking there is their connection to...to the planet, first. That's gonna be the big important thing. So you're going to overwrite your connection. Um, and then you're going to....it's going to be a complicated process because you're going to have to spike the actual ability to have been transformed, that's gonna be harder. M: Okay. B: Does that make sense? M: Yeah, so it's gonna take two spikes. B: It's gonna take two spikes. M: Alright. B: And you gonna have to get the right connection to the right place. Let's say you spike somebody from MaiPon, and then you spike an Elantrian, you're not going to be able to use it, you're not connected to the right area. M: Okay. Most of my questions are actually about the Reod Elantrians. B: Okay. M: So, could they be felt by Lifesense? B: They would, um...they are in the middle of a transformation. I would say that yes they could be, but you're going to get like a stutter is what I'd guess you would get, it's like you would get a...a flashing. M: Because they're kind of alive, and kind of not alive. B: Yeah. And so, yeah, you'd just get a flashing sort of....something. M: Okay. What would a Shardblade do to them? B: Um, a Shardblade would...oh boy. A Shardblade...a Shardblade would still be dangerous to them, um, the trick is, um, the Shardblade's gonna treat them half alive, half dead. So, it probably would be kind of a flicker, so it depends on when you hit them. It might cut the arm off. M: It might cut the arm off... B: And it might just leave it dead. M: So can you affect them with Emotional Allomancy? B: Yes. M: How easy would it be to pull metal through them? B: Pull metal out of them.... Easier, M: Easier than a regular human? B: Yes. M: Okay, I have a couple more. Is Nightblood's sheath made out of aluminum? B: That is an excellent question that nobody has asked me yet! Um...I will RAFO that. M: Oooh, I get a card. I got the card. B: That is an excellent question. M: Okay, and um, I have one more. Acutally, two more. Does a more Investiture-poor world make it so its magics are easier to use off-world? Because, you said that Scadrial is really Investiture-poor, and it can be used easily off-world, but Roshar is very Investiture-rich, and how can you get stormlight off of Roshar? B: Yeah. Um, I would say that there is a correlation. M: There is a correlation? B: Mhm. M: Okay, cool. And then, just one more, shouldn't the rest of Roshar be more Earth-like, more Shinovar-like, kind of, with Cultivation on Roshar? B: Um, you are mistakenly assuming that Cultivation means Earth-like flora and fauna. Roshar is very bountiful, and, um, like it's not a barren land. Um, Roshar is very, um.... zas678: Thriving? B: It's thriving. Yeah, it just has a different ecology. Um, you're mistakenly assuming that our ecology is the only sort that can be bountiful. And then I got a picture! Ah, I'm so happy!
  14. 18 points
    Just plastering this all over the internet. When the Stormlight Archive facebook group hits 10k members there is going to be a giveaway and this little piece will be one of the prizes. Blackthorn
  15. 17 points
    “Ooh, ooh, tell me a story!” Coyote pranced around the Court’s latest medium in a decidedly undignified fashion, body undulating in a way that was unsettling to the eye. “What sort of story?” “A story about me, of course! Those are always the best stories.” The god grinned widely, muzzle full of far too many teeth, all razor sharp. “Of course,” the medium agreed gravely, settling themselves on a nearby stump. “So which story will you tell?” Coyote nuzzled against the medium’s legs before rolling onto his back, demanding wordlessly that his belly be scratched. “Will you tell of how I placed the stars in the sky? Of how I hid the moon?” As the medium cautiously obliged Coyote with scratches, the god turned, snapping at their fingers, missing by only a hair. “Or will you tell of how I tore the Wood and Court asunder? Of how I trapped the Seed Bismuth, and made the humans know fear?” “I will not tell any of those stories, I think.” “But you must! Those are my favourites.” The air in the wood seemed to thicken. Strange shadows flickered at the edge of the medium’s vision, and Coyote let out a low growl, teeth growing longer, sharper, if that were possible. “I think you will like this one, once I have told it. It is a tale of your cleverness, your wisdom, your vengeance and your mercy.” The shadows abated, and Coyote’s form rippled, becoming smaller, less aggressive. A look of puzzlement replaced his former snarl. “That does sound like me. But I am not sure I know this story.” “It is an old tale, and not well known. It begins a few short years after