Jump to content

Leaderboard

Popular Content

Showing most liked content on 07/01/18 in Articles

  1. This month, we are beginning a brand-new initiative for the Coppermind. The Coppermind is a living, breathing thing, and there's so much to write that it's impossible to have the wiki succeed without your help. But often, people are interested in writing for the Coppermind but don't know where to start. To this end we are going to have monthly objectives to help guide people towards what should be done. Our plan is to have a mix of larger tasks as well as smaller tasks that are much less of a time commitment. If you're new to editing the Coppermind, don't worry; we'll help you out with guides and plenty of assistance. You don't need experience, just the will to do help out! We'll also provide awards, because everyone loves fake internet points. So, here are our objectives for July. There's still so much from Oathbringer and Stormlight to do, so we're focusing on that this month. (And, let's face it, probably for the next little while, too.) We're going to try and make things fairly focused. Larger Projects 1. Kaladin's History in Oathbringer Part Three Kaladin's article needs a lot of updating for Oathbringer, but let's start by just updating the events in Part Three and getting that up to speed. 2. Siege of Kholinar Behold, one of the worst articles on the wiki! Yeah, this needs vast expansion. For subsections that should be here, you can look at the article structure for battles. 3. Lopen We know there's Lopen fans, and if you're a fan of Lopen you should hate this criminally short article of his! 4. Hesina You know, a lot of people worry when they start on the Coppermind, "oh no, I'll screw something up!" And I can understand that, especially for big character articles. But if you just look at Hesina's article you'll quickly realize that you cannot possibly screw this up, because it is so short and so bad. It is criminal that no one has given this one more attention! 5. Update Rysn for Oathbringer Rysn just has one interlude, but it's pretty meaty. Let's update her article with all the Oathbringer stuff and call it good. 6. Roshone Oathbringer Stuff Similar to Rysn, Roshone doesn't have a big role to play in Oathbringer, but there's still stuff to add in all of his sections. 7. Mraize's History from Words of Radiance If you look around the Coppermind, you'll see that in most character articles, the longest section is the History, where the events of their lives (and in turn, events from the books) are chronicled. Well you know who doesn't have a history section? Mraize. Literally none! Let's start by writing down what he did in Words of Radiance first. 8. Celebrant How about a location article to mix things up? Celebrant is cool. Let's get everything down about this place from Part Four of Oathbringer. For guidance, see our article structure for cities. 9. History of the Refounded Windrunners So on the Order of Windrunners page, there's a lot of stuff on what's going on with them magically, but we should also have some information about the refounding of the Windrunners. What happened there? Obviously, if we learned more about the history of the Windrunners before the Recreance, that would go on this page too, but we don't have too much on it at the moment. 10. Wax's History in Alloy of Law And for a non-Stormlight bonus, there's Wax's article. The history of his literally ends when he arrives back in Elendel. Let's start with working on his history during what happens in Alloy of Law, to say nothing of Shadows of Self and Bands of Mourning. Smaller tasks These are tasks that are much shorter and involve characters that are minor. But hey, minor things are important to have done too! Most of these articles are so short that they will not require separate sections. For short articles, include as much as you can possibly think of about them. 1. Skybreaker acolytes Szeth meets a lot of Skybreaker acolytes in Oathbringer. None have too much on them. They are: Warren, Joret, Cali, Zedzil, Ty 2. Lunamor's family Of course, we get Rock's family in this one, and his family is big! This includes: Tuaka, Gift, Cord, Rock (junior), Star, Kuma'tiki, Beautiful Song 3. Kaladin's singer squad Kaladin meets various singers in Part One of Oathbringer. Let's complete these up: Khen, Sah, Vai, Hesh, Jali 4. Wall Guard squadmembers Another Kaladin squad (Kaladin getting another squad, what's new) from Part Three of Oathbringer. This could be really good to do if you're also doing Siege of Kholinar or Kaladin's Part Three History. These are: Deedanor, Noromin, Alaward, Beard, Hid, Hadinar, Vaceslv, Vardinar, Ved 5. Fladm This is a minor guard who dies in Rsyn's interlude. 