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Showing content with the highest reputation on 05/31/2014 in all areas

  1. 324 points
    Important note: This list would be far less complete if not for the efforts of everyone who helped me compile it. Specifically thankyou to: Awesomeness Summoned, Delightful, Argent, PorridgeBrick, Kurkistan, Quiver, Green Hoodie Mistborn, Senor Feesh, Observer, ccstat, Swimmingly, Alvron, Metacognition, The Only Joe, GreyPilgrim, Aether, jasonpenguin, Mailliw73, Moodle, Tempus, Baine, Kobold King, LeftInch, Sir Jerric, Tensoon, Ashiok, Theorymaker, Seonid, Shaggai, TheYoungBard, Curiosity, Snoopy, Voidus, Frosted Flakes, Kasimir, Shallan. (Let me know if I missed you.) Hokay, for those who want to know the ranks, I looked through everyone who had at least 10 posts. Here are my findings. 10000+ God Beyond 9000 9999 Adonalsium 8500 8999 Hero of Ages 8192 8499 The Broken One 7800 8191 Shard 7500 7799 Splintered Shard 7200 7499 Splinter 6800 7199 Dragon 6400 6799 Stormfather 6000 6399 Herald 5700 5999 Sliver 5350 5699 Nightwatcher 5000 5349 Worldhopper 4750 4999 God of Color 4500 4749 Lord Ruler 4250 4499 Unmade 4096 4249 Dawnshard 3761 4095 Prime 3500 3760 Lerasium Mistborn 3250 3499 Bondsmith 3000 3249 Voidbringer 2750 2999 Knight Radiant 2500 2749 Most Ancient 2250 2499 Steel Inquisitor 2048 2249 Mistborn 1900 2047 Tarachin Superstar 1800 1899 Dawnsinger 1700 1799 Rambleman 1600 1699 Savant 1550 1599 Gerontarch 1500 1549 Midnight Essence 1450 1499 Listener 1400 1449 Enefel 1370 1399 Kalad's Phantom 1338 1369 Compounder 1337 So l337 Hoid Can't Compete 1300 1336 Surgebinder 1260 1299 Radiant Squire 1220 1259 Kandra 1180 1219 Twinborn 1145 1179 Returned 1111 1144 Scadrian Waffle Cook 1080 1110 Stone Shaman 1050 1079 Cryptic 1024 1049 Honorspren 1000 1023 Sentient Awakened Object 980 999 Truthless 950 979 Highprince 920 949 Worldbringer 890 919 Full Feruchemist 860 889 Full Shardbearer 830 859 Shardbearer 800 829 Seer 777 799 Spinner 760 776 Wyrn the King 730 759 Elantrian 700 729 Originator 667 699 Svrakiss 666 Torturer of Heralds 650 665 Shade 625 649 Soulcaster 600 624 Forger 575 599 Dakhor Monk 550 574 Lord Prelan 512 549 King's Wit 496 511 Son of Honor 475 495 Vanisher 450 474 King's Tester 425 449 Ghostblood 400 424 Envisager 375 399 Artifabrian 350 374 Ferring 325 349 Stormwarden 300 324 Bloodsealer 278 299 Silent Gatherer 256 277 Misting 225 255 Arbiter 200 224 Gyorn 180 199 High Prelan 160 179 Oldblood 145 159 Cobalt Guard 128 144 Hazekiller 110 127 Forescout 100 109 Houselord 90 99 Babsk 80 89 Prelan 75 79 Arteth 70 74 Idrian Monk 64 69 Obligator 56 63 Lighteyes 50 55 Grand 45 49 Noble 40 44 Crew Leader 32 39 Ardent 25 31 Pahn Kahl 20 24 Awakened Object 16 19 Noble-Blooded 10 15 Bridgeman 7 9 Spearman 5 6 Darkeyes 2 4 Skaa 0 1 Spren --- -1 -2 Negaspren -3 -5 Lifeless -6 -10 Hoed -15 -19 ? Beheaded Inquisitor -20 -24 ? Rotting Chull Carcass -24 -25 Lamespren -26 -100 Zucchini -101 and below Chasmfiend Corpse Note: negative reputation titles are no longer obtainable due to downvotes having been removed. I'll update this as we learn more We now know them all! I like the new levels. Good work Chaos Please don't ask me how long that took. Current lowest Unknown rep: nonexistent. We're so close to getting them all =D Edit: Wooohooo first popular post Later edit: For the record, at the time I added that comment 10 rep was a little more exciting Another edit: The lower rep ranks have changed at some point, I don't know where all of the new boundaries are yet.
  2. 139 points
    I am pleased to announce that there's an entirely new set of reputation titles. Check out under your name to the left of your post and see what title you are--I imagine it will be very different. Why did the ranks get altered? Well, I hadn't ever really expected people to rise through the ranks so fast. Obviously this site isn't going anywhere, and five years down the line, it wouldn't make sense for all of us to be Adonalsium, now would it? So this new scheme was designed to be much more sustainable for years to come. It's also designed to have a ton more progression than the old system. In the old scheme, you became Shard at 128, and then new ranks appeared at 256, 512, and 1024. Not so much progression. Considering how many people are in the 1-500 range, there needed to be a lot more ranks. And boy, there are a lot of new ranks. In the old scheme we had less than 20 ranks total. In this new system, there are 102 positive reputation levels. There's also no exponential growth on new ranks--it's much more linear, with the differences between levels gradually increasing. I hope you find the new system fun! There are a lot of very powerful and cool titles now, but there are also delightfully obscure cosmere titles, and some that are just plain silly. Hehehe. And of course, now with a properly large list of ranks, it's time to complain about their ridiculousness. Some of the promotions are... interesting, to say the least. Discuss yours in the These Stupid Ranks topic.
  3. 58 points
  4. 43 points
    Hey everybody, I've posted another lego gallery, this time featuring part 1 of Words (through the first set of interludes). Minor spoilers, but I made sure not to include any references to anything past that point in the book. The link is https://www.facebook.com/media/set/?set=a.10204046680875374.1073741833.1474667500&type=1&l=f1ba0bd743 . Many thanks to Peter Ahlstrom for granting permission on behalf of Brandon/Dragonsteel to use copyrighted images from the book's interior. Feedback is welcome.
  5. 33 points
  6. 29 points
    Hahaha, these are hilarious. Unfortunately, I know little of the plot of book 3 right now.
  7. 23 points
    Here's what I consider a pretty simple explanation of the Julia set. Take a mathematical function f(x). Choose a random number x0, from the domain of that function. Find out what f(x0) is (let's say f(x0) = x1), then feed it back into f. Find out what f(x1) is. Feed that back into f to get x2. Repeat to infinity for all possible initial numbers x0. All the original numbers, or seeds, that give you a sequence x0, x1, x2, x3, ... of fairly similar numbers are something we'll call "prisoner set of f;" all the seeds that give you erratic sequences x0, x1, x2, x3, ... will be the "escapee set of f." Well, the Julia set of the function f is the set of those seeds that form the border between the prisoner set and the escapee set. Here, let me edit with an example. John Carroll University has a really nice vignette on Julia sets, so I am going to use their example - it's clear enough and it saves me some work. Let's take our function to be f(x) = x2 - 0.5. We now need to look at all the possible x0 we could feed into this function - which, in this case, means all (real and imaginary!) numbers. To illustrate the prisoner and escapee sets, however, we'll only look at a couple of numbers. If we take x0 = 0 (0 is always nice, makes math easy), we get the following sequence x0, x1, x2, x3, ... : x0 = 0 x1 = f(x0) = f(0) = - 0.5 x2 = f(x1) = f(-0.5) = - 0.25 x3 = f(x2) = f(-0.75) = - 0.3086 ... [May 2, 2016] Edit: My numbers were off, I was using two different formulas to compute x. The final result was still qualitatively the same, but the numbers are now correct. If we continue this, we'll see that the numbers we get never move too far away from the original x0 = 0. This means 0 is part of our prisoner set. Now, we take a different x0, let's say 2. Do the same thing: x0 = 2 x1 = f(x0) = f(2) = 3.5 x2 = f(x1) = f(3.5) = 11.75 x3 = f(x2) = f(11.75) = 137.563 ... Unlike the case where x0 = 0, here it's easy to see that the numbers will continue growing (exponentially). This kind of behavior means x0 = 2 is a part of the escapee set of f. It's also easy to see that any number greater than 2 will also be a part of the escapee set, by the way. Now all you need to do is repeat the same thing for all the numbers (keep in mind, the example I gave doesn't even touch the imaginary numbers / components), plot them, see which one(s) form a boundary between prisoner and escapee sets, and voilà - Julia set! If you are curious, here's how the Julia set of our example function looks like:
  8. 21 points
    Humans existed before the Shattering of Adonalsium. We know this. Besides the existence of the original Shardholders that we know to have been human (Ati and Leras) and Hoid themselves, we know from Sazed's epigraphs in Hero of Ages that Preservation and Ruin created human life on Scadrial based on a form they had seen elsewhere. So, human life existed before Adonalsium was Shattered into Shards. This is established. But what about sapient races other than humans? Besides Adonalsium itself (most likely a singular being), every sapient species we have seen besides humans was either created from or by humans in some way (Kandra, Koloss, Elantrians, Nightblood), or are themselves splinters of a shard of Adonalsium (Seons, Skaze, Returned, most Spren), or splinters of Adonalsium directly (other Spren). Except on Roshar. The Listeners (or Parshendi if you prefer) are the first example we've seen of a sapient species that has no obvious connection to humanity or to a shard. Words of Radiance gives us much insight into the Listeners. I have transcribed a few choice bits: Words of Radiance, Interlude 5 (pages 395 and 396 in the hardcover edition). Listener Song of Secrets, 40th Stanza, epigraph of Chapter 28 of Words of Radiance (page 338 of the hardcover edition). Listener Song of Spren, 9th Stanza, epigraph of Chapter 32 of Words of Radiabce (page 368 of the hardcover edition) Listener Song of Secrets, Final Stanza, epigraph of Chapter 34 of Words of Radiance (page 385 of the hardcover edition) There's a common thread in all of the quotes I noted above- the idea of the Listeners having been betrayed by the Spren. On the surface, this idea makes no sense. The Spren have been identified by Jasnah and Shallan as being the product of human thought. So, if they were created by human thought, how could it be a betrayal for them to work with the humans? Many, if not all, of the Spren are splinters. We know, from the Word of Brandon, that many Spren are splinters of Honor or Cultivation, or some combination thereof (note). We also know that some are splinters of Adonalsium itself, directly, which he had left on Roshar intentionally (note). Humans are Children of Honor. Honor and Cultivation arrived on Roshar together. Odium arrived later. What evidence we have points to humans having been created by Honor, or by Honor and Cultivation. Honor and Cultivation are shards, so logically they cannot have existed prior to the Shattering. So, if there were no humans on Roshar prior to the Shattering, why did Adonalsium leave splinters of himself on that planet? I deduce that there was a sentient species already present on Roshar before the creation of humans- the Listeners. Either naturally evolved or, more likely, a creation of Adonalsium. Why do the Listeners see the Spren working with the humans as a betrayal? Because they, the original Spren, worked with the Listeners first. The humans came later, and some of the Spren, whether the older Adonalsium-based ones or the newer Honor/Cultivation based ones, chose to work with the humans instead. Why? Because Honor and Cultivation made the humans "meatier" for the Spren, as opposed to the brothy Listeners. So, when Odium came, and created Spren (or perhaps empowered existing Spren?) with his own splinters, in order to destroy, the Listeners turned to them as their gods. "Our gods were born splinters of a soul, of one who seeks to take control, destroys all the land that he beholds, with spite." Note that several passages confirm that the Listeners turned to their gods after this betrayal; I think this makes it abundantly clear that Odium did not, himself, create the Listeners (in case anyone wanted to argue for that). All that aside, we have this: The above quote is from the second letter in the epigraphs of Part 4 of Words of Radiance. It is, by my interpretation, a clear statement that Roshar (and possibly the other worlds in the Roshar System) were shaped directly by Adonalsium. All this seems indicative to me. I theorize that the Listeners were created by Adonalsium before the Shattering. This raises some interesting questions, if true. Why would Honor and Cultivation choose to create humans on a world that was already inhabited by sapient life? Were the Listeners changed by the arrival of the two shards? What was the relationship between humans and Listeners before the arrival of Odium? In any event, I am certainly interested in hearing thoughts on this theory, and on the questions it raises.