you divided the Court from the Wood, and the Archer cursed the Annan Waters. Suspicion and fear ruled. “No one spoke of it, but the Court and the Wood were at war.” So, before we get started, this game is going to be a little unusual. This is not a standard Elimination game. This is not a Faction game. This is not a free-for-all. It’s a bit of all three. For this game, there will be two game threads, not one. One for the Court, and one for the Wood. Players can only communicate with or PM players in their respective threads, outside of special circumstances. (PMs are night only.) Likewise, there are two factions, Gunnerkrigg and Gillitie. In the Court thread, Gunnerkrigg is Village, and Gillitie Eliminator, and vice versa in the Wood thread. When one game ends, both do. Turns will have th standard 48/24 Day/Night lengths. Because of the nature of this game, and the source material, there are a few additional mechanics. The Test. Each player can, once in the game, choose to die. If they do, they will be resurrected into the other thread, given a random non-unique role and have a 60% chance to switch alignments (ergo, villagers will tend to stay villagers, just in the new thread, and elims will tend to stay elims.). Mediums, and Meetings. In addition to the lynch vote that each thread has each day, each thread also has a Medium vote, where a player can be given or stripped of the Medium role. Mediums may post/PM in both threads, and gain a neutral alignment, unless they are an Eliminator. Additionally, they can appoint a Guardian from their original thread. This Guardian gains either the Dragonslayer, or Protector of the Forest role, depending on their thread, and gains the win-con of ensuring their Medium’s survival. If the Medium loses their role, so does their Guardian. In addition to the powers the Medium had before, the appointed Medium gains the ability to call a Meeting. During a Meeting, there is only one thread, and all players can take actions on each other, PM each other, and they have a group lynch. The game cannot end during a Meeting. Meetings cannot be held concurrently. Again, given the nature of the source material, there are additional secret roles and mechanics that you'll have to discover as you play. These secrets do not belong to any particular faction. Roles: Forest: Hollow Faerie: Hollow Faeries cannot undergo the Test. However, if they are killed, they are automatically resurrected in the other game following standard rules. Regional Faerie: You have a small power over the Ether. While generally speaking you are harmless, you can be annoying. Target a player, any action they take has a 25% chance to fail, or any action taken against them has a 25% chance to fail. Air Elemental: Using your mastery over the air, you can PM one player of your choice during the day. Anwyn/Forest Elf: Although not the most Etherically powerful of Forest dwellers, you come from a strong people, and not many can boast your tolerance for alcohol. During the day, you can slip someone a glass of achewater, and they will pass out and forget to vote. Rogat Orjak: Despite appearances, you are not a dragon, and would much rather not be compared to one of those barbarians, thank you. Your large size allows you to shrug off most attacks, and makes your fellows reluctant to accuse you, even though you’ve assured them multiple times you’re quite nice, really. (Extra life, optional -1 vote at the end of the Day.) Shadowperson: One of the remnants of Coyote’s failed attempt to replicate humanity, you have no particular Etheric talents, but you are sneaky. You can follow a player at night and see what actions they take. Wisp: A masterful illusionist, you can convince anyone of anything. During the day, you can move one player’s vote. Ysengrin: A wolf spirit who is unswervingly loyal to Coyote, you have an enormously powerful etheric presence. (Kill/Protect) Unique. Reynard: A trickster-spirit, your etheric skills revolve around misdirection and illusion. (Redirect/Conceal[<-Coppercloud equivalent, blocks Shadowperson scan and vote manipulation, amongst other things.]) Unique. Protector of the Forest: Gifted enormous power by Coyote to protect your Medium, the very trees have become an extension of your being. In Gillitie Wood, you are all but omnipotent, although you feel your physical body atrophying. Kill, Protect, Roleblock, Redirect, Extra Life. Can use up to two actions each night, however, additional uses count towards atrophy. If they use three actions consecutively, they die. Powers weakened during Meetings (loses the extra action period). Unique. Court: Barrier Mage: You can attempt to protect a player