6. Insah This article refers to a character referred to once in Oathbringer Chapter 50. Include as much detail as possible, but there's not much here. 7. Mara Mara is Lirin's apprentice when Kaladin returns to Hearthstone. 8. Fullnight Fullnight is a bit harder than the last two. It's Dalinar's gelding in his first flashback, but there still isn't much about him. 9. Helt This is a master-servant to Elhokar in Urithiru. This should be a fast one. 10. Hariel This is one of the Fused, who took over Demid's body. There's some to expand on here but again, very little. When you are totally done with an article, change the text at the bottom from {{stub}} or {{partial}} to {{complete}}. What's in it for me? We want to motivate people to help, so we will be giving out Coppermind awards for the users in July with the 1st, 2nd, and 3rd most edits, and we'll also give out awards if you contributed to one of these items. They'll be on your user page for all to see. Okay, I'm in, how do I to start? The most important thing is to be bold! Content is hard to write, but we can always format your stuff if it doesn't quite match conventions. MediaWiki notation is not the easiest to learn. If you're interested, we have lots of guides to help. It does very much help to have ebooks so you can find instances of a specific word or person. (This is extremely helpful for minor characters). If you have physical books, ask us and we can help you determine this so you don't need to reread the whole text. Come join us on the dedicated Coppermind Discord, or come chat in the #coppermind channel on the 17th Shard Discord. We are really happy to help. Lastly, but certainly not least, we have something pretty special that's happened on the wiki that we would like to spotlight. Through a lot of effort, people have been able to figure out where the continent of Roshar is on the planet, and look what the user Otto didact has made: sweet, sweet maps highlighting locations on Roshar. For example, Alethkar: Emul: And for bodies of water: How awesome are these? They are just spectacular. Give Otto a big round of applause!
    10 likes
  2. “Beautiful destroyer. Blunt and effective. Of all those I've claimed over this brief thousand years, you are the only one I think just might be able to understand me.” -Ruin, Hero of Ages, ch. 57. [CONTAINS OATHBRINGER SPOILERS] I once listened to a speaker presenting on the story-telling potential of role-playing MMOs. The thesis was that, through the mechanics of the open-ended game play, the players became story-tellers, crafting unique collaborative narratives through the actions and interactions of their created characters. The presentation was very well done, and I was pleased to see alternative forms of story-telling (focusing on fantasy!) getting some of the spotlight. However, I wondered about the boundaries of this story-telling model: which stories were allowed in, and which were barred at the door? “What about stories of non-violence?” I asked. While there were options available for those stories, blacksmiths or farmers, the presenter admitted that it would be difficult to advance in the games without violence of some kind, and the story-telling potential would thus be limited. Violence is often a staple of fantasy. One of the escapist attractions of the genre is that feeling of power you feel when witnessing a character you identify with have a moment of awesome. While some of us may be martial arts experts or hardened soldiers in our daily lives, many of us are not, and reading about epic heroes laying waste to their evil enemies can be an empowering and gratifying experience for those of us with frustrations we are unable to take a fist or bolt of magical energy to. There's a reason The Emperor's Soul is about Shai, and not the simple life version of her that would be created if she used her final Essence Mark. One of the reasons we read fantasy is to see extraordinary characters doing amazing things. It is important, however, to question the violence we see when reading. Is it realistic? What do these moments of awesome cost the characters? In my opinion, the cosmere books do a good job of providing diverse moments of awesome, unlike the MMOs from that presentation: Raoden reviving Elantris in a burst of light by scraping the chasm line into the ground, Sazed ascending and recreating the world with the knowledge in his metalminds, or