  9. 21 points
    Off'cer , I shwear, I was just out fer an evening stroll an' then everythin' turns upside down and I'm fallin' every which way. THAT'S WHAT I'M ARRESTING YOU FOR!
  10. 20 points
    I used to think I was ok at math, and then I joined the 17th Shard.
  11. 20 points
    It was late and I was sleep deprived, but I nearly did a spit take when Hoid said:
  12. 19 points
    When you complain of stomach pains and your doctor finds coins in your gut. (Yeah! First popular post!)
  13. 17 points
    I just received my signed copy of Emperor's Soul! I asked for the names of the minor shardworld planets. Well I know we know the planet for Shadows for Silence now which is awesomely named Threnody, but I also asked Brandon what the planet of Sixth of the Dusk is called which is First of the Sun. So yeah probably not a very good discussion starter but we have a name for the wiki now =)
  14. 15 points
    Introduction In a previous thread, I noted several strange things about how the Surges are currently connected to the Orders/Essences. Most of them just didn't seem to fit, in my view. How does blood relate to illumination? What has tallow got to do with transformation? Anyway, since I promised not to formulate a theory in that thread, I'll just post the theoretical solution I came up with here. But first, let me describe two other issues that, in addition to the Surge issues I've already mentioned, eventually led me to this theory (spoilered for length). The Problem of Elemental Arrangement The Problem of Edgedancers Due to these problems, I'm going to theorize that, for some reason, Tanavast "did a Leras" and fiddled with Rosharian Investiture at some point in the past. Let me detail this theory into four parts (plus a few appendices): Part I: What Was Part II: What Could Have Been Part III: What Came to Be Part IV: What Might Be Appendix A: Order-specific Powers and the Limitation of Lightborn Appendix B: Cultivation, the Listeners, and Odium Appendix C: Circumstantial Evidence from the Books Part I: What Was I believe that what we now see in the Knights Radiant chart does not reflect the natural order of the Surges on Roshar. This natural order involves eight "basic" Essences (Lucentia, Spark, Vapor, Zephyr, Blood, Tallow, Foil, and Talus) that normally interact with Roshar, and the two "Aether" Essences (Sinew and Pulp) that deal with Shardic Investiture and transcend the other eight. The interaction of the eight Essences manifest as the eight "basic" Surges: Illumination, Transformation, Gravitation, Transportation, Tension, Friction, Cohesion, and Division. Each Surge reflected the qualities of two Essences, as I shall detail below (spoilered for length): Here's a diagram: And here's another diagram with the exact same Essence connections, but twisted vertically at the center, and with Sinew and Pulp added but disconnected from the others: Notice how it's almost the Double Eye of the Almighty, only minus the connections to Sinew and Pulp. Also, notice how it looks like two diamonds merged at the tip. In fact, even the first diagram sort of looks like a gemstone, and can probably be stylized into looking like the crown view of an "old eight cut" diamond. Edit: Re-worded Part I due to theory developments in Part III. I sometimes change my mind about details in my theory halfway through writing it. Sorry if this confused anyone. Also, fixed some weird formatting errors that appeared in my last edit.
  15. 15 points
    Part II: What Could Have Been Given the differences in the Knights Radiant Double Eye chart and the theoretical "original" arrangement I described in Part I, let us take things one step further by imagining what abilities Surgebinders would have if they used my theoretical arrangement. Here is my attempt (complete with made-up Order names!): Lucentia: Lightborn (Division and Illumination) If you think Mistborn are overpowered, wait till you see these badasses. By manipulating Stormlight itself and dividing it into various colors, Lightborn can have access to all the Surges! Spark: Lightweavers?Firestarters (Illumination and Transformation) Interestingly enough, there is still an Order with both Illumination and Transformation Surges under my arrangement. They should have the same general powers as the Order of Lightweavers (perhaps not their Order-specific quirks), but I don't think the title applies to these fellows anymore. I think they focus less on inspiring people or giving "spiritual sustenance", and more on government destabilization, starting revolutions, and generally sowing chaos in enemy lands. They might also be experts in offensive uses of the Illumination Surge (e.g. firing lightning bolts at enemies). I suspect that Malchin would have been a great Firestarter. Vapor: Dark Inquisitors (Transformation and Gravitation) Imagine you are committing some heinous crime using Surgebinding, when all of a sudden a flying, black-clad, smoke-trailed officer of the law lands on your head while simultaneously administering a Soulcasting kick that turns you into smoke. Nobody expects the Vapor Inquisition. Zephyr: Stormlords (Gravitation and Transportation) A Stormlord considers himself the master not only of the sky and of the chasms, but also of the Three Realms. He may not be able to Soulcast, but he'll be able to send enemies flying in all directions, to all locations, and through all realms. He could also lord it over the spren in Shadesmar, if he so wants. Quite a dominating bunch, these Stormlords. Blood: Ghostbloods (Transportation and Tension) Yep, I'm incorporating the Ghostbloods in my theory. I believe Mraize and a few of his friends use the Transportation Surge to creepily appear out of nowhere, like a ghost. And as for the Tension Surge, I'm sure they found a way to creep people out using that, as well (e.g. making walls soft enough to go through, maybe?). Also, ever noticed that at least one of them is a Worldhopper? The Transportation Surge is a perfect tool for Worldhopping, since you can physically transport your entire self into Shadesmar. Tallow: Oilwrestlers (Tension and Friction) While these Tension-Friction Surgebinders can probably turn any nearby object into a deadly weapon, they won't even need weapons. Oilwrestlers are the masters of all sorts of martial arts. Not only do they have faster reflexes than Szeth or Kaladin, they're also a lot more slippery. You better watch out for that friction-enhanced fist, or you're definitely fried! Foil: Metalsomething-ers? (Friction and Cohesion) I don't have any theory yet about the Cohesion Surge (though I like Moogle's malleability theory), so I shall skip this for now. Talus: Rockslayers (Cohesion and Division) Whatever they might be doing with the Cohesion Surge, I think it's enough to say that these Surgebinders can easily slay huge rocks without the need for a Shardblade.