each night. Although you will save them from death, there is a chance they will be injured, unable to place a vote or take actions next cycle. Witch: Each night you may cast a spell attempt to gauge a player’s intentions. (Basically an alignment scanner, albeit with a chance of failure.) Telepath: Each day, you are given the option to PM up to three random active players. Making Everything Boring: Any random effect always lands the way you wish it. Unique. (Note, requires specific targets, and knowledge of the random effects; cannot affect more than two things at once.) Demi Fire Elemental: One kill attempt per cycle; as with Barrier Mage, it cannot fail completely, but it can injure instead. Dragonslayer: Trained and warded to enhance your physical abilities to a superhuman degree, you are the greatest warrior of the Court. Two lives, kill/protect. Unique. Teleport: You can randomly swap two player’s locations, so that actions that would affect one instead affect the other. (Basically, trade actions that would target you for actions targeting a random other player.) Zeta: Officially speaking, you do not have a power. Unofficially speaking, you are very, very scary. 10% chance each Turn for you and a random number of others to be transported to a nightmarish alternate dimension. If this happens, you will all be put in a PM together for the turn, and be unable to speak in-thread. Each player taken has a 20% chance to die, or change alignments (alignments beyond the simple Court/Forest split...). Actions taken while Zeta’s role is in effect can have unpredictable results. Unique. Engineer: You specialize in building robots. You can send a drone to stalk a player, either listening in on their conversations or reporting back their actions. High failure chance. However, you can send this outside the Court. If you do, however, and it fails, the drone will attempt to take root, and you will be executed at the next Meeting. Etheric Scientist: While you have no talent with the Ether yourself, you’ve devoted all your time to studying it. Largely powerless on your own, although you can disrupt or enhance Etheric abilities. (Roleblock or remove failure chance of roles, Engineer excepted.) Miscellaneous: Hello everybody. This game is going to be run by me and @A Joe in the Bush; while we haven't quite finished finalizing things, one of us is probably going to take the Wood Thread, while the other takes the Court. Likewise, rollover time and game start are still up in the air, but a good bet puts the game start between the 8th and the 11th, and rollover at around 11PM central time. While I know this is a non-Sanderson setting, and not a super well-known one, at that, I'm hoping people will play. We'll need a lot for this game to last longer than a week or so. (Like, 28 minimum, preferred 30+). If you're interested in getting to know the setting a bit before the game, start here . (Or start here , and jump back to the beginning if it catches your interest. The beginning's a little rough.) I think Wilson's probably the IM, (since she knows too much. ) And there will be a spec doc available upon request, although I'd much prefer people play. (Seriously. If you're reading this, sign up. Doesn't matter if you've never played SE before, or if it's been a while, we could use the players.) And I think that's all, folks. EDIT: Game now has an official start time. Woooo! Player List: Locke Tekiel (Orlok Tsubodai) Marv (Hemalurgic Headshot) Straw (Straw) Elbe (Elbereth) Budgie (A Budgie) Altea Meza (Crimsn-Wolf) Araris Valerian (Araris Valerian) Tautali Laust (Megasif) Centaurus (Darkness Ascendant) Stick (Stick) Carrie Brule (Burnt Spaghetti) Koru (Doc12) Bart Allen (Flash) Clanky (Clanky) The Inspector (Paranoid King) Reginald Canuk (Dalinar Kholin) Sean (Polkinghornbd) Anwir (Drake Marshal) Anansi (Metacognition) Fess (Arinian) John (Winter Devotion) Jordren (Majestic) Small Large (Stink) Lyren (Droughtbringer) Shqueeves (Shqueeves) Pickle (asterion137) Rendren (cloudjumper) Kintas (Jondesu) Lopen (TheMightyLopen) Noah (Eternum) Tarek (Randuir) BrightnessRadiant Ecthelion Quick Links: (Note that there are separate threads, this is so the game is still readable afterwards. If we were to merge the two threads together then it would be pure chaos. Similarly, as of this game, we, the Mods, were unaware of a way to duplicate posts and thus merging the Meetings into one thread but not the other would also cause chaos and so were merged into this thread. There are posts/edits at the points where the threads change type so you shouldn't have too much trouble reading through. Hopefully.) Court: Forest: Meetings:
  16. 15 points