Shallan discovering the secret of the Oathgates through scholarship and ingenuity. On the other hand, many moments of awesome in the cosmere are moments of great violence. So where does this leave us as readers? Are we, like Re-Shephir, creatures “of instinct and curiosity, drawn to violence and pain like scavengers to the scent of blood” (Oathbringer, ch. 30)? I don't think so, and furthermore, I don't think Brandon wants his readers to be mere spectators of blood sport. In particular, Brandon's characterization of Vin and Dalinar, arguably the two most violent figures in the cosmere, displays a sensitive and nuanced approach to depicting violence, thrilling readers with incredible fights scenes, without glorifying killing and death. Awe and disgust may be opposites, but they are brought together in Vin and Dalinar: the beautiful destroyers. The Mistborn Trilogy is known for its gorgeous fight scenes. Mistborn possess a grace that few cosmere killers can match. When Vin sets out with Zane to attack Cett, she doesn’t just go to make a dent in Cett’s forces. The killing is secondary, while Vin’s primary purpose is to awe Cett with her power: While we see men screaming and falling in this scene, Vin captivates the majority of the reader’s attention. She is the “terrible weapon”, a Mistborn at the height of her power. Even without atium, in this scene, Vin demonstrates to Cett’s entire army that none can stand against her. In many ways, this should be a triumphant moment for Vin. After being trapped between two armies, fearful and paralyzed with indecision, in this scene she is unleashed and allowed to stretch her abilities to their full potential. And, after patiently waiting for this moment, it is difficult not to be in awe of her. But at what cost? After decimating Cett’s forces, Vin comes across Cett and his son, one of whom she is convinced is Mistborn. Vin seeks to solve her problems with Cett through violence, but when she finally reaches him, she finds she cannot. Though she commands him to fight her, neither Cett nor his son, Gneorndin, can respond to her challenge. Brandon excites us by setting Vin loose to use her powers, but even the incredible, dazzling violence Vin unleashes is not an answer to her problems. The next morning, when Elend finds Vin, she is consumed with regret, confessing that while her old crew leader, Camon, was brutal and terrible, she likely killed more people in a single night than he had in his entire life. She goes on to say: “My entire life has been death, Elend. Death of my sister, the death of Reen. Crewmembers dead around me, Kelsier falling to the Lord Ruler, then my own spear in the Lord Ruler’s chest. I try to protect, and tell myself that I’m escaping it all. And then…I do something like I did last night” (The Well of Ascension, ch. 44). Following her massacre, Vin struggles to come to terms with being both surviving and causing great violence. This personal conflict is eventually resolved in Hero of Ages, when Vin uses the power of Preservation to destroy herself and Ruin, but along the way Brandon is careful to remind his readers of the human cost associated with his awesome fight scenes, both for the victims, and for the destroyer herself. Brandon continues his discussion of the relationship between beauty and destruction in Oathbringer. Like Vin, violence gives Dalinar a sense of purpose: Dalinar, and the reader along with him, fall under the Nergaoul’’s seductive spell. This moment is one of many where Dalinar is described as being more than a man. Here, he is judgement, sent by the Almighty to test the skill and worthiness of his enemies. While fighting with Blade and Plate might lack some of the otherworldly elegance of Mistborn or Windrunners, Dalinar’s fight scenes in Oathbringer remain captivating, even in their brutality. After hearing about the might and power of the Blackthorn in his prime, the reader is encouraged here to indulge as they enjoy watching Dalinar be awesome (sorry Lift, but you can’t hog it all to yourself). The way Brandon describes Dalinar in these fight scenes resembles how he describes Vin: both come to think of themselves as concepts or roles, rather than as individual people: Vin as Mistborn, and Dalinar as judgement. And yet, even the Blackthorn, who, despite his later redemption is likely the most brutal character in the cosmere, retains enough humanity to recognize the horror of what he is doing: Dalinar’s Shards and incredible fighting skills give him great power to defeat his enemies, but Brandon is quick to point out that