  16. 14 points
    *clears throat* I believe someone called for the fandom monster? This seems like the perfect thread for me... See, the most fun kinds of horrfying and tragic AUs are those which are closest to canon, the ones that could almost be plausible. And oh are there some wonderful ideas we could toss around... It's funny. Kogi and I ended up coming down almost exactly the same way on an Evil!Shallan. I'm unsurprised. Kogi and I have very similar thoughts on a lot of things... Shallan See, Shallan is almost on the verge of villiany herself. She's an accomplished liar, involved in the underground, and she's broken in ways that even she has difficulty admitting. She tells herself that she's doing what she has to in order to survive, in order to protect her family, in order to save the world. She shows herself willing to sacrifice those ideas of right and wrong when she steals from Jasnah, putting her needs above her morality. As Pattern keeps showing her more and more scenes from her past, forcing her to remember, to relive, she has a harder and harder time pretending she isn't a monster. She blames him -- irrationally, she knows -- but blames him nonetheless. If it wasn’t for him, she wouldn’t be a Radiant. Her mother wouldn’t be dead at her hand. None of this would have happened. Pattern does as he must, showing her the truths, making her confront them but it drives her further and further away from him. She keeps up the illusion of the girl with the lighthearted wit, but it is an illusion nonetheless. Inside, the truths of her past are making her colder and colder. Pattern accepts this as a matter of course. He was told time and time again of the cruelty of humans. As Shallan begins treating him less like a person and more like a tool, he accepts his role with a suffering endurance. This is the price he knew he would have to pay in order to come to the physical realm. Things seemed nice for a while, but those days are long gone. Shallan speaks to him when she needs a sword or a lock picked or a code broken, and he obeys quietly, waiting for the day when she will inevitably kill him and find the revenge she seeks. The only other person who sees this hardening in Shallan is Mraize, who not only recognizes it, but encourages it. He marvels at the talent of his little knife, as she accepts that which she was always meant to be. He knows that he is winning her over as Veil becomes the reality and the girl known as Shallan becomes a mask for her to wear, a part for her to play. She joined as a way to betray the Ghostbloods, but their reasoning has wormed its way into her, and Mraize’s honeyed explanations and persuasions – so at odds with this broken face – are making her compromise, bit by bit, until she is well and truly theirs. It isn’t to protect her brothers anymore, it isn’t because she wants to find out about them anymore. She continues following their orders because she know longer knows what she is without them. The first time Mraize asks her to kill, she can’t even feel shocked. Only a hollow reminder that it will not be her first time. Nor even her second or her third. The images of her mother, of the lover, of Tyn rise to the surface of her mind. That which was once so carefully locked away Pattern has pried open and let free. There is no blood with a Shardblade. Pattern stays perfectly clean, as though he has no part in the things she does, as though her sins cannot stain him. She resents him for that as well. When the time comes to go through with the act however, the memory which fills her mind is not that of her mother or of Tyn, but of the man who never raised a hand to her, who took the blame for her first murder. She always thought Balat was the one who would emulate their father, but Shallan finds him within herself, even as she thinks back to kneeling on the ground beside him, a soft song on her lips, and a sparkling silver chain slowly twisted tighter and tighter after the poison could not end it. After something like that, what more could Mraize’s orders do to stain her soul? She feels only the slightest bit of remorse when she hears the name, a bare nod to the fondness she once felt. Tyn could not finish her mission, but Veil has proved herself more competent than Tyn ever was. Jasnah Kholin must not be allowed to continue. The Elsecaller interferes with their work. ---- Maxal, as is unsurpising to everyone, we disagree on Renarin's characterization. See, the thread isn't necessarily good characters being evil... so much as it is protagonists becoming antagonists, right? So, how about antagonist Renarin, hmm? Let's give that a try. Renarin – Because I Enjoy Making Myself Cry The ardents were correct: seeing the future is a terrible curse. Renarin has learned to be alone when the highstorm hits. His father always preferred to have those close to him help keep him from hurting himself when his visions came, but Renarin’s visions are those best suffered alone. Dalinar was not aware of himself when he saw the messages from the Almighty; he left his body behind. Renarin was always trapped, horribly aware as the control of his body was taken from him. He screams as the vision takes him, collapsing to the floor, his fingers seeking out the charcoal in his pocket. He learned to always carry something with which to write. The broken fingernails and blood-streaked fingers had taught him quickly that when the visions came, the glyphs would be written one way or another. He suffers through it, enduring the terrible images of what is to come, praying to the Almighty to release him from this horrible nightmare. His hands move of their own accord, scrawling glyphs into the floor. He feels tears run down his face but cannot do anything to wipe them away. It will be over soon, he hopes. He prays. But in the moment, it seems endless. Those images, those horrible truths he is forced to watch. They cannot be real. This cannot be the future. And yet, he knows with more certainty than he knows his own name that the things he sees will come to pass. Kaladin comes to find him after the storm passes and the vision fades. The former bridgeman rushes over as he finds Renarin trembling on the floor, clutching his head. The charcoal piece has been flung as far as possible from him, his first action after regaining control of himself. As Kaladin draws near however, Renarin cries out, trying to push himself away. “Renarin,” Kaladin says carefully. “The storm is passed. Are you still in a vision?” Renarin can only shake his head, still trying to put distance between himself and Kaladin, but feeling too weak to get away. He’s going to see, he’s going to know, it’s going to happen… Kaladin hesitates, not wanting to upset him, then sees the glyphs laid out in shaky handwriting around the shaking prince. Bridge Four, Leader, Death. Bridge Four, Leader, Death. Bridge Four, Leader, Death. “Is this… me?” Kaladin asks carefully, taking another slow step forward. He knows Renarin isn’t in a vision anymore, but something is terribly wrong, and it’s Kaladin’s job to help make it right. Renarin can only nod before loses control of himself for the second time in one hour, this time to sobs rather than images. At some point he realizes Kaladin’s arms are around him, his hands rubbing smooth, calming circles on Renarin’s back. “It’s okay, it’s okay,” Kaladin says again and again, and though Renarin knows they aren’t true, they help. He doesn’t know what is happening exactly. Is Kaladin his bodyguard, and he the lighteyed prince? Is Kaladin his superior officer, and he a still-new member of Bridge Four? Are they peers, two Knights Radiant of equal standing? Or have they reached the point where the roles and ranks and rules no longer even matter? “It’s me,” Renarin whispers, still holding on to Kaladin like a lifeline in the storm. “It has to be me.” Kaladin stiffens, though to his credit, he doesn’t let go. His voice catches slightly as he asks, “Are you sure? Is there any other way?” Renarin shakes his head slightly. “If I don’t… all is lost. Everything, Kaladin.” The two stay silent for a while, before Kaladin finds his voice again. “When?” “I don’t know,” Renarin mumbles. “Soon. Maybe a few weeks.” Kaladin considers that for a moment, and Renarin isn’t entirely sure how he will react. Will he be mad? Try to stop Renarin from going through with it? Will he try to kill Renarin before it could happen? “The others will blame you,” Kaladin says, sounding somewhat distant. Focusing on what would happen to Renarin afterward as a way to avoid thinking about it, perhaps. “You might have to run away. They might chase after you.” “They will,” Renarin says hollowly. “I saw that too.” --- He knows as soon as the moment comes. A sick lurching sense of déjà vu overtakes him. It’s like watching a stormwall out on a flat plain. Nowhere to hide, no way to fight back. Nothing to do as that inevitable destruction bears closer until it is upon you. They’re in the midst of a small fight, nothing Bridge Four and the Kholin shardbearers can’t handle, but Renarin knows. He steps back, pulling himself away from the fighting. “K-kaladin!” His voice breaks over the name. Kaladin turns toward him, looking to see if he’s been hurt or something, but the look on Renarin’s face tells him enough. For once, Renarin wishes Kaladin isn’t the one who can always understand him. The weight of understanding settling across Kaladin’s expression seems almost more painful than the idea of what is about to happen. Renarin finds that he’s holding a knife. He doesn’t remember picking it up but he must have sometime in the battle. In a way he’s thankful for that. This way he doesn’t have to force Glys to be a part of this. His hand trebles as he looks down, the lights reflecting off the blade shaking and flashing. Kaladin calls for the men to hold the line as he steps out as well, letting Adolin take over command. Renarin’s brother looks back to see if they need him as well, but Kaladin waves him back. As Kaladin approaches, Renarin takes a step back, wanting to throw the knife as far from himself, wanting to tell Kaladin to run away, knowing that if he does, all will be lost. He’s seen what will happen, he knows there’s no way out. Everything is happening exactly as he saw. “It’s now?” Kaladin asks quietly. Renarin nods. “There’s no other way?” Renarin shakes his head. Something wet slides down his cheek as he does so. “Kaladin, I can’t. I can’t do this…” Kaladin takes hold of his wrist, stilling the knife’s trembling. “You’ve already said you have to. I’m not afraid to die, Renarin. If the choice is between me and the world, I know which choice I would pick.” “I don’t…” “Yes, you do,” Kaladin says. “We both do.” He raises Renarin’s hand, placing the knife right above the embroidered crest on his uniform. “Right here. Push straight in, right between the ribs and to the heart, then pull it back out. It’ll be quick. I’ll barely feel it. Take my stormlight, you’ll need it to run.” Renarin can feel the moment press closer and closer. When he hesitates, Kaladin pinches his arm sharply, and Renarin reflexively gasps, pulling in the stormlight Kaladin was carrying. Adolin notices them, sees Renarin holding a knife to Kaladin’s chest. “Renarin! What are you—“ The moment hits. His grip tightens on the knife as he feels the choice he needs to make. Kaladin nods, just once. The knife goes in.
  17. 13 points
    the characters I'm reading about have at least one arm, and the one that they don't have is currently making a rude gesture towards you.
  18. 13 points
    I thought that I heard Jasnah calling my name, but it must have been somebody Elsecalling.
  19. 13 points
    Pre-Sanderson Books: Oh look, an inconsistency in the books. Oh well, no Author's perfect. Post-Sanderson Books: Oh Look! An inconsistency in the Books! There must be a Massive plot twist coming!
  20. 13 points
    Give away your Shardblade to your worst enemy, only to get a few bridgemen in return. Hmm...