    From the album RP Doodles

    Just a single-panel Alleycant this time, but it's my favorite one so far! Ya done goofed, Bureau of Villainy. "You probably heard we ain't in the prisoner-takin' business, we in the summoning abominations business. And cousin, business is a-boomin'."
  17. 15 points
    More of this: (Photo credit: amy_simba on Instagram)
  18. 15 points
    (Please note I actually really enjoy puns the rest of my post is pure fiction and sorry if I insulted anyone) I've been steeling myself to read through this, and boy did I laugh my brass off. The thread has a few more jokes we need to iron out, but I zinc it's going in a great direction. Although reading this left me a little Sazed, and many parts were far from Breezy. But overall, the mettle of these puns comes down to the audience, and I hope we can Vinish what we started.
  19. 14 points
    Its a bird, its a plane, wait no thats Kaladin falling the wrong way.
  20. 14 points

    From the album RP Doodles

    No going back now. Also: illustrating rain is hard.
  21. 14 points
    I think Hoid could probably appear in The Reckoners, whether it makes sense or not, just by virtue of being Hoid.
  22. 14 points
    You're all wrong. Kelsier should be played by Steve Buscemi, Vin by Miley Cyrus , and Sazed by Samuel L. Jackson. And clearly the only person fit to play the Lord Ruler is the adorable, doe-eyed Tobey Maguire.
  23. 13 points
    That moment when you actually keep your oath I wonder how renarin felt when he learned what his name meant Basically Sadeas in TWoK:
  24. 13 points

    From the album RP Doodles

    The four faces of Lita's Coin. Smaller version with motto, because why not?
  25. 13 points
    what does ruin say when preservation kills someone with the mists? you mist.
  26. 12 points
    Taking notes at the important meeting:
  27. 12 points
    So I have a bunch of Reckoners themed memes on my phone, and thought it would be fun to post some of them here! Feel free to post any Reckoners memes you have too! A few of mine are posted in the spoiler section above. Spoilers for Steelheart and Calamity. I'll upload some non-spoiler ones later!
  28. 12 points

    From the album Stormlight Characters

    Portrait of Queen Fen facing the Everstorm.
  29. 11 points
    During labor, women finally realize what it is like for Wayne to lose his lucky hat.
  30. 11 points
  31. 10 points
  32. 10 points

    From the album RP Doodles

    "In our hearts, we know we don't deserve paradise." Update: Colored version up! I've been drawing so much Nerin lately, I just had to let my best girl have the spotlight for a moment. Line sketch:
  33. 10 points
    I invested a lot of time in a joke about nicrosil metalminds. A Hemalurgist walked into a bar. The Hemalurgist said,"Rust and Ruin, wrong way," and then walked into the bar spike-first. Now here's an awesome joke: One time, Wayne was completely serious for an entire day.
  34. 10 points
    Please. Just...please. No. Anything but this. Kwaan you please stop.
  35. 9 points
    It's a well documented fact that dogs are man's best friend. Conversely, girls' best friends are apparently diamonds. I used to think that one half of the populace (I'll let you decide which) was getting a raw deal, but now I see that all of humanity is missing the point. It's time to cut out the middle man. We should all become dogs by using this not-at-all-sketchy ray gun I found at my local dog park! (It was just a regular park before I test fired it a few times, but never mind that.) Who's with me?
  36. 9 points

    From the album RP Doodles

    Nearly-finalized version of card 0 in the Alleydeck (no, I haven't forgotten about the deck)! Lita Attar as The Acolyte. Meaning: The Acolyte [Fool] represents new beginnings, having faith in the future, being inexperienced, not knowing what to expect, having beginner's luck, improvisation and believing in the universe.
  37. 9 points