there is a cost to getting lost in the glory of battle by emphasizing the destruction Dalinar has caused, and by highlighting that some of Dalinar’s own men also fell to his onslaught. After defeating the enemy general, Kalanor, Dalinar struggles to feel satisfied with his victory: It is this voice which drives Dalinar to continue his killing spree beyond what is necessary to win the battle. He wonders, “Shouldn’t the strongest rule? Why should he sit back so often, listening to men chat instead of war?” (Oathbringer, ch. 26). It is only after the Thrill almost drives Dalinar to kill his brother Gavilar that Dalinar stops and realizes what he has done. Gavilar’s celebration of Dalinar’s great victory is undermined by Dalinar’s feelings of guilt and shame for almost killing his brother. Despite Dalinar’s aptitude for war and fighting, and his oft emphasized disdain for conversation and politics, his great skill and power are not enough to satisfy him. Like Vin, Dalinar’s power and might leave him unfulfilled and unable to solve his problems. When he finally remembers burning the Rift, the voices of Evi and the children he killed haunt him: “Hypocrite, they said. Murderer. Destroyer” (Oathbringer, ch. 100). As he remembers his past, the actions that made Dalinar a fearsome warrior are a source of torment, rather than triumph, for him. Throughout Oathbringer, Dalinar often remarks about how difficult it is to adjust his thinking and unify people with politics and persuasion rather than by brute force, and how ill suited he is to the task of brokering peace. Both Hero of Ages and Oathbringer end with their respective destroyers overcoming inner turmoil to find some measure of self-acceptance. Vin determines that she can destroy to protect and is able to use Preservation in a way Leras never could. In doing so, she overcomes destruction incarnate by defeating Ruin, arguably the greatest destroyer the in the cosmere. Faced with a seemingly unstoppable force in Odium and the Fused, Brandon makes the reader think Dalinar may succumb to his past of destruction and violence and become that which he set out to defeat: Odium’s Champion. Armed with a book and, more importantly, the convictions it has taught him, Dalinar refuses to be a destroyer any longer. While Vin conquers destruction, she does so through continued violence. With Dalinar, Brandon takes his examination of violence further. Despite all of the breath-taking fight scenes in Oathbringer, the most awe-inspiring scene in the novel, and the crux of the epic climax, is the moment Dalinar, surrounded by gloryspren, refuses to give Odium his pain and opens the perpendicularity. In that moment, Daliner bests Odium, not with force, but by taking responsibility for his actions. Similarly, Dalinar overcomes Nergaoul with understanding, rather than a contest of force: While his history of struggle and violence is what allows Dalinar to capture Nergaoul, the capture itself, and the subsequent defeat of Odium’s forces, does not come about through violence on Dalinar’s part. Instead, Dalinar embraces the Thrill, thanking it for what it did for him in the past, and drawing it in close. He convinces it to rest in the gemstone. Like Vin overcoming Ruin, in this scene Dalinar, the destroyer, overcomes a divine force of destruction in a captivating way, but he does it without resorting to violence himself. In both Vin and Dalinar, Brandon sets out heroes who struggle with their self definition in the face of the violence they have committed against others. Brandon juxtaposes the hauntingly beautiful action sequences against the emotional impact those acts of violence have on the human soul, allowing his readers to enjoy the display while still being critical of that enjoyment. In their greatest moments, Brandon shows Vin and Dalinar overcoming violence and destruction, despite their status as destroyers, demonstrating that the ‘moments of awesome’ fantasy is known for do not always need to be violent ones, and that the beauty of destruction comes at a cost. _________ Post Script: As it turns out, Brandon himself has commented on the concept of beautiful but terrible violence in the Well of Ascension Annotations. Unfortunately, I did not find this quote until after I finished the essay above, but it has probably been bouncing around in the back of my head since I originally read it way back when. Enjoy Brandon’s take on the violence in Well of Ascension: Image Credit: "Vin in the Mists" by Xenia de Vries. You can also find her work on Instagram! Used with permission.