  21. 12 points
    D&D was so difficult to sit through, with me wanting to figure out what happened here. We got lucky with Humperdink yesterday, but today's actions were all calculated with no guesses involved, I'm pleased to say. What's best about this is that everyone, and I mean everyone played their parts, even if it wasn't a wholly necessary one in the end. Sprenil Painrialed me in case you decided to attack and if Meta did turn out to be traitor. I'm not in a PM with him though, so I'm afraid I don't know the full extent of his help. Ace ShardMAced Awes, and was working very hard behind the scenes to make up for my blindness at times. I attempted to kill Alv, and Spied on Khas' Shardblade (since he gave away all his items to avoid being Soulcast, I suspected I'd see and confirm it even if the Soulcast failed). Tion set up so many Spanreed conversations last night for us. We took a risk on relying on him, and we knew that if he was evil, then he could see all our actions and plan accordingly. But he didn't, and its thanks to him that we could co-ordinate so many actions last night. He also sent a Shardplate to me, just in case. Jim stole a Reverser, which helps to cement our victory, and he Pain Knifed Awes. More importantly, it was his theft of the Painrial which allowed us to confirm both Alv's guilt, and Tion's innocence (since Tion suggested it). Saritu seconded my vote for Humperdink yesterday, allowing us to lynch a Ghostblood and proving his innocence at the same time. I posthumously honour him. Cara Soulcast Khas and provided new items. Not much else has to be said about her contribution, since that speaks for itself. Lucal Pain Knifed Alv for us, preventing the Ghostbloods getting their normal kill for definite. Like Sprenil, I unfortunately don't know how else to thank him, since I wasn't directly in a conversation with him over the game. The only way this night's course of actions could have been better is that I would've liked to changed my action to me killing Khas and Soulcasting Alv. I think we could've surprise-killed Awes with that. But alas, I was in bed at the time and couldn't explain. Ah well. So what's nice about this ending is that the victory doesn't belong to a few people scheming in the shadows. It belongs to all the innocents, working together to achieve this ending. In a game in which lies are a matter of course, I think that this is rather special. I'd like to thank you all for being so willing to work together, and I hope that I didn't keep you in the dark too much. I tried not to wherever possible, and I think I did a decent job of it even if it was a bit risky. I would especially like to thank my partner-in-justice at the end there, Ace. We discussed so much at the end, guessing and second-guessing Meta and everyone else, and the sudden guess at the secret hidden within the write-ups that got him that ShardMAce was well timed - I am afraid I am the one who suggested that pun. We actually guessed 'The Lopen' from the first three letters of the white text - we didn't notice the rest. Regardless, Ace, we couldn't have done it without you. You made good choices with who to trust this game, and it paid off immensely near the end. Of course, there is another group that this couldn't have been possible without: The Ghostbloods. People often forget that the purpose of the antagonists is to weave a fun game to play, with all the successes, frustrations and failures that implies. This may only be my second game, but I am extremely impressed with your playing throughout this. You kept us guessing for so long with your actions, particularly since we never even considered that you had a Spy. Your protection of Awes really threw me and Ace for a loop, and we almost immediately lynched Tion. I am, of course, now extremely glad that we didn't. We managed to hit Awes because I was actually the Noble Spy as well as the Grandbow holder, and I saw Awes' Emotion Bracelet. I originally trusted Tion because he threw you up for discussion on our new PM group, and I immediately leapt on that information as proof that Tion was innocent, since I knew Awes to be evil. I didn't think he would even let us consider a Ghostblood that easily, and I was vindicated in the end, even if we suspected him for a long time afterwards. Also, Awes, I enjoyed our debate as well. We thought we had Jim backing us up through the PMs, and I am obviously glad that he did in the end, but I couldn't just let that challenge you made go unanswered. I'm glad I didn't, because it was so storming fun bantering with someone I knew was evil! Something I must ask though - Why did you go after Fnorf? Random chance? I'm still surprised that we managed to get Humperdink yesterday though, especially since I had no proof at all. I like to think people trusted my judgement on that matter, but that's hard to believe since I didn't know my own judgement myself.. Indeed, I expected the vote to be turned back onto Tion easily, since at that time I only knew of Awes' evilness. If Sprenil had gone for Tion as he had two nights previous, and Awes' had changed his vote to Tion too, it would have at least been a dead even lynch between the two, if not a victory depending on your actions. Alv and Khas were somewhat harder though. Ace and I spent a long time thinking about it, with Ace tossing Saritu's name out, and me thinking about Alv, since he voted for Tion consistantly over three nights, trying to force a lynch. I disagreed with Ace on the matter of Saritu, and eventually I managed to convince him for the better. Eventually, it was Jim who gave us the vital clue, that he had stolen a Painrial from Sprenil the day before. That led us to both trust Meta and to pin down Alv as evil. At that point, it was just a matter of seeing who had voted alongside Alv the previous night to save Humperdink, and it was a choice between Jim and Khas. We knew it couldn't be our friendly neighbourhood thief, Jim, since he had been helping us with enquiries. Thus, we went for Khas. We weren't sure about him though, which is why we Soulcast him instead at first. Again, would have liked to change that, but I am a slave to the rotation of the sun in the sky, sadly. So well played, gentlemen. You gave us a very good run for our money. I had as good as written the game off when you got the Shardblade, never expecting us to get it back. I admit that we haven't won yet, but we are in the final processes of doing so. I am very pleased that it ended this close, as all the best games end like this. Thank you for an enjoyable game. And finally, and most importantly, thank you to Mailliw for putting up with me changing my mind for so long. The rules have been extremely different to what I was used to after the Nalthis game, and I'm glad to say that the only complaint I really have about the game is that you don't run on GMT. Thank you for running the game. It was an enjoyable experience, and I've had a lot of fun, despite the frustrations and failures. It has made me think and reassess a lot over the last days, and often I had to stop myself from thinking more about it than I did on my exams these last two weeks - It was certainly more fun that blasted nuclear physics, I can tell you. So, once again, thank you Mailliw for setting this up and running it. I can only imagine how hard it is to remain impartial and to avoid casting judgement while not playing and seeing all our mistakes and the consequences they have. Let this be a message to all of you - Don't leave new people out of PM groups! The thing about Wurum's Grandbow that no-one really seemed to notice was how different it was to normal Grandbows, if one could call the weapons more appropriate for siege than a battle 'normal'. It was a mess of convoluted levers and gears, devised by his father's best engineering Ardents before the fall of the House. The 'compound' bow, they had named it, for the compounding effect the gears had on the draw and the force the arrow was launched at. The bow itself was technically a family heirloom - The last one belonging to the House of Heron. It was designed such that even a man outside of Shardplate could use it, something he had thankfully not had to test, with the help of his newfound allies and their gifts. He'd never let anyone know, but this was the true cause of his house's downfall - Research into a weapon on par with a true Grandbow that any soldier could use. This was the last prototype they had left, and he was pleased to be able to report that it worked. Now he just had to convince people to invest in the idea. Shouldn't be too hard, after these events. The Shardplate itself, though... It still made him feel awkward, particularly since he had worn two different sets of it these last two days, and neither really fitted. He suspected Awes' Plate would fit him better, but that was another matter entirely.. Regardless, it made him feel different when he wore it. It made him feel more powerful, more alive. He felt like a very different man to the one he was not even two weeks ago. He crunched up the path in the encampent to where the three of them were sitting, waiting. Awes, Alv, and Khas. They knew there was no running - How could there be, when their plans had almost all been countered last night? It was a shame that they hadn't managed to save Saritu as well, but it was too late now. He felt as though Humperdink's body should have been there, just to make the complete set. But that would have been disrespectful. "We will kill you today, Khas, and your friends won't be far behind you." Wurum turned back to the rest of the nobles still left here. They were tough and strong people, and despite the gruesome happenings of the last few weeks, they were cheerful. They were certainly more cohesive and friendly than before. In that, at least, the Ghostbloods had utterly failed. "Jim, it sounds as though Khas is trying to kill you. But I feel that the Almighty would want us to be fair. Awes, lend your friend your Shardplate for the duel. Don't worry, you'll get it back no matter the outcome. Jim, you may borrow my Shardplate. I'm sure Ace will let you use his Shardhammer for the fight. Show him that we are not afraid. Show him what we think of their attempts to divide us. Show him that they have lost." He then turned to the other two sitting there. "But I am Alethi, and I respect my enemies in defeat, even ones that hide in the shadows like you. We will not kill you immediately after killing your compatriot. It wouldn't be... Honourable. You will have that last chance tonight, Awes, Alv. We will fight you tonight, Ace and I, and we will kill you. Do either of you have any preferences as to which of us is the one to kill you?"
  22. 12 points
    Part IV: What Might Be Tanavast might have been successful in keeping the Surgebinders under his control for thousands of years, but he's dead now, and is likely to be replaced at some point in the Stormlight Archives series. If my theory above is correct, it is totally possible that people will figure out how to access the "real" Surge-pairs of the Essences. I think the Ghostbloods are one of them. And they are now recruiting Shallan into their ranks. Does this mean she will eventually have access to four Surges (assuming she doesn't kill Pattern)? That would be pretty neat! Another thing I'm thinking about is whether Lift is being groomed by the Nightwatcher to someday become the first Lightborn ever. I guess her "Mistborn"-like method of getting Investiture from ingested substances is what triggered this thought in my mind. I am now sure to watch for signs of non-Edgedancer Surges from this awesome girl in the future. I foresee a time when the Heralds shall become completely obsolete, the Honorblades cease to exist, and the original eight Surge-pairs become the norm. At that point, perhaps the Bondsmiths and the Truthwatchers will also slowly go the way of Mistborn and Atium Mistings. In the end, honor needs to come from within, not forced upon Surgebinders by the Bondsmiths. It will be interesting to see if a new holder of the Honor Shard would implement his Intent in a more democratic way.
  23. 12 points
    I'm just going to go over the basics of autism spectrum disorder. These are the bare basics, mind. Not all the nitty gritty details. One of the most fascinating things about neurotypes is that genetics and biology don't code for behaviors, they code for circumstances. That's why in all mental disorders, there are a wide range of possible symptoms. Anyway, there are two overarching evaluations to be on the spectrum. The first is impairment in social skills and communication. This can take place in many ways. One common one is refusal to make eye contact. Another is delayed speech (this one is interesting, as while they don't speak until a later age than an allistic kid would, when they start speaking it is in full sentences). They tend to be limited in understand verbal and nonverbal cues (especially facial expressions). An autistic child tends to not want to play with other children. They're less likely to start conversations. In extreme cases, they may have face blindness, which is essentially the inability to recognize people by faces. The second evaluation is restrictive interests and repetitive behaviors. The repetitive behaviors are simply a more extreme form of stimulating behaviors that are healthy not only in all humans, but most if not all mammals and birds. Essentially, when we get stressed, we tend to put our bodies into motion. Flipping things, pacing, rocking, flapping arms, and anything else like that. Autistic people tend to do these behaviors more often than an allistic person would. The limited interests are really interesting. Autistic children will find a toy, let's say in this case a truck. They will play with just one wheel on that truck. That's good enough for them and they're happy doing it! As the person ages, it will generally be more about subject material though. My girlfriend, who is autistic, specializes in birds. She knows a lot of random things about most animals, but she focuses almost all of her attention on birds. The restricted interests can change. My girlfriend knows more about mammals and dinosaurs than other animals because in her past, her interests turned to them. The extreme of this is the oh so well known (and oh so very rare) savant. Now as Kogi said, these behaviors change as an autistic person ages. The impairment in social communication tends to decrease. Why? Just because they don't have an innate ability to comprehend social context doesn't mean they can't learn. It takes time and practice, but every conversation is a chance to practice. They also do tend to just enjoy social contact more as they age. They're not antisocial or anything. The stimming behaviors tend to diminish as well, and sometimes will disappear almost entirely (not for Renarin though). Autistic adults are very capable people, and often times you won't even notice that they have a different neurotype. The only way I figured it out with my girlfriend was when I asked why she always avoided eye contact. None of her other symptoms were anything I'd have even noticed until she said "oh I have asperger's". The final thing to remember about ASD is the purpose behind its name. Autism Spectrum Disorder. Focus on the word "spectrum". The reason they use that word is because among all those symptoms I just discussed, each can be seen as being on a scale. Sometimes, people will have all the symptoms, but they're all mild. Another might not have the repetitive behaviors at all, but has an extremely limited interest in just one topic, while being just barely below average in social interaction. Another may have extreme variants of all the symptoms. It's a huge, huge, huuuuge spectrum. I hope this clears some things up?