    From the album RP Doodles

    Voidus and Laurelai. Bow down to the Alleydynasty! Character credit due to the great and terrible @Voidus
  38. 9 points
  39. 9 points
    We seem to remember those times differently. MacThorstenson IRL,circa spring of 2018, trying to discover the existence of TUBA.
  40. 9 points
    Why did Elend cross the road? He wanted to Venture to the other side
  41. 9 points
    They say Lessie's mood really Waxed and Wayned.
  42. 9 points
    And now for the actual game I was intending to post today. Mistrun: In Search of Ruin (LG) Sixty-seven years ago, Wyran Heron was born, and The Third World of Scadrial died. Nine others were born later that same year. Whether planned by Harmony or not, or perhaps even lingering elements of The Set, ten children were born with great and terrible strengths, each both Allomantically and Feruchemically complete. With powers bordering on the divine, they carved the world up between them through feats of manipulation and cunning and strength. Ten Lord Rulers, with ten Final empires to rule; the Megacorporations of Scadrial. Now the Megacorporations control almost everything. To keep the peace between them and maintain control, each holds a monopoly on some vital aspect of life - food, metals, and so on. Their power is so great that they are even considered to be sovereign countries in their own rights, with none willing to oppose them for fear of their lives being destroyed by the vindictive companies. Those who work for a Megacorp are guaranteed a safe and comfortable life within the family, 'from cradle to grave'. Those that do not, however, are cast to the wayside. They are the Skaa of the Fourth World. But with great power comes great paranoia. Compounding is no longer a secret for the common people, and even Hemalurgy is known of in both the darkest and the brightest parts of the world. There is one thing they fear more than each other - That more of their kind would grow to oppose them, or worse, all the people of the world become gods like them. From this fear grew the Hemalurgically Identified Spirit System. The HISS was designed to track everyone unique via small computerised chips embedded in the skin, acting as spikes to observe and ensure that people did not engage in Hemalurgy. This was not the reason they gave, of course; HISSes are used for every aspect of daily life, including employment, banking and even accessing The Cognitive Matrix. For one reason or another, you despise the Megacorporations enough to be HISSless, one of the forgotten people of the world. What is there for you to do but live in the underworld? But you have less savoury talents than most. You are employed as a Mistrunner, a person employed by the wealthy elite, other Mistrunners, or even sometimes other Megacorporations, for seedy purposes. In your time, you might have been a part of bodyguarding duties, 'retrieving' valuable goods, or even the dangerous task of breaking into and hacking Megacorporation assets. But like the Skaa Rebellion in the tales, you know that it is futile. There are whispers of change on the wind, however. You have a new benefactor, Feis Yolen, a man whom it is rumoured belongs to the most secretive and powerful Mistrunner group in the world - The Seventeenth Shard. And he thinks big. By bringing together representatives from a large number of Mistrunner crews, he hopes to emulate the Survivor himself - Destabilise the establishment, and create a war between the Megacorporations. Then, while they're distracted, he wants to steal the atium that keeps them young and ensures their dominance over the world for many years to come. To that end, they must break into their secure facilities and steal data until they find the location they keep it and the location of the source. But with so many teams in one place, it is inevitable that some will be compromised. The job cannot wait though. The longer it takes, the more likely that the Megacorporations will tighten their hold on the world and kill more Mistrunner crews. The risks are high, but the rewards are greater still. You signed your crew onto this mission because you have a dream of a world without the tyranny of the Megacorporations, and you will go to any lengths to realise it. No matter the cost, you will be free - in this life, or the next. Setting This game builds on my previous game idea, also titled 'Mistrun'. These take place in the same universe, and can be considered to be sequels/prequels to each other, depending on which gets run first. This game is also based on the Shadowrun universe, story-wise, but the mechanics are derived from Resistance. General Rules While the game for the most part runs as a standard Long Game, there is one important addition: Between the Day and Night Turns, there is also a Planning Turn, based on the Resistance game. The Day Turn is the same as normal and lasts 48 hours. A vote will be taken and a player lynched. During the Planning Turn, one player chosen at random and publicly known must assemble a team from the living players and inform the GM of their choice in private via their game PM. The Planning Turn lasts 24 hours. If no team is chosen, then the planner is lynched for indecision. The planner does not have to go on the mission. While I will accept Night Actions during the Planning Turn, note that it could be invalidated by the choice of players on the mission. The Night Turn also lasts 24 hours, and for most people is the same as normal. At the start of the mission, the players on the mission will be publicly stated. Players who are on the mission cannot post in the thread, or use or be affected by actions. They must each message the GM via their game PM, informing them of whether they want the mission to succeed or not. If at least one player votes 'no', then the mission fails, and a random loyal crewmember on the mission dies. The players will be informed that the mission failed, but not how many 'no' votes there were, or how people voted. A Loyalist who does not inform the GM will be treated as a failure vote, but they will be the one to die rather than one chosen at random. A Traitor who doesn't inform the GM is treated as a success vote. Eliminators Traitorous crewmembers know the identity of their allies automatically. Each Night, one of them may inform the GM of a player that they wish to kill. If multiple players are chosen, then the first player who sent the PM will carry out the kill. The Eliminators win if they either outnumber the crew, or the crew do not have enough players left to carry out a mission. The Eliminators lose if they all die. Specialisations Unlike previous games, your Roles are not based on