    1 like
  3. This pre-release review is specially approved, and contains no Oathbringer spoilers for any of its pre-release materials. It does contain some Words of Radiance spoilers that are also mentioned in the Oathbringer synopsis. Oathbringer is my favorite book. I know this will seem like an empty statement. We are on 17th Shard, after all. Loving a new Brandon book--especially a new Brandon cosmere book--is par for the course. But, with that said, I've thought about this for a long time, and I truly cannot think of a book I've read that has made me feel the things Oathbringer has. It has the highest highs, the lowest lows, and moments where your eyes go wide in amazement. "Is this really happening right now?" you'll say. Yup. It is. This is the third book of the Stormlight Archive, Oathbringer. I don't think I can overhype this for you. This is the best thing Brandon has written. It isn't even close. I imagine it might just be your favorite book, too. Expert Craftsmanship Oathbringer is a colossal 450,000-word book, longer than Words of Radiance. (Remember when Brandon said Way of Kings was long because it needed to be long, and the next books would be shorter? Bwahaha.) Is it too long? No, there's absolutely no fluff in this book. It's jam packed with so many things. Oathbringer is all killer and no filler. Every scene feels like it belongs. I'm a guy who loves a tight plot--even more than I love worldbuilding--and this book is beautifully crafted. You won't be bored at all. Brandon walks a fine line of things of having events feel natural, but also doing some very unexpected things. There are things that happen in Oathbringer that I didn't expect we'd get until the back half of this ten book series. It's shocking what all happens in this book. Things vaguely referenced that many casual readers probably missed become absolutely central. Brandon explains these elements carefully, so even if you aren't up to speed on the craziness of Stormlight speculation, you won't feel lost here. There's still a depth to the book if you are heavily invested (get it?), and it holds up on a reread. It's astonishing that Brandon crafts something that feels so natural and effortless, because there are a ton of characters in Stormlight. Brandon juggles viewpoints really effectively and we see new viewpoints that add to the world a lot, but we never forget about our main characters. It's probably for this reason that this book feels so tight, because you'd think there's so much space in a book this big, but there's so much to do. Every viewpoint is precious and there's a huge amount to explore. You might even say it is almost too fast, maybe! This book is Dalinar's book, and we get a large flashback sequence from him. It has a lot more flashbacks than Kaladin and Shallan, and honestly I feel like we could have had more than we got, but Oathbringer is a lean story and everything has its piece in the grand story arc. Even though it's huge, when you read this book you'll see it really is one book. Everything is connected. Even though this could really be three shorter books, it's one connected whole. It cannot truly be split. It's one glorious, beautiful whole. Worldbuilding Of course, Brandon has always been known for his worldbuilding. He's been introducing us to the world of Roshar slowly, which sounds hilarious to say considering The Way of Kings had a big learning curve. But seriously, Roshar really has insane depth. Ten Orders of Knights Radiant, Ten Heralds, Ten Oathgates, who knows how many Desolations that happened millennia ago, the Recreance, the Voidbringers, and three Shards on Roshar. There's so much, and those are just the highlights. That alone is enough to keep us going for ten books, but wait there's so much more. How foolish of us. Oathbringer changes so much about Stormlight Archive. We get killer lore in Oathbringer. Things you've wondered for many, many years will be answered. You can really tell Brandon has been worldbuilding this for a long, long time. Things are insanely complex, but also, everything makes sense. There's so much clever, subtle foreshadowing that few have picked up on. Roshar is huge, deep, and you really can get lost in it forever, now more than ever. The beautiful thing is even though we get crazy lore in this book, there's new, absolutely freaking insane puzzles that we never could have expected. Seriously. You all have no idea. It's bonkers. How deep will the lore be just by book five? Words of Radiance ended with the summoning of the Everstorm, which would bring back the ancient enemy of Roshar, the Voidbringers. If you were worried about the Voidbringers being boring or one-dimensional villains, worry not. There's a huge amount of depth to everything with the Voidbringers. Nothing is quite as it seems. It's hard to explain how crazy Roshar is after everything we learn and everything that happens in Oathbringer. Simply put: it's bigger, more epic, and crazier than ever. But