  24. 11 points
    When you start talking about journeys and destinations in a paper about morality.
  25. 11 points
    Sometime, in the distant future, some intelligent and lazy person in the Cosmere will invent the television. It has to happen. At some point. Maybe there's a fabrial for it (which is very likely; there's a fabrial for everything), or maybe it has to do with Southern Scadrial's magical machines of mayhem. At any rate, the question we should be asking is not if there will be televisions in the Cosmere, but what people will watch with them. So, without further ado, here's a trailer for a Rosharian Cooking Drama: (Cue Dramatic Voice) In a world, ravaged by storms, where death comes by the will of the wind... Five men will seek to gain glory with only their wits... and a spatula... The Horneater, born on the cliffs, his life dedicated to making food, and more importantly, eating it… The Shin, in a plant-filled kingdom, his only wish to convert his fellow chefs to veganism… The Alethi, punished for his past crime of making a new food with a perfectly symmetrical name, hoping to gain pardon for his insolence. The Herdazian, his arm lost in a tragic cooking accident, wishing to become the most popular of his cousins. And finally, the Parshman, his life sold to making fine food for others. Who will please the omnipotent god Odium? And who will die by the sword? Tune in next week for the first episode of… Scones Unhallowed! So, that's one Cosmere TV show. But what other shows could be developed?
  26. 11 points
    "Emily! The Sharders are being crazy-obsessed again." "Storms. I'll set the burglar alarm so they can't sneak in for the Stones Unhallowed outline. You stand in the doorway and RAFO everything they throw at you."
  27. 11 points
    Hey guys, I just wanted to poke my head in and say a couple quick things. First and foremost, thank you so much to those who have been running games! They seem like they've been a lot of fun, and it's always good to have fun things to participate in on a site like this. Second, I've heard some feedback on the games that have been, and I've definitely heard your feedback. I'm currently working on finding ways that we can implement your suggestions going forward, but it's still a work in progress, which brings us to number three. I want your feedback. In fact, I'd actually say I need it. If there was something that happened in a game that you hated, I want to hear about it! Same with things that you loved! All feedback is welcomed and appreciated, so that we can continue to do these games, and make them even more awesome in the future. Just go ahead and leave a comment below, or, if you'd prefer, feel free to send your feedback to me via PM. I'll definitely be considering all the feedback, and we'll make any needed adjustments as we go along. Thanks guys! P.S. As some of you may have heard, I've been working on a game of my own, and I think it's going to be a blast. I'll be running it concurrently with the other games, but I think you'll really enjoy it! Look forward to it towards the beginning of next month!
  28. 10 points
    Part III: What Came to Be Now I would like to take the hypothetical "original" Surge arrangement described in Part I and create a theoretical explanation as to how the current Surge arrangement came to be. Note that everything below is completely speculative. I make no claim of accuracy or canonicity, merely consistency. So please, don't ask for WoB or evidence! *start of hypothetical scenario* When Odium started threatening Roshar, Honor knew that he will have to start making warriors out of the humans he created. But he realized quickly that granting humans Surgebinding in its original unmodified form would be a mistake. With such powerful combinations of the Surges (especially those of Lightborn), Invested humans would become very difficult to rein in, and would easily be corrupted by Odium. Honor had to find a way to balance Surgebinding power somehow by tweaking the Surges a bit. With the help of Cultivation, Honor modified Rosharian Investiture by mixing the "God Surges" of Adhesion and Progression in with the other Surges. This is similar to how Leras tweaked the Metallic Arts on Scadrial by including the God Metals. The Adhesion Surge is the power to bind things both physically and spiritually, basically a way to hold other Surgebinders to a certain honor code (as in the Oathpact, and as Ishar did when he forced the Knights Radiant to follow oaths). The spiritual binding would come from Honor's own Intent. The Progression Surge, on the other hand would come from Cultivation's Intent, adding the more "cultivating" abilities of Growth and Re-Growth to the pool of Surgebinding abilities. After that, Honor created the ten Honorblades, one for each Essence (including the Aether Essences Sinew and Pulp), and hardwired into them his idea of how the Surges ought to be arranged, hiding the fact that there were originally only eight Surges and that they originally matched the Essences thematically. By offering the Surges to mankind via the Honorblades, Honor successfully jury-rigged the system on Roshar, creating the artificial "balance" that he desired. This is why the ten Heralds have the specific powers that they have. For example, since the Lucentia Honorblade does not have the original Lucentia Surges of Illumination and Division, Vedeledev did not become some uber-powerful Lightborn, and was instead just a Friction-Progression Surgebinder. And since the Nahel spren mimicked the Honorblades, the Knights Radiant all obtained the same Surge-pairs as Honor designed. *end of hypothetical scenario*
  29. 10 points
    When you realize that you need a bigger basement for all of the dead bodies and spikes that you've collected. ...Wait, did I just say that?
  30. 9 points
    Why the embarassment? It's a sign of physical prowess. It is more likely tp attract a mate or frighten predators than it is to embarass anyone.
  31. 9 points
    When you expected WoR to be longer than it actually is...
  32. 9 points
    When you walk around in public with a thousand-page book, much to your family's embarrassment.
  33. 9 points
    You know you're a Sanderfan when you take a hot, steamy shower in the morning and get scared because the mists aren't supposed to be able to come inside.
  34. 9 points
    JordanCon (thanks Weiry!) http://www.17thshard.com/forum/topic/7473-waygate-foundation-livestream-part-deux/?p=128262 Q: What are Cultivation's feelings with regards to the Stormfather? A: Cultivation's feelings-- I don't think that has spoilers-- Cultivation is, um uhhh [long pause] I just have to decide how I can say things that are not spoilers. Cultivation, the Stormfather reminds her of certain things about someone else she knew, and she feels the same way about the Stormfather in some ways as this person she knew. Q: Are there kandra hiding in any of your books, besides the Mistborn ones? A: Yes there are! [smugly] yes there are... Q: Any hints at the thing hiding in the maps of Roshar? A: The map of Roshar, what hints can I give you? The same thing is hiding in all of the maps of Roshar. All of the ones we have done so far have the same thing. Q: Will Hoid ever have a book of his own? A: Yes he will. He will several. Q: Is Harmony aware of events on Roshar? A: [hesitantly] Yeeeeeeees, some of them. Q: Will you tell us a little about the sword from Warbreaker? A: Nightblood is a weapon that I devised. He is partially inspired by my love of Michael Moorcock's writing. He was built into the cosmere using many of the foundational cosmere magic system things that exist on multiple worlds. Q: Do Nightblood and TenSoon have the same voice? A: You read Nightblood and TenSoon with the same voice, okay. Sure… Suuuure… Yes they totally can. Q: Shadows for Silence, cosmere timeline, where does it fall with the rest of the books. A: It is middle cosmere, a little on the late side but not-- It is pre-Stormlight Archive, so yeah. Q: Why was the base form of Shardblades chosen to be blades, as swords? A: It's because the Shardblades were devised-- I can't spoil the second book-- They were devised as imitations of the Honorblades, which were created and given to the Heralds. So since the original pattern was the Honorblades, they were built to feel like the Honorblades. Q: Is Hemalurgy still practiced during Harmony's reign? A: Yes. Q: When will we see a Hoid book? A: You will see a Hoid book-- You will NOT see a Hoid book until I finish the first five books of Stormlight and the next Mistborn trilogy at the earliest. More likely is after Stormlight is done. Q: From the moment you begin worldbuilding "har how long did it take you before it really resembled what we read in The Way of Kings and Words of Radiance? A: Resembled? I would say about a year. But I started worldbuilding it in 2001, if you read the version I wrote in 2002 you would say "This feels like Roshar" but the spren weren't in it yet. Q: Are we going to see any chapters that are expressly(?) Hoid now that he is becoming more and more important? A: You have seen two. Are you going to see more? Yes. I would say that if you look at the structure of the first two Stormlight books, you will find several themes and those themes are likely to be repeated in future books. And Hoid does like having the last word. Q: Did the original sixteen Shardholders all know each other? A: Yes they at least-- Yes, I would say that they did. Q: ?? A: Hoid waxes poetic on the idea that the more people expect the harder it is on the artist. This is more the critic in me having noticed my own expectations for a piece play dramatically into how much I enjoy it [...] How someone who analyzes art like a critic in my analyzes art what would be an observation they would make. Hoid is not me and he does not voice necessarily my personal opinions but he is an artist and a critic so he notices some of the things I notice. Q: Did Ben or Isaac design the glyphs in The Stormlight Archive? Isaac: I did. So here's an interesting thing the-- [trolling] no I'm not going to tell you that. *lots of laughter* I think it would be a spoiler for Book 3. Bridge Four in Alethi, you guys ready? Vev Gesheh. Vev is the number four, Gesheh is bridge. When I design the glyphs, I always make sure I know how to say it in Alethi before I design the glyph. Ben: Is there a reason for that? Isaac: There is a reason for that. Ben: Are you going to tell us what that reason is? Isaac: Nope. The glyph writing system is just a-- You are supposed to be able to look at it and say "Hey that's-- That means bridge" but it could be elongated, it could be changed, it could be-- but the same shapes are in there and that means "bridge" or whatever else that is. Isaac: The glyphs don't really relate to pronunciation. You learn them from seeing the glyph and knowing what the word is for that. But the people, the people who create the glyphs have a different process from those who read them. Isaac: It can be somewhat difficult to draw the glyphs, we generally go through several iterations of different looks of things before we come up with something that we like. Q: Lift stands outside Kredik Shaw, her