your character's abilities - Your character may be completely disparate from the specialisation of their crew, so feel free to pick whatever Allomantic/Feruchemical power(s) you want. Communications - Your crew is one of the best when it comes to making connections between people in the field. While there is still one Communications Specialist still alive, players may send PMs to each other during the Day and Planning Turns. No PMs may be sent during the Night. As a Night Action, you may also either send an anonymous message to another player through the GM, or send a message to the GM to post in the write-up. Medical - Your crew has an extensive knowledge of healing and surgery, and combined with the advancements 'procured' from Megacorp installations, you can patch anyone up almost instantly. As a Night Action, you may target yourself or another player and save them from death if they would die that Night. Fast Talking - Your crew works best with people, manipulating and misdirecting them into thinking that they want to give you what you want without them ever realising. As a Night Action, you may target a player and... persuade them to see things your way the next day. That player's vote will change to be on another player of your choice. This choice is made during the Day. This change will be reflected in the number of votes in the writeup, but the player will still appear to have voted for their original choice. Temporal Displacement - Your crew consists of many, many Pulsers and Sliders, able to subtly change the flow of time in miniscule ways around people here and there. You may target two players at once each Night Turn. The first will have his action copied onto the second in addition to any other targets it may have. They will be informed of this and the results of both their actions. If a kill is copied in this way, they will be written as separate events in the writeup. Assassinations - You're the best at what you do, and what you do isn't very nice. Death is a form of art for you, and you take it very seriously. Each Night, you may target any number of players and take out the key players in their Crew, killing that player. However, if you happen to target an innocent with these attacks, not only will your action be negated, but you will lose this ability and become a non-specialist Crew. Hacking - Your crew is good at sniffing out hidden information, no matter where it may be. Each Night, you may invade Heron IndustriesTM' computers and discover target player's Alignment. Data Gathering - Your people have so much information at your fingertips. The problem is just finding it, which will take quite some time. Each Night, you may discover target player's Specialisation. False Trails - Your crew is extremely good at covering tracks - both its own, and those of others. Each Night Cycle, you may target yourself and another player, hiding your Alignment and Role during the next Cycle. Non-Specialist - You provide the brute force (or brute intelligence, as it may be) for the job. While you may not provide a specific strength, your versatility allows you to contribute particularly well to missions. I wouldn't mind possibly a few more Roles with this, but otherwise I'm happy. A friend mentioned Temporal Displacement and Assassinations' mechanics being used in one of his games a few days ago, and I was rather excited to add them to one of mine when I could.
  43. 9 points
    David Tennant. somehow. someperson.
  44. 8 points
    The more I reread the Lord Ruler's death, the more I can't wait for 'Bands of Mourning'. Because it doesn't add up. It's as if the Lord Ruler lost all his powers when he lost his bracers. His push against Vin stops as soon as the bracers come off, as if he can no longer burn Steel, and he goes for the bracers the the way a mortal would. Even assuming he hadn't stored anything in his other jewelry, explaining why he didn't tap Steel and run to the bracers, and even assuming the bracers were too invested for him to pull them to himself (but not for Vin to push them), he could still have used Pewter to move more quickly and steadily than he is described in his last moments. Keep in mind that his body was only Middle Aged by the time Vin pushes the bracers off the edge, so his advancing age wasn't necessarily to blame. But for a guy who's been using his powers for 1000 years he basically acts like a muggle at the end. I don't think I can claim credit for thinking of this though. We've been discussing things over at Steel Ministry, and I have a feeling someone else suggested this first. I'm also not sure if it hasn't already been floated here. Nevertheless, this is something I can't get out of my mind. Thoughts? Link to a preexisting thread talking about this?
  45. 8 points
    New comic panel! Also, because I can:
  46. 8 points
    YKYASW you throw a coin at the substitute teacher, then tell the principal "we Mistborn need not make sense" And yes, this happened.
  47. 8 points
    Basically the entire plot of the trilogy, as summarized by a person who makes memes in Microsoft Paint.
  48. 8 points
    Oh no you Kalididn't!
  49. 7 points
  50. 7 points
    Love the idea for the setting Serendipity! That just feels so natural to the world; Kudos. I personally think the use of Seon's would be inspired. Maybe make the Forgers a little like the Inventor that we were discussing earlier? They can give out single shot uses of some of the other powers, but they can't keep them for themselves? That does leave you without a power for the Elantrians, if you use the Seons though. This is just off the top of my head, so I'm sure it'll need some balancing, but... Elantrian - You're far from home, so your powers are incredibly weakened. You have three actions to choose from each night, but you can only choose one. You can hide yourself, using Aon Shao. If you do not use this, you will be revealed to be an Elantrian. You can send your Seon off to scan someone. They will report their findings at the end of the night. Because of this, you're illusion does not fall While it is incredibly weak in comparison to what you're used to, you can use Aon Daa to kill one person. This drops your illusion and you'll be revealed. If you use something like this, I'm almost thinking that you should make the Dakhor and the Elantrians two smaller factions that are warring around a general populace. The general Citizen's goal is to remove both factions from their city, while the Dakhor and Elantrians need to out number not only the Citizens, but also the other faction. I'm just throwing ideas out there. Feel free to use them or discard them.
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