Oathbringer never is self-congratulatory on its lore; it is all in the service of this amazing story. Speaking of amazingness... The Avalanche One of Brandon's signatures in his writing is the Brandon Avalanche at the end of his books, where pacing gets very fast, and everything happens all at once. It makes for some amazing endings. You might thinking that you know Brandon's tricks. You'll know how this book goes down. Hah. That's funny. No, you haven't seen an ending like this one. If you were to compare Words of Radiance and Oathbringer's endings, it's not even remotely close which is more awesome: Oathbringer by a mile. The crazy thing is that this book has three separate climaxes. Part One alone has a completely satisfactory conclusion that you could read and say, "Yes, I got my fill, that was awesome." It has another. And then it has the grand finale. Let me try to explain: It starts with us finally seeing [REDACTED] go [REDACTED] the [REDACTED]. Then it turns out [REDACTED] didn't [REDACTED] [REDACTED] the [REDACTED], but [REDACTED], and [REDACTED]. You get [REDACTED] and it's immediately time for [REDACTED], and it's this epic [REDACTED] right away. Oh, and not only is it [REDACTED] [REDACTED], but just [redacted for swearing] [REDACTED] is [REDACTED]. It turns out [REDACTED] was the [REDACTED] [REDACTED] was [REDACTED] to be [REDACTED], and for a moment you [REDACTED]. All in [REDACTED] [REDACTED] was so [REDACTED], and [REDACTED]. [REDACTED] makes [REDACTED] [REDACTED] the [REDACTED]. All the while, [REDACTED], [REDACTED], and [REDACTED] are in [REDACTED] (because of [REDACTED]) at [REDACTED], fighting [REDACTED] and trying to get [REDACTED], but the [REDACTED] refuses to [REDACTED]. [REDACTED] tries to get [REDACTED] to [REDACTED], but [REDACTED] keeps [REDACTED]. All the while there's [REDACTED] [REDACTED] the [REDACTED]. Oh also there are [REDACTED], because why not, clearly more needed to be happening. But then, [REDACTED] (the actual chapter title), [REDACTED] [REDACTED] [redacted for swearing] [REDACTED]. [REDACTED] just [redacted for swearing] [REDACTED], or [REDACTED]. [REDACTED] faces [REDACTED] and [REDACTED] and [REDACTED], and it is so [redacted for swearing] [REDACTED]. [REDACTED] [REDACTED] [REDACTED], reaches [REDACTED], [REDACTED], [REDACTED] to [REDACTED], [REDACTED], and [REDACTED], and they are [REDACTED] into the [REDACTED] and it's so freaking amazingly awesome. You see [REDACTED] and [REDACTED]. Oh, and that's just the first half of the avalanche because then [redacted for swearing] [REDACTED] [REDACTED] with [REDACTED] and it's just insane. The most intense thing ever. Hmmm... something tells me that isn't going to come across well with me needing to redact all of that. I did actually write that paragraph, but there was so much happening that it's just a small snippet of how crazy it actually is. Despair. Triumph. The feels are so real in so many ways. It's amazing and perfect and ties everything together brilliantly. Get Hyped This is by far the best Stormlight book and the best book Brandon has ever written. I'm sure there will be some characters’ paths that some will not exactly love, and stuff will definitely break your heart, but I think all of it is necessary and fit perfectly. Brandon's learned so much since Mistborn and The Way of Kings, and it shows. Was it worth the wait? Damnation, yes. I know it's so painful to wait, but given how ludicrously complex this book is, I think Brandon should take his time to outline these. (He's said recently he's outlining Stormlight 4, which he said could take a year and a half, and I do not doubt that.) These are colossal undertakings and I can definitely see why Brandon would get exhausted writing them, even if he loves what he does. I have some worries about the Stormlight Archive as a whole, but they are good problems to have. With Words of Radiance improving on The Way of Kings, with so much more happening, and Oathbringer bringing it to a whole new scale, will the next book be even better? Well, I didn't think it was possible to top Words of Radiance, and that was totally foolish thinking about it now. So, let's consider the alternative: what if the next books are so amazing that the first book is the weakest one? All in all, many of you are here because you loved The Way of Kings, but I imagine some were turned off from that one, and it could be hard to introduce our friends to this amazing series with The Way of Kings. Still, I suppose if our biggest problem is that the later books are so incredible that the earlier ones pale a bit in comparison, that's a pretty good problem to have. I'd happily take that over a beginning that has all the good stuff there, and then have pointless sequels afterwards. Things are looking really great here, both this book and the series as a whole. Oathbringer is, I daresay, a masterpiece and I can't wait for you to read it.
    1 like
This leaderboard is set to Los Angeles/GMT-07:00
×
×
  • Create New...