goal is to eat the Lord Ruler's lunch, can she get a way with it? A: I think she totally can. She's Lift, she'll just get him while he's sleeping. Q: Hoid mentions that no story is new, is repeated, this feels like Robert Jordan's Wheel of Time overarching philosophy, any connection? A: Certainly, though it is more a storyteller's connection. Storytellers know that the same stories are told over and over and we have just learned to interpret them differently for our different lives. Q: Will we get more of Lift? A: You will get a lot more with Lift. She was written into the outline from the very begining as one of the people who gets a book of her own. A: With Lift part of the inspiration was-- Boy, what was the inspiration for Lift? When I was building the Stormlight Archive I said "I want the Knights Radiant to run the gamut of different character styles, ages, and types of story." And when you say "knight"-- When I say knight you imagine one thing, what you don't imagine is a thirteen-year-old hispanic girl, right? And I said "I want to have the people who are in the Knights Radiant to not be the standard what you think of." They are the entire world's cultures having different people. And so I said "What are somebody who does not fit that mold?" That you would say is not a knight. Lift was partially developed out of me wanting to build a character who was awesome but was so different from what everyone would think of. ‘Cause you say knight and they think of white dude in armor and I wanted something very different from that. And that's where she came from. It also came partially from my wife reading a lot of fantasy and complaining and she's like "You know the asians show up in fantasy, asian culture inspires a lot. European culture of course does. You see a lot of these things but where are the hispanics?" [...] Yeah there's one. So she challenged me to put a hispanic culture in my books because I had never done it before and so Lift is an outgrowth of that, so are the Herdazians. They are meant to be sort of in the same way that the Alethi are inspired by Korean culture, mashed up with this sort of concept of medieval knights. Shallan is based a little off of Western American/Europe culture. The Herdazians are launching off some of the original hispanic concepts. So the thing is, you want every culture to be new and original but you are working from somewhere. And the problem is we all work from the same stories for so long that is part of the reason why fantasy is starting to feel so stale. Q: Have you decided on the POV characters for the back five of The Stormlight Archive? A: Yes I did. When I created the original ten book outline I did decide everybody who was going to have a book. Q: Concerning everything on Roshar, is it safe to say The Stormlight Archive will become the backbone series of the story of the cosmere? A: There are three backbone series: Dragonsteel, Mistborn, and The Stormlight Archive. And Mistborn is past, present, future, Stormlight is the center, and Dragonsteel is the beginning. So really it goes: Dragonsteel, Mistborn, Stormlight, Mistborn, Stormlight, Mistborn. Is basically how this backbone sequence goes. Q: ??? A: The drawing glyphs is based on Korean and Chinese writing systems. I'm Mormon, I served a mission in Korea for two years, loved the writing system and the language. It was part of what inspired me to do that. There is this really cool thing where in Korea they used Chinese characters to write for a long time and they are very difficult to learn because you just have to memorize them and there was a great king Sejong who said "My people are being mostly illiterate because these are so hard and we don't even speak Chinese, we are not Chinese. We use their characters, can we develop a language, a writing system that will allow us to do this" and his scholars got together and devised Korean which is a way to phonetically write Chinese characters kind of, it's their own thing. You write them in little groups to make little Chinese characters, it's the coolest thing ever. But you can right most Korean things, not everything, most you can write as a Chinese character or as a phonetic Korean construction of three letters that create that Chinese character sound and I liked that idea and it spun me into the idea of the Aons and the Aonic language and things like that. Q: What does Glys look like? A: Uhhm, RAFO. [smiles] Looks like a big RAFO. Q: Hoid can regrow his head, so can the Lord Ruler, what would happen if you cut them both off and switched them? A: That's… really weird.
  35. 8 points
    Well I tried to take a picture of all my stormlight merch in one photo altogether. It's the best i could do. Blue coat jacket with Bridge 4 glyph patch. Blue shirt with bridge 4 glyph. Oathbringer necklace pendant Feel free to try and beat me!
  36. 8 points
    I’d also like to say thanks to Rubix, Meta, Wil’son, Gamma, and all the GM’s for providing us with a great way to interact with each other on the forum. Every GM so far has done an amazing job with what I would imagine is a very hectic responsibility. There were some details that came up in Game 5 though that I thought I should bring up to see if they could be improved on in future games. It’s likely the nobles would still have been able to rally and defeat us in the end but I feel two things significantly affected the GB’s ability to win the game and were not spelled-out from the start. 1.) Outlining what scenarios reveal information in the write ups. On Night 4 the GB knew I was likely to be attacked by the nobles so we came up with a plan to have the nobles waste two kill attempts. I was given shardplate and protection with a painrial. Since we knew from the order of actions that the painrial would protect first, we had thought that it would deflect the bow attack and the nobles would not know I had plate. They would then waste the vote trying to eliminate me the next day only to end up cracking my plate instead. That would have bought us another full day. As it turned out, just being targeted by an attack revealed that you had plate so the nobles discovered the next day in the write up that I had plate and ultimately voted to lynch one of the other GB (by mostly luck). There was nothing in the rules that stated that it would be announced in the writeups that someone had plate if they were simply targeted at night, not actually struck. I can see that if they had hit me with an attack the plate would have been revealed as a result but that wasn’t the case. The painrial prevented the hit. I don’t blame Maili for our loss by any means. We should have thought to get confirmation that the plate would not be revealed in that situation but it might be a good thing for GM’s to keep in mind since the writeups can have a huge impact on the rest of the game if they reveal certain information. In the future, GM’s should take special care to try and outline all scenarios that will result in critical information being revealed in the write ups. 2.) The Hidden Message Games. I understand there are a lot of people on this forum that like solving secret codes and I’m fine with having that kind of element in the games but I think we should have some kind of stipulations around them. I’ll be the first to admit I’m not great with codes and don’t particularly enjoy trying to solve them. Game 4, I largely ignored that aspect Fnord had added since it didn’t interest me and ultimately it didn’t make much difference in the game, just added an extra element of challenge for the people that wanted to try at it. In game 5 I felt like I HAD to try and solve the code or we had no hope of pulling off a win. Trying to solve it at that point didn’t improve my experience in the game (since as I said I don’t enjoy codes) but instead added an extra bit of frustration. When it was revealed what the prizes were, I felt they were way too powerful and way too game changing to be given out right at the most critical junction of the game, especially for something that was supposed to be just a fun little easter egg. We had spent the entire game meticulously mapping out who had what items and working out strategies around that. Suddenly having three shields thrown into the game and a KILL ITEM?!? completely busted any strategies we had at that point and made anything we did a complete shot in the dark. In future games I feel like there should be stipulations on how secret games like this are handled. The game needs to actually be optional if it is completely hidden. As I said, I don’t particularly enjoy that type of game and it’s not what I sign up for when I play elimination. If I don’t want to participate in the hidden message game I shouldn’t feel like I have to in order to survive. The prizes should be non game changing. Solving the riddle should be reward enough for those people who notice the hidden messages and want to make the attempt. If the prizes are going to be game altering additions, it needs to be announced during the signup phase that there might be hidden messages and codes that can potentially effect the outcome of the game. That way, people who don’t want to worry about that sort of thing can skip that round of elimination.
  37. 8 points
    When you consider naming a mosquito Kelsier because it keeps surviving your attempts to kill it.
  38. 7 points
    I've assembled a list of the eye colors of characters. I'd appreciate it if anyone could contribute descriptions I've missed. Renarin, for example, never has basically any of his physical features defined so as I can find (which is super annoying). Here's a list of eyecolors I've found: Jasnah: "pale violet" (her mother has violet as well) Taravangian: "pale grey" Gavilar: "pale green" (WoR) Shallan: "pale blue" Kaladin: "pale blue", but originally "dark brown" Szeth: "dark green" but "pale blue" with Honorblade out Laral: "bright, pale green" Hoid: "pale blue" (plausibly Lightweaved so he can get in important places) Teshav: "pale yellow" Jackamav: "pale green" (WoR) Elhokar: "pale green" (WoR, like his father's) or "light yellow" (WoK) Dunny: dark, but violet in the right light according to Sigzil Navani: "light violet" Adolin: blue Almost everyone in Iri has light yellow eyes Makabaki are almost all darkeyes Moash: tan after bonding his Blade, "dark brown" in WoR, "dark green" in WoK Listeners: red in stormform, Venli had a "violet cast" to her dark eyes Sureblood (Adolin's horse): dark eyes Windrunner in Midnight Essence Vision: "bright blue, almost white" Stoneward in Midnight Essence Vision: "light tan" Gaz: brown Redin: "One of his eyes was intense blue. The other dark brown." Baxil's Mistress: "Her eyes were so faintly violet they were almost white." From this we can tell that eye color seems to be inherited - Elhokar has Gavilar's green eyes, and Jasnah her mother's violet eyes, though whether eye color is passed down based on gender is unclear. Also, going on the theory of every Radiant having eyes the color of their associated gemstone (and their children inheriting the color), we should expect to see red eyes, which we don't see. If anyone has suggestions on theories for why that is, I'd love to hear them.
  39. 7 points
    Methinks that people are underestimating the power of the system. Swimmingly's specialization/limitation idea might just be strictly necessary if you don't want these guys to be seriously OP. One key component to recognizing this OP-ness is not thinking of these mages as "squishy wizards" but as warriors who happen to have some magical powers. Let's take a few minutes to think and come up with some HPMOR-style over analysis that will make these powers a bit more clear. I'm sure that a few hours or days of thought could do far better: Note: I'm sticking to the few-meter radius throughout here, and it's still pretty impressive what the elements can do. Water: Hello blood. Goodbye enemies within an X foot radius. Or, better yet, bloodbend them and you'll be outdoing those puny metal/earth mages with their hard-made statues. Other applications: Control you're own body/blood. Heal/staunch wounds, move your body incredibly fast/powerfully at the speed of thought rather than the speed of nerve transmission (stole this idea unashamedly from "Godspeed" in Hunter x Hunter), fly through the air. Water shield: Have a shell of water around your body attacking enemies and blocking attacks. Wield water weapons: Water held under appropriate pressure can cut steel. Easily. Either you could swing about water jets as weapons or you could enhance more mundane weapons by essentially making them into chainsaws. And of course water is in basically everything, so you'll not be too likely to run out of it completely at any point. Earth: Holy hell what can't they do. EVERYTHING in Generic Medieval Fantasy Society B is made of earth or stone. Tear down buildings. Tear out the ground beneath your enemies' feet. Make the ground shoot up and perforate said enemies. Surround yourself with a buzzsaw of flying rocks/sand. Defend yourself. Encase yourself in sand or rocks as continually replenishing armor and go like a green golem on everyone. This last is potentially even the better version of self-bloodbending from the water side, as you're protected in addition to being able to move your body about crazy-fast in response to your thoughts or the like. Also flying, once again. Presumably this includes control over stones of even the precious or semi-precious variety, so also hello magebreaker. You could easily steal/destroy the power storages of enemy mages. Ever seen Gaara in Naruto? He's the guy who controls sand. Albeit he can do it from greater range than you have, but he's scary-awesome. Crushing enemies, protecting himself, traversing terrain, the works. Air: Air also, can cut things at high enough pressure. Actually, take it as a rule that everything can cut things if you increase the pressure enough. MINDBLADES AIRBLADES! Also just about everything Aang does in Avatar. That holds for all the elements here that have correspondents in that show, obviously, (for instance, Earth can probably manipulate Metal a bit), but airbending in particular was always a fairly close-range skill. So, to summarize: flying, cutting stuff, tripping up enemies, deflecting attacks, empowering projectile attacks, etc. Also getting back into creepy land, people kind of need air to live. They carry it around in their lungs. Anyone gets in range and you can either suffocate them if you're feeling nice or you can blow up their lungs. Can kind of maybe get power armor if they compress air around them or the like. Metal: Remember how terrible it was to be wearing metal around a mistborn? Remember that time Magneto used a pair of ball bearings to massacre an entire prison designed to keep him in? METAL. We get the same-old "wreath yourself in your element and have a power-suited field day", we get the vast majority of enemy weapons being either useless or deadly to those wielding them, we get Magneto-style flight, we get whirling blades of death... It's a slightly more limited Earth, essentially, except that it has that nice "kill your enemies with their own weapons" effect. EDIT: Also perfectly "forged" metal armor for you and all your pals, at the very least. Wood: Now you said this was constructive, so we can't have too much fun with wooden floors or door or hilts or ornaments or... As I said, we can't have too much fun with them. I'm going to assume that "wood" is all plants and not just wood-producing ones, though. What we do have, though, is a world where everyone is wearing plant-fiber clothing and wielding weapons likely incorporating at least some wood into their design. If worst comes to worst, you can just have all the enemies around you grow trees out of their clothes. In a projectile-launching sense, depending on how much you hate physics today, you could launch wooden arrow shafts and grow them into logs on the way out. Or drop them and violate the nature of inertia a little less by instead just ignoring the nature of potential energy. And of course hard-wood armor that's perfectly grown around your body,. Too bad we can't actively control the wood, or everyone but Fire (and maybe Air) would be getting power armor. EDIT: This might be the most passively ally-helping, though, as all your friends could also have such armor. Fire: Ironically enough, you might have overdone it by seeking to limit fire here. The few-arms-length limit is... limiting. Throwing fireballs from within your radius at people outside of it (as well as blocking enemy attacks of that kind) seems the only thing to do without killing yourself. Now if by "fire" you actually mean heat... now we're cooking with gas! (pun entirely intended and yes I cackled evilly as I wrote it ) What can't you do with heat? Redirect the heat of a torch into the middle of someone's brain, redirect the heat from their heart into basically anywhere else, freeze blood, freeze the ground, freeze water and metal and stone... If you have to redirect it rather than just sucking it out, it could be a useful limitation on fire mages that they can't just walk around freezing everything because the heat all has to go somewhere within a few arm's lengths of them. On that note, fire mages being able to redirect heat would allow some more fun "human torch" situations where they wreath themselves (or allies, but that would require quite a bit of trust and a lot of care not to get out of range) in fire and redirect the heat from their bodies outward. ----- So, looking at them, my intuition is to rank Water first, closely followed by Earth and Metal, with Air not far behind. Fire loses out big time if it's still just Fire, but probably sneaks ahead of at least Air otherwise. Problem with air is a lot of it's utility lies on the fringes of what's plausible for it (like compressing it down to 1000 psi or something), while the more solid elements always have "just bash someone with it" potential inherent to them. Wood gets dead last if it's not able to manipulate. Possibly takes it's place in the Water/Earth/Metal trifecta of scary-awesome if it can manipulate (think "clothing tearing its wearer apart"), but still probably as the fourth member of the group even then. EDIT: Oops, I forgot that you said Earth and Metal were also constructive... I may have gotten carried away. Eh, still, at least even in the worst case Metal mages can essentially disarm their opposition and wield highly modular weapons themselves. ----- Now the moonlight/crystal cost obviously puts some limit on these things, especially the more large-scale or long-scale things. But still. A single water mage could wipe out a thousand men in a dozen seconds by yanking their blood out. I'm actually not sure about your side-effect. Why must we have a side effect? I know it's a tried-and-true method of "saving" magic for important uses, but what this tells us is that you want this magic to be rare/used sparingly. If you do that, though, you'll have less time to showcase something that you're likely going to be proud of and want to show off and you'll also be heavily constrained in how "hard" your magic can be, as you'll have less opportunity for applications to emerge organically from the plot. Also, to counter my "no one would ever use their magic with this side-effect" complaint, nothing is new under the sun, and Brent Week's Black Prism books do a fair job of building a society that revolves to some extent around a magic where every mage has a strict upper limit on how much magic they can use in their life, and then goes insane after breaking it. On the atronachs: Is their control strictly limited to the "few arms length" limit? Thoughts on aether mages: Why? Is it a worldbuilding thing? Do they get some special limitation? Is an aether mage the main villain? Author's note: I am not a psychopath, I'm just very a little creative. --- Of course, I may simply have grossly misunderstood the nature of your magic system and assumed less/more control than you want to give in any of the sub-categories. Your comment on manipulating creations suggested a general ability to manipulate the elements though.
  40. 7 points
    Night 6: A Duel Night 6: Khas summoned his Shardblade and challenged the thief to a duel. A regular sword would be no chance for a Shardblade so Jim Bob loaned one from Highprince Gavilar Kholin. He went into the duel, scared out of his mind to be facing an assassin. This soldier had killed King Naladar, Fnorf, and some of the other nobles. This man was a trained killer. Jim was just a dirt salesman. He didn't know how he could win this duel. They began the fight and the nobility rooted for Jim and cheered him on. They all knew that Khas was a traitor and a murderer. Khas' partners, Awes and Alv, were the only ones who even gave any support at all to the soldier. Khas was angry, but he was also remorseful. He felt bad for the death of the King. He wasn't that bad of a man, he had just needed to be removed. But one had to pick their death. Jim got a lucky swing in after Khas had been distracted by Wurum's proclamations. He cut through Khas' neck and Khas fell to the ground. It didn't look like he was dead and so Jim, Inexperienced with Shardblades, began to swing over and over at Khas' body. Now that Khas was dead. The body began to be cut. Wurum yelled at Jim, "Jim! He's dead. It's over." Khas was a Ghostblood with a Shardblade, Reverser, Emotion Bracelet, and half-shard. Votes: Khas (6): Ace, Tion, Cara, Wurum, Lucal, Khas Jim Bob Dirt (3): Awes, Alv, Jim Bob Dirt The night begins now and will end at 11:00 amMDT/18:00 GMT on Monday.
  41. 7 points
    Based on this, I decided to do a photo manipulation of the available versions of the symbols rather than remake them from scratch. I just blew them up and applied a few filters to refine the edges. It resulted in a sharper, jagged version but I think it still approximates the symbols pretty well. If any of the Wiki Admins think these are good enough, let me know and I'll upload the svg's. The symbols are listed below in the same order they appear on the allomantic chart. Clicking on the image will download higher resolution png's.
  42. 7 points
    I will accept the truth even if it contradicts my beliefs. This would be really, really powerful. I can tell if I'm lying to myself just by asking my spren. If enough people did that, the world would be much different. I will argue about stuff on the Internet. Because someone is wrong on the Internet. I will actually commit to courses of action and not procrastinate. Not particularly true right now, but I could use an incentive.
  43. 7 points
    Summon a Shard Pillow and blankey
  44. 7 points
    Had a random thought that the santhid eye was very fitting for a symbol of the observer's guild. I've already made something for the Wafflesworn and Newcagoans so I thought, why not? Here is a modified version of the Santhid eye I had previously made for my icon page. And a smaller version if needed:
  45. 7 points
    This will probably be a long theory, and it might not make sense at the beginning, but just bear with me. Okay, here is my theory: Surgebinding is of both Honor and Cultivation, but some orders are primarily related to Honor and some are primarily related to Cultivation. Okay, so what do we know about Bondsmiths and Truthwatchers? For one thing, we know Dalinar is a Bondsmith. Renarin is a Truthwatcher. (Ym is as well, but we're not talking about him.) Alright, so refer to the Ten Essences Chart and you'll find out that Ishar's (and therefore Dalinar's) divine attributes are Pious and Guiding. This makes sense, as Dalinar is strict about obeying the Alethi Codes of War and following the Knights Radiant (Pious) and makes decisions and tries to set an example for the other Highprinces (Guiding). Paliah's (and therefore Renarin's) divine attributes are Learned and Giving. Again, this makes sense, as Renarin is always eager to learn (Learned) and helps others out (Giving). Looking at the Essences Chart, you will also notice that Ishar's soulcasting properties are meat and flesh, while Paliah's are wood, plants, and moss. It seems as if Bondsmiths and Truthwatchers are kind of opposite orders, especially since they are the two orders directly across from each other in the middle of the Knights Radiant Orders Table: Yeah, Bondsmiths and Truthwatchers are basically opposites. So what? Ah, excellent question. And that's where we get deep into this matter. What happens to Dalinar that happens to nobody else? During the Highstorms, he has visions of the past. Visions of Honor, if I may add. And what happens to Renarin that happens to nobody else? During the Highstorms, he has visions... of the future. And which shard does Honor say is good at foretelling of the future? If that weren't enough proof, let's look at Truthwatcher's and Bondsmith's Surges. Truthwatchers have the Surges of Progression and Illumination. Progression has to deal with healing and growing, and, coincidentally, the word "Cultivation" has to deal with growing plants. Illumination has to deal with sight and seeing, two things that Cultivation is apparently good at. On the other hand, Bondsmiths have the Surges of Adhesion and Tension. Adhesion has the ability to bond things together, which is Honor's Intent. We don't exactly know what Tension does, but if this theory is true, it will likely have something to deal with bonds. If we split the KR chart into two halves (top and bottom), you get five orders of Honor-based Surgebinders and five orders of Cultivation-based Surgebinders. Another one of the Honor-based Surges, Gravitation, deals with altering an object's Spiritual bond towards the ground. The fourth (and last) of the "Honor-Surges" would be Cohesion, which, again, we know little about. Since we don't know Cultivation's Intent, it is difficult to prove whether the other two Cultivation-Surges (Abrasion and Transformation) are related to Cultivation. There's also Division and Transportation, the two Surges split between Honor and Cultivation. My personal theory with the Surge of Division is that it is similar to how Ruin and Preservation worked together to create life on Scadrial. Instead of Ruin and Preservation, though, Honor and Cultivation worked together to do something normally against their (or at least Honor's) Intent. Also, as stated above, the soulcasting materials corresponding with Paliah and Truthwatchers are wood, plants, and moss, which are all related to the meaning of the word Cultivation. Honor likely created the creatures of Roshar; Cultivation created the plants. If you need any more proof, look at the KR Orders Table above, and look at the border. The top half of the border (Honor's) is red, and has only male Heralds. The bottom half (Cultivation's) is blue, and has only female Heralds. Coincidence? I don't think so... So if this is true, what does it mean? I think that it means that some of the Radiantspren (and perhaps regular spren) are more of Honor, and some are more of Cultivation. This explains why Wyndle thinks of the Nightwatcher as his mother, and why Syl identifies herself with Honor and the Stormfather. I also wonder what this means for the other 20 magic systems of Roshar. Could Voidbinding be a combination of Cultivation and Odium? In that case, what magic system is caused by Honor and Odium? So, does this theory seem sound? And what does this mean for our knowledge of the Cosmere?
  46. 7 points
    Well, here is the survivorist hymn (recorded by FeatherWriter) And here is a Vin version of Let it go. (also recorded by FeatherWriter) And here are some lyrics that haven't been recorded (to my knowledge) "Wasing the wanting of snowman building", eastern street slang Do you want to build a snowman. (incomplete) "Go of the letting", eastern street slang Let it go from the same thread. (Complete, but like the above it would be difficult musically due to the addition of many syllables). A pre-WoR Kaladin Let it Go . We played a bit with a few different cosmere parodies of Frozen songs on steelministry a little while back. (A quick disclaimer, I didn't actually write most of these): A Nightblood version of "Do you want to build a snowman" "Do you want to kill some evil, Come on come out and slay." Bridge Four singing "Fixer-Upper" to Shallan about Kaladin. Remarkably little of the song would have to change. Even, "Hold it! She's engaged to someone else!" "So he's a bit of a fixer-upper, so he's got a few flaws. His past as a bridgeman, His thing with the wind-spren, That's a little outside of nature's laws." Kal, walking through the chasms. "The spren glow red on the winds over head not a harold is in sight A world of desolation When I breathe in, I grow bright The wind is howling like this swirling storm I feel I can keep it in, I said the ideal Don't let them die, don't let them go Be a radiant! How? I don't know!..." "Let me glow, let me glow... I can hold it in better than Szeth... Let me glow, let me glow... I'll save my men from death. I don't care what the lighteyes say, Let the highstorm rage... The winds never bothered me anyway." I might go back and fully flesh some of these out someday when I am not run off my feet. But in the meantime there is some snippets I really ought to be working, not collating cosmere parodies, back to it.
  47. 6 points
    Appendix B: Cultivation, the Listeners, and Odium I've theorized before that Cultivation's magic system consisted of all the non-human forms of spren bonds. This includes animal-spren symbiosis, spren attraction to gemstones (which people have discovered and used for fabrial science), and the spren-bonding of the Listeners. Now, since there are ten Polestones, Cultivation obviously introduced the Essences of Sinew and Pulp into her system as well. That's why there are heliodor and emerald fabrials. But I think she limited the use of those Aether Essences, so the eight "normal Essences" probably dominates Cultivation's system I also think that Cultivation had help from Honor (they're romantic partners, after all); he contributed his bond-based Investiture to allow the creatures she was "cultivating" to bond with spren. Cultivation had absolutely no use for the Honorblades, so the Surges in her system are still attached to their "proper" Essences. I will have to make a separate thread about fabrials to elaborate more on this point, but for now let's move on to the Listeners. NutiketAiel posted a theory back in March that the ancestors of the Listeners inhabited Roshar before Honor and Cultivation arrived there. I think that's most likely the case. It would explain why the Stormfather calls them "the Ancient Ones". I believe the Ancient Ones were not bonded to any spren at all until that ability was given to them by Cultivation. They were basically in a spren-less form before Cultivation arrived, even though they were living with spren even before the Shattering of Adonalsium. But while the new spren bonds gave the Ancient Ones a way to interact with the Surges, it was only a one-way interaction. The Surges molded the Ancient Ones, but the Ancient Ones could not harness the Surges. This limitation is because Surgebinding was the power of Honor, not Cultivation, and Honor did not want to grant this power to the Ancient Ones for a very good reason... that I will get to later. When Honor opened up the door to Surgebinding for humans, the implications of this was not lost on the Ancient Ones. The humans were deemed worthy to control the Surges, but not they, the natives of this land, the ones closest to the spren. They felt insulted. Is it any surprise, then, that some of them turned to Odium when he arrived? I will discuss Odium's relationship with the Ancient Ones in another thread. Anyway, as I said earlier, Honor had a good reason not to allow the Ancient Ones to gain Surgebinding. It is because they were natives of Roshar, and therefore had a natural affinity to the Essence of Lucentia. They are the Listeners, after all, and sound is just another aspect of the Illumination Surge. This means every single Listener is a proto-Lightborn. Good thing Odium only gave the Listeners a corruption of Honor's system, eh? He seems unaware of the system that Honor replaced, the natural Surge-pairs of the Essences. Until now. The Stormform Parshendi in WoR did something that was never done before. They summoned a storm. I'm thinking that previous Stormform Voidbringers could only use the voidish forms of Adhesion and Gravitation (being the Voidish Windrunners), but what Eshonai and her army did looked very much like some evil form of the Transportation Surge. I think Eshonai's army may have been the very first Stormlord Voidbringers. Odium knows the secret now. The Everstorm has come. And through it, the Voidish versions of Division and Illumination shall be granted to the parshmen in the final transformation they will ever need. Each Voidbringer the Everstorm makes shall wield all ten Voids.
  48. 6 points
    Not quite done with the last game but sure, why not? This looks like it could be interesting. I'll be the king ... The GM is the king, huh? Ok, then I'll be the King's Wit. ... What was that about a droid? ... You have a hemorrhoid? ... Fine, yeah, I know. I can't secretly be Hoid. How about... ... What? I had no intention of saying anything about a tattooed bridgeman. You're really taking all the fun out of this you know. ... Well if I have to be boring, I'll be Sebarial's Ryshadium groom. Since the storming thing is completely self sufficient, tries to bite me anytime I get near it, and Sebarial never rides to battle anyway, I essentially sit around doing nothing most of the time. ... Oh right, a name. Guess I'll be Awes this time. That's pronounced like the Wizard. ... What do you mean that's the wrong book? ... No, not Gandolf the wizard. How would Awes ever be pronounced like Gandolf? I mean ruby slippers, flying monkeys, yellow brick road... You know? That Wizard. ... Well yes, I could have just said it's pronounced like Oz but that's kind of a boring way of stating it isn't it? ... Maybe I like being Cryptic. Boom! See what I did there? Eh?... Eh?... ... Fine, have no sense of humor. That's everything right? ... Okay then, until next week.
  49. 6 points
    Maxal, I think what may be going on here is that you're trying to apply behavior of children to an adult character - that, and the perception of autism from a parent/outsider's perspective is vastly different than the perspective of autistic people themselves. This, among other things, is why most ASD people I know can't stand organizations like Autism Speaks, which has no ASD people on its governing board. I don't know if you've had a chance to talk to ASD people who are, say, 20 or older about the experience of being young (and often undiagnosed) in public schools? (Being constantly told to stop stimming, forced into social situations, constantly overstimulated with no way to control their environment, etc - there are reasons autistic kids aren't always on their best behavior around neurotypical kids of similar ages.) It's a vastly different conversation. Anyhow, the point is - a lot ASD people develop coping strategies that let them 'pass' as neurotypical by the time they reach adulthood. So no, Renarin doesn't act like the autistic kids you know - because he's an autistic 20 year-old, not a preschooler, and he's adjusted his behavior to allow him to function in the world as much as possible. If you look for it like that, it's a great deal more visible. (Also, tangential to this conversation but relevant to Renarin in general, I'd like to gently remind you that he actually does express suicidal ideation in Way of Kings: p. 281, for reference. Obviously ideation isn't equivalent to actually being a suicide risk, but Renarin is certainly a great deal closer to it than most people.)
  50. 6 points
    ...Let's just say knowledge of Brandon Sanderson is a boon and a curse.
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